made with isometric


Did a liiiiiiittle bit of work on A Place To Call Home today. Learnt some 2D raycasting and knocked up a dirty little shadowcast system + moving sun while I did it.

Only terrain pieces on the first layer cast shadows currently, and they don’t actually affect any objects (due to how terrain is drawn in the game). At some point, I can probably ensure the shadows change the colour of stuff like the cacti, but making high layer terrain affect low layer terrain is beyond my coding ability right now (and probably forever).

Anyway I think it looks kinda nice?