mashes of afternoon

Campfire hangs with the guys from Panic! at The Disco, the sixth in a series of seven

9 minutes of soothing campfire sounds and a few acoustic songs performed by the P!atd guys (almost as if they’re your friends and you’re hanging out by a campfire and they are playing songs)

featuring, I’ll Make A Man Out Of You (Mulan Cover), I Write Sins Not Tragedies and Nine In The Afternoon.

5 Seconds Of Summer || All Time Low || Fall Out Boy || Halsey || My Chemical Romance || Panic! at The Disco || Twenty One Pilots || *bonus*Paramore*bonus*

Made with SoundCloud

list of fun things I want to see in Dishonored 2:

  • a DLC where Corvo follows you around, offers comments and hints, (like Elizabeth in Bioshock Infinite) and chucks you health and ammo. [if you play as Corvo, then it’s Emily who follows you around.] Corvo and Emily are totally, 100% not used to working as a team (unlike, for example, the whalers) and it’s a disaster. Corvo throws explosive crossbow bolts overhand, for reloading, really, really hard. Emily pretends she doesn’t see consumables because she doesn’t want her trash dad eating 300 rotten tyvian pears; Corvo literally lags behind her because he’s carrying a dozen tins of jellied eels “for later”. Corvo alerts Emily to upcoming threats by jumping up and down and waving his arms. Emily has to constantly TALK to Corvo to see what he actually thinks about something, because he wears his mask all the time and you can read Emily’s expression in her eyes and eyebrows, but you can’t see at all thru Corvo’s mask
  • that old idea about reading books aloud except now you have the option for Corvo to read it if you’re playing as Emily and vice versa 
  • “After The Flood” - after completing the main story line you can revisit all the areas of Dishonored 2 without people attacking you since you’ve resolved most of the hostilities - e.g you can gossip with black market dealers, have actual conversations with guards/overseers/etc, say hi to clockwork soldiers; although you’d probably still want to avoid those bloodfly nests
  • the “Attano Diet” option - food heals you half as much, but now you can carry it around and consume it when you want to, not just when picking it up. Implemented this time by Sokolov, for Corvo, under instruction from Emily
  • mini-games that are purely for fun, i.e. they produce interesting and amusing responses from main- and side-characters. e.g. “Blood Fly Keeper”, where you have to clear out blood fly infestations in return for compliments from citizens or one-off statuettes you can put in your cabin on the Dreadful Wailer; or “The Arte of Dishonored”, where Sokolov patiently tries to teach you how to do watercolours (Emily was taught at an early age and is skilled, but gets bored easily, Corvo is slow but surprisingly good at landscapes); Sokolov falls asleep while instructing you if you approach him during the afternoon. [mash the LMB to mix colours!!!]
  • “Daud needs a fresh drink” repeatable quests that get you to go to slightly out-of-the-way locations or to follow previously-well-concealed paths in mission levels
  • Build Your Own Clockwork Soldier! (batteries not included)
  • and finally, the ultimate game-within-a-game: the low chaos non-lethal ending where Delilah is depowered and will thereafter pop up on your main game menu, taunting you to fight her… by having vegetable- and fruit-growing competitions. unlock new varieties of pumpkin, tomatoes and apples by completing challenges. every once in a while the outsider stops by and takes the bone charms out of Delilah’s patch so she can’t use them to cheat and make her veggies grow faster