message tutorial

  • YouTube Makeup Tutorials: Now, this look is very easy. All you will need is twenty-four kinds of real horsehair brushes, all of which you can buy at Chanel for about five-hundred dollars, which is such a bargain for something so useful. Anyways, let's take out our palette of pure 24 karat gold flake eyeshadow and get started!
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Hey friends!

Meg here for this weeks TUTOR TUESDAY! This is part one of two, where we’ll be studying expressions. Today we’re going to just take a peek at mouths and how they work!

If you have a recommendation for a tutorial just message this blog or my personal blog here! Have fun, Keep practicing, and I’ll see you next week!

hi, i’m gonna show you how i coloured the training scene gifs from this gifset bcs i know it’s a god damn struggle to get that stupid magenta red blue out of Magnus face and i know this may not be the perfect colouring for it yet but!!! i want to share it with you guys!! 

i’ll show you how to go from this

to this!

the tutorial is under the cut :) 

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anonymous asked:

Could you do a tutorial on yt or here on how you make your scrapbook style edits please!!! I'm desperate

since every scrapbook page is different and a lot of it is down to personal preference i figured i’d answer this by posting some resources and then my general tips/process under the cut! it’s photoshop specific since that’s what i use. if you were looking for something more specific then feel free to message me again :)

resources:

tips/process below!

note: this “tutorial” assumes you have basic photoshop knowledge but also explains(ish) some silly, fairly self-explanatory things. i also skip quite a few steps but that’s largely because there’s no one way to do anything when it comes to scrapbook pages.

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An anon asked me if I ombred the hair in my icon, and I did not lol. Another anon asked me to make a tutorial for how I made the ombre in the icon, so I am making a tutorial for it for the 3rd time cause the other two times I tried the images broke and i didn’t save them so I had to redo the photoshop process :/ this time I saved them

Step One:

A). Go in game and make your sim. Find the base hair color you want and I recommend downloading some recolors of that hair so that you have more options for the ombre. 

B). Go through some poses and find the one you want, then pause CAS using the ‘cheat’ casclockspeed 0

C). Now find the angle you want for you screenshots. I normally just do the basic front angle. After this, click on the hair and it will zoom you in to the sims face, zoom out to however far you want, but make sure the hair category stays open.

D). Take your first screenshot with the color you want the base/root/natural color of the hair to be. Then (without clicking on anything on the sim) go in the hair category and find the recolor or the other color you want your ombre to be. DO NOT CHANGE ZOOM, CAMERA ANGLE, OR ANYTHING.

E). Select the 2nd color and screenshot, you may want to take a few extra screenshots of a few different colors so you have more options.

I am choosing these two:

Step Two:

A). Open both screenshots together in photoshop, with one layers ontop of the other.

B). Delete the backgrounds and add a new layer on the bottom with anything u want it doesn’t really matter okok:

Step Three:

A). Using the soft eraser tool(with 100% opacity), erase the top of the hair and keep going down until you get to where you want the ombre to stop.

B). (Optional) I turn the opacity down to 20% and go over the area where the ombre needs to fade to give it a slightly more fading effect. But it is fine without it imo

C). Merge the two sim layers and do whatever normal editing you would do to your photos

lol the end

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Make Personal Messages Memorable On Valentine’s Day!

How do you make something personal & cute, but not mushy & commercial? One sweet way, is to up the ante on the notes you give. What to do:

  1. Write out the messages. Add personal touches to them, because these will probably be saved for later. 
  2. Fold the envelopes out. Or use store bought ones. Insert the messages into the envelopes.
  3. Place the envelopes on your sheet & mark the places of the envelopes. 
  4. Write your headline on the post its & place it on the sheet. The one in the pictures is: 14 Reasons Why You Are Adorable!
  5. Paste the envelopes in their spots.
  6. Add borders and details with the markers.
  7. Put the sheet somewhere accessible and you’re done!

In case, it’s inconvenient to put envelopes, you can use post its! I think it looks pretty cute :)

So, try this out this Valentine’s Day. Or any other day, when you want to show someone, that you know them and love them for who they are! 

PS: Sorry about the really long post!

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I’m sorry for the late reply!! I haven’t been on tumblr for quite a while and didn’t check my inbox. Hopefully these will help u a bit. Don’t forget to have fun and take a break from art whenever u need to; it can get a bit overwhelming from time to time.
I usually do my lineart with the rough pencil brush and paint with the smoke brush in clip studio paint. Good luck and thank u for ur kind words!  ♥️

Gif Coloring Tutorial

So, I got asked by a few people how to color our gifs, and specially hard scenes, such as yellow scenes from Suicide Squad, they can be a pain to color, so here I’m gonna show how to do this kind of coloring:

Basically you’ll need

  • Knowledge on how to make gifs
  • Any version of Photoshop (mine is cs5)

Please note that this a very detailed tutorial so that everyone can do it, including screenshots, so everything is under the cut.

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anonymous asked:

Hi, I love you blog and your edits. I was wondering if you could possibly do a tutorial on how you make your solid colored background gifs like you did in in your most resent Sansa meme gif set? I am so horrible at it. If not that's fine but if you could thank you in advance. :)

omg thank you sweetie!!! (if anyone’s curious this is the gifset) of course, i’d love to, these are some of my very favorite types of gifs to make. it may be kinda hard at first but once you get used to it it’s really fun! i hope this helps x 

HOW TO MAKE GIFS WITH A SOLID COLORED BACKGROUND

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anonymous asked:

hey jamie i rly love ur art and i just wanna know how do u draw expressions?? it's something i have not been able to figure out yet

Okay so! I’m not great at explaining things but I made a few visuals that hopefully help a bit??

One of the things I try to do is make sure the parts of the face (mostly the eyes and the mouth) interact?? If that’s the right word. In a lot of expressions, the cheeks will push the bottom of the eyes up. I usually only push the cheeks up if the mouth takes up a lot of room on the face.

Another thing you can do is mix and match aspects of basic expressions to create more unique ones! 

Exaggerating aspects of the face (the curve of the mouth, the tilt of the eyebrows, the size of the pupils, etc.) is a good tool for making expressions more dynamic and helps make your expressions  unique!

I hope this helps lol!! If you still have any questions feel free to message me!

alexonyx64  asked:

Say you have an idea for a game and you want to make it. You currently have no useful skills that would be able to contribute to the development, just the idea, but if you're going to try to actually make the game you want to contribute to development in a tangible way rather than just trying to freeload as the "idea guy". What skills would you recommend learning before you try to assemble a dev team so you can actually be useful?

Honestly, your absolute best course of action in that situation is to choose an off-the-shelf engine like Unreal or Unity and learn how to use it. While engineering or design or art skills will all be useful over the course of the project, knowledge and experience with the engine and its limitations will be much more useful. By this, I mean that you must learn how to get outside assets like textures, models, animations, etc. into the engine, how to manipulate them within the engine and its tools, and then how to use the engine and tools to create the rules and systems for gameplay. 

In order to make a game, you need to build gameplay systems and assets. In order to build systems and assets efficiently, you absolutely need to know what is easy to do and what is hard to do. Because you will be limited in terms of time and resources, you will want to leverage as much of the built-in technology in the engine as possible. There’s little point in spending six months writing a UI system from scratch if the engine already has one available that can meet your needs. However, unless you know that the existing UI system will work, how can you realistically make the decision to use it? If the engine can’t meet your needs in a specific field, you are faced with a choice - either change your design, add support for the system yourself, or switch engines. But you can’t reasonably make that decision without first doing the research and making sure it will meet the requirements. That means you’ll need to do a lot of studying and experimentation with the tools.

There’s no real easy way to find out what the engine’s features and limitations are, other than reading documentation and using it. Unity, for example, depends a lot on code to handle anything dynamic in terms of animation. If you want to move the sprite of a dropped item from the ground into a backpack icon, for example, it will need to go through code and not through the animation system editor. Unreal has the Blueprint system, which alleviates the need for code in situations where you can use it. That’s great and can save a lot of time, as long as you know what the limitations of Blueprints are. How do you actually find out the limitations to the Blueprint system? You just have to try making stuff with Blueprints. Try doing each thing - create a basic UI, import a model, texture it, animate it, make a cinematic with it, build an environment, build a control system, build some crude game rules, and so on and so forth. Read the online tutorials, documentation, message boards, and watch video tutorials. Look for useful and free assets you can use in the asset store. Keep track of what is easy to do and what is hard. Think about what the engine can help you do, and note down where you need something the engine doesn’t provide. Compare that to your project’s design and feature list. What do you need that isn’t provided? How can you get those needs met?

Remember, ideas aren’t worth much if they aren’t feasible. The best way to separate the wheat from the chaff is to try to build them. The more experience you get, the easier it will be to recognize the winners. If you can build out a functional prototype, that’s great! Proving out an idea is real progress towards a playable experience that you can iterate on and improve. If it doesn’t work, that’s ok too - the idea might have failed, but you will have learned something just as valuable - why the idea didn’t work, which will improve future decisions and designs. Maybe you can adjust the idea and it might work better, or maybe you can think of an alternative that is better or different but still feasible. But it all starts with figuring out how to use the tools and what their limitations are.


Got a burning question you want answered?

anonymous asked:

do you have any tips on how to draw characters symmetrically from a front view?

there’s a few ways that people tend to use! most of this will be about eyes though because i think that’s what people tend to struggle with the most 

i think the most obvious is to copy/paste the outline of the eyes, flip it horizontally, place in the right spot, and then draw in the irises where you need them! i don’t use that technique unless i’m going for a certain look/style personally but it does work for a lot of other artists! but do keep in mind that this can make a character look odd if it isn’t done right, sometimes too much symmetry in the face really takes away from the image and make a character look ‘fake’ almost

flipping the canvas as you go can really help, you can draw one eye how you like, make your best attempt at the other, and then flip the canvas and edit it as it needs, flip again, edit again, rinse and repeat until you get it right (i do this a lot of the time!)

the last thing i can think is to draw one pen stroke (face, eyes, anything that needs to be symmetrical), and then do your absolute best to replicate that stroke on the other side, then keep going like that every few strokes.. working with a circle/lines face direction guide is also very helpful and how i start out every single image i draw personally

#long post - i don’t know if this is what you wanted help with but i hope i helped with something even a little bit!! i don’t do tutorial stuff so sorry if this is a mess ajgbdskjs i did this very quickly