lumber products

WELCOME TO THE LAND OF SPAGOOTIA

This is essentially a map of the world in which Spagoots: Realms takes place. Earlier this week, I went on a creativity binge and fixed up this map, so hopefully you enjoy it! Descriptions of cities and landmarks under the read more.

Osirus – A small town recently built by a group of humans wishing to expand. However, our heroes read a flyer stating that something fishy is going on in this town and decide to investigate.

Ellnora – A city where the high elves live, along with Thorney’s old hometown. It’s a city of high society where, after crime became rampant, a volunteer police force was formed. The crime problem still prevails, but the elves living in the higher society do not notice, making for a very clear split between high class and low class.

Timberfall – The city where the party met and where our story begins. This place is mostly known for its production of lumber and its beautiful waterfalls. For its great views, a number of wealthy men have made their home here, such as Count Flannigan and Count Blanche.

Oakport – The scientific center of the world. The greatest academies and laboratories study magical devices and the like, learning how to further the field of science and magic. Also contains the most convenient port to Pelora’s Keep.

Alpharetta – Considered to be where civilization began on the continent of Spagootia, it still manages to stay a humble small town. Holds the Great Spagootian Library, holding records of almost all civilization, and also is considered a Mecca for bards everywhere, as there is an annual musical jamboree held there in the summer.

Northport – If one can bear the cold, one can find this town mainly populated by orcs. The harsh environment does not allow for much growth, but the warm personalities of those who adapted make up for it.

Bayvale – A southern city where Altaevo and Vinca first met. This city overlooks the bay and thrives on its fish market. Due to strange floods, it can sometimes become damaged, however over time, the city itself has moved farther upland and holds its houses on supports to prevent flooding.

Ambercliff – A southern city across the channel from Bayvale. It leans much farther toward military, and when its ruler feels petty he orders a blockade across the channel to prevent Bayvale and Jursquinis from receiving imports. Its name derives from certain parts of the cliff glowing with a serene amber color during the sunrise.

Jursquinis – A town that was once the cultural center of Spagootia (before Oakport became such a scientific centerpoint and more people moved to Timberfall due to a mysterious flood), this city still holds many pieces of art not destroyed in the flood and still has very beautiful views of the bay.

Grunfaldur – A dwarven mining city based within Mount Jakayvan. For thousands of years, the dwarves have mined the gold and many other precious stones from this mountain. Over time, this has started wars with dragons living within the mountain, however most of these wars end in peace, with the dwarves giving a portion of their findings to the dragons as an offering.

Brierfield – A town/city founded deep within the woods by those who felt connected to the spirits of the forest. A central area for dryads, wood elves, and anyone who feels at home surrounded by the forest. Mostly left alone in major conflicts, seeing how they are in the midst of an enormous and dense forest (which I don’t have a name for yet).

Turning Point – A town overrun by goblins, duergar, trolls, and other lawless creatures. It was once a port town that relied on imported goods (considering the fish in the nearby bay were paltry) to keep itself alive, however the inexperience of the town’s militia led to them being completely overrun by the lawless beasts who had made camp in the Western Peninsula.

Requiem – A town founded by holy men who believe that if you dedicate your life to piety, then you may speak to the gods at the top of Mount Jakayvan. Other people travel there in hopes of finding inner peace.

Stone Creek – A town founded by a man who wished to explore the inner depths of the mountains, but was disdained by the dwarves of Grunfaldur. He began his own faction of miners, mining the western side of the mountain. However, after great conflicts between both the dwarves of Grunfaldur and the monks of Requiem, the man gave up, ceasing the mining expedition, and leaving the town a simple little unremarkable town with a few members of the town wishing they could continue and rumors of some even continuing in very small amounts, and in secret.

Forbidden Continent of Tetforian – This continent holds creatures and monsters that are said to have an unimaginable evil behind their eyes. Of the many who have entered Tetforian, only few have returned alive. However, the rumor of great treasures within the continent have drawn more and more adventurers to Pelora’s Keep, where they learn everything they can about this continent and attempt to explore the continent. However, the unknowable horrors, only known in vague details by the traumatized few who return alive, usually kill them.

Pelora’s Keep – Named after the woman who founded it, Pelora’s Keep is a heavily fortified military structure made for housing and preparing soldiers, explorers, and adventurers brave enough to enter Tetforian. Heavily fortified to secure itself from any attacks on it, and holding its own militia, it has endured many attacks from Tetforian and will continue to do so for as long as it can.

Wealthy Udder Bay – A bay of relatively still water with beautiful beaches and amazing views. On some clear days, you can see all the way across the bay! Legends tell of an ancient power resting at the bottom of the lake, and some attribute the mysterious floods of Bayvale and Jursquinus to this deity, however there is no concrete evidence.

Western Peninsula – A land filled with rocky, unsettling terrain where many monsters keep their camp. On foot, it is the only way to get to Turning Point, however, it would surprisingly be even harder to approach it by sea. There are reports that the monsters at once point tried to blow up the root of the peninsula so that it may sail out to form its own continent. It failed.

Mount Jakayvan – An enormous mountain under which many dragons rest. Some monks believe that at the very top of the mountain, you can speak to the gods themselves for extended periods of time.

Crystal Lake – A lake. Still workin on cool lore things…

Landmarks may be added in the future! Hope you enjoy!

-Ryan

marveloholic  asked:

Did one of the Denoument brothers talk to the Baudelaires in Sebald code?

Indeed, @marveloholic!

This extra bell was ringing, along with the bell numbered 371 and the bell numbered 674.
“Ring!” cried either Ernest or Frank. “Ring! I shouldn’t have to tell you the bell’s your signal. We can’t keep our guests waiting for even an instant. You can tell which guest is ringing by the number on the bell. If the number written on the bell was 469, for example, you would know that one of our Portuguese guests required assistance. Are you paying attention? The bell marked 674 indicates our associates in the lumber industry, as the number 674 means lumber processing or wood products in the Dewey Decimal System. We can’t make enemies out of important guests! The number 371 indicates educational guests. Please be nice to them, too, although they’re much less important. Respond to all of our guests whenever you hear that ring!”
“But what does that unmarked bell refer to?” Klaus asked. “The Dewey Decimal System doesn’t go higher than 999.”
The manager frowned, as if the middle Baudelaire had given him the wrong answer.

[The Penultimate Peril, Chapter Three]

You’ll notice there’s a pretty glaring typo: the word count is not respected, even though the message should read “I can’t tell if you are associates or enemies, please respond.” The word count of the Sebald codes are often wrong in the un-Authorized Autobiography as well. It could be the work of an overzealous proofreader.

Whether it was Frank or Ernest who replied to the Baudelaire orphans in Sebald code is debatable. I’m leaning towards Ernest because of various clues in his actions.

“capitalism is why we have more trees in united states than 100 years ago”

a) correlation is not causation

b) thats entirely because we started outsourcing lumber production to other countries while pushing conservation efforts on american soil thru national parks and other federal program

Kitty Litter Product Recommendation

Didn’t want to add too much to that long post about Purina Lightweight litter, which is apparently HORRIBLE for your pets, but here’s my personal recommendation.

We’ve been using Arm & Hammer’s Healthy Home Solutions Pine & Cedar Fiber Clumping Litter mixed with ExquisiCat Naturals Pine pellets for close to two years now and they work very well. (Normally I’d recommend one or the other, but one cat likes fine texture and the other like pellets, so we have to compromise or deal with daily messes.)

As far as I know, the source for these products is lumber mill leavings, so it’s a good use for recycled scrap wood. (Hard to find a definitive source on this, but it’s what I was told at the store.) Also, there’s less dust than with clay or stone-based clumping litter, and it smells like wood shavings instead of urine, even after use. It also draws the moisture out of feces much faster than other clumping litters I’ve used and thereby cuts the smell by a LOT.

Both our kitties have been using this blend with no litter-related health problems for over a year, and they’re both Domestic Shorthair ginger tabbies (a breed which can be prone to bladder or kidney issues if you don’t get their bathrooms JUST right). There is SOME issue with tracking for the Pine & Cedar Fiber Clumping Litter, but it’s nothing that a quick vacuum-and-sweep doesn’t fix. And if you pour the litters from a low height (<1 foot above the box), there’s only a small amount of dust.

It’s worth mentioning that my fiance has pretty bad allergies to several things, one of which is litter dust, and these products don’t bother him at all. If you have asthma or allergies triggered by wood dust, this might not be ideal for you, but I’d definitely recommend it for folks looking for litterbox solutions.

A 25-lb bag of the ExquisiCat Naturals runs about $15 USD at stores like Petsmart, and a 15-lb bag of the Healthy Home Solutions runs about $14 (I haven’t seen a larger size, but it lasts a good while if you scoop regularly.) We use them in combination with a litterbox liner for easier cleanup, and it’s made a huge difference. ExquisiCat also makes a similarly-priced recycled paper pellet litter which works just as well as the pine version, if your kitty doesn’t mind the texture. It doesn’t cut the odor quite as effectively, but it’s still a pretty good product.

Hope this helps!

anonymous asked:

I'm wondering how to define the Nazis. I keep hearing them referred to as a radical right wing group, but I understand the right to be more pro liberty, which has been somewhat influenced by your blog. So how does the Nazi party fit there? Are they radical right, or does the socialism fit left wing more?

I know this might be a little too much for tumblr low-brow, shit-tier discourse, but the Nazis don’t fit neatly into a simple left-right dichotomy but can still be critically analyzed for each individual action they took. You can tell a lot about a person by how they criticize the nazis and what they give them a pass on.

The Nazis did push a sort of return to traditional German roots, they attempted to create a culture of pride in race and heritage; a movement of German superiority.

At the same time, economic policies under the Third Reich were that of massive military spending, huge public works projects and ending the gold standard. The Nazis, National Socialists, did not seize private property but did heavily regulate the economy, instituted price controls and attempted to centrally plan much of this economy in this way. They were not socialists in the Marxian sense, but more akin to Keynesians today.

Hitler’s Economics

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