map and marker

The Houses as Video Game Things

Hufflepuff:

Only picking the nice dialogue options. Carrying around way too much stuff because “what if it might be helpful later?”  Pausing a fight because you’re about to die and need to use a health potion. Being really good at puzzles and minigames. Balancing your skills so that you do well in a fight, regardless of the circumstances. Never wearing matching armor. Fighting the same enemy over and over again and cheering when you finally beat them. Panicking whenever dark music starts to play. Having to walk everywhere because you’re carrying too much to fast-travel.

Ravenclaw:

Spending 2+ hours on the customize character screen. Getting emotionally attached to the NPCs. Using actual strategy to plan out your quests/fights. Always having a lot of money but never having anything to spend it on.  Spending all of your level-up points in one category.Never getting caught when you steal things, but only taking small items because you’re afraid that someone will notice if you take something big. Wasting a lot of lockpicks on something that doesn’t even have good items in it. Placing waaay too many manual map-markers because you can never find your destination otherwise.

Slytherin: 

Spending too much time on side-quests instead of working on the main objective. Accidentally walking into a ridiculously difficult battle when you’re only level 2. Using long distance weapons to fights the enemies because you’re terrible in close combat. Forgetting what quest you were working on because you got distracted by a hunt for a random object. Actually using resistance potions/spells/e.t.c. Having conversations with companions and unlocking extra quests. Forgetting which buttons on your controller do what and having to spend a couple minutes to figure it out.

Gryffindor:

Forgetting to save and having go way back to the beginning of the quest when you die. Screaming out loud whenever something scary happens. Getting lost in a location that you’ve been to 50+times. Sneaking? What is that? You run straight into the open and hope you won’t die. Not understanding what the different stats for your weapons mean and picking the one that looks the coolest. Always forgetting that you have helpful items and never using them when you need them.

10 Ways to Make Your Dorm Room (almost) Instantly Homier

Whether you’re heading back to college for the fourth or very first time, try these tips to feel at home on campus:

  1. Lamps! Even in the nicest accommodations (like Smith!) the overhead lighting isn’t all that pleasant. A lamp or two (maybe one floor lamp and one bedside) softens the light in the room, and undeniably makes it homier. Pick up some thrift store lamps once you get there, especially if you’re coming from far away, that way you can ditch them at the end of the semester if you can’t store or move them easily (plus thrifted lamps are pretty cheap — I found one of my three lamps on the side of the road, the other two were willed to me).
  2. A rug can make a room feel much warmer, and I much prefer stepping onto a rug when I get out of bed over the cold floor. I’ve also had friends use a rug as a seating area on the floor, lined with throw pillows against the wall (especially good if you’re not a fan of folks sitting on your bed).
  3. Cool it on the high school friends photos. You might see photo collages that take up entire walls on Pinterest and in friends’ rooms, but a few nice photos in frames of family and friends from home can aesthetically and mentally prepare you for new friends and adventures in college.
  4. You can never have too many mugs. The bigger the better — tea, coffee, water, extracurricular beverages (you know, like milk for your cookies), cereal, fruit, yogurt, the mug is one of the most universal dishes.
  5. Extra blankets of different weights will up your cozy factor, and will come in handy when it’s fort building time. You can also fold these up to use as extra pillows for leaning against the wall/on your bed. Especially as you’re adjusting to a new house’s thermostat, a variety of blankets is nice to have as you figure out what makes you comfy.
  6. Fake flowers or plants, or real ones if you’re ambitious, add sweet bursts of color to your very neutral room. I like to keep mine in wine bottles, as it really classes up the place, and is perfect for making a get together with friends or a wine date with a friend/gal pal/boy toy more festive.
  7. Keep the blinds open during the day! If you can, arrange a mirror to reflect the light from the window (my first year my closet door, which had a mirror on the outside, was luckily directly across from a window, and it actually made a substantial difference to the feel of the room).
  8. Have some conversation starters — a favorite album artwork, a poster from a favorite trip/museum visit/concert/movie, a small statue you found in your first year room’s light box (now there’s a story), a map with markers on it (Places you’ve been? Places you want to go? Places people you love are?), a flag from your state/country/political party (I proudly fly the NWP flag and it has made me several friends), something you made or someone made for you (maybe a blanket your grandma crocheted you). Anything that a new friend can ask about and you’ll have more to say than just, “oh I thought it looked nice.” Something with a story is always great, and it’s a great way to find things in common right away. On that note, if you bring books from home, people are going to check them out when they come by your room, so make them count!
  9. A tapestry or something cloth on the wall will really warm up your white-walled room!
  10. Seasonal decor you make yourself, like paper snowflakes with your roommates when you’re ready for snow, or paper flowers for when you desperately want it to be spring — festive and a nice study break!

Quick Edgy Ash prompted by a opinion i’ve had for a while: Let us know when Syndicate Agent’s are down and need help.

I’m a sentimental idiot, i want my pixel and polygon friends to stay alive for the duration of the mission i share with them. But i don’t know when they are downed, and if one is already dead then the one left won’t even stick around to bleed out.

I just want a map marker and “ X is Down ” message for when they fall so i have a higher change of noticing them. Longer bleed out time wouldn’t be too bad either, the squishy agent’s seem to pass out from just a papercut right now.

The Littlest Winchester - The World Is Your Canvas

Character(s): Dean Winchester, Castiel

Warning: None

Word Count: 454

Fic:

   In each hand, Dean’s four-year-old daughter holds a marker. The drawings on the wall of the bunker tell how long she’s been at it without being caught. It isn’t her father who finds her first, nor her uncle, but rather Castiel. The little girl doesn’t so much as startle when he crouches down next to her and inspects her wall art curiously.

   “What are you drawing?” He asks.

   “A map of the whole world.” She states.

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six of crows character aesthetics: what’s in their bags edition
  • kaz brekker: a cloth to polish his bloody cane with, an extra pair of leather gloves, folded maps, a leaking black marker, cologne labeled 'blood of my enemies', hair gel for his impeccable quiff
  • inej ghafa: black and gold eyeliners, the softest oversized black hoodie, crumpled maps at the bottom because she doesn't really need them anyway, a cord of scuffed rope, a stone to sharpen her knives with on the go, bits of parchment paper and a pen to write messages on
  • nina zenik: a piece of silky red ribbon for her hair, an almost empty tin of sugar cookies, dark red lipstick, a tin case of bones, hand sanitizer to eat away the stench of dead things, vials of colored pigments for tailoring
  • matthias helvar: an extra pair of warm fuzzy socks from nina, random trinkets he picked up in the snow and woods, a long heavy gun, an extra strap for his large-as-life bag, a case of polish and things to clean his boots with, cologne smelling of winter and fresh air
  • wylan van eck: unscented chapstick, a vial of liquid sunshine or something, a yellowed dogeared notebook full of numbers and equations and diagrams (and subtle sketches of jesper), an old flute he painted on, an extra warm sweater (bright green), tissue paper
  • jesper fahey: an extra pearl or two for his pistols, a pack of old playing cards, crumpled change, an old pocketbook with photos of vintage guns, a tin of extra minty mints, a notebook of his own puns that he adored and laughs over from time to time + puns he'll save for later
My thoughts on Hellblade: Senua’s Sacrifice

1 The voices: Some claim these are annoying. I say they are not. They replace the HUD- Have you noticed there are no map markers, no health bar, no compass, no anything to tell you where to go, what to do, or how to do it? That’s because the voices tell you. They tell you when you are going the wrong way, they tell you how to fight, and they tell you how to complete the next puzzle. This is AWESOME. You can then focus your attention to the INCREDIBLY detailed world the Devs built. You don’t have to keep “tabbing” to change weapons, or update your armor, or get a health potion. You simply play the game. *I did not address the mental illness portion of the voices in this statement*   2 The soundtrack: One of my favorite band’s is called Tỳr. They do very similar style Pagan Viking Metal music. The music seems to only happen during fight scenes, or impactful moments. The rest of the time you hear the atmosphere. The way the sounds are in direct relation to where you are, if it’s on the right, you hear it on the right, these are very powerful. The beginning statement when the woman’s voice is DIRECTLY behind you, it’s almost as though you can feel her breath on your neck.   3 The Visuals: Usually the cut scenes are amazing graphics with perfect lighting and hair animations. Well this game… is all like that. The entire game feels like you are in a cut scene. Every dreadlock on her head moves independent of the others, and reacts to the environment.   4 The psychosis: The voices, the sounds, the visuals all factor directly into the mental illness Senua is experiencing. I don’t know what the name of the illness is classified as, I don’t even know if it’s just one or multiple. The glaring lights, the blurring images, the illusions, the voices, the hallucinations, and out of body experiences are all things that are documented in the real world of psychological illnesses. The making of the game is just as cool as the game play itself. I love this game. I love the story. I love the character.

Originally posted by mrnathandrake

  • me trying to get to a designated place in a video game that doesn't have a map marker: im not sure which way im supposed to be going but im 99% sure its not this way
Universal Love || Mark Tuan

Originally posted by tuanpumpkins

Genre: Fluff (Mark x Reader)

A/N: Sorry for posting it so late! I got a little caught up in it and turned out longer than expected! Hope you like it, babe (: 

It was rare you got to spend actual time with your best friend. His schedule was always packed and when he had the sporadic day off, it just so happened that you had to work a double shift. It was getting kind of annoying, really, but now that the summer was here, you had a well-deserved break from your job at some vintage boutique and he had charmed his way onto a paid vacation, as well.

–Rise and shine!– You burst through his door, giving close to zero attention to the decibels since his parents were out shopping some groceries. He was almost fully hidden under his covers, the only parts visible were his disheveled hair and the tip of his ear.

He groaned and turned away from you. –Out–. He mumbled.

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“Population Statistic” By Medhi Jorfi, Massachusetts General Hospital, Harvard Medical School. Interstellate Volume 2 (in press).

The human brain is composed of an intricate network of over 100 billion neurons which shape our reality, emotions, and actions. The goal of neuroscience is to unravel the processes by which we perceive and interact with our environment. This image shows a ball of neurons derived from human stem cells, immunostained for MAP-2 (neuronal cell marker) and nuclei. 

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alcohols mind map for chemistry combined with a pretty photo I took in a big park when I went shopping for my birthday last year

the park had a really cool little wooden cabin where they sold the best pizza I’ve ever had and as I’m writing this now I feel like I need to go back there

Tracking down Mulch for the first time...
  • Trouble: So how did you figure it out?
  • Holly: I started by making a map of all of the burglaries that have gone down in the West Side since 1996 to see if there was a pattern. That led me to this.
  • (Holly points at a holographic map utterly covered in marker pins)
  • Holly: There is SO MUCH crime in Haven. No one should live here.