Last night, a teaser page showed up in the Twitter feed of OtherSide Entertainment, a small studio led by Paul Neurath — co-founder of System Shock creator Looking Glass Studios. The page linked to a countdown clock that’s currently got five days left, but another page seemingly reveals the surprise. The name’s all we know for now, but that’s still a huge deal for the game’s fans.
The guy on the left: Garrett, the Master Thief, the One True Keeper, he truly needs no introduction. Known for his sarcastic wit and his mastery of the art of stealthy thieving, saved the world from a trickster god, a religiously fanatical madman and a power-hungry centegenerean hag, because, what good are super thieving skills in a ruined place with nothing to pilfer?
The guy on the right: A stupid annoying, make-up wearing fucknugget amnesiac petty thief with appalling and impractical fashion sense, colloquially known as Gorrott, who steals pens and forks and fucking scissors and can’t be stealthy to save his damn life. Didn’t save but instead tortured the world with a very cliched, dry, boring storyline full of groan-inducing and sometimes ham-handed dialogue and very forgettable characters, to say the least.
Learn the difference. It may save your life from awful games that completely miss the point of its franchise’s spirit and made by people who wanted to make the original games seem bad in the eyes of modern casual gamers who don’t know any better
The player can respawn via the Quantum Bio-Reconstruction Machines in System Shock 2, but at a price of 10 nanites (the in-game currency). While very useful to play, the price placed on their use kept tension high throughout the experience- players could afford to make mistakes, but only so many times, and each mistake may leave them worse off than before, with no money to buy much needed ammunition and supplies.
System Shock 2 - while a masterpiece - gets a bit too much credit, in my opinion. The original System Shock was released in 1994.
Fucking 1994! Its unique hybrid of stealth, RPG, survival horror (two full years before Resident Evil, by the way) and FPS within a cyberpunk framework was both massively influential to games like Deus Ex, Bioshock and Mass Effect… and an absolute technical revelation at a time when full 3D was still a relative novelty.
This game should not be overlooked. Now that there exists a downloadable version (at all of 60MB in size) which both circumvents the need for DOSBox (it’s actually included in the actual game launcher, sidestepping that annoyance entirely) and makes major graphical and technical upgrades to the core game, definitelygive it a whirl.
I just beat Thief II: The Metal Age. The last mission took me just over three hours, and I found it extremely difficult. I’m not sure I’ve ever felt this satisfied after beating a game. Cannot wait to play Deadly Shadows, and then wait impatiently for the next!