mercenary-fighters

Her name is Valerie and she’s the first of Finnigan’s 7 evil exes! She’s a mercenary and coliseum fighter.

Back when Finn still lived with her parents she had a relationship with the local superstar Valerie. Val was betrothed to her brother but gave up the political marriage because she was in love with Finn.

Basically, Finn has always been a depressed, alcoholic mess and Valerie’s ambition inspired her. After Finn went to college to be a magic user she reinvented herself and cut off all her old ties, including her old girlfriend.

Valerie is obsessed with fate and heritage. Since Val believes Finn is her soulmate, she self-righteously “ignores” Finn’s “unfaithfulness.” She loves the town she and Finn are from while Finn absolutely hated it and never wants to go back. 

So Finn disappeared after college and her parents want her back. They hire Valerie to hunt her down, not knowing why Valerie secretly wanted the job.

Val will stop at nothing to bring Finn home. She thinks Finn is off somewhere living it up and needs to grow up and settle down back home. She believes Finn is her opposite. Valerie is order and maturity so Finnigan is chaotic and immature. She won’t believe a word out of Finn’s mouth. Since Finn can’t decide what’s best for her, Valerie will. Since Val and Finn never actually talked about why Finn left- because she was incredibly unhappy with her life- Valerie has made her own assumptions.

Birth name : Arya 
Nicknames : N/A- no one’s given her one
Age : 23
Nameday : 10th sun of the 5th astral moon
Species : Miqo’te (Seeker of the Sun)
Gender : Female
Orientation : Bisexual ( no preference ) 
Profession : Dragoon / Mercenary / Fighter of Hydaelyn 

P H Y S I C A L   A S P E C  T S

  • Hair : Shoulder length brown hair with light highlights usually messy but kept out of her face.
  • Eyes : Crimson, 
  • Skin : Fair though most would consider her pale
  • Body Type: She is lean, slender, with the temptation of muscle just trickling beneath her skin. Due to always being a fighter and for a time a thief, she had grown to have a body more fit for the tasks she may need. Not only is she light on her feet but she has the strength to boot.
  • Tattoos/scars : A scar along both of her cheeks, one which stretches along the bridge of her nose but those are the more noticeable ones. Her body is coated in them underneath her armor, the wounds usually known for happening when being careless, or fighting something which causes her protection to break and very rarely is it done by anything that isn’t a Dragon or challenging foe. And as of yet she does not have a tattoo.

Keep reading

So something I wanted to get out there on all my blogs: Over the next week or so I’m going to really start trying to get back into RPing at large, and I’m going to do my best to dig up major threads across the board. If by two weeks you don’t see a thread you wanted me to respond to, by all means give me a poke through a PM or an ask.

Also though, I wanted to try and get some new things going, so I’m gonna be doing a starter call for my various muses. Keep in mind I may not follow up every like, as these things can get kind of extensive, but I’ll do my best. People who have not interacted with my muses before are welcome, as well as crossovers (AUs available on request).

With that in mind, like or reply to this post if you want a starter with Rosa Vazquez, lycanthrope berserker, MMA fighter, mercenary, and former slave of the now-extinct Red Court of vampires

Originally posted by cartoonsandkpop

Wraith Squadron

My favorite books from the Star Wars: X-Wing series are the three books “Wraith Squadron”, “Iron Fist”, and “Solo Command”.  The basic gist of them is that Commander Wedge Antilles creates a specialty X-Wing Squadron that also doubles as commando/infiltrator unit.  Due to manpower shortages, Wedge is forced to recruit and reform a bunch of washouts and screwballs (your basic “Dirty Dozen” plot).  They end up becoming very effective unit, but they are natural pranksters and practical jokers.  Throughout the books they keep playing practical jokes on each other and Commander Antilles. My favorite is when their Bothan slicer (computer hacker) puts a creepy insect in the cockpit of another’s X-Wing before a routine mission.  In another joke they modify Wedge’s voice recorder to sound like an Ewok during a mission.

The problem is that in a later mission they are to infiltrate Imperial Forces under the command of Warlord Zinsj by posing as a pirate/mercenary force with Tie fighters, and the Imperials had previously listened in to their communications and question them on how it is they have an Ewok for a pilot.  So they invent the persona of Lt. Kettch who is an intelligent Ewok who escaped from a medical lab and uses leg and arm extensions to pilot a fighter. 

To complete the persona, Wedge Antilles pilots a Tie fighter in a mission while wearing an Ewok costume, just in case someone sees him in the cockpit.  I can just imagine Commander Wedge Antilles, winner of the Kalidor Crescent who did two death star runs, co-founder and leader of Rogue Squadron, and the best pilot of the New Republic, going into combat wearing an Ewok costume.

9

“No one ever apologized for making me this way.”
                            Mercenary, Fighter, Harbinger; Eleri
                                       “Why should I apologize for the monster I’ve become.”


“You wear your honor like a suit of armor.”
        Ragnarsson, Kattegat, Viking
                             “You think it keeps you safe.”
                                              Love-struck, Stupid, Willing; Ubbe
                                                                “But all it does is weigh you down and 
                                                                       make it hard for you to move.”

Nohrian Army Headcanons

 I like to imagine that the Nohrian army has a more regimental organization than its Hoshidan counterpart. In particular, I like to think that the army operates similarly to European armies from the late 1400s to the early 1600s (Renaissance, Wars of Religion, etc). 

  For the rank and file Nohrian, battles are probably formational in nature. Imagine pike and shot warfare- Swiss pikemen, landsknechts, Spanish tercios, etc.  Picture rows of halberds and lances interlocked in a tight phalanx, marching and turning in unison. This would be supported by the equivalent of rodeleros- Mercenaries and Fighters- who would form a flexible offensive supporting arm of the infantry corps. Similar to a tercio, fighting blocs would also include a handful of embedded ranged troops- likely Dark Mages and maybe the odd Outlaw (though they’re probably deployed as irregular scouts and spies tbh). 

   While disciplined infantry presents an indomitable core, the real killing arm of Nohr is it’s mighty cavalry. Swift and heavily armored, they are the hammer to the infantry’s anvil. In a single, well placed charge, they could plow through and crush the enemy between the weight of their charge and the immovable wall of spears of the Nohrian infantry. (In a way, I guess this form of warfare is also similar to that of the Hellenic Diadochi but Nohr’s aesthetic and armament is clearly late Medieval/early modern). 

   This might be the reason why Leo and Xander seem to be so obsessed with army drills, unit positioning, and formations. The Nohrian army is an efficient killing machine but it breaks down if it’s mishandled. Without discipline and clear command, the Nohrian phalanx breaks down. Without correct support, the pike line is too slow and inflexible and will get cut to shreds by missile fire or get outflanked. Too far outside of the phalanx, and Nohrian mages and Outlaws are vulnerable and outgunned. The cavalry are a mighty and decisive force, but a badly timed charge will get them bogged down and cut into pieces. 

 In short, Nohr’s military is an army of soldiers run by strict discipline, careful planning, and regimental synergy. 


 Next time: Hoshido and Muromachi/early Sengoku Jidai warfare (though this’ll prolly take a while and might change because i still need to play Birthright)

FightWrite: Respect Your Adversaries

Remember the bad guys on those shows you used to watch on Saturday mornings? Well, these guys are not like those guys. They won’t exercise restraint because you’re children. They will kill you if they get the chance. Do not give them that chance.

Helen Parr, The Incredibles

There are a lot of quotes I’ll pull from for writing about combat. However, when I think about adversaries this is one from Helen Parr is the one I always come back to. It emphasizes a critical failing that most writers have in the initial setups with their villains, with their mooks, with enemies in general. They spend so much time thinking about the fight with the bad guy that they forget about the bad guys. They forget that whatever conventional rules or moral truths their hero clings to, their bad guy doesn’t have to share. They won’t play nice, they won’t pull punches, and they play by a completely different set of rules.

They will kill you if they get the chance.

Who are your characters adversaries? What do they do? What is their history? A character that has spent their life working as a mercenary and guerilla fighter for African warlords, poaching and running illegal goods is going to be on a very different and darker level than a teen practicing aikido and karate. They live their life with much higher stakes and are likely to respond accordingly. If you’re writing and this conflict set up is just to show that your protagonist is a bad ass, if you take this one on one fight like these characters exist in similar worlds then the scene really does have a problem. (Other than the fact the protagonist probably just opened the door to be greeted by a jury-rigged claymore. Boom.)

All combat histories are not the same, context changes everything. If you want the reader to take your story seriously, then you should take your antagonists seriously. Don’t be afraid to call your protagonist out for their overconfidence. Don’t be afraid to call them out on their protected status. This is especially true when writing about teens and other children facing adult enemies. If your teen has not lived a violent life (or even a violent but protected life) and is out on their own for the first time, they will discover the world they thought they had a grasp on is entirely different. Teens are always in a transitional stage, they are moving into adulthood, they are growing up but not there yet. Respect that they don’t know everything there is to know (even if they think they do), respect that they’re status has been protected by some other force as they grew through childhood and now they’re fair game. If they fuck up, they’re going to have to get themselves out of it and the cost of screwing around can no longer be bartered off to anyone else. Innocence is on the chopping block.

My favorite part about the Helen Parr quote is that it is not about Syndrome, it’s about his minions. The guys we laugh at in superhero movies, the duds, the screw ups, the window dressing, the guys the main characters never really have to worry about. Now, now they have to worry about them. Pixar wasn’t afraid to show us how fragile Dash was when after all his punches to one of the bad guy; it just takes one to knock him off the flyer. It wasn’t afraid to point out that when Violet thought she could disappear into the water and hide, the mook could problem solve by throwing dirt in the water to show her outline. Even though the kids did win, it was made clear that we shouldn’t take these characters lightly. They weren’t people who could be easily beaten by average children and that’s part of what made Violet and Dash’s victories sweeter as they grew into heroes.

If there are enemies in your novel who are dangerous, then they are dangerous for a reason. Pay your respects to these characters by making your protagonists way past them hard. Don’t cheapen the journey by making things easy or the fight one sided. Stack the deck against your heroes and let them find their own way through the darkness.

-Michi

anonymous asked:

I always wondered, was the Mercenary line with Dread fighter back to Villager thing a glitch, before? Or was it intentional, since it was the only class line that only uses swords and nothing else. Kinda impressed that they still keep that in, when they could have prevented it.

Not a glitch, when Dread Fighter can eventually go back to Villager and continue the cycle anew. This is how you cap in OG Gaiden. Primarily because Gaiden always guarantees you at least 1 stat up per level. 

Not sure if Echoes allows for the same.

“I’d sooner challenge a hoard of faceless solo than lose my life ‘nobly’ for the king. Please, allow me to join Lord/Lady Kamui’s cause. If you ever find me a threat to their safety, just drive your dagger in my back and be done with me.”

-Hoshido path recruitment

(Remember the Unit Recruitment Meme for FE13? Decided to get an early start with FE14′s, aha– There’s no template as of yet, so I’m adding in whatever extras I know are in Fates. Warning for character (names, generally), mechanic and misc spoilers, there shouldn’t be plot spoilers since I don’t know much. I’ll come back and edit this when the game’s released since some things could be off and others are just blank. Text heavier than Awakening’s meme, that’s for certain.)

Keep reading

Never give the DM ideas

I was playing in a D&D 5e campaign with a bunch of friends in college. Our characters were part of a mercenary guild (think the Fighters’ Guild from the Elder Scrolls) and since there were so many of us, we picked our parties for the mini-missions from a hat as drawn by one of the two DMs.

My character was a half-elf rogue and in this session he was grouped with Quintilius, a half-elf bard who favors recreational plants, and Drayna, a tiefling sorcerer. Both Quintilius and Drayna were trying to persuade me to reveal my name, which I refused to do because I didn’t really trust them - especially Drayna because she was a snobby noblewoman. 

Anyways, We are traveling near a wooded area around dusk when we are attacked by a troll. Naturally, I had a low initiative when I wanted to try to back-stab the troll and Drayna had the highest. The DM told us all to roll to see if we knew that trolls regenerated health and were weak to fire, though he didn’t out right tell us that was what the roll was for. I was the only one to pass this roll, but I didn’t have a chance to tell the other two because Drayna was already declaring her attack on the troll.

She critically failed to hit it with Shocking Grasp and hit me instead, paralyzing me for the first half of the encounter and therefore I couldn’t tell them about the trolls regenerating and hating fire. 

Thankfully, Quintillius critically passed with Dissonant Whispers (he told the troll that its mother was a stale lima bean) and scared the troll away. Then Drayna says OOC: “Thank God that thing is gone and there was only one of them!”

And then the DM proceeds to sent two more trolls at us because Drayna had to say something like that and I’m still paralyzed from her mishap and OOC i’m just biting my tongue in annoyance at her.

When my paralysis ends, I tell them about the trolls and Drayna finally decides to use a fire-damage spell. We managed to kill those trolls and learn from the DM that the first troll ran off a cliff in its distress from Quintilius’s stellar insult. 

Tender Loving Care

Tumblr hated this so much it made it disappear three times (I rewrote it from scratch after the first time) but I am posting it anyway! This started as just one sentence about Vivienne but then it kind of…got away from me.

This is a ficlet inspired by this post from @belowbedlam about people looking out for the Iron Bull’s emotional wellbeing. It’s set post-Trespasser with Bull in a relationship with Dorian. Maybe rated PG for a brief mention of sex.

Keep reading

That one time I was in a comic...

Ultimate Spider-Man #87 is a comic book I distinctly remember reading. It is cover dated February, 2006, which means it actually came out late November/early December 2005. The comic featured Silver Sable and the Wild Pack. Silver Sable was a bit less sympathetic in the Ultimate Universe. Here she was more of a mercenary than a freedom fighter. As cool as Ultimate Silver Sable was, though, there was another reason I so clearly remember my first time with this book. Mary Jane was still reeling from the breakup she had with Peter. In this issue she learns of his new romance with Kitty Pryde. While I did enjoy that development (Kitty being my favorite comic character and all), it also wasn’t the thing that stood out to me that made reading this comic so unforgettable. It definitely wasn’t the Ultimate Vision story, either. John Romita Jr is my all time favorite artist, but that story was a whole lot of no thank you.


Ultimate Spider-Man was written by Brian Michael Bendis. I had been reading his run on this book since its inception.  I dearly love his tenure on the series as well as his runs on Daredevil and Alias. I was also a member of his now defunct message board on his Jinxworld website. When I signed up for the board I decided to use my actual name as my screen-name instead of coming up with a clever handle. However, I rarely let my presence known. That message board was extremely popular with an enormous membership and it was also very insular so my posts were few and far between. Anyway, I had known for some time that Bendis would use names from the board for insignificant background characters in his creator owned book Powers. What I didn’t know was that he did the same in his Marvel output. And even still, I never would have thought he’d use the names of members of his board who rarely posted, like me.


What made this book special to me happened halfway into it. Flash Thomson was mistaken for Spider-Man and abducted by Silver Sable’s crew. He escapes and runs to the police. He was abducted on school grounds, so the media gets involved. This leads to a press conference and who happens to be in front of the cameras and microphones but Sherriff Mike McNeely! (My name, in case you’re wondering. Hello!)


I just stared at that panel for I don’t know how long. I was in a comic book! Well, not me, obviously. BUT STILL! I sent Bendis a message on the board asking if he used my name from the board and he said yup! (I also asked him to lie to me if it wasn’t because I was so damn ecstatic, but that’s neither here nor there.) 


I met Bendis only once. My wife and I went to the Wizard World Chicago convention in 2003. I got my copy of Ultimate Spider-Man #4 signed by Bendis, artist Mark Bagley, and then Editor in Chief Joe Quesada. While I have yet to go to another convention where Bendis is attending, I did manage to get a copy of #87 signed by him via my friend Joseph at the San Diego Comic Con a few years ago. He signed it, “Hey, Sherriff.” 


At least that’s what I think it says. Authors do tend to have terrible handwriting.

THANKS, BENDIS!