I posted all the parts and directions you need for your own 3D print here:

- Based off of Steve Belledin’s update on Sword of Feast and Famine from MtG KLD’s Masterpiece series.
- This is a 9-piece print made using the max dimensions on a Makerbot Replicator5…the whole thing measures 1.03 meters in length (see image for scale)

Making it:
- Print the parts with the sword sticking straight up (see image from Makerbot software for reference).  It’ll make the surface of your sword nice and clean!
- There’s holes alone the axis to attach parts using wooden dowels (the Ikea furniture method).  You can find those here or at your local hardware store.  They add axial strength, and when you use them with wood glue they will expand and fit nicely.
- I printed mine in ABS at 15% infill (was ~$10 worth of filament plastic).  There was some warping, but since it’s along the edges it wasn’t too bad. If you cluster your pieces densely as in the picture there will not be a lot of perimeter on the raft to lift and warp :)
- Glue and/or putty the joints smooth and secure, add some rattan straw, floral wire, and ivy (



You can see it in action here:

I posted all the parts and directions you need for your own 3D print  here:


- Based off “Aether riveter” concept art by Cynthia Sheppard. Though in reality riveters most often use pneumatic pressure to shoot pieces of metal, this is a rotary tool used primarily as a drill.  “Shine bright, bolts tight”–and keep those pesky gremlins outta your aether!  It shows up in other different forms in a few cards in the set, but I particularly liked this version from concept art.
- This is a handheld version that can be clipped to the belt of a Renegade inventor. Additionally, it’s modified for greater durability, hand size, and ability to hold (and change) batteries and lights.  Since it’s a handheld version, there’s also a mounting area in the back for an aether storage canister.

Making it:
- Print the parts with support, flat sides down.  I used ABS filament at 15% infill. (Warning: remove support material carefully on the filigree surrounding the tube since filigree is delicate!)
- Use your choice of smoothing method (auto body filler-primer, sandpaper, XTC mixture etc.) to smooth out the surface
- Paint
- Blue polycarbonate tube (
- Screw parts together using 4-40 screws and securing nuts.

Optional section for lights and motion:
6V DC motor (
6V battery holder (
SPDT switch (, LED string (
- Screw the switch into the slot on the front handle, place batteries into the hollow part of the front handle, secure motor to motor mount, glue front spinner into the red motor tip, solder wires to motor.
- Wrap string of lights in bubble wrap or the light diffusing material of your choice and insert into the lighting tube.  Make sure the battery pack’s switch is exposed so you can turn it on and off.

Hope you like it!

head attached… waiting for it to firm up before I attach the ears. #fortheloveofalia #workinprogress #catsculpture #sculpture #ceramics #iplaywithclay #kittyfriend #makingstuff #catscatscats #meow #ceramic #insta_pottery #ceramicsculpture #handbuilding (at Clayhouse CA)

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SimCity Custom Buildings

Here are some renders of the work in progress Swamp Shack custom building set I’d like to use in SimCity. There’s still a lot I don’t know about how to actually get these models into the game, but until then I can mess around with the design.

The little green house is the “shotgun shack” style house currently in the game. Most of the details you see on it are the textures of which I am still learning how to add detail. I don’t know the correct way to modify my textures for the game yet, so my models don’t have any windows and the one door on the smaller shack is just for looks.

The idea is that both models will be just barely standing up over a little puddle of swamp water that will be on their lot. The first one looks kind of like an outhouse, but for the residents it’s a luxurious step up from sleeping outside on the cold mud. The second house had one of its legs snap and sink into the mud, but thankfully the homeowner was able to use a tree limb to prop it up from the side. It should be good to go for at least another decade.

They are both pretty simple designs. I haven’t really done this sort of thing before so I wanted to keep it easy. The limitations are really strict for how much geometry you can use in the model because when you get a whole bunch of these spouting up all over your city the game needs to be able to run smoothly. Plus you can never get too close to the houses in game, so hopefully it will look fun from a distance.

For the medium density homes I’m thinking about either a tree house kind of thing, or maybe houses stacked on one another over a little swamp island.