magic influencers

🌛🌕Full Moons of the Year🌕🌜

the full moons of the year have a variety of names and were originally used to track the seasons and year, often used by farmers for planting/harvesting reference. each full moon may have various different names, the names used are the most common ones currently. 

🐺 WOLF MOON -  full moon of january. influences spells that strengthen and renew you, self care, prosperity and healing spells, as well as spirit work. 

❄️️ SNOW MOON - full moon of february. influences family related magic, domestic magic, spells that benefit others, and psychic abilities

🐛 WORM MOON -  full moon of march. influences preparation, planning, and time-intensive rituals, prosperity and healing magic, and tech witchcraft

🌸 PINK MOON -  full moon of april. influences spells that encourage growth, green witchcraft, potential, new beginnings, and working on relationships. 

💐 FLOWER MOON -  full moon of may. influences commitments, strengthend foundations, green/herbal witchcraft, spirituality and working with spirits.

🍓 STRAWBERRY MOON -  full moon of june. influences love spells, friendship spells, magic that instigates changes and introspection, and travel magic.

🌩️ THUNDER MOON -  full moon of july. influences grounding and cleansing, magic that works with higher powers, and storm/rain witchcraft. 

🐟 STURGEON MOON -  full moon of august. influences magic that gives back to others, magic that deals with emotionality, sea, river, and water witchcraft. 

🍎  HARVEST MOON -  full moon of september. influences kitchen witchcraft  completion, harvesting collecting debts, some interpret to be cursing. 

🏹  HUNTER’S MOON -  full moon of october. influences money, home, and protection spells, the search for guides and spirit work, astral traveling.

🐀  BEAVER MOON -  full moon of november. influences home and hearth, and preparation for the winter, cosmic/celestial witchcraft, astrology, revealings

❄️️ COLD MOON -  full moon of december. influences  protection spells, self care spells, renewal and prosperity spells, ending and casting curses. 

🌛 BLUE MOON - happens usually every 2.7 years. it is the second full moon in one month because the 12 full moons do not always divide evenly over the year, the month it happens in changes. best for magic that encourages wisdom, healing, logic, and studying, 

Maggie Stiefvater talks 'All the Crooked Saints,' and here's a first look at the cover

Maggie Stiefvater may have concluded the Raven Cycle just last year, but the author already has a new stand-alone YA novel hitting shelves later this year.

The book, titled All the Crooked Saints, takes place in the 1960s in Bicho Raro, Colorado and follows the lives of three members of the Soria family-each of whom is searching for their own miracle. There’s Beatriz, who appears to lack feelings but wants to study her mind; Daniel, the “Saint” of Bicho Raro, a miracle worker for everyone but himself; and Joaquin (a.k.a. Diablo Diablo), who runs a pirate radio station at night.

Adding to the mystery (and magic) of the book is the book’s intriguing cover-which EW is pleased to reveal exclusively below.

“There are owls in the book because owls are a very scientific creature that gets credited with a lot of magical superstitions,” Stiefvater tells EW. “There are roses in the book because roses are a very magical flower that take a lot of science to truly understand. Put that together and well - as the kids say, that’s it. That’s the book.”

With Stiefvater’s latest novel set to hit stores on Oct. 10, EW caught up with the bestselling author to find out more about what’s in store for readers, her process, and of course, her upcoming Ronan Lynch trilogy.

ENTERTAINMENT WEEKLY: All three of your characters are looking for a miracle. What do miracles, or the idea of miracles mean to them?
MAGGIE STIEFVATER: Miracles! Miracles! Miracles! This book is full of them. I was taught by nuns for the first dozen years of my life, and so I was raised with a pantheon of peculiar saints: decapitated saints who carried their own severed head through the streets of cities, saints who exorcised demons from the bottoms of milk pails, saints who flew unexpectedly.

The Soria family are saints as well, and the miracle they perform for pilgrims to Bicho Raro is as strange as most miracles are: They can make the darkness inside you visible. Once the pilgrims see their inner darkness face to face, it’s up to them to perform another miracle on themselves: banishing the darkness for good. It can be a tricky business to vanquish your inner demons, even once you know what they are, but the Sorias are forbidden to help with this part. They’ve all been told that if a Soria interferes with the second miracle, it will bring out their own darkness, and a saint’s darkness, so the story goes, is a most potent and dangerous thing.

The three cousins in the story all have their own relationship with the family miracles: Daniel, the current acting Saint of Bicho Raro, wants to help the pilgrims overcome their darkness through holiness and empathy. Beatriz, on the other hand, would prefer if the Sorias approached the miracle from a more logical and scientific place. And Joaquin is less interested in miracles and more interested in broadcasting rock & roll from a pirate radio station in the back of a battered box truck.

How did you come up with the name “Bicho Raro”?
I’d just finished writing the rather heavy final installment of the Raven Cycle, and I thought it would be nice to switch things up with something playful and - dare I say it? “Feel good”? Does that sound like a Stiefvater novel to you?

So I tried to be as playful in my language as I could. I figured if my words were frolicking, readers might too. “Bicho raro” (“rare bug”) is just a little way to speak fondly about odd people, like “strange bird” or “odd duck.” It’s less about the Soria family themselves and more about the varied pilgrims who come to Bicho Raro.

What inspired the novel’s setting?
Three years ago, I convinced Scholastic that instead of flying to all of my tour events for Sinner, the companion book to the Shiver trilogy, I would instead drive my 1973 Camaro to them. Seven thousand miles, coast to coast, just an American girl in a muscle car, seeing the breadbasket of our fine country while hawking a novel about burned-out werewolves - nothing could go wrong.

Spoiler: Everything went wrong. I spent my time evenly divided between meeting readers and repairing the Camaro by the side of the road.

At one point, the brakes went out (for the second time), and I coasted into an auto repair shop in Del Norte, Colorado. The sun was white, the air was dust, and the mountains were sharp as hell all around. While I waited for the mechanic to take a look at my brake lines, the receptionist told me tall tales and ghost stories about straight-arrow desert roads and demons dancing in the dust and strangers appearing in the night.

I thought to myself: This is where my next novel takes place.

What made you decide to set All the Crooked Saints in the 60s? Is there something in the history of Colorado at that time that speaks to you?
Music! Music! Music! When I was growing up in the 80s, my father always had the radio set to the Golden Oldies - I didn’t realize, in fact, that it wasn’t contemporary music. I thought Del Shannon and Patsy Cline and the Byrds were everyone’s current groove. Even after I discovered differently, it didn’t matter; that music had become the sound of my childhood. There’s something about 60s music and the 60s in general that I think pairs perfectly with a novel about the teen experience - 60s America was going through an adolescence in a lot of ways, and it was a time of mystical joy, innocence lost, increasingly uncomfortable self-awareness of the limitations of tradition, and colorful agitation for change, all of it emotional and urgent. If that’s not a description of being a teen, I don’t know what is.

I’ve been dying to write a novel steeped with the music of that time for about five years now, and for this one, it made sense. I had an incredibly grand and self-indulgent time listening to the music Joaquin and Beatriz spin in their covert broadcasts.

Your work has always been infused with aspects of magical realism. What would you say are some of your influences?
Magic! Magic! Magic! For this book in particular, Isabel Allende, Gabriel Garca Mrquez, Erick Setiawan, Ali Shaw, and maybe even John Irving - I have read a lot of wonderful magic realism and wry, intimate family stories over the last decade, and Saints is my affectionate nod to them. It was also informed by movies, though - I really wanted to capture the mood of films like Big Fish, Chocolat, and Amlie. That whimsy and magic and nostalgia. These are strange, hard times that we’re living in, and I wanted to write about magic - I always do - but I also felt like I wanted to leave readers with something that made them happy, hopeful, and excited about all the odd miracles that exist in the world and in themselves.

Of course, I have to ask one question about the upcoming Ronan trilogy. Is there anything you could tease about it?
Insert, Stiefvater said, an enigmatic smile here.

All the Crooked Saints will be available for purchase on Oct. 10.

This article was originally published on ew.com

nata-cs  asked:

Can Glutton Knights speak? Or does it vary from armor types, original speech ability, and/or other factors?

It varies wildly, yes. Armor types generally affect the look and functionality of the final change, but there can be plenty of strange variations within armors of the exact same model, depending on the individual in question. This impacts everything from speech to mobility to ability to blend in. 

The warping effect of the magic is still partially guided by the afflicted’s will; while ‘normal’ magic is directed by the conscious mind of a professional (whether they’re a wix, witch, or sorcerer), insidious magic infections are largely influenced by the subconsciousness…but a consciousness, nonetheless, belonging to the infected individual. This can DRAMATICALLY alter the final result of any magical change. A glutton knight’s ability to speak can be determined by how much they valued speech in their human life. More rarely, a knight rendered mute by the change who desperately wishes to talk again might find their future mutations oblige them, granting speech anew.

Augustine was a pretty quiet and reserved person before becoming a glutton knight, and has accepted being nonverbal. They’re largely indifferent to it.

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Imagine that Loki’s magic is highly influenced by his emotions. Imagine that, in his anger, Loki forced Odin into his Odinsleep during “Thor” with his unrestrained magical energy. He realizes it nearly immediately afterwards, and of course, hides this knowledge.

Imagine you are a healer of Asgard. Due to fears of another unexpected Odinsleep and the possible repercussions, a group of healers has been assigned to research possible involuntary triggers that could cause the Odinsleep. You are one of the healers assigned to this research group. During your investigation, you examine the vault and find residual traces of magic. Finding this odd, you investigate further and link the magic back to Loki. However, you think nothing of it. Loki is dead. What good would it do to bring more terrible news to the royal family that their deceased son may have inadvertently led to the situation that killed him? So you let it go, and forget what you found.

But after the affairs with the Dark Elves, you notice something… off about the Allfather. Something itches at the back of your mind. Something long forgotten. You decide to do your own investigation. And you come to find that whoever is parading around as Odin is not real. You find the Allfather deep in Odinsleep. And when you investigate further, you find traces of familiar magic. Horrified at your findings, you go to leave and tell someone, anyone. But you find yourself trapped as Loki blocks your exit. Flares of magic send tingles through your body as shock and anger flash across Loki’s face. You’ve made a huge mistake. And Loki will do anything to keep you quiet. Or shut you up if you don’t follow his exact instructions…

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TIME has officially released its 2017 list of the 100 Most Influential People across the globe. This year’s honorees include 20 Black individuals who range from pioneers to icons to titans. Also cause for celebration: Actress Viola Davis and artist John Legend, who appear on the list, have landed two of the five covers for the issue.

Alicia Keys

Barry Jenkins

Bernard J. Tyson

Biram Dah Abeid

Chance the Rapper

Colin Kaepernick

Colson Whitehead

David Adjaye

Donald Glover

Fatou Bensouda

John Legend

John Lewis

Jordan Peele

Kerry James Marshall

Lebron James

Leslie Jones

RuPaul

Simone Biles

Tamika Mallory

Viola Davis

To see the entire list, click here.

Photos Courtesy of TIME.


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So we’ve seen Peregrïn to the mage’s rescue, it’s now Khadgar’s turn to save his friend. And it was suggested by @blademage ^^

I had a very short story in my head a while ago, in which he would be very angry at what/whoever’s trying to hurt her, and would cast too many spells without thinking. She doesn’t want him to fall from exhaustion, so she’s asking him to stop, they’re fine, they can go home. Mana strudels.

Druid Week: Druids in the Game

As a DM:

Versatility:

Druids already have a huge part in most roles, so they don’t need much in terms of catering. A bard might need to feel more involved in a campaign, but a support druid can also provide utility, tankiness, damage… they can Wild Shape or cast a spell whenever they need anything! They are one of the most versatile classes in the entire game. If they need encouragement, give them a variety of challenges (as you should always be doing, really) to force them to take more creative problem-solving measures.

Environment:

Make unique landscapes and environments for the druid. You don’t have to do it every time, but every once in a while feel free to go overboard. Floating midair land masses, waterfalls that flow upward, geysers of acid, an insect hive the size of a city… just describe some beauty shot that can really tug at the druid’s magic-strings. They will be interested in the unique plants and animals and magic there, which can influence how you populate such a land. Not to mention the other players will love such a wondrous place, too.

Fauna:

One thing a lot of DMs forget is to give druids a place to excel. Druids fall flat inside an enclosed dungeon. Give them space out in the open; in the wild. Give the druid some non-magical beasts to interact with. DMs always forget that regular threats like lions, tigers, and bears exist and with a druid, these often turn into roleplaying encounters rather than combat ones. Speak with Animals, Animal Friendship, Beast Bond, Beast Sense, Animal Messenger, Dominate Beast, Locate Creature, and Commune with Nature can all interact with beasts in some way. Beasts are everywhere if the druid is looking for them.

Flora:

Another thing to keep in mind is plant life. I just did a whole two-part post about Herbalism as a more fleshed-out system for 5e. Part 1 is just a pipeline of dice tables to make up new herbs. The herb could play a minor role in a story or adventure, or it could simply be a useful tool that exists in your world. For instance, I once had some herbs with yellow flowers that would act as healing potions, but you could only eat them twice within 24 hours or you would get sick. Ever since then, the players could find those herbs elsewhere and have a unique source of HP instead of a boring old potion. Plus they have the a-ha moment of realizing they found something useful on their own instead of opening a chest and finding it there. Part 2 of the Herbalism Guide was more about how to use the herbs as potion ingredients, as medicine, and as spell components. If you want to go the extra mile or want ideas for what herbs could do, use it!

Mood:

Just like clerics, druids can have supernatural senses that can add to the mood of an adventure. Imagine if you were a druid PC and the DM says “The druid senses something off about this forest. It makes you feel sick.” or “This jungle is in agony. You empathize with its pain, which feels like insects stinging you all over your body, and you can almost hear the wails of the trees.” Druids could make an Insight check to try and feel how a beast is feeling in the same way. It singles out the druid, identifies the problem as environmental corruption, and enhances the mood. What more could a DM want.

As a Player:

Get the Most Out of the Game:

Ask your DM questions about the flora and fauna and traits of the setting. When you travel to a new area in-game, be sure to cast Commune with Nature and get a lay of the land. This can add to the experience and provide vital information on targets for Locate spells, herbalism, and beast-influencing spells. Don’t be afraid to ask your DM for strange things that might not exist in the standard rules like “Can my druid think of any herbs that could cure paralysis in this environment?” The DM might find that intriguing and make it a plot point (making things a bit easier on the DM and giving you a potential solution to your problems to boot).

Don’t be afraid to request unique creatures to Wild Shape into, even if they aren’t in the book! I don’t see jellyfish in the Monster Manual but if a player asked me for it, I would just turn them into a Poisonous Snake with no land speed and 10 ft. swim speed, but maybe increase the poison damage a tad. And heck, who says there aren’t Giant Jellyfish in the realm of D&D? Use a Giant Poisonous Snake for that! You could easily reskin monsters like that, especially for cosmetic reasons. In the tropics? Turn into a Giant Parrot instead of a Giant Eagle. In the tundra? Turn into a Snow Hare instead of a Badger to better hide in the snow. In the desert? Turn into a Coyote instead of a Wolf. There are so many animals in the world, there is no excuse for creativity on your end as a druid!

Wild Shape:

Optimize the usage of your Wild Shape. Pick the right animals for the right jobs!

  • Mobility/Scout: Giant Elk, Deer, Hyena, Horses, Flying Snake, Giant Owl, Giant Eagle, Giant Badger, Ape, Panther, Giant Toad, and Giant Crab all have either fast movement or unique movement (fly, swim, climb, burrow).
  • Tackle: Lion, Panther, Allosaurus, Giant Octopus, Crocodile, Giant Constrictor, Giant Toad, and Giant Crab can all knock enemies prone or restrain them.
  • Poison Damage: Poisonous Snake, Giant Scorpion, Giant Spider, and Female Steeder (OotA) all have poison that can deal damage to those not resistant.
  • Sustained Damage: Wolf, Giant Crocodile, Tiger, Giant Boar, Ape, and Dire Wolf all deal reliable damage and have adequate tank.
  • Tank: Warhorse, Black Bear, Giant Constrictor, Rhino, Ankylosaurus, Whale, Elephant, Hulking Crab, Triceratops, and Mammoth all have a bunch of HP and AC.
  • Spy: Mule, Horses, Cat, Frog, Crab, Snakes, and Spiders are great at hiding and some have blindsight! Crag Cat (SKT) has Nondetection as well!
  • Thumbs: APES HAVE THUMBS. Which means that they can manipulate things other animals can’t. Also: You can wield your weapons while in Wild Shape!

Other tips: use summoned minions or your allies to help flank enemies while in Wild Shape. Cast buffs before you Wild Shape, make sue they don’t require concentration if you want them to stack, otherwise you can at least concentrate on one thing while in Wild Shape. If you are in a long dungeon with little to no rest,  save Wild Shape for big fights when the tank is worn down or save it for utility when the other casters are low on spells. Also for grappler beasts knock the enemies down before you grapple. Then they can’t move and when they break grapple they can’t get back up as easily!

Spells:

Buffs: Druids are great for buff spells. Be sure to buff yourself before entering Wild Shape! ex: Enhance Ability, Faerie Fire, Longstrider, Barkskin, Stoneskin, Protection from Energy, Antilife Shell

Zoning: Druids have crowd control spells, but many of them control crowds through zoning. Take advantage of the fact that you are the largest influence on the surrounding environment. You get to change the battlefield to your advantage! These are big, flashy spells that make the druid fun. Use them to put obstacles in front of creatures to slow their advances, make it harder for creatures to dodge, provide cover for your party, or force enemies into a trap. “Oh there’s a Wall of Fire there I better go around it” [gets bottlenecked by ranged PCs instead of taking fire damage] ex: Wind Wall, Wall of Fire, Entangle, Plant Growth, Spike Growth, Flame Sphere, Sleet Storm, Insect Plague, Wall of Stone, Wall of Thorns, Bones of the Earth (such a cool spell)

Minions: In D&D 5e, most ACs are nearly the same thanks to Bounded Accuracy. So more attack rolls equals more damage. Minions help with this, and druids can get plenty using Conjure Elementals, Conjure Fey, Conjure Woodland Beings, and Conjure Animals! Not to mention spells like Awaken and Dominate Beast to get more allies.

Healing: Druids are good at healing. Note that Healing Word is a bonus action and has range, unlike Cure Wounds. Druids also get the Restoration spells and Reincarnate, which is less powerful than Resurrection and such, but hey it’s something!

Damage: Druids can output damage, mostly through their zoning spells, but also with some neat single-target spells. Note that Moonbeam and Blight are rare sources of Radiant and Necrotic damage, respectively.

Utility: Druids have utility. Various divination spells can break the game if you are clever. Several spells help you get where you want to go or get rid of enemy spells. Use them liberally unless you have a Wizard to lighten the necessity for utility spells. ex: Speak with Plants/Animals, Water Breathing, Animal Messenger, Pass Without Trace, Find Traps, Locate Object/Animals/Plants, Gust of Wind, Detect Poison/Disease, Detect Magic, Dispel Magic, Meld into Stone, Scrying, Tree Stride, Commune with Nature

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Rowan and Thorne are currently what floats my boat lol

✨🌛Daily magical influences 🌜✨

Monday (Moon): peace, healing, caring, psychic influences
Tuesday (Mars): passion, courage, aggression, protection
Wednesday (Mercury): study, travel, divination, wisdom
Thursday (Jupiter): expansion, money, prosperity, generosity
Friday (Venus): love, friendship, reconciliation, beauty
Saturday ( Saturn): longevity, endings, homes
Sunday (Sun): healing, spirituality, success, strength, protection

It will always bother me how judgmental Hermione was when Ron and Harry were affected by the Vela. You’d think of all people, she’d understand that they were under a magical influence and not acting coherently. For that matter it’s always bothered me how snide she and the other girls were to Fleur. I personally believe that as Vela provoke lust from men, they provoke contempt from women; and nobody’s thought to put two and two together.

Witchy Real Talk: Storebought, Man-Made, and “Not Powerful”

This topic comes up a lot in the witchy community. You’ll be browsing through articles about crystals and you’ll see something to the effect of “this citrine is laboratory grown! It doesn’t have any magickal properties! It has to be naturally grown for it to be worth anything in witchcraft!” And it’s not just citrine. I’ve seen this with amethyst, quartz (and not just clear quartz - the same arguments keep being made in regards to titanium quartz, aura quartz, et cetera), and even resin castings. Resin castings!

So… why am I writing this article? Because I’m a witch who attempts to live frugally who uses crystals and herbs and spices on a regular basis in my magics. And honestly, when it comes to magic, the most important part of what makes your spells tick is the relationship between intuition and intent. To see many witches bashing lab-grown crystals or spices kept in plastic containers honestly irks me just a little, and for a couple of reasons.

First, there’s the fact that there’s just a little bit of hypocrisy involved. Glass is man-made. Sure, it can happen naturally in the wild, but glass jars don’t form where lightning strikes silica rich sand. However, a good point can be made when it comes to the fact that plastic is more harmful to the environment. I can understand and relate to that. But what makes glass such an ideal container is that it is magically neutral, like clear quartz. You can cleanse it and charge it without any worry of it affecting your energy. Plastic, for many witches, has no magical significance. It’s not going to influence your magic, and honestly it can be cleansed just like glass.

So if you’re a new witch browsing through spices and herbs, feeling a bit dejected because the glass jar herbs are two to three times more expensive than the plastic containers, go for the plastic. Remember to recycle the containers, of course, but there is no reason magic should require you to spend an arm and a leg.

Sorry, couldn’t resist the pic after that… FMA fans get what I mean…

Crystals are even more of a source for contention when it comes to man-made objects. But what bothers me here is the fact that some crystals - especially citrine - are lab grown a good majority of the time. This is because the citrine we often find in crystal shops and metaphysical stores are vibrantly colored when naturally occurring citrine crystals are a lot less vibrant most of the time. Many witches also warn against dyed crystals for the same reason that “it has less power.”

Honestly, lab-grown crystals have many of the same properties as their natural counterparts. The only thing they lack (aside from the high prices of natural crystal) is the thousands of years worth of growing time in the earth’s crust. But I personally don’t see this as too much of a problem because this gives you a crystal which is a little more flexible and can be nurtured by the witch to realize its potential.

Where I see the danger in lab-grown and dyed crystals is if the witch is being scammed. Seeing that lovely piece of turquoise and buying it only to realize that it’s a different stone entirely, dyed to look like turquoise. Or when the witch is told that a crystal is naturally vibrant in color when it has been dyed, forcing her to spend her other arm and leg just to buy it.

What I’m getting at in this rant is that if you’re a new witch or a witch who’s trying not to spend all of her money, you should not feel railroaded into buying expensive materials. I have on my altar a citrine crystal that I know is most certainly dyed. I spent less than $5 on him because I felt that was a reasonable price for him. I have a piece of amethyst whose coloration is a bit drab and brown. That natural coloration makes her rather beautiful, but doesn’t make her any more powerful than the other amethyst I have whose color is a deep purple which I know to be enhanced by dyes.

In my pantry and cupboard, I keep a lot of spices in plastic containers and tins. Yes, some of them are in glass, but only when I know I can afford them or if there aren’t any alternatives. I use these spices in spells and cooking both, and feel no difference in energy between the two.

One of my coworkers who has an interest in crystal healing once said it rather perfectly. “It’s just a rock. It’s not going to do anything by itself. You have to give it the energy. You have to program it and direct it. So it doesn’t matter if it’s natural or not.”

Our crystals do have voices. They do interact with us. But it is up to us to direct energy into, through and from them.

Now, am I bashing the more expensive alternatives? Not at all. I have a lot of glass jars that I’ve collected over the years, and I have quite a few crystals that are a bit higher up on the price range than I usually spend. I’d be quite the hypocrite if I were bashing them. My ultimate point is that if you can’t drop that much money, then don’t. Work with what you have, or with alternatives which speak to you. I’d love to work with peridot, but because I don’t have the money to drop on it, I’ll stick to quartz, moonstone, and salt. There are always options. Don’t let yourself be limited!

Blessed Be! )O(

indistinctcur  asked:

how quickly does one change due to magic corruption in england? like the knights have a high risk due to volunteered contact, but what about regular people in england?

Depends on the area, how many magical encounters a person has (and how often), and their emotional state. Most people never get noticeably contaminated, but everyone probably has a cousin or friend who has some small, obvious magical abnormality. While full transformation to a monster is often an execution-level offense, little quirks and mutations aren’t punished by the state.

Magic naturally pools in places that are usually uninhabited due to high (even for Europe) contamination levels. Too-quiet woodlands dancing with flecks of light, moors that always appear in a twilight—even when you KNOW it’s high noon—and mountain hearts that literally beat with a living pulse of lava. These places are safe-ish to enter, but like with radiation, a person’s arcane levels will slowly build the more they visit. A hunter who frequents enchanted glens may, in time, find herself sporting a pair of horns, thick bark scales, and/or a ridge of tiny human baby fingers down her spine. Gross? Oh yeah. Unmanageable? Certainly not. Plenty of people are fine with taking that risk.

Normal folks who turn into, say, dragons are a bigger rarity. Magic is influenced by mental and emotional cues, and attracted to both, kind of like a magnet. Users harness this intentionally under controlled conditions, inducing intense states of emotion to harness the tremendous ambient power of the environment. But the majority of a user’s education is not about harnessing magic—it’s about controlling yourself enough to dispel it afterwards, because if you don’t…boy, it gets nasty fast.

People who transform rapidly into monsters usually experience one to three months of an intense emotional state, obsession, or other unusually focused or volatile mindsets that makes them big ol’ beacons for all the ambient magic in the area. The hyper-accelerated contamination makes for bigger, more dangerous monsters (and a higher failure rate), as opposed to more slow-burn creatures (witches, glutton knights) that remain somewhat more humanoid. It’s possible to stop the process in the early stages.

An interesting social side effect of this is that Europe has an unbelievably high focus on mental healthcare. Almost every town or village has a government-sponsored mediwix (wix = govt. evaluated witch) who is required by law to have expertise as a psychiatrist and offer their services freely. A mediwix is equally as important as a knight, and teams are often paired together during their apprenticeship days with the anticipation of being later deployed to the same settlement.

They aren’t always in pairs, though. There are more mediwixes in cities and more knights in wilder outposts, generally–Augustine was alone in their town, which is part of why they went undiagnosed for so long.

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1117. While patronuses that resemble magical creatures are uncommon, Newt Scamander's patronus is a hippogriff since his interest in magical creatures was influenced by his mother's breeding of hippogriffs.

submitted by tardisman14

Lesson 3: Witchcraft 101

Terminology and Basic Theory

By: Headmistress Trick

Live class date and time: 1/3/2017 @ 4:40pm

As with all things in the pagan community, I advise you research twice then come to your own conclusions. Your craft is YOUR CRAFT, this may not be a perfect fit for you, that it okay. We are all  the tailors of our own spiritual clothes.

This course will cover basic terms and tools, the beginner’s theory and practice of simple rituals and how to construct your own spells.

Things that will NOT be covered in this course: In-depth explanations of the various areas of magic. I will provide a basic grand overview, but the purpose of this class is not to delve into any one concentration of practice. If something you hear strikes your interest, please feel free to ask me for more information. If I don’t know about what you’re asking, I’ll find someone that does.


The Basics

The only thing you need to cast any spells whatsoever, is a witch. If you’re sitting in for this course, that’s probably you. You can call yourself any title you choose, practitioner, wizard, sorcerer, magician, crazy person, spiritualist, whatever… Anyway, to perform magick, that is the manipulation of energies to bring about an intended result. This can be done with or without the assistance of deities or entities outside one’s self.

Generally all workers,  even secular ones, have some sort of altar to use as a work space. These are highly personal spaces. They can be simple, grand, portable, stationary, cluttered, clean, whatever you like. It doesn’t have to be fancy or expensive. In traditional Wicca, every tool has a place on the altar. This is by no means is something most practitioners still prescribe to. What you choose to have and use in your practice can be as minimalist or extravagant as you like. You can have all the tools or none of them. It is entirely up with you.

Statues, fetishes (these are small carvings,) or some kind of physical representation of gods or goddesses. Many consider this to be the house that you invite spirits, deities, or entities to inhabit when calling them for spells or rituals. Obviously if you’re secular this won’t be part of your practice.

Candles- Let’s be honest, an altar without a single candle, led or traditional, is a rare one indeed. They’ve a million uses in spells and have their own branch of magic aptly called candle magic.

Bowl- For keeping stuff in. When doing an elemental spell this is usually used to hold water, sand, salt, or dirt, but it can hold anything that needs containing.

Athame- This is a ritual knife. Some people use swords or daggers, some people use a grubby old pocket knife given to them by their great uncle. This is generally used for cutting or directing energy. It is not always sharp and there is a little bit of argument about whether it should be used for non-ritual purposes. Some say daily use dulls the magick inside it, others say it enhances it. I say, it is your knife, use it for what you like.

Bolline- A utility knife actually used for cutting physical objects. If you use your Athame as a functional knife you probably don’t need this.

Cauldron- If ever there was an image of a witch it was an old crone bent over a cauldron stirring away at something nasty bubbling over a fire. These can be used for bubbling toil and trouble, but also for a holding place for burning things.

Wand- Generally a thin stick thing for pointing and directing energy. This can be a myriad of objects from one’s fingers, pencils, spoons, actual sticks or specially crafted wands. Don’t let anyone tell you something can’t be a wand.

Mortar and Pestle- A small bowl with a little club for crushing, grinding and mixing herbs and spices. Be advised that wood, plastics and porous stones can pick up scents and flavours from the things you put in them. Do not use the same set for non-edible items that you do for ones you intend on eating.

Chalice- Fancy cup. Usually used for offering drinks to entities or passing around the group in a coven ritual. Traditionally this is in a goblet shape, but I’ve used a coffee cup in a pinch. Make sure whatever you use is food safe and easy to wash. Do not leave offerings sitting it until they get fuzzy.

Incense- This is sometimes used to represent air in elemental workings. It is best to avoid purely synthetic scents when possible. These will require some kind of holder. A fireproof container filled with sand can serve just as well in a pinch. If working in a group please be sure to ask about allergies and sensitivities to scents.

Grimoire- This is a witch’s go to book for all things that are important enough to write down. Just like a woman’s purse, one should never open and look through another person’s grimoire without express permission. Taking things that are not freely given from it is dangerous at best.

Broom- Used for sweeping energies, especially negative ones. Is wonderful for dissipating said energies.  Not for flying on. Sweep your floor and get the dust out along with the bad stuff.

Drums/bells- Sound can be useful for wards, driving away negative energy and calling attention. They’re also great for keeping time when dancing in a group.

Baskets, bottles, bins- For keeping stuff in. Don’t laugh.

Bucket of water/fire extinguisher- Candles can go from representations of fire to “oh shit my house is on fire” very quick. Safety first.

Stones, crystals, cords, fabric, oils, herbs, salt, flour, chalk - spell ingredients. They’ll end up everywhere unless you contain them in the baskets, bottles and bins I mentioned earlier.  DO NOT CAST CIRCLES OUTSIDE USING SALT. IT WILL KILL WILDLIFE.

Ritual Clothes- Special clothing is by no means a requirement, actually some people say this separates them too far from their craft, like putting on a costume. Others say it enhances the ritual experience for them. Whatever you are comfortable wearing should be what you practice in. Skyclad is a way of referring to being naked, by the way.

Divination tools- Tarot cards, runes, scrying mirrors, crystal balls, tea leaves. Only needed when planning on doing divination.

While none of these things are required to perform any spells, they can be helpful. No beginner should feel they have to break the bank to get a bunch of items they may or may not use. Be wary of materials of anything that will be touching your mouth or eyes. Cheap antique metals especially can sometimes contain lead. Used bookshops, thrift stores, flea markets and yard sales can be gold mines for things to use in your craft.

Many practitioners believe in cleansing and consecrating their tools before using them. They feel any strange energies coming into their space that wasn’t invited can contaminate their spells. There are as many methods of purification as there are stars in the sky, but some common methods are

Ground, cast a circle and call whatever energies into play that you wish to work with. Hold the item above your work space and “sweep” or “cut” away any unwanted energies while calling for the negative to be dispersed. Then you can set the item down onto your altar and  fill it with good energies and intents.

Smoke cleansing, passing a fireproof item briefly through candle flame, bathing in water (charged, rain or crystal water are commonly used for this practice), leaving it in direct sun or moonlight for a few hours or burying overnight in clean soil are also common ways of dealing with negative energies. Some believe a simple spiritual wipe down is all you need.

I have heard some practitioners say the repeat this process any time they use a tool in a ritual, and some simply when they feel the need recharging.

Whatever process you choose, make sure it is safe for you to use on the item and that you feel completely comfortable doing it. If you go into it with uncertainty or negative feelings, you’ll just be imbuing those into the item instead of cleaning it.

Now that you know what kind of tools you might be using, you probably are curious what kinds of magic you can perform. I by no means believe this is a completely comprehensive list. I’m only human after all.

Astral work- The art of using one’s mind to expand your presence and travel beyond one’s physical body.

Black/Dark/ Left Hand Path- This generally is anything that falls outside of the realm of white magic. This can include work that deals with death, blood, hexes, and gathering of power. Not always evil, not always good. This sometimes includes working with demons or fae, but certainly not always.

Cosmic- The use of planetary or celestial bodies in influencing one’s magical workings.

Candle- The use of color and shape correspondences in spells that use candles extensively.

Crystal/Stone/Lapidary- The use of correspondences of types of stones and gems in spells, using the natural energies found within  rock.

Herbalism/Green magic- The use of growing things to make your potions, spells and other magical workings. This generally includes gardening at some point.

Kitchen/Hearth/Cottage- This is household magic. Spells are woven into everyday cooking, cleaning and household tasks. This is a very vast area of magic that can encompass many other sections.

Knot/Cord/String- The use of string and cord for creating spells or charms. A very portable type of spellcasting.

Music/Sound- The use of singing, humming, playing musical instruments or otherwise creating sounds for spells.

Divination- Attempting to foretell the future through various means such as tarot, runes, scrying, reading tea leaves or palmistry.

Sigils, Symbols and Runes- Visual representations of concepts and intents in one’s craft. This can include esoteric alphabets and occult imagery.

Elemental- Working with one or all of the elements to bring about one’s intentions.

Weather- Working in conjunction with and influencing the weather

White/Light- Generally any magic that does not fall into the somewhat unsavory realm of “bad” magic. This does not mean this is the only right kind of magic to do.

There are literal hundreds of types and branches of magic, including specific pantheons of deities that I am not going to cover here, and ethnic or regional types of crafts. I always encourage you to seek out more information on your own.

Before we wind down I want to go over some other common terms that may or may not come up

Familiar- A companion, usually animal, that serves as a host to a spiritual entity or energy. They assist with workings and are generally good to have around. Please take good care of your familiars if you have them.

Coven- A group of witches or practitioners. You do not need one if you don’t want one, but they can be a great support group.

Spell- The working of magic itself.

Incantation- The spoken bit of the spell, absolutely does not have to rhyme, though that can help with memory recall. This can be in any language, though one you’re familiar with would probably be best.

Charm- An object that is created to hold an enchantment, usually carried or worn by the intended recipient.

Channeling- The controversial process of becoming host to another spirit of entity.

Three Fold Rule- The idea that whatever you send out will return to you three times over. This applies to both the good and the bad.

Potion- A mixture of ingredients usually meant to be swallowed by the person the magic is supposed to effect. Please never make a potion out of toxic or dangerous ingredients.

Ointment/Salve- Lotiony sort of stuff that goes on your skin.

Poultice- Soft wet mass of stuff you put on your skin. Usually contains herbs and other ingredients bound together with moss, gauze or flour and held on with a cloth wrapped around the body part

Correspondence- The relation between an item and the energy it influences. Like a type of stone being handy for working with psychic energies, or healing. Black candles being good for banishment and cleansing.  These are not always agreed upon by every magic user.

Enchant- to fill an item with energy or intention

Grounding- The release of negative energy and reaffirming one’s personal boundary of energy and influence

Sabbat- A festival, holiday or gathering for celebratory or ritual reasons

Pentagram vs Pentacle – If you are involved in craft that uses the star in the circle emblem, you should know that a pentagram is just the star, the pentacle is the whole thing within the circle. Calling it a pentagram makes you look like an ill informed goth kid. Always be a well informed goth kid.

Casting a circle- the act of creating both physical and metaphysical barriers for energies.

Shielding/ Warding- the creating of a protective barrier between your target and bad/unwanted things.

Binding- The attempt to hold someone or something and keep it from performing any harmful or unwanted actions.

Banishment/Purification- Casting out of bad energies or influences

Calling the Corners- The concept that the cardinal directions correspond to guardians or spiritual entities and calling upon them to serve as protectors for a ritual

Offerings/Sacrifices- Objects that are surrendered to an entity. Do not perform any kind of animal or blood sacrifice without fully understanding what you are doing and warning anyone else that might be involved in the process. Food, drinks, gifts and offerings of effort are generally more than enough to appease deities or spirits.

Please if you have any questions, please let me know. I will not be answering any questions about specific regional or cultural craft that I am unfamiliar with, but will try to find you resources or someone to speak to about them.

We will be reconvening for class on Sunday to do basic spellwork and go over some common correspondences. We will be doing a simple protection charm so please find an item you wish to enchant. It can be an item you use and keep on you daily or a found item. Any other things you would like to bring to share with the class of your own workings would be wonderful. Thank you and I hope you learned something new.

To some people, the idea that magic is ‘practical’ comes as a surprise. It shouldn’t. 

The entire basis for magic is to exercise  influence over one’s environment. While magic is also, and properly so, concerned with spiritual growth and psychological transformation - even the spiritual life must rest firmly on material foundations.


The material world and the psychic are intertwined, and it’s this very fact that establishes the magical link - that the psychic can as easily influence the material as vice versa.


Magic can, and should be, used in one’s daily life for better living.

—  Scott Cunningham