m: div


And then there’s Dauntless. They’re our protectors, our soldiers, our police. I always thought they were amazing. Brave, fearless and free. Some people think Dauntless are crazy, when they kind of are. My faction is Abnegation. The others all call us “stiffs.” We lead a simple life, selfless, dedicated to helping others. We even feed the Factionless, the ones who don’t fit in anywhere. Because we’re public servants, we’re trusted to run the government. My father works alongside our leader, Marcus. It all works. Everyone knows where they belong. Except for me.

Div, Immolith

“Goristo, immolith, hezrou” by Sam Wood, © Wizards of the Coast.

[I made the immolith a div instead of a demon for two reasons.
1. There’s plenty of demons and not a lot of divs
2. In Pathfinder, divs are corrupted genies, which have always been elemental themed in D&D and Pathfinder. But the divs have a water (ghawwas) and earth (shira) representative, but no fire or air. The vaporighu was the first step in rectifying this. The immolith is the second.]

Div, Immolith
A pillar of fire rises here, with a leering horned skull embedded in its upper reaches. Four blackened, clawed hands snake forth on fiery tendrils.

Immoliths are divs devoted to the destruction brought by fire. They care nothing for warmth and light, but only for the searing of flesh and the reduction of objects to ashes. An immolith on the Material Plane is far less subtle than many other divs, as they leave a trail of wildfires and arsons in their wake. They are more likely to ally with elementals than other divs, and an immolith’s lair may contain salamanders, fire and magma elementals and mephits as guardians and minions.

Like all divs, immoliths are limited by a compulsion peculiar to their kind. Immoliths, perhaps ironically, hate the sun. They resent its brightness outshining their own, and their eyes cannot handle its bright glare. Immoliths thus normally limit their depredations to night-time hours, and can be affected by spells that draw on the sun’s power.

An immolith towers ten feet tall, but weighs only 300 pounds due to its mostly elemental composition. When resting, an immolith keeps its hands retracted into its body, but can extend them on blazing tentacles of fire to grasp at and consume foes at great distances.

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