mechatron

“The story gained some morbid attention earlier today when a Financial Times employment reporter named Sarah O’Connor tweeted the story, not realizing the connection between her name and character who has a similar name (Sarah Connor) in the Terminator series. Her tweet was retweeted more than 3,500 times and she received an influx of messages making jokes about the news.”

http://arstechnica.com/business/2015/07/man-killed-by-a-factory-robot-in-germany

Elyza Lex’ family headcanons
  • her mother worked as a pharmacist, but it wasn’t exactly a job she liked doing, so she started working for an organisation who fought for social equality instead 
  • Elyza got her first motorcycle from her dad who worked as a mechatronics engineer 
  • he also taught her how to steal cars, but they never told her mother
  • when she was 14 she beat up a boy at school, they called in her parents - her dad was the proudest father on earth, because his girl stood up for herself
  • with 16 her mom caught her smoking the first time
  • little Elyza only used to draw dinosaurs and destroyed every single Barbie doll she could find (”THE DINOSAUR BIT OFF HER HEAD”), later on she started collecting raccoon plushies 
  • she still has one of those raccoons (”Commander Raccoon!” - little Elyza)
  • “Do you wanna bet that she’s gay, darling?”, her dad when she was 13
  • Her first tattoo was a stick ‘n poke of a tiny spaceship, mother doesn’t know about this either
  • “You may be my mother, but I’m in charge!”, Elyza the first time she got grounded
  • the first leather jacket she owned was her father’s, it was way too big, but it smelled like him 
  • Her mother never met one of her ex-girlfriends 
  • Every time she and her dad “went out for a walk” he took her to a shooting range and guess who didn’t know about that at first…
  • …well her mother ultimately found out when she saw Elyza killing zombies when they were on vacation…
  • …and she didn’t approve which is why Elyza just left one night, stole a bike and went on a solo trip instead 
  • ”Keep your fucking phones charged so I can contact you!” - Elyza calling her parents from her soulmates phone 2KForever
  • her father is still REALLY proud of her
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Atlas - The Next Generation

A new version of Atlas, designed to operate outdoors and inside buildings.  It is electrically powered and hydraulically actuated.  It uses sensors in its body and legs to balance and LIDAR and stereo sensors in its head to avoid obstacles, assess the terrain and help with navigation.  This version of Atlas is about 5’ 9" tall [about a head shorter than the DRC Atlas] and weighs 180 lbs.

This is a terrific computer .I want this one. ☺
#design #computers #PC #tasarım #technology #tech #electric #programming #project #repost #ready #instagood #like #follow #comment #amazing #nice #weekend #Industrial #robotics #mechatronic #engineering #mühendis #beyin #mekatronik #art #love #arduino #power #mechatronica

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The Magnetic Motion collection by Iris Van Herpen

About the collection:

For her SS 15 ready-to-wear collection, presented in Paris on Sep 30th, 2014, Iris van Herpen explores the interplay of magnetic forces. By thoroughly examining the representation of dynamic forces of attraction and repulsion, the designer fuses nature and technology.

Earlier this year, van Herpen visited CERN the Large Hadron Collider, whose magnetic field exceeding that of earth’s by 20,000 times, provided inspiration for “Magnetic Motion”. “I find beauty in the continual shaping of Chaos which clearly embodies the primordial power of nature’s performance,” says Van Herpen describing the essence of the collection. Van Herpen stayed true to her spirit of bridging fashion and other disciplines by collaborating with the Canadian architect Philip Beesley, and the Dutch artist Jolan van der Wiel.

Beesley is a pioneer in responsive ‘living’ sculpture whose poetic works combine advanced computation, synthetic biology, and mechatronics engineering. Van der Wiel is an artist and craftsman whose work with magnetic tension has resulted in dynamic sculptures and installations that bring to mind the power of volcanic eruptions. Both artists strive to erase the boundaries between nature and technology in their work, which coincides with the direction of van Herpen’s creative aim.

Mind-controlled prosthetic arms that work in daily life are now a reality

In January 2013 a Swedish arm amputee was the first person in the world to receive a prosthesis with a direct connection to bone, nerves and muscles. An article about this achievement and its long-term stability will now be published in the Science Translational Medicine journal.

“Going beyond the lab to allow the patient to face real-world challenges is the main contribution of this work,” says Max Ortiz Catalan, research scientist at Chalmers University of Technology and leading author of the publication.

“We have used osseointegration to create a long-term stable fusion between man and machine, where we have integrated them at different levels. The artificial arm is directly attached to the skeleton, thus providing mechanical stability. Then the human’s biological control system, that is nerves and muscles, is also interfaced to the machine’s control system via neuromuscular electrodes. This creates an intimate union between the body and the machine; between biology and mechatronics.”

The direct skeletal attachment is created by what is known as osseointegration, a technology in limb prostheses pioneered by associate professor Rickard Brånemark and his colleagues at Sahlgrenska University Hospital. Rickard Brånemark led the surgical implantation and collaborated closely with Max Ortiz Catalan and Professor Bo Håkansson at Chalmers University of Technology on this project.

The patient’s arm was amputated over ten years ago. Before the surgery, his prosthesis was controlled via electrodes placed over the skin. Robotic prostheses can be very advanced, but such a control system makes them unreliable and limits their functionality, and patients commonly reject them as a result.

Now, the patient has been given a control system that is directly connected to his own. He has a physically challenging job as a truck driver in northern Sweden, and since the surgery he has experienced that he can cope with all the situations he faces; everything from clamping his trailer load and operating machinery, to unpacking eggs and tying his children’s skates, regardless of the environmental conditions (read more about the benefits of the new technology below).

The patient is also one of the first in the world to take part in an effort to achieve long-term sensation via the prosthesis. Because the implant is a bidirectional interface, it can also be used to send signals in the opposite direction – from the prosthetic arm to the brain. This is the researchers’ next step, to clinically implement their findings on sensory feedback.

“Reliable communication between the prosthesis and the body has been the missing link for the clinical implementation of neural control and sensory feedback, and this is now in place,” says Max Ortiz Catalan. “So far we have shown that the patient has a long-term stable ability to perceive touch in different locations in the missing hand. Intuitive sensory feedback and control are crucial for interacting with the environment, for example to reliably hold an object despite disturbances or uncertainty. Today, no patient walks around with a prosthesis that provides such information, but we are working towards changing that in the very short term.”

The researchers plan to treat more patients with the novel technology later this year.

“We see this technology as an important step towards more natural control of artificial limbs,” says Max Ortiz Catalan. “It is the missing link for allowing sophisticated neural interfaces to control sophisticated prostheses. So far, this has only been possible in short experiments within controlled environments.”

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Forbidden Fruit Machine

Interactive installation by Kati Hyyppä and Niklas Roy turns an example of classical art into something animated and comedic:

The Forbidden Fruit Machine is an interactive installation made in collaboration with Niklas Roy. It is based on a painting called “The Fall of Man” created by Cornelis Cornelisz. van Haarlem in 1592. The machine reinterprets the historical artwork in the form of a mechatronic video game, giving the spectator of the painting the chance to control the destiny of the forbidden apple with a joystick.

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