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[Hexen] Shadow Wood: Part 1

I start venturing into the second hub of Hexen.

This hub represents the forces of nature and is organized as thus:

Main hub: Shadow Wood

Branches: Caves of Circe, Darkmere, Wastelands (will get to Wastelands later)

Final destination: Hypostyle (will lead into the third hub)

To get to the final destination, I must activate two switches in each branch. The door to each switch is locked with a key from another branch. For example, to get to both switches in Darkmere, I must get each key from the other two branches.

Sounds complicated? Could be by today’s standards, unless you’re into Zelda or Silent Hill. Or Yume Nikki, for that matter.

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32in24sp.wad, map13 (488.000, -391.000, 128.000)
Author: The 32in24 team!
Date: 10/22/11
Description:
map01 - Fist Gone Wild: Uncensored Version by Torn map02 - Waste Treatment by Essel map03 - NABISCO by Mid map04 - Sorta Tight Quarters by Lizardcommando map05 - Tricks and Traps II: The Empire Strikes Back by Shaikoten map06 - Rock Lobster by Essel map07 - I made this in 2 hours and I have a huge headache by Nes map08 - Small Dark and Cramped by Lizardcommando map09 - HEH! by Tango map10 - CEREBRAL HAEMORRHAGE by Meph map11 - Agonizer by Use3D map12 - Tlaloc by Dr. Zin map13 - For Petersen’s Sake by Nuxius map14 - Mt. DEBT by Rottking map15 - Not Titled by Shaikoten map16 - Follow the Rotting Corpses by Lizardcommando map17 - I Came Here For an Argument: Oh, this is ABUSE! by Shaikoten map18 - You Got Fucked Over by Nautilus map19 - NEEDS MORE IMPS: The Concrete Techbase by Catoptromancy