hexes, and curses are all part of the same category of malicious
magic. This is magic done to harm. It may be done for the greater
good, but in general it is always offensive and always meant to hurt
jinx is the least damaging of all malicious magics. It is more like a
nasty trick or prank than an actual attack. Considering they serve
little strategic value in battle, I consider jinxes to be just plain
are magical attacks. A hex can be relatively minor or extremely
dangerous, depending on the spell chosen and how much power it has.
are not simply more powerful hexes. In my path, a curse is
life-changing. It permanently alters fate and destiny. I doubt the
majority of magical workers in the world can cast a true curse. For
this reason we will mostly be talking about jinxes and hexes, since
curses are beyond the scope of this article. The purpose of this post
is to talk about hex and jinx identification and breaking.
hex can have endless symptoms, from the vague to the specific. When
you are hexed, things just start to go wrong, in your body, your
mind, or your life (or all three, if you are against a wicked
opponent). When trying to identify hexing symptoms for yourself or
another, keep an eye on what is abnormal.
Don’t get what is normal twisted with what is a symptom of hexing. If
someone normally has anxiety, then don’t assume that is being caused
by a hex. Instead, keep an eye on if that anxiety worsens, changes,
or is triggered by new things.
few common hexing symptoms: Headaches, nausea, stomach pain, body
pain, anxiety, worry, nightmares, insomnia, sleep paralysis,
uncontrollable thoughts, strange impulses or compulsions, being
unable to keep track of time, breaking objects on accident, phobias
or fears, being in physical danger (car accidents, assaults), people
treat you differently (as if they dislike you for some reason now),
always being at the wrong place at the wrong time, positive
relationships start decaying, unhealthy people come back in to your
life, things just plain going wrong.
let me slow your roll for a moment. Remember that you are looking for
abnormal symptoms. If
people haven’t liked you your entire life, it is unlikely that a
witch put a curse on you as an infant. If you have had a fear of
spiders since you were bitten twelve years ago, it doesn’t mean that
was a symptom of a spider-hex and now your natural spiders means you
are under magical attack. Be reasonable. People have headaches every
day for mundane reasons, and their “unexplainable” symptoms could
be traced back to their Oreo and Mountain Dew exclusive diet. What
you are looking for is a thread of unexplained commonality.
that people seem to have a natural and powerful inclination to blame
their problems on magic. I absolutely know once I publish this
article I am going to get many messages from many people down on
their luck asking if they have been hexed or cursed. In reality,
their inability to take their foot off the gas pedal is what’s giving
them speeding tickets, not some magical scapegoat. That being said,
if you reasonably do believe you’ve been hexed, absolutely contact
me; my point is that people often like to think they have been hexed,
when they have not.
important part of identifying magical attack is figuring out where it
would have come from. A friend of mine has many common hexing
symptoms, and he knows of a magical practitioner who would have had
it out for him exactly at the time all these symptoms started. If not
for the knowledge of this person, I would doubt he was under magical
attack. So if you or a friend match a lot of these symptoms – where
did they come from? Magical attack does not spawn out of thin air.
of the symptoms of hexing are shared by symptoms of spirit attack.
Which can, literally, come from nowhere. There is no harm in doing a
full banishing along with a hex reversal. This is not the post to
discuss spirit attack, just be aware that you are not necessarily
being hexed even if you are under true spiritual attack.
yourself what big event happened at the time a hex was supposedly
laid upon you or another. Did they get married, possibly inciting
jealousy in another? Did they screw someone over? Did they get
promoted, move, lose their job, find a new partner, or break up?
Gather all the information you can about what was going on in this
person’s life at the start of their symptoms. This will provide clues
as to the possible source of magical attack, allowing you to build
when it comes to breaking spiritual attack, there are a few basic
steps you will want to take.
the person as best you can. If someone is under a true spiritual
attack, there are two basic options. Either their opponent has hexed
them once and forgotten about it, or the attack is ongoing. If the
attack is ongoing, it means that any steps to break the hex may be
noticed and be met with redoubled efforts by the opponent. You will
want to lay personal protections on them, as well as creating a safe
haven in their bedroom or home/apartment. If you are going to be
helping yourself, check your wards and put a lot of solid energy in
to them. But don’t rely on them – after all, they did not prevent
the attack from coming through the first time. Question where your
protections are lacking and how you can reinforce them.
the person very thoroughly. An uncrossing is a way to remove magical
hexes and bindings. It is simple but powerful magic. Uncrossing
spells will be given at the end.
the person and their home thoroughly, to remove any residual
the person and their home, to restore a sense of peace, security, and
the opponent, if necessary. If you have found yourself caught up in
an ongoing spiritual attack, sometimes the best way to handle it is
to cripple your opponent through your own offensive measures.
Posts on protection,
uncrossing, and blessing will come later. Read about cleansing
Let me encourage you not to
handle hexing cases alone. There is no shame in reaching out when
someone is actually attacking you, you know? It’s not something you
have to handle alone. Just make sure you don’t incite your friends to
mob mentality violence. That’s not cool, either.
Let’s take a moment and talk
about blasting, owl-blinking, nightmaring, and hexing – on your
side of the fence. Hexes and curses get thrown around like cheap
Halloween candy on Tumblr, and most of them are radically dangerous,
written by teenagers and young adults who are out for vengeance no
matter the price.
Well, screw that mentality.
You do not have to sacrifice yourself using dangerous hexes in
order to get back at someone. I’m not going to touch the issue
ethically, you are your own person and you get to choose who to hurt.
I am going to brush up against this issue magically, to try and teach
how to cast a safe hex. Incidentally, I don’t believe in the 3fold
law, for those of you who asked me.
Hexing someone is like
dragging a bucket of shit through your house in order to dump it on
your cheating boyfriend. That nasty energy is going to get
everywhere. When I cleanse, I feel light and refreshed,
because that cleansing energy has rubbed off on me. When I cast a
love spell I hit up my boys afterwords because that love energy has
rubbed off on me. When I cast a hex, I feel angry, violent, and raw –
because that same energy has gotten in to my system. When you cast
a spell, part of that spell stays within you.
The nasty energy starts when
you start thinking up the most vile things to throw at someone. As
you feed that anger, you also feed the hex growing within yourself.
But that energy doesn’t exist to hurt one person, it exists to hurt
everyone – including you. As you dwell on your anger and hurt and
plans to hex, that energy builds and builds and starts to overflow on
to your personal energies and life. Ever notice how people who spend
a lot of time hexing also seem to have shitty things constantly
happening to them through pure coincidence?
When the hex itself is cast,
that bottled up energy explodes out in one direction, towards your
victim. But just as a gun fires a bullet, that gunpowder residue also
explodes and gets all over whoever fired the gun.
But wait! There’s more. That
energy is going to follow a pipeline to your enemy – your astral
relationship pipeline. When no pipeline exists, a taglock such as a
photo, hair, or nail clippings are used instead. This is how a witch
with no personal investment can hex someone. But this relationship
pipeline isn’t reduced, damaged, or cut off when a hex is sent,
leaving you free from this person’s influence. The pipeline reacts
exactly how it is supposed to react when a huge amount of energy is
sent through it: it gets stronger. Ever notice how you can hex
someone ten times and your relationship seems to get deeper and more
complicated and shitty every time, leaving you in a swamp of shit
when you just wanted to hex someone and get them out of your life?
So there are two basic
problems when it comes to hexing. The first is that the hex energy
gets all over you and fucks you up, and the second is that hexing
someone makes your astral relationship grow stronger, not weaker.
Fortunately taking care of these problems is easy.
If you’ve made up your mind
to be a hex-witch, you need to build up your natural protections and
fortifications before you get deep in to the attack magic. This will
help guard against all that nasty energy hurting you. Engage in
regular cleansings – more than someone who doesn’t do hexes. Rip
hexes off like bandaids. You don’t need to feed a hex for weeks and
weeks before you cast it. Go deep, cast it hard, then cleanse
thoroughly. Use your most powerful cleansers on yourself, your home,
and the area you did the hex in.
After you are aware that the
hex has been delivered (through social media, hearing about that
person’s troubles, or magical sensing) cut the bond between the two
of you through any regular spell. Check out my post on bindings for a
little more info on breaking a relationship bind.
Then, release. Release that
anger. Release your need for justice and vengeance. The spell has
been cast, your work has been done. The more you hold on to it, the
more you give room for those shitty energies to build back up in your
life. Do a magical ritual. Burn your memories of that person. Burn
what they did to you. Let the ashes blow away in the wind. Recover.
Treat yo’ self. Hanging on, and casting hex after hex after hex just
to punish a person, is dragging yourself down with them. Eventually
your job will be done. (I will also argue that if one hex doesn’t cut
it, then two won’t either)
Anyway, let’s focus on some
a black taper candle. The next best colors are red and white. Any
color taper will do in a pinch. Carve away the bottom end of the
candle so that the wick pokes out. This reversal symbolizes, well,
reversal. Coat the candle in any of the hex-breaking oils or waters
listed at the end. Surround the candle-holder with the hottest
peppers you have access to. Charge these peppers with the intent to
burn and shred any spell attached to you. Once your candle is set up
with the peppers, speak to the spell. Ask it to utterly destroy and
terrorize any malicious
spell cast upon you. Ask it to send the spell back to its creator.
Allow the candle to burn down fully.
Take a whole egg. Fresh is
best if you can get it, otherwise it doesn’t really matter. Rub the
egg all over your body or have someone else do it for you. Start at
the feet and go upwards. You do not have to be nude. Chant, “Egg,
egg, take away all the shit that’s in my way.” Vividly imagine that
every curse and hex placed upon you is consumed within the infinite
depths of the egg. Throw it away outside of your home. Do not break
Rue The Day
Take a very long and
enjoyable soak in a bath filled with rue, angelica, or any other
curse-breaker you know. Avoid adding chili peppers to the bath, for
obvious reasons. Ensure that you charge the bath with hex-breaking
properties. As you bathe, feel the plant spirits washing over you and
consuming the hex placed around you, both ethereally and astrally.
This is not for pregnant or nursing women.
Craft a poppet of yourself.
Coat it in any hex-breaking oils that you see fit. Allow it to soak
in Four Thieves Vinegar overnight, in moonlight if possible. In the
morning, coddle the doll and coat it with uncrossing, protective, or
beneficial oils and waters. Keep the doll safe until it dries fully.
Undo the poppet magic (remove all traces of its association to you)
and store until you wish to use it again, or discard it.
Create a blend of black
pepper, cinnamon, dragon’s blood, patchouli, and vetiver. If not all
ingredients are available, use what you have. Add anything else
intuition tells you you should add. Burn this substance on a hot
charcoal and stand within the smoke. It makes the devils fly away.
Take as many lemons and
limes as you have. Squeeze them in to the bath water and include the
rinds. Add nine bay leaves. Bathe thoroughly.
Add war water to the bath.
Bathe. Imagine that iron weapons spring from the bath and mutilate
any malicious spell placed upon you.
Take three of the hottest
dried peppers you have. Name each pepper, “you are the curse placed
upon me.” Grind the peppers together. Whack them a whole bunch with
the pestle, too. As you do so, imagine that the curses are being torn
to shreds. Take the ground up seeds and chili skin. Add it to a new
protective charm and wear it in addition to your other armors.
This is a more complex one.
You will need a lemon, some salt, and some holy water. Light one
black, one red, and one white candle. Light uncrossing incense (rue,
cinnamon, hyssop, bay leaf. Whatever you have). Pass a knife through
the incense smoke. Hold the blade in the flame of each of the three
candles, then sprinkle the blade with holy water. Using this knife,
slice the lemon in to three sections. Dip each section in to the holy
water, then in to the dish of salt so they are completely coated.
Leave the lemon slices out on a paper towel. When they are completely
dried, the hex is thoroughly removed. If the lemon slices start to
rot, the hex has not been removed. To negate the hex, use holy water.
To return the hex, use war water.
This useful hex-breaker
reaffirms your value to the universe, elevating you above the spells
mean to harm you. Begin chanting:
“I am pleasing, I am
Heaven takes pleasure in me
Earth takes pleasure in me
The ocean takes pleasure in
The sky takes pleasure in me
The gods take pleasure in me
The sun takes pleasure in me
The moon takes pleasure in
My mother takes pleasure in
Continue on in this manner,
naming every good and wonderful thing you can think of. Your
significant other, your dogs. Whatever gives you power and strength,
affirm that it takes pleasure (loves you and wants you to be safe) in
you. Continue on for as long as you desire. Then, end with this.
Shout if necessary:
Highly purifying and protective, also healing.
the best possible red wine or apple cider vinegar. Peel and crush
garlic cloves and add them to the vinegar; the more garlic, the
better. Choose four of the following ingredients to add: Black
pepper, whole chili pepper, coriander, lavender, mint, rosemary, rue,
sage, thyme, or wormwood. Allow to sit for four days, shaking once
daily, before using.
Uses: Drives away ill
fortune, draws success. Perhaps very useful for your self care.
In fresh water, combine the
following: Orange blossom water or neroli hydrosol. Frankincense
resin or essential oil. Essential oil of bergamont. Orange blossom
water/neroli is essential and cannot be substituted or replaced.
Uses: Clears pollution, aids
Grind ashes, salt, and red
pepper in to a fine powder. Add this powder to spring water. The
product is intensified if the ashes are from burned holy verses or
prayers of protection.
of Success Oil
Use: To bring success unto
Combine bay leaves,
frankincense, sandalwood, and vetiver in to sunflower, olive, or
jojoba oils. Essential oils may be used instead of the dried plant
matter. Wear regularly as part of your self care. Something tells me
Joobs may like this one.
Wall of Protection Oil
Blend powdered dragon’s
blood resin and sea salt together. Add frankincense and myrrh. Add to
castor oil. If necessary, include olive oil to reduce thickness. Wear
as a perfume to protect yourself, or add to a jar and carry as a
talisman. If you choose to add cinnamon and ginger, it cannot be worn
on the skin.
Blend red pepper and/or hot
chili peppers in to olive oil or baby oil. This spicy mix will drive
away unwanted spirits and spells.
Imagine Loki in an Asgard prison cell, either the one in the movie that allows some use of magic or the one you imagine. He’s minding his own business (none) and thinking his grand thoughts (bored) when he is (finally) delivered his dinner. In my headcanon, Loki doesn’t have to eat to live ever, but he is much healthier & happier when he does - and the guards are permitted to punish him accordingly by withholding real food if they want.
Today his meal consists of simple peasant fare - beneath a prince, but certainly better than Thanos ever provided him. Also a small hot cup of whatever passes for coffee in his realm, including a small stirring stick. Nothing more than a twig really.
Funny little twig. It seems to tremble in the air, and putting it in the “coffee” and slowly swirling it around in the warmth settles it down a bit. He’s getting a definite vibe of something (magic?) but it puzzles him (not magic). As the drink cools, the stick (wand?) resumes its slight quake (shivering).
He holds it in his hand, examining it, pondering the vague feeling that inches through him (cold worry curiosity). It still looks like a twig, maybe with a small knot (bud) at the end. He tucks it gently into the inside fold of his shirt, and senses a swift change from the wood (warmth gratitude curiosity). Loki smiles. He wonders where this gift originated, and who might have seen it so carefully placed with his meagre meal.
273-TERRACOTY [Terra Cotta-Coyote] -Psychic/Ground -The Trickster pokemon -Ability: Prankster - Magic Guard(HA) -Dex: “This mischievous pokemon is known for its childish behaviour, and are often attracted to small children who they like to amuse with their psychic tricks. Their bodies are made of hard clay, and it is part of many native myths that this pokemon where sculpted by the gods.” -Moveset: -Mud-Slap -Confusion -Howl -Trick
–>Evolves at lvl 20<–
274-COYOTRIK [Coyote-Trick] -Psychic/Ground -The Trickster Pokemon -Ability: Prankster - Magic Guard(HA) -Dex: “This pokemon enjoys playing with others, doesn’t matter if they are pokemons or humans. This pokemon likes to play tricks on anyone unsuspecting of its presence, making use of its psychic powers to achieve all kind of pranks and tricks. It is believed that if you are having a party and a COYOTRIK shows up, you will be blessed with happiness and good luck.” -Moveset: -Stomping Tantrum -Zen Headbutt -Snarl -Trick Room
–>Evolves at lvl 42<–
275- TOTEMAGO [Totem-Mago] -Psychic/Dragon -The Totemic Pokemon -Ability: Sacred Land* -Dex: “This pokemon can live for over a hundred years and was considered by many native tribes a sacred creature. Unlike COYOTRIK this pokemon is very serious and will reflect over its actions for hours, standing perfectly still while meditating. Many come to this pokemon seeking its experience and wisdom.” -Moveset: -Outrage -Psyshock -Earth Power -Dragon Dance
*Ground moves are treated as Psychic Moves at the same time.
So I’m a pretty experienced DM, running a homebrew setting in Pathfinder for some pretty experienced players. The city they’re entering has strict restrictions on magic due to general magical paranoia, and everyone who goes through customs is screened for magic.
The gate guards encounter two of the players, a ditzy young Paladin and a tengu Magus.
Guard(NPC): So, carrying any magic on you, miss?
Paladin: … You can *do* that?!
Guard: Y…yes, you can… ugh. (Takes out scroll of Detect Magic, examines magic armor) That armor liable to get anyone in trouble?
Paladin: Well, it’s supposed to do the opposite, I’ve always thought.
Guard: (speechless)(proceeds to scan tengu Magus, finds lots of minor magic items and a very magic sword) What the…?!
Magus: (raises eyebrow sassily)
Guard: (weakly) Gonna use that sword on anybody?
Magus: Not unless they give me good cause.
Guard: (grumbles) Fine, go on, the both of you… I don’t get paid enough for this shit…
[points to mythical three-headed canine beast creature most well known for guarding the entrance to the Greek underworld but which now guards a magical stone with the potential to grant literal immortality]
052-BASTIN [Bastet-Statue] -Rock -The Statue Pokemon -Ability: Solid Rock/Magic Guard - Sand Force(HA) -Dex: “This pokemon was adored by ancient royalty, loved by their sculptural figure and exquisite colors, becoming a popular pet among royal houses. This pokemon eyes are made of pure Jade, and are so valuable that graverobbers used to dig this pokemons tombs to sell their eyes on the black market. Selling, purchasing or owning a ‘BASTIN’s Eye’ is a crime.” -Moveset: -Power Gem -Copycat -Ancient Power -Sandstorm
–>Evolves at lvl. 28<–
053-CLEOPANTRA [Cleopatra-Panther] -Rock/Psychic -The Guardian Pokemon -Ability: Solid Rock/Magic Guard - Sand Force(HA) -Dex: “This fierce pokemon is regarded as an outstanding guard, thanks to its refined senses, its ability to stand motionless for hours and the ability to jump from its rest into attack in a flash. Their beautiful manes where adored by kings and queens, often imitated by them as elaborated headdresses, and more often than not, royalty would compete on whose CLEOPANTRA’s had the most luscious mane.” -Moveset: -Sig. Move: Sphinx’s Riddle “The user will channel the power of its allies with its psychic abilities, using one of its teammates move at random, the riddle is knowing who’s attack is it using. Nevertheless wich move it uses, it will be treated as a psychic move too” Type: Psychic PP: 15 (max 24) Power: – Accuracy: – -Stone Edge -Noble Roar -Wide Guard
I am sorry, Dorian,” Chaol said softly. “More than you know.”
“Sorry because lying cost you me - and her? Would you be sorry if you hadn’t been caught?”
Chaol’s jaw tightened. And perhaps Dorian was being unfair, but he didn’t care.
“I am sorry for all of it,” Chaol said. “But I - I’ve been working to fix it.”
“And what about Celaena? Is working with Aedion actually to help me, or her?”
“Both of you.”
“Do you still love her?” He didn’t know why he cared, why it was important.
Chaol closed his eyes for a moment. “A part of me will always love her. But I had to get her out of this castle. Because it was too dangerous, and she was … what she was becoming …”
“She was not becoming anything different from what she always was and always had the capacity to be. You just finally saw everything. And once you saw that other part of her … ,” Dorian said quietly. It had taken him until now, until Sorscha, to understand what that meant. “You cannot pick and choose what parts of her to love.” He pitied Chaol, he realized. His heart hurt for his friend, for all that Chaol had surely been realizing these past few months. “Just as you cannot pick which parts of me you accept.”
“I don’t -”
“You do. But what’s done is done, Chaol. And there is no going back, no matter how hard you try to change things. Like it or not, you played a role in getting us all to this point, too. You set her down that path, to revealing what and who she is, to whatever she decides to do now.”
“You think I wanted any of this to happen?” Chaol splayed his arms. “If I could, I would put it all back to the way it was. If I could, she wouldn’t be queen, and you wouldn’t have magic.”
“Of course - of course you still see the magic as a problem. And of course you wish she wasn’t who she is. Because you’re not really scared of those things, are you? No - it’s what they represent. The change. But let me tell you,” Dorian breathed, his magic flickering and then subsiding in a flash of pain, “things have already changed. And changed because of you. I have magic - there is no undoing that, no getting rid of it. And as for Celaena …” He clamped down on the power that surged as he imagined - for the first time, he realized - what it was to be her. “As for Celaena,” he said again, “you do not have the right to wish she were not what she is. The only thing you have a right to do is decide whether you are her enemy or her friend.
Topi’s Daily Card #992: Adriana, Captain of the Guard
Yet another RW commander with a focus on combat. To me she’s a little unexciting, but she does have a lot of power behind her. A five mana 4/4 is a little misleading, because attacking by herself makes her a 5/5, and if you spread he love around, she’ll be a 7/7 in a traditional 4 player EDH game. Giving everything else melee gives you a pseudo anthem for every combat, making a token strategy pretty potent for her. Keep in mind putting things into play tapped and attacking doesn’t trigger melee for the creature that just came in, meaning their power and toughness will be unchanged. I see her more as a support card in a deck more focused on wide token attacks, perhaps a Naya deck with Rith at the helm. After all, when you’re attacking everyone, it’s essentially an Overrun just without the trample. I’d love to see melee more often in EDH. It’s got a lot of power that I’m sure people will easily underestimate, even if they think they’ve done the math. Lowly saprolings or soldiers suddenly turning into an army of 4/4s is pretty awesome, after all.