meren

Beren and Luthien book coming out on May 4th!!!

I am disappointed Silmarillian fandom! How could you guys not let me know this amazingness was happening right under my nose? I had to find out from Amazon. You guys should be on fire right now.

I’m so excited though! I ordered it right away, and I will absolutely devour that book when I get my greedy little hands on it.

piogre  asked:

A question mark asked: "In Commander 2015 there's the cards Kalemne's Captain, Ezuri's Predation, Mizzix's Mastery, Daxos's Torment. Why wasn't this 'cycle' completed with a Blue card...[instead of Scourge of Nel Toth]?" - That wasn't the cycle. There was a cycle of new cards in the set using mechanics from the Commanders' home planes, but Predation and Scourge weren't them. The cards in the cycle for Ezuri and Meren were Scytheclaw and Bloodspore Thrinax.

FYI

The rest of the commander crew! (Not pictured Mizzix)

Meren of Clan Nel Toth: Just the pre-con, graveyard recursion

Omnath, Locus of Rage: Party ‘til you die (elemental version)

Ghoulcaller Gisa: Zombie tribal, my oldest commander

Nekuzar, the Mindrazer: Wheelin’ and dealin’

Sliver Hivelord: Five-color superfriends

Mizzix of the Izmagus(not pictured here): Counterspell.deck for when I’m salty from losing too many times.

Yidris, Maelstrom Weilder: The best things in life are free (or reduced price)

@swagonlord-silumgar

Had my trial shift at the bakery/restaurant today, the head pastry chef I was and might be continuing to work with is this crazy South African woman and she was so funny and loud and enthusiastic. I learnt some stuff about the bread and how she does quiches and shit and how the wood fire oven works and it was all quite interesting even tho the 6am start was like wtf but it was nice to be done by 2pm and come home for a nap. There’s some more people coming in for trial shifts over the week but meren said she thinks I seem promising so hopefully I’ll get the job. I’m not actually sure about pay though and I’m afraid it’s gonna be like £5.60 an hour cuz I’m under 21 :/

Eksyttiin tänään Bailan beachille, joka oli jälleen sellainen yksityiseltä hotellin rannalta vaikuttava paikka. Mutta saattoi siellä vain istahtaa aurinkotuoleihin. Siellä bongattiin tämä kuvan oikeanpuolimmainen herrasmies. Hän oli keksinyt oivan tavan viihtyä Thaimaan päivän kuumuudessa: istua matalassa meren rannassa ja juoda olutta. Halukkaat juttukumppanit saattoivat kahlata mereen hänen luokseen. 👌

Aggravation Rating: 7/10

Welcome back everybody! Who’s ready for some salt?

Quick update for everybody: I am now in college, hence the absence as I moved in and have been adjusting to my new course load and life in general. Now that the initial adjustment has been made I’ll be picking up reviews on a more “as available” basis. But let’s get into it shall we? Let’s talk about Meren!

Now the experience counter commanders were an interesting thing, and I know I’m more than late to the party here but I want to share my thoughts on Meren because I’ve had a bunch of expeiences (haha) with her that I think were less than enjoyable. Now it’s been a while so let’s see if I can remember how I do this. I start with stats right? Okay, Meren is a 4 mana ¾. That’s nothing to turn up your nose at. At 4 toughness, she survives combat pretty dang well, so investing in her for the first cast is not a huge tempo drop. Now, there’s plenty of commanders whose stats are more efficient, but there’s an important comparison I want to make later where this is a main facet. So we have a tolerable body on a relatively cheap mana cost. But as always the real frustration comes from the ability, so what’s wrong with Meren?

Well, for one thing, she has maybe the easiest ability of all the experience commanders to trigger to get counters. Death triggers are incredibly easy to abuse and generate in EDH. Hell, if you’re playing black and green you’re almost guaranteed to be playing some form of graveyard interaction anyways. Add in to that the number of creatures that can easily sacrifice themselves for value, such as Sakura Tribe Elder and Caustic Caterpillar (more on that later). Since experience counters remain on players indefinitely, the fact that Meren is so easy to trigger means she can easily begin to get her engine rolling, while the other experience commanders can be very hard to get going. But this doesn’t matter unless her ability is good right? So what does she do?

Here’s where my real frustration with her comes in. Unlike the other commanders who utilize experience counters, Meren doesn’t even need them to be an operational commander. Here’s the comparison I want to make. In my opinion, Mizzix of the Izmagnus is the most potentially broken of this cycle of commanders. Cost reduction effects are consistently broken and Mizzix has her share of absurd combos. But the thing about Mizzix is that she requires a good amount of setup and preparation to reach any utility whatsoever, and often doesn’t return dividends until a turn or two after you play her. Meren is different. Without instant speed removal, Meren is at the VERY least a 4 mana ¾ that returns a creature card to your hand. Given the number of utility creatures which Meren has access to, it’s more than likely that she will be able to return some value on her investment just by being played. This is a very important distinction to draw between broken and extremely powerful: Mizzix can be broken in her good scenarios and can often win the game with one good turn. But Meren is an engine in a card. In Mizzix’s worst case scenario, she does nothing. In Meren’s worst case scenario, she gets you value or just provides a decent body for the mana you spend.

And when we get into Meren’s best case scenario? Dear god. Again, Meren is a one card engine, providing either the ability to recast cards or straight up bringing them back for free. The number of games that I’ve played where I was locked out of the game by one target being recycled over and over again is higher than it has any right to be. It doesn’t even need to be something big like a huge threat creature. I’ve lost games entirely because rebuying a Caustic Caterpillar over and over again decimates my mana ramp, equipment, or utility enchantments. Games of EDH start out as races to establish a powerful base, and later become fights to maintain power and remain in the driver’s seat. This hinges on the fact that your opponents can’t have infinite removal… except with Meren, they can. Trying to win with artifact mana? Caustic Caterpillar hoses you for two mana per turn. Trying to win with a voltron strategy? Fleshbag Marauder says hello. A combo deck winning through spells? Good luck trying to get rid of the same hate creatures over and over again. Add in to this targets like Eternal Witness that widen the range of value to any card and you have an engine that requires no setup, provides instant value, and has a best case scenario that is easy to turn on and is practically game breaking for you.

My only reservations about Meren are that she depends on other cards to be powerful. Like any death trigger, she needs to come into play on a board that can supply her with triggers to feed off of. This isn’t particularly hard, but it is a consideration, and graveyard hate isn’t exactly uncommon in EDH metagames. In addition, Meren has proven to be a very efficient commander, but is much less broken than some of the other options for graveyard based strategies. Commanders like Karador offer more broken options in more polarized ways than Meren, in much the same way Mizzix offers more potential to be explosively broken. Meren’s efficiency however makes her a target of constant removal, and the major weakness of the experience commanders is that they have to remain in play for a while to maintain their value (Meren circumvents this a bit as I mentioned, but she still does want to stay alive for a while).

Overall my frustrations with Meren stem from the fact that unlike the other experience commanders, she will almost always get value just for being played, which to me counteracts the idea of what the experience counters mean. I hope you guys enjoyed my first review back, here’s to more to come!

All duel color decks complete!
Karn, silver golem - colourless
Sliver overlord - five colours
Mizzix of the izmagnus - blue red
Radha, heir the the keld - red green
Ezuri, claw of progress - green blue
Gwafa hazid, profiteer - blue white
Gaddock tegg - white green
Meren of clan nel toth - green black
Kaervek the merciless - red black
Grimgrin, corpse-born - blue black
Teysa, envoy of ghost - black white
Jor kadeen, the prevailer - red white