John Blake and Bane: The Fettered and the Unfettered
So, I was browing TV Tropes (as I so often do) and I found the perfect description of John (also my favourite character archetype). Then I clicked on the opposite trope, and it turned out to be the perfect description of Bane. The two tropes together are why I love writing them, complete dysfunction and all.
It’s common for a Fettered character to be a police officer, paladin, soldier, or other law enforcement/martial profession focused on bringing peace and justice to the world.
John Blake, Gotham PD, everyone. (…sorry, I’m always gonna find that adorable XD)
That said, choice and freedom are an important aspect of a Fettered character; while they freely choose to adhere to a code, the temptation to desert it is always present, but placing their trust in these ideals serves to give them and others strength to stand firm. … Choosing to live by these ideals is never easy, and it has tangible drawbacks. If they put their faith in an unsound moral code, or obedience in an authority that is less morally upright than they, there will be a reckoning where they must choose To Be Lawful or Good.
“Those men locked up for eight years in Blackgate, and denied parole under the Dent Act, based on a lie?”
“Your hands look plenty filthy to me, Commissioner.”
“You were right, about the structures becoming shackles. I just can’t take it.”
John’s character arc/development, where he moves from seeing things in pure black and white to… more complicated greys, is the whole reason he makes his choice at the end between being Lawful or Good.
Any idea on technologies that might be created and then "lost?" This is a fantasy setting where they have a mix of some technology, combined with magic--and some technology that's dependent on magic. Many places in the world had pretty advanced technology at one point--where they had an equivalent to automobiles and electricity, and possibly telephones... But then mortals ended up in a war with gods, and barely survived... So, any ideas on what technology people might lose and find again?
werew: Probably the easiest way for a people to lose technology would be if they are forced to flee and leave it behind, and at least a generation or two goes by before anyone goes back to that place. If the technology is something small and you want to make SURE they leave it behind in spite of it being portable, you might work on something about some power or weapon of the gods being able to disable the technology, so it ends up being useless and people leave it behind because why take something that doesn’t even work when you’re fleeing?
werew: As for what would be lost, I think you can feasibly say that almost anything could be lost and then found again. If they have tech as advanced as cars and phones, they probably have methods of data storage that would last for a long time, so there’s no reason that examples of the tech and/or the specs/blueprints/whatever couldn’t be perfectly intact many years in the future.
Mirintala: Places of high technology that could be used in war are prime targets during a war and would have been the first to be knocked out. And after the war ends, priority is on survival not recovery of that type of thing, so it could stay buried for some time.
werew: I would tailor what is lost to the kind of scene you want to have for the characters. So if you want them to be forced to rely on delivering messages on foot, say that some kind of magic or tech knocked out all more advanced communication methods temporarily or permanently, and go from there. You could easily tailor this situation to whatever you want it to be like
Mirintala: There’s also discovering low tech things. Like, carrier pigeons. We’ve not used them much in the age of high tech but in a post war world it might be something they rediscover how to do while they salvage what they can.
nico: There’s also an element of - we got into the war because of technology and it more becomes forbidden so generations would not use it - so it’s lost. Until people start finding references to the old technologies and start reusing them.
MareeB: Much of the tech we have today is created with extremely complex manufacturing
constablewrites: Technology gets lost when everyone who knew how to make it is dead, and it hasn’t been recorded in a way that we can recover. It can be rediscovered when later generations reverse-engineer it from the finished products that remain, end up going back down the same process that led to its development, or find new information. Alternatively, a technology can die out because we know exactly how it works and just don’t have the thing that makes it run anymore, and can be revived when we either find more of the thing or develop an alternative.
constablewrites: This is a process that happens ALL THE TIME throughout our history. We don’t actually know much about Norse mythology because the only source we have for it heavily adapted it to be palatable to Christians. We know everything about Egypt’s primary trade partner except where it was, because no one bothered to write that detail down since, you know, what idiot doesn’t know where Punt is? Whole industries could be wiped out by one good war or plague because they didn’t keep written records of their techniques.
constablewrites: And we’re not talking ancient history, either. Half of all films made before 1950 are gone. Completely, utterly gone, never to be recovered. Advances in data storage technology means that data has to be constantly converted and updated, or else you’re the poor bastard scrambling to find the one Zip drive still in existence in order to read this very important disk. Digital formats degrade over time just like anything else–a fact we’ve only just started coming to terms with and work to counter.
constablewrites: So literally anything can fit the bill for what you’re suggesting, from the uses of this one flower to how to weave fabric for a particular purpose to how to communicate quickly across long distances. Look to history for the mechanisms of how that loss can happen, and tailor the specifics to what suits your story needs.
Synth: That TV Tropes link is an excellent resource, and also a most terrible trap. Be prepared to get stuck in that website for hours.
Mirintala: The thing to remember when looking at tropes and real world history is don’t be upset if you find something you thought of using. It doesn’t invalidate your ideas because something has been done before. You just need to be original in your presentation.
MareeB: It’s easy to get overwhelmed by all the things you’re probably getting wrong
Bina: Like @Mirintala mentioned, the idea of having to go back to old tech (like, OLD old) due to some disaster is something that gets overlooked a lot. It’s an idea I personally prefer over discovering lost advanced technology that conveniently saves your butt. Sometimes, what a culture needs is not the advanced tech of their ancestors, but the “old-ways” and techniques those ancestors left behind (probably requires a much different old society, unless these high-tech ancestors were ALSO in touch with their roots). Sometimes in our scores of technological innovation, people lose respect for older ways of life and forget just how effective past methods could be at solving current problems.Take a look at this article about a man who stopped desertification through ancient farming techniques for a great real-life example of this! Or, if you like videos over articles, there’s a video link too.
For the purpose of the questioner having magic and tech combined, maybe the “lost technology” was some method of using magic with nature instead of integrating it with technology. If there was some war and lots of magic technology was lost, it would certainly be useful to use your magic with something as readily available as nature! Assuming magic has existed for a long, long time, it makes sense for people to have used their magic with their surroundings far before technology advanced enough to take over manual ways of life.
constablewrites: Very true about tropes, @Mirintala. Tropes are all about the context and how they’re used, not just the classification. And allusion is a long and proud literary tradition, especially when you can use that extranarrative information to shed light on your story. If your knowledge was lost because an invading army burned a very important library, most of your readers will automatically think of Alexandria–which you can factor in and put to use.
If you’re the kind of deranged sicko who likes to watch something and then spend weeks afterward reading long essays about it, you’re familiar with the controversy surrounding Breaking Bad and the main character’s wife, Skyler. As the nonpsychotic spouse of the meth-dealing antihero, she was constantly trying to get him to stop committing horrific acts of depravity for profit. And fans hated her.
Many of these essays were berating said fans for this, for siding with the murderous meth dealer over his concerned wife. But, the reason for the reaction was obvious: The show was called Breaking Bad. It was about a boring chemistry teacher who “breaks bad” and starts a criminal empire, full of danger and adventure and flamboyant villains. Every single person who tuned in did it to watch this guy break all sorts of bad. So, whenever Skyler would point her finger at Walter and say, “You need to stop breaking so much bad, mister!” what we heard was “You need to make this entertaining adventure end, and go back to being a boring high school teacher!”
And, hey, in real life, she would be completely right! If any of you are facing a similar dilemma right now, please don’t break any further bad than you already have. But, those arguments were ridiculous in the context of the show we’re watching.
The Out-right Lies, Plotting, & Shamshuckery of Team Trickson.
Part 2 of 3.
This pivotal moment, brought to you 100% by Dyson himself.
The brilliant lie, spanning the entirety of season 1, was the sole purpose of Bo’s mission–>to find her mother. Kept from her by dudebro numero uno, the man she jumped into bed with and TRUSTS COMPLETELY (still), at the behest of dudebro numero dos.
Forgiveness? 1 shag later.
Lauren tried to save her life with a safety bang. She didn’t lie to her about her mother for 13 episodes, or anything for more than a shag.