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Moon Sign & House Overlay

(This post is about synastry. May also apply to Venus signs. All planets count, but the malefics [Mars, Saturn, Uranus, Neptune, Pluto] will lots of need work. As always, there can be exceptions depending on the rest of the chart.)


Aries moons should be in relationships with people who have planets that fall in their 1st house. It fulfills their need for competition, confrontation, validation, camaraderie, openness, excitement, liveliness, and encouragement.

Taurus moons should be in relationships with people who have planets that fall in their 2nd house. It fulfills their need for indulgence, pampering, leisure, homemaking, patience, dependability, shared values, and pragmatism.

Gemini moons should be in relationships with people who have planets that fall in their 3rd house. It fulfills their need for intrigue, conversation, humor, silliness, teasing, communication, wit, a mental bond, and gossip.

Cancer moons should be in relationships with people who have planets that fall in their 4th house. It fulfills their need for comfort, nurturance, privacy, sympathy, closeness, familiarity, safety, rapport, sensitivity, and stability.

Leo moons should be in relationships with people who have planets that fall in their 5th house. It fulfills their need for passion, entertainment, delight, creativity, attention, affection, romance, creativity, and gratification.

Virgo moons should be in relationships with people who have planets that fall in their 6th house. It fulfills their need for care, help, appreciation, relief, teamwork, support, selflessness, acknowledgement, and being listened to.

Libra moons should be in relationships with people who have planets that fall in their 7th house. It fulfills their need for an other half, completion, balance, juxtaposition, self-discovery, being complemented, and being understood.

Scorpio moons should be in relationships with people who have planets that fall in their 8th house. It fulfills their need for depth, intensity, passion, mystery, power dynamics, intimacy, extreme connection, and being discovered.

Sagittarius moons should be in relationships with people who have planets that fall in their 9th house. It fulfills their need for adventure, recklessness, openness, abundant possibilities, and philosophical/intellectual stimulation.

Capricorn moons should be in relationships with people who have planets that fall in their 10th house. It fulfills their need for recognition, being believed in, motivation, fortification, progress, and worldly presence/impact.

Aquarius moons should be in relationships with people who have planets that fall in their 11th house. It fulfills their need for community, friendship, unity, purpose, acknowledgement of potential, hope, faith, and mutual goals.

Pisces moons should be in relationships with people who have planets that fall in their 12th house. It fulfills their need for spiritual union, magic, fantasy, illusion (or disillusion), contact with the soul, revelation, and self-analysis.

Hey there everyone! WHOO! Finally got a reprieve, as I’m done with my drawings for my final project, now I have to continue typing the written parts.

Done largely in part because I love the lore, practice drawing human characters, and to pass the time whenever I need a breather from from college.

While researching for the lore of Dark Souls for my In-progress AU Comic, I noticed how LARGE the mythology of Dark Souls and the deities that reside, along with the fan speculation of which god corresponds with whom and etc. In spite of all this, from what I can tell, outside of Gwyn’s family, there has never been a, for lack of a better term, “compendium piece” of the gods and goddesses of dark souls, so I made my own :D

Because some gods are not represented in imagery, I decided to design how they might look if they ever showed up amongst mortals. I owe a lot to Tumblr, Reddit and the DS fandom as a whole, the amount of theory and lore discussions are always gold, and of course, the lore-lords like @vaatividya and @silver-mont, their vids are always interesting to watch :)

From the Top Row: The Bearers of the Lord Souls

Gravelord Nito: No need for an explanation here xD

Gwyn, Lord of Sunlight: Drawing him was easy, but here I wanted portray a very stern, no-nonsense god king who really, REALLY is someone you don’t want to piss off, and someone who is almost NEVER happy and/or satisfied.

The Witch of Izalith: I’m honestly surprised there’s not much fanart of how her face might look like, so I pitched in. She basically resembles her daughters, but with a more matriarchal vibe, with a stronger jawline and sharper eyes to reflect that. She’s also very tall, towering over Gwyn and just slightly edging out NK in height.

The Furtive Pygmies, featuring Manus and a Pygmy Lord: With the Ringed City revealing that there were SEVERAL pygmies, I had quite some fun with the speculation and possibilities of how the Pygmies as a whole looked like.

Personally? I simply interpret them as humans but more, with more power over the dark soul, but otherwise having different roles in society like regular folk, the Ringed Knights are Warriors, the Lords are the rulers, etc.

I put Manus amongst them, why? Because no way should ONE man be able to have THAT much abyss power just because he’s a human. Since the dark soul is divided amongst humans, I interpret him having a huge chunk of the Dark Soul (as per these two threads), and thus was simply a mighty sorceror who happened to be really, REALLY old, even by Pygmy standards. Plus I always wondered… How does one torture a dead man? The Mad King was described as undying, so according to my own logic, he wasn’t totally “dead” when he was buried. His grave could signify him wanting a modicum of peace, after all, his entire race was basically put in a glorified prison by Gwyn… Sensing the growing madness within him (probably due to sheer isolation), he probably decided to “die” on his own terms in Oolacile… then future idiots proceeded to listen to TOTALLY NOT SUSPICIOUS AT ALL SERPENT and dug up his grave.

The random Pygmy Lord is basically representing one of the first Pygmy Lords.


Second Row: The Children of the Gods

The Nameless King, Firstborn of Gwyn, God of War: In a short period of time, has become my favorite character amongst the gods… There’s so much of a story to tell from him, his relationship with his family, the reasons as to WHY he betrayed the dragons, and thanks to lore threads a-plenty, I interpret him as one of the most honorable and dedicated of the gods. He watches over his warriors of sunlight even if they ARE humans (whom Gwyn HATES) AND he protects Dragons. Despite meI head-canoning him bigger than Gwyn and is in general a wall of muscle and armor, he’s STILL shorter than his sisters.

Gwynevere, Goddess of Fertility: Gwynevere here I interpret as one of the nicer gods, so I made her expression to reflect such. Because Gwyndolin’s illusion of her may be simply him projecting what he remembers most of her and thus potentially exaggerating certain aspects, I toned down a lot the “Aphrodite-esque” glamor, in favor of a more personable look, though still decked out.

Filianore: The daughter we know even less of than Gwynevere, but thanks to a certain reddit thread that discussed how dedicated NK was to her via the floral carvings that is present in Archdragon peak… She must have been someone who NK was VERY close with, so I interpret her as the “Always trying to bring life to the family” kind of sister, though closest to her eldest brother.

Gwyndolin: The Dark Sun himself. Not much else to say here, I just wanted to draw him happy for once… Because WHY FROM? He really, really needs it.


The Daughters of Chaos

Quelana, Mother of Pyromancy: Due to her own title, I interpret her as the Studious Daughter, incredibly dedicated to her craft and always finding out ways to further her pyromancy… Until the Chaos Flame incident happened of course… Then she became wracked with survivor’s guilt…

I also interpret her as being the responsible one looking out to make sure her sisters don’t do anything too brash… Though in hindsight, that would make her suvivor’s guilt worse.

Quelaag: The most well known Chaos Daughter, and whom I interpret as The Aggressive Daughter, hence why she’s the only one of the sisters with a melee weapon. As the most in-your-face daughter I head-canon that she is the one who lowers down her hood the most, especially when she feels like challenging someone. Also VERY protective of her family.

Quelaan, The Fair Lady: Last but not least, I interpret Quelaan as always having been the shyest and nicest of the daughters. Her hood is more drooped down compared to Quelana, to highlight her shyness.

Fun fact, while trying to find her real name, turns out the name Quelaan was the name the community gave to her, and just became established fanon, so I just opted to name her just that.


Third Row: Other Members of the Larger Pantheon

All-Father Lloyd: Gwyn’s uncle, founder of the Way of White. Now there IS speculation that he’s not real, but here I interpret as the real deal, and thus looks like a wimpier, older version of Gwyn, yet still has an aura of authority. I used a bit of Paladin Leeroy for his crown, because I interpret that, when he REALLY needs to get his hands dirty, he too wields a mace, setting an example to all paladin-esque worshipers after him.

His clothes are tattered despite being the godly equivalent of a pontiff, to highlight two things:

One, despite him being a “lord”, his tattered look is to signify he is not “above” the rabble/his followers.

Two, I head-canon him becoming slowly more insane and full of hate toward the undead,as more and more of his family and friends either dies off or leaving home… He eventually disappears for unknown reasons and becomes forgotten.

Fina, Goddess of Love: The most popular candidate for Gwyn’s wife, or at least his first, I wanted to design her with the Embraced Set in mind, just modified to look more queenly rather than armor. Going by the general fanon, I interpret her as the mother of both NK and Gwynevere, but due to unknown circumstances, just up-and-left. Why? I dunno I haven’t thought that deep :(

Also wanted to try out and giving her a different look, skin-tone and facial wise compared to all the other gods and goddesses out there.

Velka, Goddess of Sin: My favorite goddess, her lore and weaponry associated with her is cool, but even with DS3 and all its DLC, I wish we got to know more of her and how she even became the one to hold the title of “goddess of sin” and how she absolves it. She is also, I noticed in fan-art and fanfic, the other most popular candidate for Gwyn’s wife.

Due to the fact that both Gwyndolin and Filianore are associated with illusions and magic, I interpret her as the mother of Filianore and Gwyndolin. She has sharp features and very pale skin, and share’s Filianore’s dark hair.

For her design, I compared aspects of the Statue of Velka from DS3, and both Oswald of Carim and Cromwell the pardoner. I didn’t want her to strictly dress like Oswald and Cromwell, so I incorporated more feathers to her outfit to give her a more “regal” look, as befitting a goddess, and not just pardoner. Funnily enough, with her book of sins and outfit, she also gives the aura of a medieval judge.

Caitha, Goddess of Tears: The third goddess associated with Carim, and one that I intentionally kept her eyes hidden. Mentioned in both 2 and 3, I want to reflect her constant “mourning” nature, and since ‘Gentle Prayer’ is associated with her chime in DS3, I thought her being in a position of prayer would be most appropriate.

Nahr Alma, God of Blood and Murder: Take Titchy Gren, make him more beast-like in proportion, now make him the size of Father Ariandel with the animalistic agility of the Orphan of Kos or Slave Knight Gael, and you have the God of Blood himself. I interpret him as a kind of god that is shunned by the rest, and is mostly treated as an attack dog, and nothing more. REALLY resents the other gods.

Norse Gods (And Other Deities) List

Having seen various incorrect, incomplete and inaccurate lists of Norse gods circulating Tumblr, I have decided to write my own and also include common terminology alongside. I will also include other beings who exist within the old lore and modern traditions.

I have opted to include the names in Norwegian, with translations in parenthesise after, along with a brief summary of some of the associations given to some of those gods. Be aware that, as an overview, brevity is necessary here and the individuals should not be oversimplified to basic aspects in your practice!

Æser (Æsir, Male Gods)

  • Balder (Baldr, Baldur) - Light, purity, rebirth
  • Brage (Bragi) - Poetry, eloquence, wisdom and music
  • Delling (Dellingr) - The new day, dawn
  • Forsete (Forseti) - Justice and reconciliation
  • Frøy (Freyr) - Vaner, virility, fertility, the sacred religious position of royalty, prosperity, good weather and sunshine
  • Heimdall (Heimdallr) - The senses, premonition or foreknowledge
  • Hermod (Hermóðr) - Bravery, spirit, possibly a former mortal hero/king elevated to the Æsir
  • Hjuke (Hjúki) - Man, lunar activity, lunar phases, moon craters, brother of Bil (the Scandinavian children in the moon)
  • Hod (Höðr, Hodr) - The blind god, darkness, rebirth, second chances
  • Høne (Hænir, Hœnir) - Survival, sense/spirit, beauty,
  • Lodur (Lóðurr) - Blood, warmth, life, 
  • Loke (Loki) - Change, creativity, ambiguity, impulsiveness
  • Lyter (Lýtir) - Premonition, foresight, prediction, prophecy
  • Magne (Magni) - Strength, development, son of Tor
  • Meile - Son of Odin, brother of Tor
  • Mime (Mímir) - Wisdom, knowledge, memory, advice
  • Måne (Máni) - The moon, the night sky
  • Njord (Njörðr) - Vaner, the sea, harbours, ports, seafaring, wind, fishing, wealth/prosperity, and crop fertility
  • Od (Óðr) - Madness, fury, eagerness, excitement
  • Odin (Óðinn) - Father, war, battle, victory, death, wisdom, runes, magic, poetry, charms
  • Tor (Þórr, Thor) - Thunder, lightning, storms, rain, strength, protection, hallowing, healing, fertility
  • Ty (Týr, Tyr) - Law, sacrifice, heroism, glory, war
  • Ull (Ullr) - Skiing, archery, hunting, weapons, shields, personal combat, oaths
  • Vidar (Víðarr) - Vengeance, atonement, preparation, survival, silence
  • Vilje (Vili) - Will, willpower, moderation, the middle, wit, intelligence, touch, sense, motion
  • Ve (Vé) - Countenance, appearance, facial expression, speech, hearing, sight
  • Våle (Váli) - Revenge, bravery, daring, marksmanship, survival, rebirth

Åsynjer (Ásynjur, Female Gods)

  • Bil - Woman, lunar activity, phases of the moon, sister of Hjuke (the Scandinavian children in the moon)
  • Eir - Help, healing, protection, mercy, grace, calm
  • Fjorgyn/Jord (Fjörgyn/Jörð) - Earth, the world, nature, greenery
  • Frigg - Mother, love, fate, prophecy, marriage, birth, midwifery
  • Frøya (Freyja) - Vaner, fertility, love, passion, sex, sexuality, beauty, fertility, gold, magic, war, death
  • Fulla - domesticity, cleaning, housekeeping, listening, confidant, secrecy
  • Gersemi - Precious, beauty, blonde hair
  • Gjevjon (Gefjun) - Virginity, plowing, female independence 
  • Gnå (Gná) - Messenger, errands, crossing planes of existence, travel through land, air and water
  • Hnoss - Treasure, beauty, brunette hair
  • Idunn (Iðunn) - Youth, vigour, apples, love
  • Ilm - Fragrance, aroma, smells
  • Irpa - Guardian goddess, Hålogaland
  • Lin (Hlín) - Weddings, domestic sphere, flax, onion, fabrics
  • Lovn (Lofn) - Benevolence, kindness, gentleness, consolation
  • Nanna - Loyalty, empathy
  • Njorun - Soil, the land
  • Rind (Rindr) - Princess/goddess/giantess, mother of Våle from the East
  • Rån (Rán) - Sea, protection from drowning, fishing
  • Sigyn - Loyalty, burden, sadness
  • Siv (Sif) - Fields, wheat, fertility, family, wedlock
  • Sjavn (Sjöfn) - Love, sex, desire
  • Snotra - Wisdom, intelligence, cleverness, appropriate conduct
  • Sol (Sól) - The sun, warmth, daylight
  • Syn - Refusal, denial, speaking out, legal defence
  • Såga (Sága) - Seeress, all-seeing, companionship, drinking partner
  • Torgerd Hølgebrud (Þorgerðr Holgabrúðr) - Guardian goddess, Hålogaland, heathen shrines
  • Var (Vör) - Honesty, awareness, caution, carefulness
  • Vår (Vár) - Oaths (and punishing oath breakers), pledges, agreements, betrothal

Jotner (Jötnar, Elemental Giants)

  • Aurvandil - Star, planet, Orion & Big Dipper constellations
  • Bauge (Baugi) - Farmer, money, wages
  • Dag (Dagr) - Day, light, rides Skinfakse
  • Fornjot (Fornjótr) - Ancient giant, ancestor, original, owner
  • Frosti (Jökull) - Cold, winter, frost, ice, icicles, glaciers
  • Fårbaute (Fárbauti) - Hitting, striking, cruelty, danger, violence
  • Geirrød (Geirröd) - Entrapment, cruelty, aggression, violence
  • Gyme - Hills, Mounds
  • Helblinde (Helblindi) - “Hel Blinder”, “All Blind”
  • Hyme (Hymir) - Brewing, cauldron, thick skull
  • Kåre (Kári) - Wind, scathe, howl, sails
  • Loke (Loki) - Change, creativity, ambiguity, impulsiveness
  • Loge (Logi) - Fire, wildfire, 
  • Mime (Mímir) - Knowledge, wisdom, memory, counsel, Mimes Brønn (Mímisbrunnr)
  • Mokkurkalve - Clay, life, innocence, childishness
  • Norve (Narfi) - Narrow, oppressive, closed in, difficult birth
  • Rungne (Hrungnir) - Strength, brawling, fighting, whetstone
  • Snø (Snær) - Snow
  • Surt (Surtr) - Fire, heat, burning, blackness
  • Suttung (Suttungr) - Mead of poetry, orphaned, eagle
  • Tjaste (Þjazi, Thiazi) - Abduction of Idunn
  • Torre (Þorri, Thorri) - Black ice, frost, cold, winter
  • Trym (Þrymr, Thrymr) - Uproar, King of Jotner, 
  • Vale (Vali) - Unlucky, wolf, murdered his brother Norve
  • Vavtrudne (Vafþrúðnir) - Riddles, weaver of tales
  • Utgards-Loke (Útgarða-Loki) - The outer places, magic, illusion, beyond society, an alternate plane
  • Yme (Ymir) - The big bang, primordial, birth, the ancestor of all, elemental
  • Æge (Ægir) - Sea, ocean, sea creatures, protector of sailors

Gygrer (Gýgr, Elemental Giantess)

  • Angerboda (Angrboða) - Grief bringer, sorrow, Iron Wood
  • Aurboda ( Aurboða) - Gravel, mountains
  • Bestla - Mother to Odin, Vilje and Ve.
  • Driva (Drífa) - Snowfall
  • Fonn - Snowdrift
  • Gerd (Gerðr) - Beauty, light, fertility, earth
  • Grid (Gríðr) - Greed, vehemence, violence, impetuosity
  • Hel - Death, Helheim (the underworld), Náströnd (“Corpse Shore”)
  • Hyrrokkin - Fire smoked, smoke, strength, wolves, serpents
  • Jernsaksa (Járnsaxa) - Iron knife, mother to Magne
  • Lauvøy (Laufey) - Needle, slender, weak
  • Menglød (Menglöð) - Lives in a castle guarded by Fjölsviðr
  • Mjoll (Mjöll) - Powdered snow
  • Natt (Nótt) - Night, darkness, nightfall, counting time, rides Rimfakse
  • Skade (Skaði) - Damage, archery, hunting, skiing, winter, mountains

Vetter (Vættir, Beings) & Other

  • Alver (Elves) - Light/Dark/Black, personification of nature
  • Andvare (Andvari) - Dwarf, “careful one”, waterfall, fish, wealth, magic ring called Andvaranaut
  • Ask og Embla - The first humans, ancestors of humanity
  • Diser (Dísir) - Female protective deities/spirits, fate
  • Dverger (Dvergar) - Dwarfs, metallurgy, wisdom, smithing, mining, crafting
  • Einherjer (Einherjar) - Honoured dead, fallen in battle, sent to Folkvang or Valhalla
  • Fenrisulven (Fenrisúlfr) - Death, destruction, rage, the end of times, fen-dweller
  • Fjolne (Fjölnir) - Swedish king, Vaner, son of Frøy and Gerd
  • Gullveig/Heid (Heiðr) - Volva, seid, enigmatic, “Lust For Gold” or “Golden Drink”
  • Kvase (Kvasir) - Wisdom, knowledge, skaldship, poetry, mead, blood, juice
  • Midgardsormen (Jörmungandr, Midgard Serpent) - Sea serpent, poison, self-reflexivity, cyclicality
  • Norner (Norns) - Weavers of fate, Wyrd, destiny, birth, death
  • Sigurd Fåvnesbane - Stag, hero, wisdom, prophecy, speak to birds
  • Starkad (Starkaðr) - Jotun, hero, great warrior, many arms cut off by Tor
  • Troll - Isolated natural landmarks, strength, slow, dim witted, 
  • Valkyrjer (Valkyries) - Choosers of the slain, Odin’s maids, spirits, ferocity, death, ravens, wolves
  • Vanlande (Vanlandi) - Hero, Swedish king, Vaner, “Man from the land of the Vaner”, 
  • Vedfinn (Viðfinnr) - Father of Hjuke and Bil
  • Vetter (Vættir) - landvette, skogsvette, husvette, vannvette, sjøvette, havvette, hulder, nøkken, draugen, nisse, troll, huldrefolk, deildegasten, dradokke, trollkatt, basilisk, krake, utburd, lyktemenn, varulv, marmæl, lindorm
  • Volund (Völundr) - Blacksmith, magical powers, sword maker, hero, alvedrotten (Chieftan of elves)
How to do a Simple and Easy Energy Magic "Trick"

Most things you think of when you hear the words “magic trick” are related to illusions and gentlemen with top hats, canes, monocles, curtains, and everything like that, right? Well, what if I told you that you can do a REAL magic demonstration? Many might call it a variation of the placebo effect, but I’ve tried this many times myself, and it works. So, here we go…

1. Find an object that has some weight to it, but not enough that you can’t pick it up. And let it be able to fit in your hand. Something like a cellphone.

2. Concentrate on your surroundings, and know that everything is solid, stable, and you are in the present. Concentrate that feeling into your hands and then into the object. You might notice a tingly feeling, this is the energy.

3. Pick it up again and feel the weight. See if it’s changed. Depending on the person, it will either feel heavier, lighter, or have some different feeling to it, temporarily.

If you want to impress people, then have them feel the object before you imbue it temporarily, then hand it to them once you’re done. Make sure that they see the object at all times, so they know you’re not messing with them or doing anything to it. If they say that they don’t feel anything, then tell them you didn’t do it right, and try to concentrate harder this time. Some people are more sensitive to energy than others, and need more of an input to feel it.

Magic

Originally posted by fantasysystem

The Arcane Arts, something deeply entwined with ARC and yet so different. There are many ways one can access this power, which one can use to rewrite the fundamental laws of reality. Every living being as a reserve of magicka in them, which serves as the spark and fuel for their spells. If that reserve depletes, then a spell will not even activate. There are several types of magic, and each type comes from a different source. This is like having different types of gunpowder in a gun. Then there are two factors on how effective a spell is. The caster’s connection the realm in which the magic is coming from. The caster’s attribute from which they use the spell. 

If an enlightened monk of Orion used his wisdom to create and control a small ball of light, that spell would be effective. If a Fayelin sorcerer is casting an illusion, using her willpower to bend the perceptions of her opponents, that spell would be effective. If they tried to do each other’s spells, they may not be effective.

As you continue to practice spellcraft, not only do your attributes improve, but your connection to the realm that you take magic from will strengthen.

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tricked ya!