mainline-series

Although I suppose it is a sign of self-control that despite mainlining the series, I have not actually gone out and bought two dozen snappy new hats and scarves.

Turn A Gundam: 07

Above image: One of the highlights of the episode, where our cross-dressing protagonist is wooed by bee-man from the moon.

It’s far more speaking of me than of Tomino that I continued to watch Gundam even after the miserable feelings I had after watching Zeta Gundam. With Turn A, I’ll have seen a total of three mainline Gundam series: 0079, Zeta, and Turn A. I don’t recall a single moment, besides perhaps the last few episodes of 0079, that I felt as if the writing was competent. At this point, providing specific analysis for the former two anime would be impossible; I’ve tried my sincere best to forget everything I watched and ultimately would only return to those works if I were paid a significant sum of cash to do so. My feelings may feel indeed feel contrary to the one that compelled me to watch Turn A, but I had this almost insatiable curiosity towards something that I felt was relatively unpopular, being made during the decline of anime during the late ninety’s, and something I therefore perceived to be either a hidden gem or something far too strange for mainstream consumer taste, or maybe something entirely “unknown.” At this point, I’m not entirely sure what I expected, or what I expect, or what I am even watching.

Turn A has this remarkable ability to try to appeal to a huge, dense background while the narrative floats between seven-to-eight characters that are wholly underwhelming. What I’ve learned after 100+ episodes of Tomino writing is that he tries his hardest at representing both sides of a conflict equally, with the main protagonist often times being caught in-between, dealing with the situation as they themselves grow. It’s remarkable, though, of how utterly banal, simple and trifle the interactions are between characters and the events that have taken place since the first episode. The first episode which I felt was remarkably interesting and promising, before the series once more fell inside the same framework as the others I’ve watched. At least with 0079 you had clear lines drawn with Amuro and Char with simplicity; here it’s much more vague, which would work well if there weren’t so many events involving bread-baking, actions done by non-characters, and an atmosphere that is strangely lighthearted for a planet being invaded by giant mechs. I could go event by event, character after character and I cannot explain their actions other than by understanding that these are pawns who move to the rhythm in order to assure the next thing happens. I felt compelled to write more about this, and in an effort to more rigorously explain what I mean, I will try to do further updates with the series, in posts like these, with examples, and perhaps I will find out what exactly it is I’m feeling among my rambles. 

- Ws