Based in London, designer Michael Pecirno is the author of the ongoing project “Minimal Maps”. He wanted to represent datas with a new imagery from the map of The United States and highlighting visually the water spots, corn fields, urbanism or forests. Prints of his maps are available on his shop.
This chamber was only ever to be dwelled in by a girl destined to become a Doll.
Mostly finished. There might be a little more added to it in the future. Took me forever, but mostly because I wanted a lot of detail so I had to make more mini-sprites for it. It’s not supposed to be very scary, just mysterious, as it’s your safe “Hub” in the game.
- In the desert, all you need is gas, cash and a place to crash…
This commentary-project is the rework of the 1950’ies design of the
American Farm through a critical reading of the landscape and how land
exploitation operates according to the speculated decay of the Salton
Territory, proposing the American Farm as a condensed symbol of the late
2020’ies over-accelerated sense of mobility, contra intuitive
consumerism and manic domestic consequences of (utopian) American Life.
Just wanted to share my updated rendition of the lay of Hyrule across the games of Ocarina of Time, Twilight Princess, Skyward Sword and Wind Waker. My initial render had an overlay for the Great Sea (which I’ve removed in favour of a clean outline) and I corrected the placement of the inset for Lake Floria.
Right away, I notice some striking similarities between this map and the map presented thus far for the Wii U title coming next year and, by extension, the layout of the small rocky Hyrule kingdom from the game that started it all!
I can’t wait to see what’s in store when the new title arrives.
New technology allows archaeologists to easily map excavation sites in 3D
Mapping archaeological digs takes plenty of time and a lot of measuring, photographing, drawing and note taking. Now, most of this work can be done with a technique called photogrammetry.
Photogrammetry is a method that uses two dimensional images of an archaeological find to construct a 3D model.
You don’t need and special glasses or advanced equipment to use make use of this new technique. Together with precise measurements of the excavation, photogrammetry can create a complete detailed map of an archaeological excavation site.
“This is still a very new technique,” say archaeologists Raymond Sauvage and Fredrik Skoglund of NTNU University Museum.
Photogrammetry is in many ways much more precise than older, more time-consuming methods. Read more.
- Topography, architecture and traffic routes give every city a unique structure.These
conditions create the typical and individual inner structure of a city.
didn’t only want to show these structures in the conventional way from
above, but also including the exact three-dimensionality of topography
and buildings - a real world visualisation. Google’s OpenStreetMap data
enabled me to visualize the satellite-based information using DEM Earth
in Cinema 4D. The results are some extraordinary views of large capitals
and small towns. Series of gallery quality art prints for sale on Society6.
Mapping the loudest/quietest places in the United States
“[…] Based on 1.5 million hours of acoustical monitoring from places as remote as Dinosaur National Monument in Utah and as urban as New York City, scientists have created a map of noise levels across the country on an average summer day. After feeding acoustic data into a computer algorithm, the researchers modeled sound levels across the country including variables such as air and street traffic. Deep blue regions, such as Yellowstone National Park in Wyoming and the Great Sand Dunes National Park in Colorado, have background noise levels lower than 20 decibels—a silence likely as deep as before European colonization, researchers say. That’s orders of magnitude quieter than most cities where noise levels average 50 to 60 decibels […]”
A fix-up of the Servant’s Hall! It’s not a super interesting area but stuff does happen here. I’m thinking of having some sooty/ash falling from the ceiling, since parts of it are quite burned and scorched.