FOR the Maya, reliable food production was so important to their well-being that they closely linked the agricultural cycle to astronomy and religion. Important rituals and ceremonies were held in honour of specialised workers; from beekeepers to fishermen and maize, the all-important Mesoamerican staple, even had its own god.
As an agricultural society, 90% of the Maya population were involved in farming. Management of land and natural resources brought a more dependable harvest and varied diet, enabling economic growth. This allowed for the flourishing of Maya culture but eventual over-exploitation, an ever-increasing population, and protracted periods of drought may have been factors in the ultimate collapse of the Maya civilization.
Sausage + favorite characters played by other people
Listed by order: Marlene McKinnon played by Kayleigh Stella Asher played by Paige Isabel Asher played by Maya Pace Dotton played by Jake Hailie Tyler played by Paige Ken Barns played by Keir Claire Snyder played by Lily Cece Baum played by Strud Claire Knighton played by Maya Wendy Slinkard played by Keir Commander Lexa played by Kam
IT’S FINALLY DONE!!!!! I am honestly so proud of this, it took so damn long to paint. Everything is made by me except the weapon, my hubby made that, I just wrapped and painted it. Materials used are wonderflex, EVA foam, craft foam, PVC, fabric paint, bolts and wire/cables. Lady KRIEG IS HERE TO CONDUCT YOUR POOP TRAIN. uh…or maybe just take your scalp. Whatever you’re comfortable with.
I just made a cosplay page! Not much up yet but there will be! https://m.facebook.com/SugarBotCosplay /p>
This is not coding related, I know, but gamedev-learning related enough to be here! :) I’ve been asked about learning resources for 3D modeling and tried to make a list of tutorials I could remember - I’m highlighting the ones I’ve tried myself but I’ve heard good things about all of these. This list is low poly focused but the knowledge can be applied for anything else.
I haven’t been doing this for long - I started learning 3D last July and have been ever since but as a 2D artist the technical side of it still overwhelms me a lot. I’ve gone nowhere near animation yet but I’ve been adventuring with low poly quite a lot (which you can check out in #GemuNoGemu, image above - I also put up assets pics in a Trello here as well as stuff on my website). I mainly use Maya (now Maya LT) but I’ve been trying to tackle Blender too. Here are some helpful goodies:
I started learning Maya with this series of videos on youtube by Misterh3d. I watched through units 1-7 and it’s a pretty great introduction! Nicely paced, covers a bunch you gotta know.
A series on Low poly for game assets using Maya 2015
Creating flat colored low poly art. This is how I currently color all assets for Gemu (I used to color using materials or vertex colors before because I can’t stand UV unwrapping but this is a pretty easy alternative)
Please do check the Polycount forum, so many cool references and useful info! Also do check their low poly thread :)