In honor of the recent rebirth of the Oblivion modding community, I’ve made a list of mods that should return the Cyrodiil in Oblivion to the famous and hellishly vibrant Pocket Guide Of The Empire version of Cyrodiil, in which the province was a jungle. This will obviously be conflicting with ingame lore and is obviously only for hardcore fans. Both a graphics and a thematic modding guide. Lore buffs unite and get ready to loregasm.
-Cinematic Sunglare or Beaming Sunglare. (Makes the sun look way more vibrant)
-Unique Landscapes (compatible with the tropical mods below and adds more realistic and fantastical regions)
-Lush and Gaudy Tropical Water (shiny, pristine, crystalline water)
-Lush and Gaudy Tropical Frippery (Frigging Tropical Cyrodiil)
-Bettys Tropical Replacers (Times 2)
-Koldorns LOD Noise (A simple LOD sharpener)
-Open Cities Reborn (Makes the cities open and rearranges them to be more original, picturesuqe and exciting)
-LotStars (Glittering and shiny-ass stars)
-Lush and Gaudy Aurora Borealis (Nuff said. May conflict with weather mods)
-Fantasy Nebula Replacer (Hubble Space Telescope shit right here)
-ImpeReal Castles (Turns the bland castles into architectural wonders, use with OCR patch)
-The ImpeReal City + Imperial City Reloaded + Imperial Waters (Complete revamp of the city to make it look more ancient, dignified and closer to the guide description)
-Elsweyr Deserts of Anequina (Nuff said, use with any addons you wish)
-Valenwood Islands (Adds an archipelago of islands south of Valenwood that you can do a bunch of quests on)
-Ayleid Meteoric Iron Weaponry (Adds lore-friendly Ayleid weaponry across Cyrodiil)
-Dragon Captions: Elder Council (Kind of hard to install, but adds a ton of new adventures that is perfect for the lore-buff)
-Integration: The Stranded Light (This mod fucking expands Oblivion with 80+ quests, 2 new guilds, 8 new races, and more that, guess what, are taken straight from the lore of the universe. If you have the time and are a total lore-buff, SWEAR BY THIS MOD)
-Knights of the Nine: Revelation (Lore-intensive add-on to Knights of the Nine)
-Excellent Magic Sounds + Sounds of Cyrodiil + Oblivion Stereo Overhaul + Atmospheric Oblviion + Symphony of Violence + Oblivion Symphonic Variations (New sounds and audio, eargasm)
Say hello to a new, vibrant, exotic-ass, and wonderful Oblivion.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist’s spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick’s foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities.