maximum strike

I went to the pub today to watch the rugby

Pearl Jam was playing the whole time. Suddenly Hunger Strike by Temple of the Dog came on, everyone went quiet, the barman maxed out the volume, Chris Cornell and Eddie Vedder’s voices filled the room, the distorted guitars shook the glasses on the bar. It was amazing!

Elsword PSA: Time Tracer's Skills!

Time Tracer has finally been released, and of course, he’s got a whole bunch of new skills! TTr’s skills focus on warping time and space to damage enemies, move around, and introduce some rather interesting abilities unique to this class.

This post will go through his skill tree and discuss all of his skills. There will be pictures, statistics, and videos! Click the little rectangles to view the videos. The videos here aren’t mine; they’re all uploaded to YouTube by other people, mainly the ones who provide the videos for ElWiki. So thanks to them for taking the time to record themselves using these moves and putting them up for everyone to see! (and plz don’t get mad at me for using them…) Also, thanks to everyone who translates new Elsword info from Korean into English and posts it on ElWiki and other sites!

LEVEL 15

Nasod Armor Mode - Overlimit [Passive] - Center Column

Like all other first job classes, 1 SP has already been invested into this skill for you. And like all of Add’s other classes, TTr has access to some Nasod Armor extension combos. And just like Arc Tracer, TTr gains two Nasod Armor combos and one regular combo, and just like Mastermind, DE doesn’t get any extension combos; just two normal ones. Okay, he’s basically a copy of AT/MM. Boring!

lol no, just kidding. There’s waaaayyy more to this passive than just the combos. This passive also unlocks two unique features called “Overlimit” and “Spacial Movement”.

Overlimit: When in DP Mode (awakening), all of his skills will use DP instead of MP and recover a little MP as well. That means if a skill normally uses 100 MP, it’ll use 100 DP in awakening. Also, skills in non-DP Mode will use MP (duh) and recover DP. Essentially, TTr uses and regains MP and DP a lot faster than his brothers.

In addition, Overlimit causes the cooldowns of all his special actives to be doubled. Yes, you read that correctly. Cooldowns are doubled. Now, before you go raging about this class and how dumb this feature is, keep reading this post. Because Add does have a way of counteracting this…

Spacial Movement: In non-awakening mode, Add can move through space by using 1 Dynamo Mutation Point. Normally, when Add activates his Nasod Armor combos in DP Mode, he teleports to the enemy and then begins his combo. For Time Tracer, he can perform the teleport in non-DP Mode as long as he has 1 Dynamo Mutation Point. However, he cannot execute any of his Nasod Armor combos afterwards. Still, it’s a pretty cool feature.

Oh yeah, and TTr also has that Basic Magic Training passive no one cares about… Moving on.

LEVEL 25

Void Impact [Special Active] - Center Column

MP/DP usage: 100 MP, recovers 20 DP

Cooldown: 9 secs.

Remember, in DP Mode, this skill will use 100 DP and recover 20 MP instead, and the cooldown will double to 18 seconds. Also, if you watched the video, you will see that Add uses another weird skill halfway through the video. That’ll be revealed later…

With this move, Add is able to generate subspace by amplifying the energy of the closest target and tear them apart. It’s a quick 100 MP move that’s essentially a homing move, since it targets the nearest enemy (not like Add has a million homing moves already…). You can also follow up with Nasod Armor extension combos in DP Mode. Overall, a nice, simple move.

Library of Limitless [Passive] - Right Column 

TTr also has access to Library of Limitless, which is positioned in the right column, just like his brothers. It increases his MP regeneration rate while in DP Mode and decreases his knockdown rate. But you probably knew that already.

LEVEL 30

EMP Shock [Special Active] - Center Left Column

MP/DP usage: 200 MP

Cooldown: 15 secs.

Just like PT and AT, TTr has EMP Shock. I’m not going to put a video of this here, since you probably know what this move looks like already. To quickly sum it up, it does damage, but it also burns your enemies’ MP and increases the cooldown of your enemies’ skills. The last two features are more for PvP, but the damage this skill deals can be nice for PvE. Also, jn DP Mode, EMP Shock costs 200 DP instead and have a cooldown of 30 seconds for TTr.

Oh, and EMP Shock is not the only skill you can choose at level 30! Introducing…

Void Field [Special Active] (LOCKED) - Center Right Column

MP/DP usage: 150 MP, recovers 30 DP (150 DP, recovers 30 MP in awakening)

Cooldown: 15 secs.

As you may have guessed, you’ll need to do a skill quest to get this skill. Void Field deals damage to all enemies surrounding Add. Additionally, he gains super armor while the skill is active. Also, enemies cannot attack, awaken, move, or jump for 3 seconds after the skill finishes. This feature is called “Bondage” (giggity).

Although it isn’t demonstrated in this video, the duration of this skill can be extended to deal more damage by holding the skill key. When extending it, you’ll use more MP (DP in awakening), and Add will stay in super armor. It’s quite similar to Code: Electra’s Sweep Rolling. They both cost 150 MP, can be extended by using more MP, and provide super armor.

This skill looks kinda cool, but I think the problem with it is that it deals small amounts of damage over a long period of time. In most cases, you want to deal a huge amount of damage in a shorter amount of time. Furthermore, throughout the entire duration of the skill, you can’t do anything else. So while you’re trying to do something with this move, your teammates are probably going to rush in and either kill everything before you even get a hit in or push them out of the field. The “bondage” feature is cool, but then again, people in PvP might gain a lot of MP from the initial skill cast and/or mana break out of it. For PvE, it could be helpful, but it’s probably better just to finish off your enemies quickly.

For PT, his alternative to EMP Shock is Quake Buster, which is extremely powerful in PvE and PvP. AT has Panzer Buster, which is great for PvE, but may not be so good in PvP. But for TTr, when trying to compare EMP Shock and Void Field… I dunno. I’ve never really liked EMP Shock, but now it seems like a more viable choice here.

But enough about this skill. Let’s move on to the next row, which contains one of the most interesting skills out there!

LEVEL 35

Dynamo Configuration - Magnetron [Active] - Center Left Column

MP/DP usage: 45 MP

Cooldown: 9 secs.

… okay, I didn’t mean this skill. So yeah, another shared skill (bleh…) You already know what this does. We’re done here.

Dynamo Configuration - Space Crack [Active] - Center Right Column

MP/DP usage: 45 MP

Cooldown: 9 secs.

It’s kinda like a mini Void Impact. I don’t think Space Crack automatically targets the nearest enemy, but you can deal more hits with this skill by holding the skill key and moving forward. The additional hits will consume more MP (DP in awakening).

It could be a nice, low-cost skill for you, but depending on how similar its mechanics are to Void Impact, you may or may not want to take this skill if you already have VI. It’s kinda like Lunatic Psyker’s Quicksilver Accel and Twirl Rush. They’re nearly identical to each other, so there’s not much reason to take both.

But this is not the cool skill that has been hyped about. Nope. It’s the skill that sits to the right of Space Crack in the right column. And it’s name is…

Seal of Time [Buff] - Right Column

MP/DP usage: varies depending on the skill’s level

Cooldown: 30 secs.

That’s right. A buff. This makes Time Tracer the second class to have a buff unique to his job path, the first being Dimension Witch and her Seal of Acceleration. Cool, huh? But what exactly does this buff do? Well, it does two things.

1) It reduces the cooldowns of TTr’s skills and his allies’ skills. At level 1, it’ll reduce cooldowns by 2 seconds, but when maxed out (skill level 14, user level 69), it’ll reduce them by 28 seconds! This feature makes Seal of Time a must-have for any TTr. Because TTr’s passive “Overlimit” is automatically unlocked for you, your skills’ cooldowns will always be doubled when you’re in DP Mode. To counteract that, you can use Seal of Time to reduce and potentially reset your doubled cooldowns.

Your teammates will also love you for this buff. Most people have no problem recharging their MP. The main issue they encounter is with the cooldowns. They’ll fire off a 300 MP move, recharge their MP with combos and whatnot, get their MP back to 300, and… wait for 10 seconds. I’ve had this problem many times with my other characters. But if you have a TTr in your party, you can fire off your favorite moves a lot faster!

Note: Seal of Time cannot reduce the cooldowns of Hyper Actives, the wedding skill, and other buffs, including itself. 

2) It allows you and your teammates to defy time. HUH!?

Defy Time Ability: When the buff is first activated, it records the current HP, MP, DP, Way of the Sword, Nature’s Force, Cannonballs, Spirit Energy, Chivalry, and Dynamo Mutation Points of you and your allies. If anyone is killed while the buff is still active, that person is automatically resurrected, and their HP, MP, etc. are reset to their recorded values.

… Homura, is that you?

Wow, TTr is going to be really annoying in PvP, especially 3v3. If you utilize this skill properly, you can potentially recover A TON of HP for you and your allies. Oh, you thought you killed that Time Tracer and his friends in a PvP match? NOPE! Time reversal! They’re back from the dead! Or rather, since time has been reset, they never died in the first place! In PvE, this ability can be very helpful if you’re fighting a powerful boss.

Defy Time takes priority over other resurrecting abilities, such as Yama Raja’s Resurrection passive. Also, this ability lasts for 15 seconds when maxed out, which is pretty nice. If you know someone in your party is about to die very soon, you can use it to save them.

This move is insane. Definitely take it to reduce your cooldowns and DEFY THE LAWS OF TIME!!!

LEVEL 40

Maximum Strike [Special Active] - Center Left Column

MP/DP usage: 300 MP, recovers 60 DP (reversed in DP Mode)

Cooldown: 25 secs. (increased to 50 in DP Mode. See why you need Seal of Time?)

This post isn’t over yet. We still have one last row to go through! Up first is Maximum Strike. Add generates a spatiotemporal body of 6 super vibrating atoms in the air with the violent ripples of space-time for a period of 60 seconds. There’s summoning damage, but these spiky balls won’t do any more damage until you fire them. To fire them, press the skill key again. When you do, one of the atoms will target the last enemy you hit. The atom will pierce the target and create an explosion. You can fire 1 atom every second. Also, the skill icon changes to this after the initial summon:

As mentioned earlier, this skill lasts for 60 seconds. If you still have atoms left by the time the skill runs out, you will recover 25 DP for every remaining atom. It functions similarly to Psychic Tracer’s Stasis Field, which returns MP if the field isn’t detonated by the time the skill ends.

Furthermore, you can boost this skill with a maximum 3 Dynamo Mutation Points in DP Mode. This will increase the damage of this skill by 10% per Mutation Point. 

This skill can be nice in PvP. You can use it to hit targets from further away or nab those pesky runners. For 2v2 or 3v3, you can potentially hit multiple targets. In PvE, it works well against large groups of NPCs. If you have a bunch of them in a straight line, the atom can pierce them and deal hits on all of them. Pretty neat! However, it falls short when it comes to bosses. Against one enemy, the atoms won’t do much damage. Also, since most bosses aren’t that hard to hit, you don’t really need a homing skill when fighting them. If you want a bossing move, you will definitely want to take a look at Maximum Strike’s alternative…

Stardust Shower [Special Active] (LOCKED) - Center Right Column 

MP/DP usage: 300 MP, recovers 60 DP (reversed i- yeah, you get it.)

Cooldown: 25 secs.

More skill quests! Stupid Camilla… Do your own damn chores and give me the skill already. >.>

When Add uses this skill, he probably thinks, “hmm, this area here. You know this whole field right here? F*ck it, and everything standing on it. F*ck them all.” With Stardust Shower, Add opens a dimension gate to summon gravity spheres. They rain down onto the field surrounding Add, and the last sphere that comes down is a larger one that deals more damage.

Stardust Shower can also be boosted with a maximum of 3 Dynamo Mutation Points in DP Mode. When it’s boosted, the duration of this skill will increase by 0.33 seconds per Mutation Point.

For bosses in PvE, this is definitely the skill to take. It deals tons of damage in a concentrated area, perfect for bosses. If you’re doing Henir, where there are usually two bosses per stage, you can stand in between them and deal damage to both of them simultaneously. This skill also works well against large groups of enemies in PvE. Just hop into the middle of the mob, and everything around you will die. Overall, this skill is more diverse and flexible for PvE compared to Maximum Strike.

As for PvP, you can use it if you’re close enough to your opponent and deal loads of damage. However, they’ll probably mana break out of it, reducing this skill’s usefulness.

And lastly, TTr also gets…

Dynamo Configuration - Pylon [Active] - Right Column

MP/DP usage: 12 MP per orb

Cooldown: 15 secs.

… yeah, we all know about this move already. Don’t need to say much else about it.

That’s all there is for Time Tracer at the moment! So far, his skills look really cool and his time-warping ability is definitely something his foes should be worried about. He looks like a very promising class, and I can’t wait to see what he’ll get as Diabolic Esper next week!

So remember: TIME TRACER = HOMURA AKEMI CONFIRMED.

The more you know…

Would you like to read more PSAs? Click here!

anonymous asked:

Any nicknames thrown around the gang a lot?

Elsword:
-Elbrat
-Elbitch
-Punching Bag
-Masochist
-Shut Up Elsword

Aisha:
-Book Worm
-Chipmunk
-Meg
-Pufftails
-Magical Girl
-Stop Whining
-Shut Up Aisha

Rena:
-Mom
-Tree Hugger
-Arrow Stroker
-Boobs MacKenzie
-Rena stop using Phoenix Strike before I cast my HA

Raven:
-Bird Dad
-Edgy Bird
-Mexican
-Scarface
-Robocop
-Maximum Strike
-daddy

Eve:
-Slaps McGee
-Royal Pain
-Pale
-Old
-Queenie
-That One Nasod
-Dimension Link Sentry(Century)

-Thighbrator

Chung:
-Crybaby
-Daddy’s boy
-Short
-Destroyer
-El Fucking Dammit Missiles
-CHUNG, MISSILES.
-K-Chung

Ara:
-Clumsy af
-Eun–I mean Ara!
-Crybaby
-Spear Spam
-Holy El Dem Titties
-Eun go the hell away we’re having an important conversation
-JUSTICE

Elesis:
-Elebrawn
-Do U Lift Bro
-Hot babe
-Fire Lady Azula
-Red Knight Chick
-Big Sis
-Big Dong (Sword)

Add:
-Noodle
-Twig
-Fuckin weeaboo
-Old
-Pale af
-Accelerator
-Maso
-Toysper
- horrible

Ciel:
-Servant Dude
-Cookie Dad
-What do you mean Lu broke that vase
-Phoru Kisser
-Half Demon
-Don’t Fuck Up

Lu
-Fucking 10 year old
-ACT YOUR AGE
-That’s enough cookies Lu
-LU
-Cheddar Sourcream Chips
-Old Lady
-Smol
-Holy El when did you grow an inch

What if DiE was a baby (part 2)
  • Add(Diabolic Esper): *is eating his cookies*
  • Elsword(Lord Knight): *passes by* ... Add?! Whoah, you're a baby now? Pffft, bwahahaha!
  • Add: *cries*
  • Elsword: Bwahaha! Now that you're a baby, I can take your cookies without you killing me! *takes Add's cookies*
  • Add: Waaaaaaaahhh! MAKSHIMEWM STWAIK! *bombs Elsword*
  • Elsword: *gets bombed* ... I stand corrected...
  • Ciel(Royal Guard): Did I heard Add talk?!
  • Lu(Nobless): Yeah, apparently he said "Maximum Strike".
  • Ciel: *fatherly tears*
  • Lu: *sighs* Oh boy.
  • Add(Diabolic Esper): It's unfaaaaaiiir!! You and your passive MP regeneration! Plus that darn buff skill that increases MP acquisition!! IT'S UNFAAAIIIRRR!!! *throws a tantrum*
  • Ciel(Dread Lord): Says the one who uses his own DP bar as an MP bar and spams Maximum Strike, Force Finger, and Void Impact. *snerks*
  • Lu(Chilliarch): Kyuuuu, face it, we're on the same level~
  • Add: It's still unfaaaaaiiiirr!!! I want KoG RIGHT NOW!! *goes to the office*
  • Ciel: Oh no you don't! *carries the noodle and walks away from the office* We can't let you rule PvP again and cause more tyrannical destruction, you demented child!
  • Lu: Kyuhuhuhu, he called you a child~! Who's the real brat now???
  • Add: *mumbles* I WILL HAVE MY REVENGE!!! AND YOU SHALL BOW DOWN TO ME ONCE MORE!

Brooke - Max, ‘eyeglasses shine in anticipation’ you’ve come 

Max- Well yeah, it’s just an innocent game of paintball……..

Brooke - To duel over the hand of Warren !

Max- ‘sighs’ Dogdamnit Brooke 

‘Chloe and Kate walk up carrying the gear’ 

Brooke - Ahh I see you’ve brought your squad, ‘eyes glance over her opponents’ let me introduce you to my own 

‘ Dana and Victoria emerge from the bushes’

Max‘sounding hurt’ Victoria ! How could you !

Victoria - ‘shrugs’ I have a side bet with Chloe, and the rules only allow for teams of 3. We can’t just break the RULES Caulfield

Dana - Ok, we split on 3. 1…2….3 !

‘Everyone splits’

.

.

.

.

‘Chloe and Victoria find each other in the open field’

Chloe - Tsk, so it’s come to this 

Victoria - You had to know that I’d never give her up to you Price. 

Chloe - ‘points accusingly’ We agreed to SHARE 

Victoria - ‘turns head away haughtily’ I don’t share 

Chloe - Fine, ‘picks up gun’ just remember, you asked for this 

Chloe and Victoria simultaneously - BITCH

 ‘ both girls fire and hit each other at the same time’

.

.

.

.

.

‘Dana stealthily moves through the forest, tracking her prey when she comes across Kate in a field making flower crowns’ 

Kate - Oh hi Dana ^^ Do you want to make flower crowns with me ?

Dana ‘sweating profusely’ Well Kate, we kind of have a game…..

Kate‘hopeful innocent eyes’

Dana - ……..just give me your gun

‘Kate hands over her gun, and Dana shoots herself before sitting down to make flower crowns with Kate’

.

.

.

.


‘Max walks through the forest, nervously pointing her gun at anything moves when she notices Brooke’s head looking at her from the bushes’

Max - Brooke ? ‘starts walking toward Brooke’ 

Brooke - ‘Squeals in shock and ducks into bushes’

‘Max slowly draws closer to the bushes, hearing the sound of Brooke rustling around in her backpack

Max ‘peels back bushes’  Brooke, come on this is ridiculous. You know I don’t like Warren

Brooke‘back turned trying to connect the paintball gun attachment’ Of course I do Max ‘ tries to connect piece’ This is just an innocent game ‘tries several more times’ 

Max- Dammnit Brooke ‘unloads clip on Brooke’ 

.

.

.

.

Chloe ‘covered in paint’ Well at least no one knows about that little disagreement….

Victoria - Yeah, that would have been terrible 

‘Kate emerges’ 

Kate - Actually I did. 

Chloe - W-what

Kate - And as two responsible young ladies, I think it’s only fair that you two make good on your promise, and stay away from Max for a while 

Victoria - Kate, please, this is ridiculous !

Kate‘shrugs’  I didn’t make the rules, you did

‘meekly walks over to Max’ 

Kate - Hey Max. Do you want to go and  have our tea-time together ?

Max - What about Victoria and Chloe ?

Kate - They’ll be fine . I think they want to hang out alone 

Max-  Awww, they’re getting to know each other ;D

Work In Progress [cs fic; forest scene rewrite]

A continuation of this scene, picking up right after Emma asks if Hook’s glad to hear she had her heart broken.

.

“If it can be broken,” he says, stepping forward deliberately until there’s hardly a breath of air between them, “it means it still works.”

All thought stops.

For a long moment, Emma can only stare at him, taking that in. The forest feels still around them, everything frozen but the steam mingling in the air between them as they breathe (his eyes dart to her lips).

“My heart works,” Emma says softly. Hook’s staring back, not moving at all. They’re almost touching. She doesn’t know why she isn’t walking away right now.

Keep reading

Bungie Weekly Update - 10/14/16

This week at Bungie, we’re getting ready to shine some more Light on your Guardian.

If you consumed your dose of developer commentary last week, you know that the Heroic Mode of Wrath of the Machine arrives next week. A more challenging Raid is not all that’s about to change in Rise of Iron. With greater risk comes greater reward.

We have almost a full month of battling the Devil Splicers under our belt. In that time, we’ve studied your progression through these new adventures. We’ve also had time to react to what we’ve learned.

Before you embark on your next mission to destroy Aksis, there will be an update to download.


Lighten Up

To be a Guardian is to quest for greater power. On Tuesday, new avenues to higher Light will open up to you. Prepare to receive a fresh download. The vehicle for this evolution will be numbered 2.4.1.

When it comes to matters of investment and progression, our Live Team looks to Senior Designer Victoria Dollbaum. She’s the foremost authority on how the Engrams you find in the Plaguelands behave when you deliver them to the Archivist.

Victoria: On October 18th, corresponding with the release of Heroic Mode for Wrath of the Machine, your Maximum Light will be increased to 400. With this increase, many reward sources will also increase their maximum Light. Strike Hoards, Nightfall, Exotic Engrams, Trials of Osiris, Crucible, and Iron Banner will now provide rewards up to 400 Light. Archon’s Forge, the Heroic SIVA Strike playlist, and Legendary Engrams will now provide rewards up to 385 Light. Rare Engrams and the SIVA Strike Playlist will now provide rewards up to 365 Light. The recommended Light for these activities will remain the same with the exception of Nightfall, which will be increased to a recommended light of 380. For those striving to reach Heroic Wrath of the Machine or even attempt their first run at Normal Wrath of the Machine, players should find more paths and options available to them to reach the recommended Light.

For players forging their path through Wrath of the Machine, Trials of Osiris, and Iron Banner, these activities will now attempt to reward higher Light on average, compared to your current Light.

Artifacts and Ghosts were dropping from fewer sources than intended and have been added as Archon’s Forge completion rewards. These items will now drop up to 400 Light. In Faction Packages, the rate at which Ghosts are rewarded has been increased. Likewise, the rate of artifacts from Eris’ Faction Packages have been increased.

That’s just a preview of what you’ll find in 2.4.1. Deployment begins at approximately 10AM Pacific on Tuesday, October 18th. To ensure that all World-First-hopeful Fireteams have time to download the update, Heroic Mode for Wrath of the Machine will begin at 2PM Pacific on Tuesday, October 18th.

There are more changes to come. Those announcements are yet to be… unmasked. In the meantime, we’re looking for heroes to brave a harder Raid.



Known Knowns

When you talk on the Internet, it’s comforting to know that someone is listening. At Bungie, we maintain an entire team to do just that. We call them Destiny Player Support.

This is their report.

Destiny Update 2.4.1

As stated above, on Tuesday, October 18th, Destiny Update 2.4.1 will become available to players on PlayStation 4 and Xbox One consoles. This update is expected to become available around 10:00 AM PDT. While there is no expected downtime, PlayStation 4 players will receive Error Code CAT, and be returned to the title screen. Xbox One players will be removed to the title screen after returning to orbit from an activity. Stay tuned to help.bungie.net and @BungieHelp for additional information.

Destiny: Rise of Iron Known Issues

Since the release of Destiny Update 2.4.0, we have been collecting, investigating, and confirming player reports of issues impacting Destiny: Rise of Iron. All known issues that have been confirmed by Destiny Player Support may be found within the Destiny: Rise of Iron Known Issues thread. The following have been the highest trending on the #Help forum over the last three weeks:

  • Exotic Faction Class Item Quests may only be progressed if a player equips a “SPEKTAR” class item for the desired Faction. These may be found within Chroma Faction Reputation Packages.
  • Some Crucible Emblems from Trials of Osiris and Iron Banner may be unavailable from Emblem Collections.
  • SIVA Crisis Heroic Strikes currently do not progress the “Take a Strike” node within the Rise of Iron Record Book.

The following issues have recently been confirmed and added to our known issue list. Reports have been forwarded to the appropriate teams for further investigation.

  • The Trials of Osiris Shader “The Devoted” is not currently available in-game.
  • Known troubleshooting methods are not resolving issues impacting the Trophy/Achievement “Student of History.”
  • While progressing through the new Thorn Quest “A Light in the Dark,” Shiro-4 will display a false waypoint in the Iron Temple.

We are also aware of reports that bungie.net public forums were not appearing properly on the Destiny Companion App, and the Recruitment forum was impacted by performance issues. On Wednesday, October 12th, server side changes were made to address these issues. Players should be able to view all forums and interact with Recruitment posts once more. If you continue to experience issues when attempting to access features on the Destiny Companion Application, please post a report to the #Help forum.