This year we will be focusing on the intersections between the physical and the digital environment as our reality becomes increasingly augmented with advancing technologies.
Designing Augmented Realities
An Augmented Reality (AR) project creates a
unique experience that blurs the edges between our everyday lives and imagined
worlds. Participants are
invited to interact with each other and fictional characters in an intersection
of real and virtual, fact and fiction.
AR comes in all shapes and sizes, tell a variety
of different stories and inspire all kinds of interactions between people,
their networks and sometimes the very streets in which they live. Some
immerse you in complex fictional scenarios while others indulge you in quirky
physical challenges. Some extend broadcast experiences, reveal hidden
histories, promote a brand, and some remind us about important social and
Part 1. Experimental Formats: We at QUT will be working with a group at CalPoly to create an Escape the Room adventure that will connect participants in Queensland and California. Our task is to design interactive interfaces that connect, engage and progress participants through as alternate reality experience.
Part 2. Future Applications: We will be visiting a number of Laboratories and Studios to experience the latest technologies and techniques that will impact the ways we imagine and interact in the near future. We will then design interactive prototypes to demonstrate future scenarios of use.
You will all participate in a series of seminars, workshops and demonstrations that will provide you with all of the necessary knowledge and skills to identify, analyse, design, develop and deploy interfaces that augment users interactions across the digital and physical domains while also experimenting with the boundaries between fact and fiction.
Image above: Student work from 2014. This cohort made and tested a number of Augmented Reality Experiences for QUT… based on some interesting narrative scenarios.