And so their legacy grew….


Try My Best


Request: Could you do one where y/n and Shawn go to Matt’s wedding? and it’s all cute

Word Count: 2,100

A/N: Read this first to get background story. 

Try My Best

“I now pronounce you husband and wife” The priest said, letting Matt and Catherine share their first kiss as newlyweds.

“Aww, babe. Are you crying?” Shawn whispered, leaning towards you. You didn’t need to look at him to know, he was smirking widely at you.

“Shut up, Shawn. It’s beautiful” You said to your defence.

Keep reading

Okay, so the part where I said I could draw? Malarkey. But GOD HELP ME, I will show you this. Note, this cape does not posses sleeves or a hood, but those would not be difficult to add, should you choose to do so.

Step 1: acquire mannequin.

Step 2: Drape inside layer of cape(the lining?) over your mannequin in a manner not unlike a clothesline. Pin in place, try it on several times to make sure it’s sized the way you like it. Mine is snug in the shoulders.

Step 3: Sew those shoulders together and cut the excess fabric. Also add a hole for your neck.

Step 4: Eat a snack.

Step 5: Embroidery! Fit your outermost layer over the inside layer already on the mannequin and cut it to shape. Once it’s the size and shape you want, separate the layers and get ready to either get carpal tunnel or get really, really friendly with your sewing machine’s embroidery feature. This, I actually did make a pattern for, if anyone wants to use the deer. The lines on the side of the head are where the antlers go.

This spans from my lower back to about my shoulderblades.

Step 6: After you put the deer on, put the layers back together. If you want to use the optional middle layer for extra warmth, go ahead. Because it doesn’t face anything, the middle layer can be whatever shape and size you want. Mine just sort of hangs like a sheet and adds weight. At this point, you can round the shoulders out or leave them pointy for Extra reasons. Mine are pointy, they give the funfur a little extra shape.

Step 7: Sew all of that together. It will not be easy on your patience or your sewing machine. Next, the fur!

Step 8: If your machine isn’t some kind of beast that laughs in the face of danger, sew the trim on manually. It hangs freely in the back, so you may want to ground it to something. I made the trim thicker above the chest specifically to attach it to the back, holding it more firmly in place.

Step 9: Latching! I used two heavy-duty hook-and-eyes to clasp the cape together at the chest, but you can also use buttons, a fancy broach, all sorts of things.


2yds black fleece, inside 

2yds black wool, middle 

2yds blue satin, outside

1.5 yds funfur, trim

And that’s the cape! If you make it, pleeeeeease show me, I wanna see it!

#14 Colorful Emily Blunt Icons

I’ve added #14 new Emily Blunt icons to my icons page…Check them out, they’re pretty neat! You can also see them either in the ‘Emily Blunt’ tab (under the celebrity section) or the ‘colorful’ tab (under the style section).

  • #14 Emily Blunt Icons
  • Size 100x100
  • Like / Reblog if you use.
  • Credit is appreciated but unnecessary
  • Not ideal for RP purposses, but obviously, you can use them however you like. 
  • I would love any constructive criticism or comments if you have any - for these icons, and any of my other ones (found on my icons page).

Keep reading

The Ilvermorny Sonorus

In the fall of 1867, a handful of bright, inquisitive students from Thunderbird and Horned Serpent somehow managed to convince the staff of Ilvermorny to allow a school newspaper to be created. One of the students’ parents had an old broken printing press that they were willing to donate to the cause. They brought the press into an old, empty classroom in the South Wing of the castle, and over the course of a few weeks, they cleaned out the room and repaired and enchanted the press. Thus, The Ilvermorny Sonorus was born.

Currently, an 17-year-old seventh year advisor (often more than one) acts as the editor of the newspaper and “adult” supervision. Therefore, teachers are not compelled to interfere with the Sonorus unless it somehow abuses its privileges. Students are allowed to join the editorial squad at any age, though most often, fourth years and above actually get to report, while the newest member will still be learning the ropes and work more “behind the scenes”, such as running the enchanted press itself. The Sonorus is delivered weekly in large bundles to each House common room and the staff housing by owl.

Articles in the Sonorus:

Current Events

Quodpot Reviews

Staff Member of the Week

Advice Columns (General, Classes, Relationships, etc)

Inter-House Competition updates

Student polls

Student/Staff Highlights

Charm of the Week

~Prefect Selwyn

Image was made entirely by me on GIMP. The Ilvermorny Sonorus will now be a common medium for our posts about school happenings, similarly to the pendant announcements.

glisean  asked:

Could I ask which program you use for your pixel art? Just picking up using graphics gale but am not happy with the palette settings. Also how do you choose the canvas size you work with and the appropriate scale for objects and characters?

1. Software for pixel art

I use GIMP. But it doesn’t matter too much.

Sometimes I’ll use Photoshop for its better animation tools. Although some GIFs are easier to edit using GIMP’s more raw system (it uses layers for animation frames).

If you want to check out GIMP, I made a tutorial about it: GIMP Pixel Art Tool Setup Tutorial

2. Canvas size

Choosing canvas size for me has evolved over time. TL;DR is that it is always based on the context (how the work is going to be used/displayed and your personal quirks). Examples:

Physical print size

Tribute is 660x900, because that was a round number that fit nicely on the magazine cover for which it was made. (Nicely = I imagined how big I wanted the physical pixels to be.) 

For the scale I looked at my inspirations at the time (eBoy, Army of Trolls, PixelFreak) and simply chose something similar. I set people height to 24px and created a composition of rooms, hallways and shafts that would look nice assuming that 25 pixels ≈ 2 meters.

As you can see I made a reference box for the size of a human (to the right of the doors), which I moved around the scene and pixel all objects relative to.

Traditional display resolutions

You will often find pixel art works done at 320x240px size since that was the screen size of many DOS and Amiga games. It’s nostalgia.

In my case, being obsessed with the British home computer ZX Spectrum, it’s 256x192 pixels.

At one point I wanted to make a ZX-styled scene from the movie Speed Racer. To match its widescreen aspect I simply put two ZX Spectrum screens together for the 512x192 final image (8:3 ratio).

I liked the super-wide proportions a lot so I made Pixel China Mountains the same. It all goes back to liking the ZX Spectrum.

Desired display size 

If you want pixel-perfect images on Tumblr, you have to size them to the exact width of the dashboard (500px before October 30, 2014, 540px today). 

To avoid cropping or image scaling I started doing pieces at 250px size to fit perfectly on the then 500px-wide feed at x2 scale.

After Tumblr’s change to 540px, I started doing 270px wide pieces. :) It’s a nice number for pixel art. Depending on how big you want the pixels to be you can set the canvas width to:

  • 270px (540/2)
  • 180px (540/3) 
  • 135px (540/4)
  • 108px (540/5)
  • 90px (540/6)

Additionally, the biggest size you can display on the dash is vertical (portrait orientation) at 2:3 ratio, so these days my final display target would be 540x810px (canvas at 270x405px). I know at least mazeon​ also sets things up this way (he usually goes for 300% magnification on a 180x270px canvas).

For complete reference, current pixel perfect sizes are:

  • Tumblr: 540x810.
  • Twitter: 506x1195 for the main feed. Only the middle 253px will be shown before user clicks on it.
  • Facebook: 470x470. However, make it just one pixel higher and Facebook will scale the height down to 394px (so all images > 470px will display at 394px high).

3. Scale

Scale controls the tradeoff between the smallest items you can represent and the size of the scene you’re trying to show (given a fixed canvas size).

The smaller you go, the more abstraction you need to use, but a larger scene will fit into the same canvas. The bigger you go, the more details you can add, but the scene will show less physical space.

For example, I can draw a whole city with people as small as on the left, but I can only draw a part of a room using people on the right given 540px of space. 

To directly answer your question, “appropriate scale for objects and characters” will depend on the style, the scene and desired canvas size. So there’s no direct answer, you’ll just have to find something that fulfills all three variables for your illustration.

Or as Yoda would say:

“That which you seek, inside you will find.“


hide your kids, hide your wife, @therealjacksepticeye as morty (/who has hit(?) puberty as you can see by his hair/) has arrived to town so <insert name> (jack as rick) won’t feel alone in this strange world so called tumblr

anonymous asked:

Hello! I was wondering if you could please direct me to any character templates that would work really well in, or were made for GIMP? And maybe some tutorials on how to make one in GIMP? Thank you so much!

I’ve already looked through the ‘character xcf’ tag, so I’ve already seen all of those listed there. I am just wondering if you knew of any more that might be out there? Those in the tag weren’t exactly what I was looking for.

Tutorials - these could be used for making character XCFs type graphics:

If our followers have any suggestions please message us and we’ll update the list! -C