DevBlog #2 - Frequently Asked Questions
Hey! Thanks so much to all our fans for yesterday’s wonderful response. We’re glad that you’re all excited for the game - we’ll try our best to match the enthusiasm! Since we’ve been receiving a lot of questions, we’ll actually just do two devblogs back to back and answer some of the more popular ones.
Q: How is the online multiplayer?
A: RoR2 was built from the ground up with networking in mind, and therefore it’ll be a much smoother experience.
Q: Will we still need to port-forward?
A: We can’t say for sure until the functionality is done (working on it this week, actually) but it’s a pretty good bet that port forwarding won’t be necessary. We’re striving for one-click connection via Steam.
Q: Will all the characters be coming back?
A: No - we haven’t decided on who’s coming back yet. Some characters (Commando, Engineer, etc) will be back because they have cool gameplay, while some might also come back because they’re fan favorites (HAN-D, Acrid maybe? If he works well enough in 3D.) A lot of abilities are being reworked so they work in 3d as well, so there may be some spiritual successor classes.
Note: The unified character system mentioned in the first post isn’t a replacement for classes. There are some exciting things we’d like to do with it this time around now that we have it, however. We’ll talk more about it soon.
Q: What engine is this being developed on?
A: It’s being developed in Unity, which has been great to work with so far.
Q: What’s the team size?
A: In office we have a team size of three, up from our previous of two (so its like a 50% bigger team!)
Q: Is Chris coming back for the music?
A: Yes! We are very excited to be able to work with Chris again on the RoR2 OST. You can check out his twitter for all things music related: AstronautDown
Q: Will this run on my toaster?
A: It’s pretty early in development so we’re not sure what the real performance requirements of RoR2 will be like yet. We’ll be doing our best to make sure it runs well on as many machines as we can.
Q: Will it have split-screen co-op?
A: At this point in development we can’t say for sure. Having said that, we would love to be able to bring split-screen back and we know a lot of fans really enjoy it - we just don’t know how that works in Unity yet. From what I’ve seen of other games, it seems like 4 player co-op might be too taxing for consoles, but 2 player is likely.
Q: Will artifacts (Glass, Command, Spite, etc) be coming back?
A: Yes - We will be bringing back some fan favorite artifacts as well as experimenting with new ones that we think would work well in a 3D environment (fun balls may or may not already be in the game..)