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#medication

o yeah i don’t think i posted it here but i’m on 20 mg daily of adderall now and it’s Really Nice; i haven’t been taking it every day because i don’t Always need it but it makes me feel more functional than i have in… years, probably

i’ve heard different reports on it from different people with adhd and some people have said that non-adhd people have a noticeable different reaction (distractability or euphoria for instance) and i wonder how much of that is just brain chemistry unrelated to adhd?

like, for me it improves my mood and makes me talkative but it Also drastically improves my executive function- the feeling of being “weighed down” is gone and i can just. Do Stuff, and it’s great. also i have an easier time switching between activities which is helpful too

idk i’m really grateful overall to have found a medication that actually, markedly improves my function in a big way because my antidepressants keep me from being incredibly suicidal but they dont really help my executive function. idk the idea that i have the Power to take a pill that will make me feel like a person instead of a sadsack is so good, i luv it

✨ february fanfics!! ✨

» After the Storm by ofthedells

Allura, Pidge, Hunk, Lance and Keith go camping.

» bad communication by calliopinaround

“Can we, like, stop speaking in code now actually, because I’m not anymore certain than I was two minutes ago that we’re talking about the same thing and I just want to know if you’re saying you like me back or if I just maybe read way too much into this entire conversation and made that part up?”

» Block, Punch, Dodge by chasing_the_sterek

In which Lance is a secret badass, Keith is surprisingly not as emotionally constipated as normal and everyone cheats at least little bit.

» Dancing Lions, Painted Wings by genericfanatic

Years after peace has been made between the Galran and Altean kingdoms, The witch Haggar comes for vengeance. The young symbol of peace, the half-galran, half-altean Prince Kalor is lost.

» galaxies in your eyes, flowers in my heart by Elysabeth

Lance meets his neighbor, grows flowers, almost dies, paints the universe and falls in love. Not necessarily in this order.

» Ghost of the Future by wittyy_name & Zizzani

When Lance is thrown through time, his future self from one year ahead is transported to the past in his place.

This Lance is faster, stronger, and markedly more mature. Not only that, but he’s distinctly more intuitive about his teammates and A LOT more touchy with Keith.

» Heart on Fire by dumpsterdiva 

Recipe for this fic:
1 peaceful morning jog in the park
1 auto-mechanic hothead keith
1 soccer player sinamonroll™ lance
2 cups mutual pining
A dash of angst
All the sugar in the world
Way too many bad pick-up lines
And a burn so slow you could slow roast a whole Kaltenecker

» He Sleeps in the Sky of Ice by jadencross

It’s been three months since the plan to rescue Allura, and Team Voltron has finally found each other again.

Well, almost.

» He Who Fights Monsters by magisterpavus

When Knight cadet Lance Espinosa is kidnapped by a strange red dragon who kills its own kind, certain truths are revealed…and so are the true monsters.

» how will you know its good (because you never do) by mayerwien

Keith and Lance make a 1 AM pilgrimage to Jollibee, Keith questions everything in the known universe, and Lance just wants to eat his gravy and carbs in peace.

» i just want you to know who i am by Kyoshu_Koi

“It’s you!” Keith screamed, “It’s always been you.”

» it’s quite bizarre, and will remain this way by mayerwien

Dear Mr. Coran,

I am writing to entrust to you the care and supervision of the young man who will be working with our custodial team starting this coming Tuesday. The young man’s name, as I’m sure you already know, is Keith.

» Laughter Lines by tibetanturnips

Keith and Lance have visited Earth a few times since they became paladins twenty years ago. This time will be the hardest.

“I’ll see you in the future when we’re older and we are full of stories to be told.”

» let the whole world know by redburn

Your soulmates first words said to you are inked on your wrist at birth.

Except now Keith decided he wasn’t going to wait for his soulmate to come along, instead he was more keen on asking out the cute barista who worked near their campus.

» Love and Other Questions by squirenonny

Canonverse Soulmate AU with romantic and platonic soulmates (and some gray areas in between)

» never saw you coming by dimpleforyourthoughts

Three months in space on his own would have been fine. Three months in space with Lance McClain is a whole other fucking story.

» Of booty shorts and injuries by Queerswimming

Keith and Lance unexpectedly meet at the emergency room in the middle of the night.

» Pillars of Doubt by Sarolonde

Lance’s wild, carefree smile is missing and he’s isolating himself. Keith hates it, he misses Lance but doesn’t know how to fix it, especially when he can barely cope with his own problems. 

» Shadow of the Past by wittyy_name & Zizzani

When Lance is thrown through time, he finds himself one year in the future, in place of the Lance that should be here.

He finds his team to be remarkably familiar, yet distinctly different. They have more scars, a better grip on the whole saving the universe thing, and over a year’s worth of teamwork to bind them together. But the weirdest part? Keith seems to be a lot more touchy with him. Not that he’s complaining… much.

» The Canvas Effect by neadevar

Lance Mcclain is desperate to find his niche in the world, thought he might have when he discovered he had a soulmate. Only his soulmate seems to be a dick.

» the currents you create by theoddoodisnude

Some days, he woke up even more tired than he’d been when he’d gone to sleep, and willing his body to go through the motions was just—tough. Like wading through thigh-high water or running on soft sand that gave under the soles of his feet.

» The Hunt is Over by lilythechessie

Along the road to making the world a better place by taking down any and all Galra, Lance runs into love in the dark of night on a motor bike. Literally.

» this love has a heartbeat by ashmes

Keith has never really paid any mind to grand romantic gestures, let alone big celebrations and days dedicated to them. It didn’t make sense to him back then on Earth, still doesn’t make sense to him now that they’ve all been invited to the Festival of Love.

» together by RainPhee

Not a single member of Voltron was ready to be taking care of an alien baby themselves.

But that’s what they got.

» Voluntary Drowning by GhostFox

“Oh my god, are you always this annoying?” Keith fists a hand in his hair, tugging lightly as he tries to convince himself that the tingling in his stomach is frustration and not because the dumb quirk at the corner of Lance’s lips is kind of cute.

“Only with people who are cute when they’re mad,” he says easily, as if his own stupid words don’t embarrass him at all. Keith, however, tries to ignore how hot his cheeks feel and blame it on the sun.

“I hope you do drown.”

» you are the sun, and I am the moon (and we will never collide) by dreamingunderthetstars

Lance was Keith’s sun, and Keith was Lance’s moon.

Chasing after one another for eternity, never stopping, only running, and wising that for once, just for a little while, if they could collide.

Keep reading

10

A Pavilion Between Trees in Victoria

Titled ‘A Pavilion Between Trees’, the addition to an existing home was designed by Australian practice Branch Studio Architects for a client with a need for a new master en-suite. the home, a 90’s built design executed by the clients themselves, exemplifies a markedly different architectural style that was not pursued with the new addition. Instead, the site and its many spaced out trees served as a starting point to create a semi-detached building that interacts with its environment, not only sparing any existing tree but allowing each one to become a point of interest and serve a function with the suite.  

Follow the Source Link for images sources and more information.

Dungeon Crafting: Puzzle Dungeons

image source: Legend of Zelda: Oracle of Ages

Now, I don’t know if you people have seen Mark Brown’s miniseries on YouTube known as Boss Keys, but it’s pretty great. It picks apart and analyzes some of my favorite dungeons from the Legend of Zelda games and finds out what makes a dungeon a Zelda dungeon. I have always loved these dungeons because they have a lot of density and force you to explore the space slowly and think your way through its puzzles. Definitely check out Boss Keys. From what I learned from those videos plus my own experiences as a DM, I’m going to try and detail how to create a Zelda-like puzzle dungeon. There are a few hallmarks that you should hit on:

Dungeon Density

Each area in the dungeon should be complex. It should have several things to interact with in each room other than the monsters or guardians. Everything doesn’t have to be immediately useful or usable, but it should provide context for the dungeon. For ideas, think what the dungeon was used for and research what sorts of things might be in an ancient tomb, lost temple, or forgotten keep. Have certain puzzle elements stand out. A good example from the Legend of Zelda is the eyeball above a closed door. I would stray away from that type of “puzzle” as it’s very well-known, I assume, that you have to hit the eye to open the door. On the other hand, a well-known puzzle like that could signal to the players that this is going to be one of “those” dungeons.

Making a dungeon complex and dense will mean that you have less rooms to populate, and will make it feel robust and well-used. It will also give a feeling of slight confusion for the players as they try to organize all of the information you’re giving them, but as the dungeon progresses, they can pick and choose which parts of the dense dungeon are integral to solving the dungeon!

Hub Areas

With all of that dungeon density I’ve been talking about, it’s good to have some sort of hub area. It could be a large room, a safe sanctuary, or have some overbearing landmark for players to imprint on. This will be the main part of the dungeon that they remember and can rely on. They will pay the most attention to this hub. So if this hub is a main part of solving your dungeon puzzle, they will notice changes made to the room very easily. For instance, a hub room could be a gaping chasm with bridges that seem to be mechanical. When certain levers in other parts of the dungeon are pulled, some pathways in the hub open up and some close off as the bridges ascend, descend, or turn. Back in my post about dungeon tempo, this creates a nice rhythm for players to always come back to a room that they’ve cleared and notice progress.

Branching Paths

Branching paths are a key part of puzzle dungeons. Don’t have a dungeon that is all one path that railroads players to the end of the dungeon with a puzzle for each room. Players need to be able to explore and discover the available paths in the dungeon and find the path for themselves. In the Boss Keys miniseries I mentioned, Mark constantly differs Legend of Zelda dungeons by whether they make you find a path versus making you follow a path. I personally enjoy finding the path and I think most players do too. It is key in creating what are known as…

A-Ha Moments

An a-ha moment is not that feeling you get when listening to Take On Me, but it’s pretty close. It’s that feeling a player gets when they figure out a puzzle by suddenly putting two and two together. There are a few aspects to create this in dungeon and level design:

  • Foreshadowing: implying that one part of the dungeon must be revisited later or implying something further in the dungeon exists. Laying this groundwork puts thoughts in players’ heads to help them markedly acknowledge that it’s okay to leave this area, because something lies ahead.
  • State Changes: the environment of the dungeon or its parts changes based on the actions of the players. This is the “puzzle” part of the a-ha moment. Pressing a button to change gravity, move a pylon, or change water levels can would count as a state change. Even acquiring a key item that can affect the dungeon or the players’ movement would count (see Link’s Pegasus Boots, Hover Boots, Silver Gauntlets, etc.)
  • Backtracking: After the state change, the dungeon has shifted. Some areas that were once inaccessible can now be accessed, and areas that were once open have closed off. This forces the players to backtrack. Where do they backtrack to? The place that foreshadowed the backtracking.

How does this look in practice? Let’s make an example:

The players enter a dungeon and quickly make it to a hub area with four doors. three of the doors have a bridge extending from it to a central platform. The platform and bridges are 100 ft. above a pit of spikes, which are very satisfying to kick the kobolds in this room onto. Once players tire themselves of punting kobolds, they notice that the central platform has a large plinth with a stationary mirror set into it. The mirror is facing one of the directions of the bridges. The mirror can’t be easily moved without tools, and it has no apparent use yet. The players move on to one of the doors connected by the bridge.

The players go through several chambers, fighting monsters and avoiding traps, when they find a room with a lever in it. When pulled, they hear a low rumbling and grinding of stone elsewhere in the dungeon. When they return to the hub room, the central platform and bridges have rotated, allowing passage to the door that didn’t have a bridge leading to it before.

Down this new route, the players find a stone button with an angel relief on it. After pushing a huge rock onto it, they hear another rumbling. On returning to the hub room, an angel relief is now visible on the wall as a stone slab has moved away to reveal it.

The yet unexplored room is still accessible by the bridge, and after exploring down that path, the players find a crank near a gilded relief of a sun. The crank opens up a sunroof in the hub area. The sun (if daytime) shines light onto the central mirror in that room, which then reflects it out in one direction. The only problem is, the beam of light from the mirror isn’t facing the way the PCs want (towards the revealed angel relief in the hub area).

Realizing that they need to point the mirror so the light shines on the angel relief, they must backtrack to the room with the lever that rotates the bridges and mirror until the mirror is oriented the way they want.


This example has density. It’s essentially four rooms with all the things they need to solve a puzzle in the hub area (the central room with the bridges). It could use more density though with more puzzle intertwined throughout some filler rooms or with more things to do in each room; I was light on description for the purpose of the example. It has three branching paths (four if you include where they entered from). The mirror foreshadows a light puzzle, and the sun icon foreshadows the opening of the sunroof. The bridges, angel relief, and sunroof all exist in the hub area and change states based on the players’ actions in the rest of the dungeon. Players have to backtrack to the room that changes the bridge orientation so they can rotate the mirror to face the right direction. This is a fairly simple puzzle, but in the context of a session of D&D where the story less shown and more told, it can prove more difficult. Keep all of these factors in mind when making a puzzle dungeon, and don’t forget to watch Boss Keys!

Jupiter: the greater Benefic. The planet that can expand, exemplify, and enlarge. It can also bring abundance and luck. Although depending on the sign, house and aspects regarding Jupiter, a person can have positive, neutral or no luck. The soft aspects (trines, sextiles and conjuncts) will enhance jupiters energy. The hard aspects (squares, inconjuncts and opposites) can make jupiters energy harder to see or manifest.

Since Jupiter and Saturn are the gateway between the personal and interpersonal planets it is important to look at both the sign it resides and the house. If Saturn represents life’s tests and lessons then Jupiter is the guide and teacher out of those lessons.


SIGNS modify planets
PLANETS are the energy of the chart
HOUSES are areas of focus in a chart
ASPECTS interconnect planets and points in a chart

How you best use jupiter is up to you. 🌟

****I use mostly whole signs so check your placidus and whole sign house


JUPITER’S FIRST-HOUSE POTENTIAL: You are your own good luck in that your personality and appearance can see you positively through just about any and everything. Cash in on your all-encompaasing sense of humor and normally-positive attitude and outlook. You have the natural ability to make others feel better while in your presence. You may have a beaming million-dollar smile; don’t neglect using it to help with getting what you want. Others seek you out for your natural adeptness to counsel them on their problems; draw upon your natural intuition. You can get complete answers to rather complex questions from sources beyond your “worldly” practical awareness. You can charge for this gift. You have an inborn ability to accept adversities calmly and positively, since you have an inner awareness that they are only object lessons which are essential and meaningful to your emotional growth.

JUPITER’S SECOND-HOUSE POTENTIAL: Material gain, money, and possessions in abundance are your true “birthright.” You may deal in, work with, and, in time, accumulate large sums of money and other representations of material success. When it comes to getting ahead financially, you have your lucky four-leaf clover ever at hand. You are very much a materialist and should concentrate your major energies on getting ahead first and foremost in a material/financial way. Little spiritual growth may be made until you have gained your worldly fortune. It is most important that you not burden yourself with any feelings of guilt concerning this truth. Feel guilty only if you employ any form of dishonesty in achieving the material rewards which are rightfully yours. Whether it all belongs to you or not, you are destined to handle large amounts of money and deal in other ways with great wealth. Put on your thinking cap and find practical and honest ways to make more of it yours personally.

JUPITER’S THIRD-HOUSE POTENTIAL: Your mind and the ability to communicate well are the keys to realizing your good fortune. Your mental capacity is great in scope; you can be a storehouse of information. This information is knowledge; knowledge is power. The remuneratively-rewarding areas of selling, writing, public speaking, publishing, and broadcasting can open fabulous channels for you in which you can realize your fondest dreams. You may find that it is necessary to be mobile, to move about, to travel shorter distances, and to make changes in order to take advantage of your best luck potential. Be versatile and willing to go along with whatever seems right and best. Your luck will work for you if you will work with it. You cannot realize your true potential if you are an unyielding “stick in the mud.” Read, write, listen, speak, gesture, go, change, modify, rectify; consider the meaningful role brothers and sisters and other family members can play in boosting you to a fuller realization of your ultimate potential.

JUPITER’S FOURTH-HOUSE POTENTIAL: Luck to you is closely connected with actual security. Above all else, you must first work to assure that you develop a secure base from which to operate; you need to put down firm and secure roots. Once you have done so, you may then work in a certain and relaxed way to add measurably to that basic security. Land and real property hold great promise for you; put all the money and effort you can spare into wise investments in real estate. Your major plan should be to acquire one piece of land and then, as you can, buy adjoining property, etc. Having rental properties can bring you great financial gain as well as an inner joy through ownership. You are fortunate in birth in that your parents may serve as a springboard or guiding hand in your moving forward at a relatively early age. They may enrich you with gifts, money, property, basic intelligence, and love. Most of your good luck is always very close at hand – near home base; or in proximity to your area or place of birth. Your luck works best when you maintain an inner confidence in yourself and your ability to do well.

JUPITER’S FIFTH-HOUSE POTENTIAL: You are extremely lucky in that you can get a lot of pleasure and joy just from the routine of living your life day-to-day. So, don’t miss out on a single day – enjoy yourself. Jupiter here expands your creative faculties and offers you personal gratification when you utilize your innovative ideas and talents. You can be lucky with your own children and the offspring of others as well. Your best future may center in the practical application of this native capability. You may excel in sports and in the areas of commerce associated with recreation and entertainment. If you are wise and careful, you may make striking gains through well-thought-out speculation, especially if it involves matters at a distance. (Your hobby should be to enter every give-away contest possible.) You may, if other indicators support, have better-than-average luck with gambling and other games of chance. Also, use your sense of humor and general zest for living as stepping stones to getting the things of life which you desire.

JUPITER’S SIXTH-HOUSE POTENTIAL: Your fortune may lie in the quantity of service you are capable of giving others in exchange for payment. You are wisest and best advised to sell services as opposed to products. Glowing, abundantly good health may be yours; and when you have good health, there is really no greater fortune. Jupiter placed here offers you the opportunity or ability to turn out an impressive amount of work so you should have little or no reluctance to put forth the amount of effort necessary to accomplish whatever you really want. It has been said that genius is five percent inspiration and ninety-five percent perspiration. Go ahead and let others label you a genius if they want to, even though you know that you accomplish tasks best through honest hard work. Jupiter in the sixth house also causes others to want to serve you; consequently, most of those who work with or for you may, through their willing efforts, aid in speeding you on to great and worthwhile accomplishments.


JUPITER’S SEVENTH-HOUSE POTENTIAL: Your prospective good luck and your fortune in life are determined importantly by the partnerships you do (or do not) form. These partnerships include marriage, meaningful relationships, business, social, legal, religious, and all others. You could marry into very fortunate circumstances, as you can attract others who will work hard or share generously to your personal advantage. You must not overlook your natural potential for being able to make judgments quickly and accurately. Knowing when the “iron” is hot, sensing the proper time to act, can propel you toward your best fortune. You may also capitalize from a natural legal bent in your mental machinery. Because of this factor, you may be able to handle your interests quite well in contractual dealings and other matters relating to agreements. Almost anything which deals with balance, form, order, color, and symmetry can offer you abundant opportunities for forwarding your luck potential.

JUPITER’S EIGHT-HOUSE POTENTIAL: Your good luck can lie in your desires and your ability to harness and direct their very potent powers. It would not be an unfair or unrealistic matter to make an analogy between desire and what is commonly called prayer. Prayers (often expressing desires) are materialized if one believes and persists in the belief (keeps faith). You will receive your fondest dreams as realities only if you first get a clear mental image of what it is you want. Once you have this in mind, you must fan your desires and intensify them to the point that the accomplishment of that desired goal becomes a part of yourself. With an eighth-house Jupiter, your desire potential is naturally very strong and you generally succeed or fail to the degree that you are able to manipulate this very potent force. Inheritances, and gifts or those things which you did not have to work for in a literal sense may figure importantly in your good fortune. Dutifully cultivate good relations with all those who could benefit you in these areas.

JUPITER’S NINTH-HOUSE POTENTIAL: Thank your “lucky stars” for an inborn capability to get answers and guidance “out of the blue,” intuitively. Your higher levels of consciousness and intellect can aid you markedly in reaping great rewards materially and in enhancing your good-luck potential. Jupiter is especially well-placed in this sector since it is natural ruler of the ninth house. Institutions of higher learning, those in positions of authority (judges, professors, spiritual leaders, and gifted advisers) can help you toward realizing your greater fortunes in life. Don’t overlook the ability for utilizing your potentially-positive philosophy toward yourself and life in general. The word “distance” may be a key to your success. Your fortune is most likely to be at a distance from your place of birth (another city, state, or country), or it may deal directly or indirectly with long-distance travel and communications, or import and export. Gains through higher learning, college degrees, and published writings are strongly accented.

JUPITER’S TENTH-HOUSE POTENTIAL: You can bask in the sunshine of recognition through your natural ability to gain attention and receive the favorable notice and approval of others. You can often cash in on fame and your marketable reputation. You may be lucky in getting free publicity, so make it a point to circulate and frequent places or events where random favorable notice might come your way. You can be extremely fortunate in selecting the right career or professional area. Rapid promotion and advancement are your natural “birthright.” Seek work or career areas in which there is room at the top, for you are likely destined to be there – especially if you play your cards at all wisely. You can easily receive the nod from those in positions of power and importance, especially in the world of business and commerce. Because of your ability to gain notice and command mass appeal, the wide world of entertainment may offer you many opportunities for growth and luck.

JUPITER’S ELEVENTH-HOUSE POTENTIAL: Your best luck may come through your friendly nature, your friends, and your usual bright optimism and positive regard for yourself and others generally. Be wise in your selection of friends; choose those who can either pull you up or give you a needed shove from beneath. Hopes and wishes are important to you, but remember that they can be rather fleeting in nature. You will realize more of them when you intensify and refine them to the level of desire. Capitalize on your ability to make friends quickly, and your natural talent to cause those friends to maintain a consistently-high regard for you. With this placement of Jupiter, it is valid to state that generally you succeed or fail through your friends – either directly or indirectly. Don’t ever be reluctant to think big. If at any time you should feel that you personally lack a particular talent or ability, don’t forget that friend who does possess this ability. You can never afford to overlook the inherent good-luck potential available through your friends and your circle of acquaintances.

JUPITER’S TWELFTH-HOUSE POTENTIAL: Good fortune for you may lie in secret, out-of-the-way or hidden places. Much of your luck is manifested quietly and unobtrusively. Hidden resources and reserves may contain the ore of your greater fortune. Of all the house placements, this may seem the least promising; but this is apparent only. The reason it seems so is that good luck (Jupiter) may not announce itself as obviously or easily or loudly if concealed here. If you have this placement of Jupiter, your firm inner motivation and belief must be that you have to persist with faith and patience until you are able to comprehend your good fortune’s soft whispers. For you, there is “gold in them hills”; but you will have to prospect faithfully for it. Patience is necessary; but the lode is very rich, as you will in time discover if you persist. Another very valuable asset of this placement is that it enables you to be quite successful in keeping covered up just about anything concerning yourself which you do not wish others to know about – for whatever reason.

Via Elbert wade (houses)

If marathons exist for people to prove that they’re intrinsically better than you, ultramarathons exist to shame you for drawing the same air as their participants. And Australia’s Westfield Sydney to Melbourne Ultramarathon is the pinnacle. The event consisted of a 544-mile run – we’d give up on driving that – across brutal and unforgiving territory. So imagine everyone’s surprise back in 1983, when a 61-year-old potato farmer named Cliff Young lined up right alongside the strapping young gods and goddesses that normally go in for this sort of thing. Literally toothless, dressed in gumboots and long trousers, he ran in a weird old-man shuffle. Cliff further revealed that he was a virgin who still lived with his mom – as though that needed elaborating.

By the end of day two, Cliff was not only markedly less dead than everyone expected, but had a sizeable lead on his competitors. This was largely due to his coach/insane friend Wally Zeuschner who, after an exhausting first day of running, accidentally set Cliff’s alarm clock for 2AM. For the remainder of the race, Wally was right there, informing Cliff that sleep was for pussies, and hacking off foot blisters with a rabbit knife. When Cliff shuffled his way into Melbourne, he wasn’t just ahead of his competitors – he was miles and miles ahead, having knocked a good two goddamned days off the previous record for the course.

5 People Who Ruled At Things They Had No Right to Even Try

The Four Types of Rapists

Like murder, the act of rape often occurs within a certain pattern of behaviour, and these ‘psychological cues’ can assist investigators in determining the motivation behind the rape, the offenders post-crime behaviour, and the risk of the offender striking again.

The most common behaviours exhibited by sexual offenders have been split into four basic types. Many offenders can fall into more than one type, or may cycle through the types based on their level of maturity.

1. The Power Reassurance Rapist br> Power Reassurance offenders often feel inadequate or insecure around women in their daily lives, and commit sexual assault to prove their perceived machismo and dominance over women, who he typically sees as unattainable. Rarely physically harms their victims, and asserts authority by displaying weapons. Will often apologise to their victims or stay with them after the assault. This Type can often be scared off by screams or fighting back.

2. The Power Assertive Rapist p>

The Assertive offender has a very intense hatred for women (unlike the Power Reassurance offender, who feels too inadequate to approach women conventionally) and commits sexual assault to humiliate and degrade their victims. This Type has been called the ‘date rapist’ Type because they have a tendency to charm their victim before launching an attack. The Assertive offender often wants to leave the victim physically and emotionally traumatised, but attacks can sometimes escalate into homicide.

3. The Anger Retaliation Rapist p>

Anger Retaliation offenders often feel intense hatred/rage towards a certain woman in their life, and will displace that anger onto another woman in order to “hurt” the true object of his pain. This type tends to choose victims that superficially resemble hated women in his life (for example, if the offender hates his mother he may target victims who are of similar age and look to her). This Type is the most volatile of the four and the level of violence exhibited often escalates markedly between attacks, often to the point of homicide. While death isn’t necessarily the motivating factor in the assault, it can result from the sheer level of anger the offender can displace onto the victim.

4. The Sadistic Rapist p>

The Sadistic offender is the most organized of the four Types, and usually the one most likely to commit murder. These offenders receive intense gratification from torturing their victims sexually, and inflicting pain is the primary motivation behind the assault. Victims are often tied up but kept conscious, and the offender usually employs props or devices to use during the torture. Often the victim is kept alive for a prolonged period so the offender can continue to sexually torture them.

2

Kim Kardashian challenged Trump’s Muslim ban with cold, hard facts

  • When Kim Kardashian West comes for you, there will be no survivors.
  • In response to President Donald Trump’s imposed 90-day travel ban for seven Muslim-majority countries and 120-day suspension of refugee admissions, the reality star took to Twitter to post a tea-sipping subtweet on Saturday night.
  • The tweet, a screenshot of statistics culled mostly from government websites, implies that the threat of death by radical Islamic jihad for an American is markedly lower than the threat of, say, getting struck by lightning — or of being shot by another American. Read more.
Deep tracks off each TS album for new Spotify listeners

Off TAYLOR SWIFT

“Our Song” isn’t technically a deep track, since it was a single, but it was so long ago we can forget about that. There are no co-writers on this track, just Taylor, and it’s a real songwriter’s song. Pay attention to the way she plays musical chairs with the lyrics.

“Should’ve Said No” is a barnyard fire in song form. It’s a broken AC unit in the middle of July - angry, restless, and redemptive.

Off FEARLESS

“The Other Side Of The Door” is only available on the Fearless platinum edition, but it’s another songwriter’s pick, where Taylor plays it semi-cool and self-aware throughout most of the song before throwing it all out the window and spilling her heart out in the last few verses. The other side of a slamming screen door is the sonic breakdown of a beautiful night.

“Untouchable,” another bonus track, is the rare cover in the Swift body of work (although the melody and arrangement are markedly different from the original by Luna Halo). So, this is a real deep track, giving us an insight into not a Taylor build but a Taylor repaint job. Turns out, it’s navy and diamond and incandescent, and total longing on high. Anyone who questions the inclusion of a cover here should remember Shakespeare borrowed around too.

Off SPEAK NOW

“Last Kiss” is one of those confessional songs that isn’t just written like a diary entry but sung like one too, all low and deliberate like not one syllable is a throwaway.

“Dear John,” the ruby jewel off Speak Now, is a song that will gust right through to your bones, engulfing you in a wicked storm of lies and deceit, of Dylan’s idiot wind and Cash’s ring of fire. An epic tale written by the girl in the dress.

Off RED

“Holy Ground” is short but once it starts it doesn’t stop. The arrangement cleverly mimics the relationship the song describes. The first line is “Took off faster than a green light go” and Taylor spends the rest of the song so caught up reminiscing she forgets to take a breath. Lord it took us all away too.

“All Too Well” might be the single greatest Taylor Swift song of all time. It is littered with memory after memory- sharp and fleeting and each one remembered all too well. And like most ended relationships despite all this photographic wreckage somehow we have nothing to show for it. Just words at a piano, like so many small victories fighting against the current of ultimate defeat.

Off 1989

“You Are In Love” is the b-side to an anatomical Taylor song. It has all that vague and poignant detail, like burnt toast and the picture of you in his office downtown, but the conclusion isn’t love lost or love all messed up, but that maybe what you are hearing in the silence is love and love alone. Stripped of over-think, this song is elegantly straightforward.

“This Love” is an ode to the ghosts of Taylors past. The missing apostrophe is intentional- this song really is an ode to the past Taylors we’ve come to love. “Like saying goodbye to the past and the previous four albums” is how Taylor described the song. This song may technically be about a love returned, but this is also the moment we send our regal, dilapidated ships off to sea. Because ghosts are at once returning and departing, always.

PSA about PMDD

I just had to post this. I had to get the word out about something that needs to be more widely known and understood.

First of all,

PMS is not a joke. It is horrible and shitty to have to go through.

Second of all,

PMDD is different and is also not a joke.

Now let me explain for those who don’t know. PMDD stands for Premenstrual Dysphoric Disorder. Let’s look at those words more closely. 

Premenstrual: Roughly speaking the two-week period leading up to a woman’s menstruation every month.

Dysphoric: Dysphoria is described as being “a profound state of unease or dissatisfaction. In a psychiatric context, dysphoria may accompany depression, anxiety, or agitation.” And can often indicate an increased risk for suicide.

Disorder:  many clinicians will describe psychiatric disorders as deviant, distressful, and dysfunctional patterns of thoughts, feelings and behaviors

NOW, lets break down disorder into those 3 parts

        Deviant: thoughts or behaviors that are different from most of the rest of a given cultural context

        Distress: a subjective feeling that something is really very wrong

        Dysfunction: when a person’s ability to work, and live is clearly and often measurably impaired.

These 3 things are what the field of psychology would like to call the criteria for diagnosing someone with a mental or behavioral illness. That last one in particular. Now that was a lot of info so how about I make this all a little bit more visual…

So now that you understand what PMDD means and that it is a real diagnosable illness, lets take a look at what it means to live with it.

PMDD was added to the DSM in its most recent addition in 2013, the DSM5 lists the following 11 symptoms as characteristic of PMDD

·      Marked lability (e.g., mood swings)

·      Marked irritability or anger

·      Markedly depressed mood

·      Marked anxiety and tension

·      Decreased interest in usual activities

·      Difficulty in concentration

·      Lethargy and marked lack of energy

·      Marked change in appetite (e.g., overeating or specific food cravings)

·      Hypersomnia or insomnia

·      Feeling overwhelmed or out of control

·       Physical symptoms (e.g., breast tenderness or swelling, joint or muscle pain, a sensation of ‘bloating’ and weight gain)

Speaking as someone who has been diagnosed with this by an actual doctor, I can say that PMDD is the hardest thing I have ever had to deal with, when I am not in the premenstrual period I am constantly thinking about how far away from it I am. I plan things around it because I can, because it comes every month like clockwork. All I can do is try and enjoy my self for the two weeks every month when I am not in absolute hell. And when it comes, everything is a struggle. I have to force myself to go to class, force myself to talk to people, force myself to shower, brush my teeth and do anything other than pull myself out of crying fits and into numbness, out of anxiety attacks and into the temptation to self harm. 

After it is all over I try and move on and recover and live my life to the fullest until it comes back but that is all I can hope for. A half life.

So let me reiterate, PMDD is not ajoke. If those symptoms or my testament hit a little too close to home, please share your concerns with a doctor and get a formal diagnosis and treatment. And for everyone else, all I ask is that you spread awareness and try to think twice the next time you think about accusing a girl of PMSing because ever since 2013 this has been a bona fide mental illness. We as a society can not claim that we are working towards reducing the stigma on mental illnesses if we are only doing so for a select few on a list of many.

Please reblog and spread awareness.

anonymous asked:

Do you know how the voices of the founding fathers sounded?

I cannot find anything on Benjamin Franklin’s voice. 

George Washington would probably have spoken an upper class English. Virginian’s speech at the time was a soft, slow, melodious drawl that came not from the nose but the throat. Virginians tended to add syllables where New Englanders subtracted them. Consonants were also softened and prolonged. Washington suffered from pleurisy (a viral infection with causes an inflammation in the lining of the lungs) as a child, and because of this he spoke high, weak, breathy voice- according to Stephen Yoch a Washington biographer. Contemporaries describe his voice as soft spoken. Listen to Ian Kahn’s voice when he acts George Washington in Turn AMC- very breathy.  George Washington never spoke publicly for more than ten minutes because his false teeth required him to keep his jaws clenched. He was a poor speaker and could become utterly inarticulate without a prepared text. Still, when he did speak, he was candid, direct, and looked people squarely in the eye.

New Englanders tended to subtract vowels and they had a harsh, rapid, rasping, metallic whine. I’d say Paul Giamatti got got John Adams’s accent pretty spot on in HBO John Adams. 

Thomas Jefferson’s accent was rooted in the colonial-era British accent, with a Scottish thrown in, spoken with the space between the nose and the hard palate. Thomas Jefferson’s mother was London born, and his tutor was Scottish; apparently Jefferson always spoke lip of Scottish while his French was heavy coated in a Scottish accent, because a Scotsman taught him the language. Jefferson was self-conscious about his voice and terrified of public speaking. His voice: contemporary accounts described as weak and high-pitched. He tended to mumble softly out of earshot of much of his audience when speaking before large crowds. 

James Madison was shy and reserved with strangers and never learned the politically useful art of small talk and had a shy, quiet and weak voice.

James Monroe at least partially overcame an early shyness but remained markedly low-key and reserved but never had a trouble with public speaking. His voice was more firm and though not fond of large social events, he was a good public speaker. From his paternal side he is Scottish- dip of Scottish in his Virginian accent. 

This is an excerpt from “Why Kids Kill: Inside the Minds of School Shooters.” It’s part of Peter Langman(Ph.D)’s case for Schizotypal Personality Disorder in Dylan. I think he makes a good case for it, but I neither agree nor disagree. Posting for info/speculative purposes. 

Dylan also misused language by utilizing actual words in improper ways. This occurred most frequently with the word “halcyon”, which is generally used as an adjective meaning “calm” or “peaceful.” Dylan repeatedly misused the word, employing it in odd sentence structures. “We have proven to fate that we are the everything of purity & halcyon” and “all the imaginative halcyons & pure existences I have with her.”

Dylan’s third misuse of language was his odd sentence structure. Two flagrant examples occurred with his misuse of the word “me”: “me is a god” and “why is it that the zombies achieve something me wants?” His use of “me” instead of “I” in these sentences is markedly odd. It makes him sound as if he has regressed to being a toddler.

Besides his misuse of language, Dylan demonstrated other signs of disordered thinking, such as paranoia. Dylan wrote, “I swear - like I’m an outcast and everyone is conspiring against me.” A few months later, he wrote, “I have always been hated, by everyone and everything.” Two months after that entry, he wrote, “all people I ever might have loved have abandoned me, my parents piss me off and hate me.” On that same day he wrote, “I get screwed and destroyed by everything.” These comments are contradicted not only by other people but also by Dylan himself. In an earlier entry in his journal, he listed his “nice family” among the good things in his life. But in his ruminations, he became lost in feeling abandoned by everyone, hated by everyone, as if the world were against him.

A few days after he got caught for breaking into the van, Dylan wrote, “society is tightening its grip on me.” Assuming that this referred to his arrest, he seemed to view it not as a natural consequence for breaking the law but as part of his ongoing persecution by society. On the same day, he wrote “the zombies and their society band together and try to destroy what is superior.” “Zombies” was Dylan’s term for all the people he locoked down on, which was virtually everyone besides Eric and himself. He seemed to think that society was out ot get him. 

Dylan also seemed convinced that God persecuted him. After complaining that he lost two objects (which he explained he later found) and losing $45, Dylan wrote: “Why the fuck is he being such an ASSHOLE??? (God, I guess, whoever is the being who controls shit). He’s fucking me over big time and it pisses me off.” Thus, Dylan attributed even trivial incidents to the malign intentions of some being who controlled his life. 

***

Dylan was also detached from humanity in the sense of being split off from his own humanity. He wrote about himself as if a fundamental split had occurred between his human nature and his identity. This splitting of the self is one of the more bizzare aspects of his journal: “I wonder how/when I got so fucked up with my mind, existence, problem - when Dylan Bennet Klebold got covered up by this entity containing Dylan’s body.”

Here he wrote about himself in the third person, which suggests a detached perspective. In addition, the quote indicates a split between himself (Dylan Bennet Klebold) and some other entity that contains Dylan’s body. This strange, convoluted passage suggests that in his mind, he was not really himself - whatever that might mean. Later in that entry, he wrote, “I lack the true human nature that Dylan owned.” He is writing as if he is not Dylan - as if he had an existence apart from Dylan. This sense of a split self - a self “cast asunder” from its own humanity - is an ongoing theme for him.  

anonymous asked:

do you have a klance fic rec?

I did a fic rec a while back over here! but here’s some more fics :oc

I know younger fans follow me so everything in this list like the last one is gonna have no sm/.ut or too much expl/.icit content

THIS IS…… A LOT AND I’M FORGETTING A TON OF FICS I’M CURRENTLY READING because I just read them when they update I don’t have them in bookmarks on my phone but I really should…. I think these are enough for now though, I actually left a bunch of fics out of this one because it was getting too long

if you guys want I could probably make a page of fic recs? let me know :oc

and of course there’s klance-net’s fic library (I help out with it sometimes c:)

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How Yosuke Hanamura broke my heart

It’s incomplete, but I had to get this out of my system:

How Yosuke Hanamura broke my heart

Persona 4 is a funny game. It is also a long game, and that allows the social simulation aspect of it to really work, allows you to feel at home with the characters, through charm and repetition - grumpy Dojima, overly energetic Chie, confused heart of gold Kanji. Through little bits of interaction, day by in-game day, you at some point start to realise that when this is over, you might actually miss them. All of them. 


And then there is Yosuke. 


You play Persona 4 as Souji, a quite detached guy moving in from the city, hand on his hip, jacket slung over his shoulder, and while you, the player, grow fond of the game’s characters, Souji always feels like he doesn’t quite belong. He is the leader, the one who pulls the strings, the one grown up far beyond their age, with the world’s weight on their shoulders. 


You juggle realtionships, help people out, they call you senpai, sensei - and then there is Yosuke. 


Yosuke, who somehow, magically, manages to transcent Persona 4’s charming but game-y relationship system and becomes something else. Yosuke, who calls you Partner, and rings you up at night asking about your dreams or which girl you like. Yosuke, who does and says so many silly things that you never quite know what to expect - Yosuke, who ultimately breaks the boundaries of Persona 4 and makes Souji/Yosuke the most unexpectedly real-feeling relationship within a video game that I’ve ever encountered. 


I don’t know what I thought when I first laid eyes on him, it’s likely that it was something along the lines of “Hey, this is quite cool-looking for an anime video game guy. Nice headphones.”


Then, in quick succession, things happened that made it clear that Yosuke was many things - heartbroken, repressed, funny, lazy, loyal, competitive, insecure, reckless - and that there was something building between him and Souji that seemed like a stunningly natural depiction of friendship. Somehow, this is rare - a video game showing two guys becoming friends, a process that just like falling in love requires making first moves, and opening up, and getting comfortable with each other. It seemed like Yosuke was the person in the cast that always wanted to know a little more, the one to push Souji a little bit, willing to ask stupid questions just to get a reaction, and unlike the other characters, he seemed to always act out of a desire to be level with Souji, to break through the calm, collected, leader-shell of his and address the human being inside. 


Now, that alone would be a remarkable thing for a video game to depict, and worthy of high praise. What complicates things is that Yosuke, no matter how much he might deny it, seems like the most obvious case of a closeted gay person the world has ever seen. 


When I started playing Persona 4, I had a pretty good idea of what I was getting myself into, through reading about it and actually having played a bit in the past. I also knew about the game’s realtionship system, and was aware, or thought I was, that you could only get romantically involved with girls. Thus, when the game started to tease the possibility of a gay option, I raised an eyebrow, then another one, and then I lost my marbles. 


When it started, the closeness between Souji and Yosuke had already been established, and since I’m a sucker for guys not actually hating each other, I started to favour Yosuke a little bit - choosing him to eat lunch with on the roof, studying together, spending afternoons at the Junes food court, talking in the soft glow of the sun on the Samegawa river bank. When Yosuke asked which girl I liked, I chose “neither”, cheekily, thinking I was playing the metagame, when the next midnight channel story twist came up, I bet each time that Yosuke would be the one to call Souji, outraged, worried, flustered, and each time when the phone rang and it was indeed him, I smiled to myself. But surely it was all in my head - I was starting to ship it, but it was just a fun little thing to do, to spare a thought here and there and layer it on top of these two characters whose interactions I enjoyed way more than expected. 


Then, these little moments started happening - the group sitting together at Junes’ and Yosuke remarking how good Partner is with his hands, a comment that might not even have stuck out so much if weren’t for the fact that immediately after saying it, Yosuke became a hot mess of backpedalling embarrassment. His insistence to know whether Souji had a crush on somebody, and who it was, despite the awkwardness. His remarks about inviting a third person to their activities, “or else people might think we’re gay.” And ultimately, the sheer time the game devoted to the Souji/Yosuke relationship - way more than any of the other characters got.


Persona 4’s social link system is fairly rigid. You choose to spend time with people, and if things go well, and even sometimes if they don’t, it raises your relationship level with said person, allowing you to climb the social link ranks, which has gameplay and combat benefits and also allows you, in some cases, to pursue a romance. What is remarkable about Yosuke is that the game spends a significant amount of time showing interactions between Yosuke and Souji outside of this system, building their relationship beyond the confines of you walking up to a person after school and answering “yes” to their proposal of hanging out. This not only serves to create a markedly more natural and complex relationship, it also sets Yosuke apart from the other characters - he is the one to choose to interact with Souji while the other characters can only wait to be chosen. 


And then Kanji entered the picture, Yosuke freaked out completely and I looked on, amazed at the fact that this game would dare to introduce a gay character, who, despite being closeted, met up with dates after school and whose dungeon was, of all things, a gay bathhouse, with sexual content that wasn’t even the slightest bit concealed. Of all the characters, Yosuke reacted most strongly to this, outright refusing to enter and making a big fuss about being afraid of Kanji taking advantage of him. 


It culminated in the camping trip - Kanji, Yosuke, Souji sharing a tent - a scenario that could have been used very easily for a gay romance movie of questionable quality, full of the usual tropes of late night talks, denial, confrontation and very real confusion on my part of where exactly this was going - the game laid on the armored gay homophobia on Yosuke so thick that it seemed almost impossible to read what was going on in any other way. Combined with the unusual qualities that had been established in the realtionship before Kanji joined the group, it started to feel like an entire plot was going on behind the scenes, inexplicit yet persistent and increasingly impossible to ignore. 


A few in-game days after that camping trip, Yosuke broke another boundary the game had set up to this point - he visited Souji’s home. More importantly, his room, a place that up until then you, the player, had always been alone in. The conversation that followed, in that intimate space, can’t adequately be described as subtext anymore, it’s text, and very gay text at that. I was streaming the game at the time, and I bet if that session’s video was still up, you’d hear my breath hitch when Yosuke, no homo Yosuke, asked about Souji’s porn stash and teasingly, suggestively stated he’d find it while Souji was out of the room. That was only the top of the iceberg, the whole scene and its context hit me like a 10 ton truck - could it be real? Was there really, explicitly something going on? The fact that I, after learning through research that there was no gay option, felt the need to double check after that scene, to make sure there wasn’t one, should speak volumes. 


That’s when I learned of the fact that Yosuke very likely was a gay option, that there were unused text and voice lines left over on the game’s disk that turned the inexplicit explicit, both in english and japanese, suggesting the developer changed their mind after the localization was done, i.e. very late in the game’s development. Only, they had ripped out very little, leaving in tons of sublte and not so subtle parts of the relationship, and that was when I realised that Persona 4, beyond being one of the best games I have ever played, would also have the potential to make me very sad, and very angry.


It wasn’t just that gay rights had been dear to my heart for as long as I could remember. It wasn’t just that the progression of Souji and Yosuke’s relationship eclipsed any other possible pairing in the lineup by miles in terms of complexity and depth and just feeling right. It was the loss of an incredible story being told, a story that would have been unique in the history of video games - the story of two fully realised, multi-faceted male characters that you, as a player, like, falling in love, and dealing with the fact that they both happen to be guys, with all the issues that might bring in a society where homophobia and hate are still so prevalent. 


While this has been done in movies to great success in recent times, mainstream video games haven’t dared to show male homosexual relationships in positive light and up front and center. Persona 4 does dare to spend significant time on very progressive subjects, including homosexuality and transgender issues, but it falters and pulls back just on the brink of being truly groundbreaking, which, to anybody playing the game with an open mind, can only scream injustice both in a worldly and in an in-game sense. 


The level 9 rank of Yosuke’s social link progression has the two of you standing on a hill overlooking the town of Inaba. Yosuke’d probably call it a village, and the two of you talk about coming to terms with your place in the world, literally and figuratively. It’s autumn, and the evening sun plays with the coloured leaves on the trees - it’s a beautiful spot, a wistful song is playing, and despite the Playstation 2’s aged graphics you can’t help but marvel a little. You’ve never been to this spot before, you think Yosuke probably brought you here, and you wonder if there are any other locations in the town you know so well by now that you haven’t seen.


“There is still nothing here,” Yosuke says, meaning Inaba, a place he resented for the longest time, “but I have family, and friends…and you.”


I sat in front of the TV for a long time, the soft piano notes of the song playing making me ache, and then I realised that while Yosuke Hanamura was denied the chance to become part of video games’ first positively framed gay male relationship, he had acomplished one thing:


Yosuke Hanamura broke my heart.

A Fun Classpect Idea™

Instead of “one class/aspect/title is inherently stronger than others”

Try:

“it’s easier to see the strength of one class/aspect/title than it is to see the strength of this other class/aspect/title”

Sure, Hope is a powerful aspect and, when used properly, can be used to turn the tide of battle through pure belief, but have you ever thought about the possible implications of a Blood player’s control and knowledge over connections and relationships?

Borrowing from a headcanon @johnstriderknightofspace mentioned, a Blood player could alter the relations and connections between items and people.

This means that a Blood player could alter the correlation between objects, causing one thing to cause something seemingly unrelated.

When used to its fullest potential, this could mean that stomping on the ground could knock the weapons out of enemy hands, doing mundane actions like waving your hand can make rocks fall from the sky, or whatever other absurd ideas a Blood player could produce.

They could also effectively produce voodoo dolls with one object being connected to a target, and whatever happens to one, happens to the other.

And sure, it’s easy to see how a Time player can just go back and prevent you from even existing, as time travel and seeing the future is a well-explored and easily comprehensibly powerful tool.

But Heart players, Heart players can be incredibly powerful if they know how to use their abilities. As much as humans value logic and reasoning over emotions, many even actively suppressing the expression of emotion, emotion is a massively powerful motivator and controller of our behavior.

So, knowing this, a Heart player can play directly to your drives and passions, knowing exactly what to say to give you a change of heart, making you empathize with them and join their side, driving you to the very top of your passion, causing you to act without thinking, or simply take away that passion and leave you without motivation, sitting and doing nothing, while they simply walk past you like you were just another conquered castle.

And Classes, Classes, while different in how they utilize their Aspects, can have markedly similar results when all is said and done.

Sure, a Witch or an Heir of Mind can just change what you choose to do, following the path that they believe works best in their interests. A Mage or a Seer, however, knows exactly how you think, they know exactly how to bring you to see their perspective on the subject. They can seem like the utmost authority on logic and sense, and they very well may just be. They’ll pull you to their side with words and reason, and bring you to the edge of a cliff and make you cast yourself off, or they can bring you to the peaks of victory, to revel with them in the glory that they guided you to.

So, in summary, there’s so much power and potential hidden behind both the neglected and praised aspects, if you’re just willing to dig a little deeper and think of some creative ways to apply the abilities of a Class, Aspect, or Title.

Some titles might be universally seen as powerful, but if you can see past the easy interpretations born from glancing at a title and waving it off, you can find some truly amazing interpretations with just a bit of unconventional thinking and a touch of creativity.

sobeautifullyobsessed  asked:

Dusky, tell me please--as our resident expert on the art of the human form, and specifically on the art that is Benedict Cumberbatch--why does the sight of his back, no matter what he wears, no matter the role, make me go weak & sigh with longing? Is it just my particular obsession, or does he possess some sublime & supremely masculine aesthetic? Am I the only one thus afflicted, or do you think there are others similarly obsessed? Please help me to understand this bit of seeming madness. xx

oh i am so sorry @sobeautifullyobsessed i missed this ask…

well; i could go on forever but i think you encapsulate it pretty well. i guess in a nutshell; i’d say his incredibly broad shoulders coupled with quite magnificent “swimmer’s” laterals and a markedly tapering waist. means a rather spectacular back profile. 

i think i’ve said it before but he has the perfect trapezoid dimensions of a classical kouros statue. (look i added in maths and art history to elevate my shameless objectification of BC).

The Homicidal Triad

The ‘homicidal triad’ (or Macdonald Triad) is a series of three behaviours that - when present in an individual from a young age - are indicative of a potentially violent and/or disturbed individual.

According to a paper titled 'The Threat To Kill’, a person who exhibits two or more of these behaviors before the age of eighteen is at a greater risk of becoming a violent adult:

1. Firestarting (Pyromania)

Lighting fires (especially of the nuisance variety) as a child can be an early indication of misplaced aggression and destructive tendencies. Fire can be sexually arousing to people with emotional disturbances, and many serial killers develop a fixation on fire as they grow older. Fire can be symbolic of the chaos the child wants to inflict on others, and “playing” with fire regularly is a sign a child may not have developed risk-assessment skills (a common trait amongst psychopaths)

2. Cruelty to animals

Occasionally seen in children as young as eighteen months old, cruelty to animals is markedly different from the normal rough-and-tumble play children engage in with their pets. Though many kids harm animals accidentally, some gain intense pleasure from torturing small animals and killing other people’s beloved companions. Children with disturbances will often “play” with dead animals, purposefully hurt them, trap and maim them, and ultimately kill them when they become bored. A very common behaviour amongst budding violent offenders, animal cruelty can be seen as an early attempt to exert control and derive sadistic pleasure from pain and distress.

1. Enuresis (Bedwetting)

Bedwetting is normal behavior for young children, but if it persists into adolescence and adulthood (despite no medical cause) it can be an indication of emotional disturbances. Children who come from violent or abusive homes often have trouble controlling their bladder functions, and can “recede” into childlike behaviours that are far beyond their developmental year. Studies have shown that many violent offenders have delayed emotional development, and as a result display childlike behavior. Bedwetting as an older child can also be intensely embarrassing, and if an already vulnerable child is ridiculed or mocked for bedwetting, they can develop anger issues.

The 'homicidal triad’ is intended as a mere predictor of antisocial behavior, not a diagnostic tool. Having more than one trait does NOT mean you are aggressive or violent, nor does it mean you will become a killer. They simply represent common behaviours amongst known violent offenders, so as to spot potentially at-risk children.

2

Brian Epstein watches the Beatles perform ‘She Loves You’ in Washington, February 11, 1964. Footage from the Maysles’ brothers doco ‘The Beatles: The First US Visit

‘In the concert sequence in Washington, D.C., Epstein is in the audience watching the Beatles perform. Still wearing this scarf tucked into a dress jacket, he is alone and smiles as he watches the group, some of the young audience members occasionally turning around to look at him. He stands out markedly here, in his dress and physical demeanour, a spectator to the pop-music phenomenon he has been central in creating, never permitted by the film to share the frame with them.’ - Albert Maysles by Joe McElhaney

Human Shield - A SuperCorp fic

I don’t always have time to make complete comics. I work. A LOT. But this was a really interesting idea I wanted to explore. And @luthoring​ encouraged me, sooooo… here you go.

Beyond the cut is the result, expanding on this comic. Written entirely from Lena’s perspective.

Fair warning: there is violence, injury, and angst. 

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an analytic approach to proving the nikiforov theorem

so a little while back i was briefly contemplating the mathematicians au of yuri on ice (why), and today it came back with a vengeance and hit me in the face. believe me, i deeply regret all the life choices that have led me to this place.

  • victor nikiforov is a rising star in russian mathematics, particularly known for his off-beat approach to familiar problems and a certain elegance that’s unmistakable. at sixteen he gets invited to a young mathematicians conference in sofia, where he gives a talk about certain properties of the elliptic curve.
  • some weeks later, yuuko, who’s been sharing little puzzles and problems with yuuri for as long as he can remember, finds him with a handful of papers printed from arxiv and says, “look.”
  • it’s the first time yuuri looks at a chain of logic, ruthlessly solid from beginning to end, and feels that certainty all the way through.
  • yuuri presses his fingers to the “victor nikiforov” printed primly under the title and thinks, i want to solve a problem with him. one day.

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