Imagine if there was a newspaper that was just dedicated to positive news?
Hi, I really enjoy your blog! I have a concept for a game that's a bit complex to explain, but the gist is the protag is able to enter a dimension that's influenced by the experiences of others. He's able to help them, not through 'fixing' their mental illnesses by defeating enemies or anything, but uncovering hidden or repressed issues. I'm sorry if this is a vague desc but I wanted to ask what you think and general tips to avoid unfortunate implications? thank you sorry if this is a weird ask