look at this craft of the day

Tips for animal crossing pocket camp

Hey this game is coming out this month so as someone who was impatient and got it early here’s a few tips for when you start playing!

First and foremost, SAVE YOUR LEAF TICKETS. They are incredibly precious and I made the huge mistake of spending all of mine early on. The only thing I would recommend buying with them right away is an extra crafting slot.

-Don’t waste them on crafting things that only take 3 minutes. I’m at a point where some of the crafting takes several days, trust me, you can wait a few minutes.

-don’t use them to buy honey or fish nets. They are just absolutely not worth the amount of tickets they cost. If you’re looking for a rare bug or fish you will most likely find it if you just look around for a while. I generally leave an area and come back until I find what I’m looking for.

-don’t use them on the quarry. just don’t. not worth it and you can use the quarry by requesting that friends help you.

-you are probably fine using them on calling cards or request tickets though because these things will help you complete more villager requests which help you level up and gain back tickets anyway.

-save your tickets for things like special furniture (some furniture gives you characters like KK and Tom nook) or special paint for your RV. These things cost a shitton of tickets and you will never save up enough if you spend them on other things.

Next, bells aren’t as important so you can be a lot more lax with them but you should still try to be smart with them.

-remember that you can craft stuff any time you want, but things like specific clothes and furniture from nooklings are only going to be available at certain times. You don’t want to go shopping and find a shirt you love only to find that you’re out of bells. I usually try to have at least 3000 bells on me at all times just in case.

-don’t try to repay your ok motors loans all at once, the expansions don’t really even give you that much more room so it’s better to just hang on to your bells until you have a whole lot to spend.

-if you need to, sell your extra request items as cheaply as possible in your market box. They’ll most likely sell quickly and you’ll still get more money than just instant selling them. don’t try to sell them for more than the cheapest amount or no one will buy them.

-don’t list extremely rare fish or bugs in your market box, they will not sell (way too expensive for something you don’t need often) and you can’t get them back. hold on to them or instant sell them for fast cash.

And here are some misc things…

-do not sell your crafting materials. It is not worth it to sell them and you will be mad and frustrated when you go to make an amenity and don’t have enough materials. Only sell your materials if you don’t have space for them.

-Try to keep your request items stocked up. It makes it much easier to complete requests quickly. I try to keep at least 5 of each fish, bug, etc. on me just in case.

-make as many friends as possible! add people who are hanging out at campsites or look around on tumblr for people who have posted their friend ids! unfortunately you can’t actually play with them but they can help you with the quarry and timed goals and buy stuff in your market box.

-make sure to talk to the animals at your campsite often, they “refresh” (become able to level up friendship and give you items) more often than other campers

and last but not least, very important:

-don’t try to play it like a regular video game. pocket camp is an app and is meant to be checked a few times a day. if you play it expecting to be able to play it constantly like a real video game you will probably give in and end up spending a bunch of real life money just to keep playing.

Something happened 63 years ago that’s haunted me my entire life. I’ve never told anyone about it—until now

Story by reddit user  Sergeant_Darwin

It’s official: I’m an old man.

For the last couple years, I’ve comforted myself by saying I’m in my “early 70s,” but math is simple and unforgiving. Today is my 75th birthday, and God, the years do fly.

I’m not here for your well wishes; this is hardly a milestone I’m excited about. I’m glad to still be here, of course, but I find I have less and less to live for with every passing year. My bones ache, my kids live far away, and the other side of my bed has been empty for just over eight months now. In fact, once I cast my vote against that goddamned Trump this November, I may have nothing to live for at all.

Keep reading

Everything You Need to Know About Writing Successfully - in Ten Minutes

by Stephen King
(reprinted in Sylvia K. Burack, ed. The Writer’s Handbook. Boston, MA: Writer, Inc., 1988: 3-9)

I. The First Introduction

THAT’S RIGHT. I know it sounds like an ad for some sleazy writers’ school, but I really am going to tell you everything you need to pursue a successful and financially rewarding career writing fiction, and I really am going to do it in ten minutes, which is exactly how long it took me to learn.  It will actually take you twenty minutes or so to read this essay, however, because I have to tell you a story, and then I have to write a second introduction.  But these, I argue, should not count in the ten minutes.



II. The Story, or, How Stephen King Learned to Write

When I was a sophomore in high school, I did a sophomoric thing which got me in a pot of fairly hot water, as sophomoric didoes often do.  I wrote and published a small satiric newspaper called The Village Vomit.  In this little paper I lampooned a number of teachers at Lisbon (Maine) High School, where I was under instruction.  These were not very gentle lampoons; they ranged from the scatological to the downright cruel

Eventually, a copy of this little newspaper found its way into the hands of a faculty member, and since I had been unwise enough to put my name on it (a fault, some critics argue, of which I have still not been entirely cured), I was brought into the office. The sophisticated satirist had by that time reverted to what he really was: a fourteen-year-old kid who was shaking in his boots and wondering if he was going to get a suspension … what we called “a three-day vacation” in those dim days of 1964.

I wasn’t suspended. I was forced to make a number of apologies - they were warranted, but they still tasted like dog-dirt in my mouth - and spent a week in detention hall. And the guidance counselor arranged what he no doubt thought of as a more constructive channel for my talents. This was a job - contingent upon the editor’s approval - writing sports for the Lisbon Enterprise, a twelve-page weekly of the sort with which any small-town resident will be familiar. This editor was the man who taught me everything I know about writing in ten minutes. His name was John Gould - not the famed New England humorist or the novelist who wrote The Greenleaf Fires, but a relative of both, I believe.

He told me he needed a sports writer and we could “try each other out” if I wanted.

I told him I knew more about advanced algebra than I did sports.

Gould nodded and said, “You’ll learn.”

I said I would at least try to learn. Gould gave me a huge roll of yellow paper and promised me a wage of 1/2¢ per word. The first two pieces I wrote had to do with a high school basketball game in which a member of my school team broke the Lisbon High scoring record. One of these pieces was straight reportage. The second was a feature article.

I brought them to Gould the day after the game, so he’d have them for the paper, which came out Fridays. He read the straight piece, made two minor corrections, and spiked it. Then he started in on the feature piece with a large black pen and taught me all I ever needed to know about my craft. I wish I still had the piece - it deserves to be framed, editorial corrections and all - but I can remember pretty well how it looked when he had finished with it. Here’s an example:

(note: this is before the edit marks indicated on King’s original copy)

Last night, in the well-loved gymnasium of Lisbon High School, partisans and Jay Hills fans alike were stunned by an athletic performance unequaled in school history: Bob Ransom, known as “Bullet” Bob for both his size and accuracy, scored thirty-seven points. He did it with grace and speed … and he did it with an odd courtesy as well, committing only two personal fouls in his knight-like quest for a record which has eluded Lisbon thinclads since 1953….

(after edit marks)

Last night, in the Lisbon High School gymnasium, partisans and Jay Hills fans alike were stunned by an athletic performance unequaled in school history: Bob Ransom scored thirty-seven points. He did it with grace and speed … and he did it with an odd courtesy as well, committing only two personal fouls in his quest for a record which has eluded Lisbon’s basketball team since 1953….

When Gould finished marking up my copy in the manner I have indicated above, he looked up and must have seen something on my face. I think he must have thought it was horror, but it was not: it was revelation.

“I only took out the bad parts, you know,” he said. “Most of it’s pretty good.”

“I know,” I said, meaning both things: yes, most of it was good, and yes, he had only taken out the bad parts. “I won’t do it again.”

“If that’s true,” he said, “you’ll never have to work again. You can do this for a living.” Then he threw back his head and laughed.

And he was right; I am doing this for a living, and as long as I can keep on, I don’t expect ever to have to work again.



III. The Second Introduction

All of what follows has been said before. If you are interested enough in writing to be a purchaser of this magazine, you will have either heard or read all (or almost all) of it before. Thousands of writing courses are taught across the United States each year; seminars are convened; guest lecturers talk, then answer questions, then drink as many gin and tonics as their expense-fees will allow, and it all boils down to what follows.

I am going to tell you these things again because often people will only listen - really listen - to someone who makes a lot of money doing the thing he’s talking about. This is sad but true. And I told you the story above not to make myself sound like a character out of a Horatio Alger novel but to make a point: I saw, I listened, and I learned. Until that day in John Gould’s little office, I had been writing first drafts of stories which might run 2,500 words. The second drafts were apt to run 3,300 words. Following that day, my 2,500-word first drafts became 2,200-word second drafts. And two years after that, I sold the first one.

So here it is, with all the bark stripped off. It’ll take ten minutes to read, and you can apply it right away…if you listen.



IV. Everything You Need to Know About Writing Successfully

1.  BE TALENTED
This, of course, is the killer.  What is talent?  I can hear someone shouting, and here we are, ready to get into a discussion right up there with “what is the meaning of life?” for weighty pronouncements and total uselessness.  For the purposes of the beginning writer, talent may as well be defined as eventual success - publication and money.  If you wrote something for which someone sent you a check, if you cashed the check and it didn’t bounce, and if you then paid the light bill with the money, I consider you talented.

Now some of you are really hollering.  Some of you are calling me one crass money-fixated creep.  And some of you are calling me bad names.  Are you calling Harold Robbins talented?  someone in one of the Great English Departments of America is screeching.  V.C. Andrews?  Theodore Dreiser?  Or what about you, you dyslexic moron?

Nonsense.  Worse than nonsense, off the subject.  We’re not talking about good or bad here.  I’m interested in telling you how to get your stuff published, not in critical judgments of who’s good or bad.  As a rule the critical judgments come after the check’s been spent, anyway.  I have my own opinions, but most times I keep them to myself.  People who are published steadily and are paid for what they are writing may be either saints or trollops, but they are clearly reaching a great many someones who want what they have.  Ergo, they are communicating.  Ergo, they are talented.  The biggest part of writing successfully is being talented, and in the context of marketing, the only bad writer is one who doesn’t get paid.  If you’re not talented, you won’t succeed.  And if you’re not succeeding, you should know when to quit.

When is that?  I don’t know.  It’s different for each writer.  Not after six rejection slips, certainly, nor after sixty.  But after six hundred?  Maybe.  After six thousand?  My friend, after six thousand pinks, it’s time you tried painting or computer programming.

Further, almost every aspiring writer knows when he is getting warmer - you start getting little jotted notes on your rejection slips, or personal letters…maybe a commiserating phone call.  It’s lonely out there in the cold, but there are encouraging voices…unless there is nothing in your words which warrants encouragement.  I think you owe it to yourself to skip as much of the self-illusion as possible.  If your eyes are open, you’ll know which way to go…or when to turn back.

2.  BE NEAT
Type.  Double-space.  Use a nice heavy white paper, never that erasable onion-skin stuff.  If you’ve marked up your manuscript a lot, do another draft.

3.  BE SELF-CRITICAL
If you haven’t marked up your manuscript a lot, you did a lazy job.  Only God gets things right the first time.  Don’t be a slob.

4.  REMOVE EVERY EXTRANEOUS WORD
You want to get up on a soapbox and preach?  Fine.  Get one and try your local park.  You want to write for money?  Get to the point.  And if you remove all the excess garbage and discover you can’t find the point, tear up what you wrote and start all over again…or try something new.

5.  NEVER LOOK AT A REFERENCE BOOK WHILE DOING A FIRST DRAFT You want to write a story?  Fine.  Put away your dictionary, your encyclopedias, your World Almanac, and your thesaurus.  Better yet, throw your thesaurus into the wastebasket.  The only things creepier than a thesaurus are those little paperbacks college students too lazy to read the assigned novels buy around exam time.  Any word you have to hunt for in a thesaurus is the wrong word.  There are no exceptions to this rule.  You think you might have misspelled a word?  O.K., so here is your choice: either look it up in the dictionary, thereby making sure you have it right - and breaking your train of thought and the writer’s trance in the bargain - or just spell it phonetically and correct it later.  Why not?  Did you think it was going to go somewhere?  And if you need to know the largest city in Brazil and you find you don’t have it in your head, why not write in Miami, or Cleveland?  You can check it…but laterWhen you sit down to write, write.  Don’t do anything else except go to the bathroom, and only do that if it absolutely cannot be put off.

6.  KNOW THE MARKETS
Only a dimwit would send a story about giant vampire bats surrounding a high school to McCall’s.  Only a dimwit would send a tender story about a mother and daughter making up their differences on Christmas Eve to Playboy…but people do it all the time.  I’m not exaggerating; I have seen such stories in the slush piles of the actual magazines.  If you write a good story, why send it out in an ignorant fashion?  Would you send your kid out in a snowstorm dressed in Bermuda shorts and a tank top?  If you like science fiction, read the magazines.  If you want to write confession stories, read the magazines.  And so on.  It isn’t just a matter of knowing what’s right for the present story; you can begin to catch on, after awhile, to overall rhythms, editorial likes and dislikes, a magazine’s entire slant.  Sometimes your reading can influence the next story, and create a sale.

7.  WRITE TO ENTERTAIN
Does this mean you can’t write “serious fiction”?  It does not.  Somewhere along the line pernicious critics have invested the American reading and writing public with the idea that entertaining fiction and serious ideas do not overlap.  This would have surprised Charles Dickens, not to mention Jane Austen, John Steinbeck, William Faulkner, Bernard Malamud, and hundreds of others.  But your serious ideas must always serve your story, not the other way around.  I repeat: if you want to preach, get a soapbox.

8.  ASK YOURSELF FREQUENTLY, AM I HAVING FUN?”
The answer needn’t always be yes.  But if it’s always no, it’s time for a new project or a new career.

9.  HOW TO EVALUATE CRITICISM
Show your piece to a number of people - ten, let us say.  Listen carefully to what they tell you.  Smile and nod a lot.  Then review what was said very carefully.  If your critics are all telling you the same thing about some facet of your story - a plot twist that doesn’t work, a character who rings false, stilted narrative, or half a dozen other possibles - change that facet.  It doesn’t matter if you really liked that twist of that character; if a lot of people are telling you something is wrong with you piece, it is.  If seven or eight of them are hitting on that same thing, I’d still suggest changing it.  But if everyone - or even most everyone - is criticizing something different, you can safely disregard what all of them say.

10.  OBSERVE ALL RULES FOR PROPER SUBMISSION
Return postage, self-addressed envelope, all of that.

11.  AN AGENT?  FORGET IT.  FOR NOW
Agents get 10% of monies earned by their clients.  10% of nothing is nothing.  Agents also have to pay the rent.  Beginning writers do not contribute to that or any other necessity of life.  Flog your stories around yourself.  If you’ve done a novel, send around query letters to publishers, one by one, and follow up with sample chapters and/or the manuscript complete.  And remember Stephen King’s First Rule of Writers and Agents, learned by bitter personal experience: You don’t need one until you’re making enough for someone to steal…and if you’re making that much, you’ll be able to take your pick of good agents.

12.  IF IT’S BAD, KILL IT
When it comes to people, mercy killing is against the law.  When it comes to fiction, it is the law.



That’s everything you need to know.  And if you listened, you can write everything and anything you want.  Now I believe I will wish you a pleasant day and sign off.

My ten minutes are up.

Beginner Witchery

Disclaimer: Witchcraft is NOT a religion! It is a practice, or skill. Anyone of ANY religion can be a witch!

There are a few steps to becoming a witch, and the first is taking an interest, which you obviously have and its led you to my post. Many things lead people to magic! Maybe you’ve always felt a strong connection with Mother Earth and her lovely inhabitants, or maybe your friend is a witch and recently has been open about it with you. The second step is exploring the craft, Reading witchy books and blogs, and gathering information. The final steps are to start calling yourself a witch and start practicing witchcraft. Those steps are interchangeable, it doesn’t matter what comes first.


When it comes to learning more about witchcraft, a lot of baby witches ask me the million dollar question… “What do I study first?”

Theres no exact order you need to follow. I’d advise you to be respectful to magick, to the elements and to mother earth. Start being more aware of all she gives us, if you aren’t already.

Here are some things you can do/look into to get yourself started:

  1. Witchblr. DON’T UNDERESTIMATE WITCHBLR. There is so much information on witchblr, its really amazing. 
  2. History of witchcraft. Studying the roots of the craft is so interesting to do! Its really cool to hear the origins of everything we do.
  3. Crystals. Crystals are my FAVORITE, my collection is always growing and i pick specific ones to carry based on what i need the day of.
  4. Divination Methods. There are several ways to divine, and its really nice to get some insight from your spirit guide/the universe. Studying the origins of these methods is also really interesting.
  5. Herbs. Herbs are awesome and you can use them for everything, be it magick or mundane. They are great for using in spell jars, teas, baths and etc.
  6. Dreams. Study what they mean, why they’re important and how you can benefit from listening in to the deeper messages they hold.
  7. Keep a dream journal! Start recording everything you can remember as soon as you wake up.
  8. Grounding. I think everyone should ground themselves at least once a day, it makes you feel so balanced.
  9. Celestial Bodies. Each planet has a different energy, and you can use these energies potentially.
  10. THE MOON. The moon has so much energy its so powerful and i love feeling it shine on my skin. Its phases have significant effects on us and on our spellwork.
  11. The elements. Each element brings a different energy, and when you cast circles you typically call on each element. its nice to know about these energies and find which ones you click with the most.
  12. Altar Tools. 
  13. Deities. Study the different pantheons, see if one appeals to you. if not, its ok, not everyone works with them.
  14. Meditate. Get in tune with yourself. Thats the best thing you can do while on this spiritual journey.
  15. Sigils.
  16. Talismans.
  17. Different Alphabets
  18. Types of spells
  19. Types of magick
  20. Famous witches.

A few more tips from me:

  • Keep journals. yes. plural. one for dreams, one for your general day to day feelings and to record your growth spiritually, one for the crystals and herbs you collect (or one for each), one for your studies. You CANNOT record too much! Take notes on everything.
  • never do anything you don’t feel comfortable with.
  • Never rush ahead of yourself. Take your time with learning about the craft, you will thank yourself in the future.
  • Use what you have! You don’t need supplies to be a witch or have a successful spell. Its all mental and about your flow of energy. you just need YOU.
  • your craft is your own, do not feel pressured to be more like witches you admire, do whatever feels right to you.
  • unless you follow a specific tradition, there are no rules in witchcraft. There is a lot more freedom in witchcraft than you may realize.
  • DOn’t ever shame other witches. Best example: Some witches curse, some don’t. 
  • i know i said this earlier, but be respectful. always remember to thank mother earth for everything she supplies us with.
  • Always say goodbye to any entities you call into your circle.
  • NEVER be scared of spirits. they are all around us, all the time, they only make themselves known sometimes. fear can feed them and help them grow in strength.
  • don’t worry about a title, you don’t need to scramble to find our what kind of witch you are. you will just know eventually based on what you do most in your practice, it will take some time.

MY ASKS ARE OPEN, IF YOU HAVE ANY QUESTIONS, ASK AND I WILL ANSWER WITHIN 2-4 DAYS. you can also send me a message.

Please add to this so any baby witches can see what you have to say and be informed!! You can also submit a post to my blog.

I will add to this post in the future, i hope it was helpful.

Blessed be!

All of the posts for Dragon Age 4/Retribution!

GENERAL DETAILS: (ALL VERBATIM FROM 4CHAN SITE) 
>Game takes place primarily in Tevinter but we’ll have missions in the Anderfels, Seheron, Antiva, Deep Roads, and the Fade, etc..
>60% of the game world is represented by the capital city of Minrathous which is 200 times bigger than Denerim in DAO.
>Minrathous will be a open and living city with moving npcs that walk around, buy goods, do busy work,, think of how npc’s acted within Novigrad in the Witcher 3.
>The city will have large temples, statues, large buildings and towers, markets, docks, fountains, giant walls which you can explore and other cool areas like a coliseum and even an aqueduct which you can climb.
>If you hadn’t noticed yet Minrathous will be heavily based on imperial Rome and Constantinople and in lore is the largest city in thedas with nearly 1 million inhabitants. 
>The city is divided into 5 zones/districts with no loading screens to get into each one so it’s all integral.
>The districts include, the noble district which is in the upper/Northmost part of the city set on a hill which will have three different staircases that can get you in and out of the district.
>Within that district you have a smaller district encased in marble walls and only accessed by gate called the Imperial quarter which houses the Imperial Senate house, the Grand Library of Tevinter (lorewise its equivalent to the library of Alexandria and is nearly impossible to get into - there will be a quest dedicated just to that place), Archon’s Palace, the grand temple of Dumat and senatorial mansions.
>The lower half of the city includes includes the market district, the “plebeian/worker class district”, the coliseum district which also includes an academy of magic, the library of minrathous, imperial army headquarters and finally the poor district.
>The streets of Minrathous are all cobbled, the outside walls are large guarded by just as large juggernaut statues which are massive black golems.
>The city has three bridges that connect it to the outside world which you can also explore before being told to turn around.
>The other 40% of the game world will be large maps and dungeons similar to the zones in DA:I.
>One specific zone will be a swamp marsh area where you’ll get one companion and a tied story mission.
PLAYER CHARACTER:

>Your character can only be human for story reasons, that means you won’t be able to play as a elf, dwarf, qunari etc…
>Can play as male or female.
>There’s a CC filter on being homosexual, heterosexual or bi and influence some dialogue line as well as romance options.
>Your character’ last name is Lanius and will be referred to as such by all the NPCs and text.
>DAR will be more story and character focused than DAI, you have a mother and father and a dead male/female that’s interchangeable based on your sex ie if you’re male you’ll have a dead sister and vice versa .
>Your dead sibling is dead before game and will be involved in a form of a quest with your own mother.
>Vastly improved CC system, you can literally make a young Liam Neeson type character if you wish, it’s that good and it’s the best CC system ever made.
>You’ll have 7 companions, 4 males and 3 females.
>Of those 7, one will be a dwarf, another an elf, and there’ll be a qunari companion.
>If you take any of these characters on mission with you within Minrathous prepare to have racist encounters and with the Qunari a literal bloodbath.
>The main female romance option of males is named Eva Scala and her father is senator Daedelus Scala leader of Populares faction of the imperial senate.
>Your father is a minor noble of the equestrian rank and is leader of the knightly class of Tevinter, he is in constant conflict with the patricians/senators especially Scala.
>The rest of the companions I’ll mention in the story bits.
GAMEPLAY:
>Will be more like DA2 combat and will have a vastly improved tactics system similar to DAO.
>Loads of build variety.
>Blood magic returns and your story is affected if you use blood magic/become a blood Mage.
>NPCS and companions will mention that a lot if you actually choose the blood Mage path.
>The canon is to play a Mage but you can still play as a warrior or rogue.
>The rogue is actually super fun to play as, you’ll actually be a stealth assassin type figure if you spec into it.
>Warriors are just warriors, still cool.
>Items system is the exact same as DA:I.
>RNG is more forgivable in DAR than DAI however the higher difficulty the less luck with RNG.
>Can craft weapons and armour.
>Can tint, color and modify your armour.
>Weapons are less final fantasy looking.
>Five different difficulties, easy, normal, hard, very hard, nightmare.
>No new game plus.
>Can customize companions.
>You have a den in Minrathous similar to the assassin’s den in Assassin’s Creed Brotherhood.
>You and Daedalus Scala lead this secret society known as the Old Order whose fundamental goal is to bring back the last two untainted old dragon gods to fight against a “greater evil”.
>You recruit people similar to how you recruited individuals in DAI and send them on missions of assassinations, political intrigue, resource gathering etc…pretty much similar to DA:I.
>You get rewards for mission completion including exp, crafting resources, rare weapons and items, and Old Order points used to unlock perks in the Perk system.
>The Old Order is integral to the story line but recruiting people and sending them off to missions is entirely optional.
>Attribute system returns and is pretty much nearly identical to DAO.
>Game is set in 9:51 Dragon.
>the Qunari have invaded Tevinter in six different invasion points.
>They’ve already conquered the northern half of tevinter except for Minrathous which is guarded by its powerful walls on land and by the Imperial Navy at sea.
>You’re apart of a southern tevinter relief force.
>Game starts off with massive cinematic battle.
>You pick your gender, do your CC, pick your class.
>You’re apart of a 4 man specialist commando force including yourself, Eva Scala which the commander, one warrior named Constantius, and a rogue named Justin (both of whom die at the end of the level).
>The first area of the game is the army camp area.
>Get assigned the mission by the general/commander Mage literally name Maximus Decimus (there’s there’s loads of name references to everything Rome and Roman including movies/TV shows) and dropped off immediately behind enemy lines.
>Your goal is too pretty much disable the Qunari warmachines (cannons) and destroy their supply train.
>There’s numerous cutscenes of a large grayish wolf stalking you.
>Kill trash mobs of Qunari and Dalish elves in alliance with them.
>Final battle of the level is with a powerful Saraabas.
>Get confronted after the grayish wolf finally appears and transform to a giant 10 foot tall armored figure.
>Pretty much destroys everything and sets giant balls of Fire on to the clashing armies.
>There’ll be a warden civil war that you’ll have to resolve.
>Assassination attempt on the Archon.
>Salos burning and killing tevinter cities and both Qunari/Tevinter armies.
>Second final level will be Solas essentially trying to destroy Minrathous just after you beat off a Qunari siege.
>Final level is traveling to the forest of arlathan to kill Salos/Solas.
>Ending choice is to kill, capture or save Solas.
>Solas is the main villain in game.
>Dorian cameo.
>Inquisition and Grey Warden both mentioned.
>Hawke/Stroud are in the Anderfell level.

The Domestic Garden Witch: Gardening Without Plants!

So maybe you’re a college witch with limited space and money, limited to the one window in your dorm. Or, maybe you’re a witch without extensive backyard space who wants to start up a magical garden. Perhaps you’re a kitchen witch who wants the freshest herbs right at her fingertips.

For many witches, having a garden seems to be a bit of a no-brainer. After all, plants and magic go hand-in-hand. Plus, when thinking of a witch, it’s hard not to think of a cottage in the woods with a little vegetable garden out front. Unfortunately for the majority of us, our cottage in the woods is a tiny flat, and our garden out front is a windowsill with limited space.

This is when it comes time to embrace your craftiness and bring your garden indoors! Not only does it place your garden in a convenient location, it also allows you to freshen the air, recycle what would otherwise harm the earth, and embrace your witchy green thumb!

Sand and Meditation

Something that often does not cross an individual’s mind when they hear the word “garden” is the thought of a garden without plants, especially where witches are concerned. After all, witches are sometimes known for the sheer amount of herbs and plants they collect (hell, my boyfriend sometimes criticizes the quantity of herbs I have - not my practice, mind you, just the fact that I have over thirty varieties of herbs in large quantities in my witchy drawers). But gardens take all sorts of shapes and sizes, including that of the zen garden, Japanese rock garden, or meditation garden.

Unlike planted gardens, these are minimalist creations designed to help induce meditative thought and relaxation through the use of flowing patterns and stone placement which often are likened to mountains or islands rising up from the sea. They are generally designed as large features which are raked into different patterns each day, but are easily adaptable for the small amount of room our domestic garden witch might have!

Creating Your Garden

As with any indoor garden, perhaps the first thing to look into is the type of container in which you’d like to keep it. In this case, a dish that is wider than it is tall is recommended. Choose either rounded shapes or rectangular shaped dishes that are shallow yet deep enough to hold sand.

Fill this dish with sand - white is traditional, though colored sands can be found in local craft stores or dollar stores - until it is about half full. Select visually appealing stones and set them on the sand.

With a utensil, trace ripples into the sand - flowing lines reminiscent of water are traditional.

If you feel that you want a bit of plant life, small air plants are definitely helpful. Remember to design your garden based on simplicity. Use natural themes and variations in your design to provide an aesthetic that you find appealing.

Tools of the Rock Garden

Typically when you think of a desktop zen garden, you might envision one of the little kits that you can get as a novelty gift at Barnes and Noble. In these kits, there is of course a couple of little rakes - one for smoothing out the sand and one for providing the patterns.

We’re witches on a budget, though, so let’s take a different approach - one similar to what’s pictured above. While it is completely reasonable to use a fork or a pen to make the patterns, you can take bamboo skewers or chopsticks and turn them into rakes using wire. Using these, you can smooth out the sand and rake patterns into it each day or as often as the whim takes you.

How Can I Witch This?

Unlike all of the gardens I’ve written about thus far, this is a garden whose only maintenance depends upon what you need from a meditative standpoint. Its design is not only decorative, but spiritually functional. If you’re a witch who is still fairly closeted and can’t have an altar, gardens such as these make for excellent substitutions, as they can form a sort of sacred space in which you can meditate and focus your intent.

If you’re a crystal witch, these sand gardens are a dream come true! Instead of placing stones, arrange your grids in the sand and use the rake or skewer to draw patterns in the sand to help focus the energy of the stones in your grid!

Draw sigils in the sand based on your intent and either wipe them away with the rake, or incorporate those sigils into the design of the ripples!

Sands come in various colors and grades. Play around with options for your sand! For cleansing, use a fine black sand. For empowerment, use a fiery orange or red. For healing, use white or light blue! The possibilities are near endless!

Of course, I can’t leave out my fellow kitchen witches! Salt is a key feature of the kitchen witch’s lifestyle. So much so, in fact, that in some circles it is believed that it is bad luck to run out of salt. For this reason, you can replace the sand with salt! This has a couple of benefits: first, it’s inexpensive. Second, it acts as a constant cleanser - much like a quartz cluster or a rod of selenite. When the salt has become to crusty to rake into appealing patterns, it has done its work! Dispose of the old salt and replace it with a new batch! (Do not pour the salt outside! This is harmful to the environment! Instead, find a safer way to dispose of the salt - I usually use the salt to clean out my mortar and pestle, then dissolve it in the sink to drain away).

If you use salt in place of sand, you can take the crystal grid concept a step further! Place the crystals in your “salt garden” and rake as you would if it were sand. This provides a way to cleanse your crystals in a way that is also visually appealing!

Consider different ways to make this plant-less garden a magical addition to the dorm or coffee table!

And may your harvests always be bountiful!
Blessed Be! )O(

anonymous asked:

So I've been very lazy with my studying toward witch craft and therefore I'm going back to the beginning~ lol. Any advice for a little witch?

Some Advice for Getting Started:

Originally posted by gameboydemakes


*Start with things that interest you!* 

I know i get terribly bored very quickly (gemini curse lmao) so i find that if i dive into stuff i’m interested in learning about, that it will tend to hold my attention longer and help me get back into the swing of things! So in my example one of my first things i researched when i was starting out was about Crystals and their properties/uses in magic! From there i was able to use that as a sort of base jumping off point for my magical practice! And if you find something you were learning about doesn’t seem like it fits you/your style/ your practice then drop it and move on to the next thing! 

*Ask Questions!*

No Questions Are Stupid Questions  No Questions Are Stupid Questions  No Questions Are Stupid Questions!!!! Questions mean you care enough to try and learn more about something! I’m pretty much always here and will try my best to answer as best as i am able And if I can’t i will do my best to help direct you to someone more knowledgeable!


*TAKE YOUR TIME!*

This one is important because most of the time i feel like i see baby/beginner witches try really REALLY hard to “reach the same level” as other witches as quickly as possible when in reality that just hurts THEIR path in the long run. Your path is your own, take it at your own pace. Enjoy the little bumps along the way and find the “Roses of your Path” (the things that make you want to stop and appreciate them: the satisfaction of calling your first Storm, the chill of the night air when you set out your first Full Moon Water, the spark when you find that one crystal.) Enjoy it. Enjoy your path, Enjoy your Craft. 

*Use the Things you Already Own!*

Another thing i see beginners getting hung up on (myself included, i was/am extremely guilty of this lol) is wanting to go out and buy a ton of supplies. try looking around your house for things that can be re purposed. Old Spaghetti Sauce Jars can be cleaned and used as spell jars, deity altars/shrines, or ingredient storage! Take pictures from old magazines and make a collage Altar on paper! Use a composition notebook as your Book Of Shadows! Your old broken glasses case can be used as a case for your portable altar! Dig around and see if there are extra candles you haven’t used in a while! Wash out and save those eggshells from your cooking to use as spell ingredients! It takes some creative thinking but you can reclaim pretty much anything for your craft!

*Look for Bargains!*
For one thing prices can be outrageous for actual craft materials: like Crystals and Gems? Truly truly truly outrageous. So keep your eyes peeled for bargains and deals! Some of the best places to look for things on the cheap would be Dollar Stores, Flea Markets, Thrift Shops, Garage/Estate Sales! Most of the time in those places you can try haggling to get things at a cheaper price (or get more for less.) It really just depends on the place but you can find the most interesting assortments of things! Keep your eyes peeled in your general day to day life as well see if there are sales at your local grocery store for seed packets, seasonal items/holiday items (look for the sales afterwords to really save haha) The internet is a great place to look, i know Ebay has sellers who sell raw crystals/ crystal chunks by the pound. There’s also places to buy spices in bulk too 


*Don’t Compare Your Path to Others!*
Your Path is Your Path, Their Path is Their Path.
Being online and part of the witchy community in tumblr means that there are a lot of ideas being shared from people’s paths and their views on how they think magic should be practiced. What works for them might not work for you and vice versa. Only YOU can decide what is best for you and your path. and on that note:

*Figure Out What YOU Want Out of Your Path!*
When you get some time, sit down and write out all the things you want to get from your path and think critically about how you want magic to work in your daily life. Do you want it to be Super Formal or more casual? perhaps a mix of the two?  Test the waters! Try things once and if you don’t like it then you know and can move on to the things that work better for your lifestyle/craft/path!
Some examples from my list that i can think of right now would be:
-Better knowledge of Crystals/ Crystal remedies and their healing properties
-Daily research -aka tumblr-
-Appreciating Nature more (Whenever i go on walks with my dog i try to pick up some litter if/when i see it)
-Daily Deity appreciation  -aka deity aesthetic reblogs to @theemeraldgod & Pintrest-

Helpful Links for Beginners:
Sww Master List of Tags- Here’s my main hub of things that i tag feel free to look and see if something interests you!
Altars/ Altar set up Advice- My long winded post about what to put on your Altar.
My Beginner Tag// My Beginner 101 Tag- There are two tags because they have similar information, the 101 tag is for more ‘Hey I just started today what do I need to know’


Anyways thanks for sending this in! I’ve been meaning to make one of these for a while and this finally gave me the excuse ^^

-oOo-
StormWaterWitch

Best quotes from the new dnp craft video

“Friends are important. then you have more knives”

*laughing* “Lying makes you go to hell!”

“This one’s long with a big head. Like him!”

“Throw the smallest over your shoulder! No one wants that.” 

“I’ve selected as many knives as i have friends. Two!”

*heavy breathing*

“Next, grab your potato! Grip it with all your strength.”

“Slice it like it will remember it.”

“Chopping things fills me with good memories.”

“Sometimes its nice to look up at the stars and remember that theyre all already dead.” 

“The universe is so big….and cold.”

“If you make a mistake while cutting, just think about it for the rest of the day!”

“Phil. Too hard. You hurt it.”

“Space is violent.”

“I only trust my potato with my true friend”

“Im going to place mine [potato] in the trapdoor under my bed.”

*satanic shit*

Resources for Storm and Weather Magic

Updated: March 30th 2016


GENERAL INFORMATION


SPELLS AND SIGILS

(Note: spells that involve storm water are included)


STORM / WEATHER MAGIC BLOGS


[View Post on Blog] | [Spell and Resource Lists // rebloggable]

A Witch’s Journal

Although I do have a grimoire, I use a journal to track my day-to-day practices that I do not usually include in my grimoire. A witch’s journal is a great place to record your feelings and discover any repeating symbols that you may not have noticed if you hadn’t written them down.  It is a great way to look through and see how much your craft has grown.


Things you could include: 

  • Dreams and visions with any interpretations you have
  • Day-to-day magickal practice 
  • Symbols that may seem important
  • Astral protection experiences
  • Meditation  journeys
  •  A list of books you read and any important magickal teachings you learned from them
  • Progress of any castings or “spell tracking”
  • Magick Workings
  • Events and decisions in your life that affect your magickal workings
  • Magickal goals and plans
  • Maintenance and home cleaning/cleansing
  • Daily rituals or habits 
  • Astrological events and any symbols or visions you may have received that are connect to the event

Things to include in each entry:

  • The moon phases
  • Weather
  • Date
  • Emotion
  • Position of the moon in the zodiac
  • Season
  • Time

Another short post but I hope it may inspire some people.

May the moon light your path

Moonlight Academy 

Rules and Punishments: Ideas

These are just some ideas that I’ve seen around, people have mentioned, or I personally have for rules and punishments. They do not apply to everyone nor do you have to use any of the ones listed. You can change them to be as specific or as broad as you would like. (i.e. The duration of punishment, time of day when the rules or punishments take place, the level of severity of punishment per broken rule, ext.) Please remember that the rules and punishments are to be agreed upon by other parties. If you do not feel comfortable with a rule or punishment, please let your partner know. The term I used in this post can be replaced with what ever term you feel most comfortable with.
(These are only SFW Rules and Punishments)

Rules:
~Always ask permission before doing anything that could be dangerous
~Always ask permission before drinking any alcohol or soda
~Always ask permission before eating sweets/desserts/junk food
~Always listen to Caregiver
~Ask before having sweets
~Ask before buying toys/nonessentials
~Ask to stay up past your time
~Be careful when using the oven/stove
~Be honest when upset
~Bedtime is 10/11 pm
~Block anyone who is disrespectful/inappropriate/mean/rude to you
~Caregiver knows what is best for you (most of the time ;))
~Caregiver’s word is final
~Check in throughout the day even if you do not feel like it
~Clean the dishes
~Clean up any mess you make
~Clean your room when it gets messy
~Do laundry/fold and put away clothes
~Do not curse/keep it to a minimal
~Do not disobey Caregiver
~Do not ignore Caregiver even if you are upset
~Do not let anyone take advantage of you
~Do not lie to Caregiver
~Do not purposely start fights with others
~Do not roll your eyes at Caregiver
~Do not sass/back talk Caregiver
~Do not text and drive
~Do your chores daily
~Do your homework/work before doing fun things
~Drink about 64 ounces of water a day (about eight 8 oz glasses of water)
~Eat protein
~Eat fruits and veggies everyday
~Exercise daily
~Give Caregiver your full attention when they are speaking to you
~Get enough sleep
~Hold Caregiver’s hand when you are out and about and wen crossing the street
~If you are spending time with friends, tell Caregiver who they are and where you will be and what you will be doing
~If you hurt yourself in anyway, tell Caregiver right away
~Keep a food diary
~Look both ways before crossing the street
~Make sure bills are paid
~Make your bed daily
~No being grumpy
~No coffee after 7 PM
~No going to bed upset
~No harming self
~No purging after eating
~No sweets after 8 PM
~Little outfits are only for Caregiver
~Send Caregiver a daily photo of myself
~Set the table
~Show Caregiver crafts
~Show Caregiver what you’re wearing everyday/before you leave into the public
~Take care of Pets
~Take care of yourself (personal hygiene)
~Take meds every day
~Tell Caregiver everything
~Tell Caregiver if someone or something makes you scared/uncomfortable/worried/etc.
~Tell Caregiver if someone tries anything with you
~Tell Caregiver if you are having a bad day
~Tell Caregiver if you break a rule
~Tell Caregiver is anything happens
~Tell Caregiver when you are sick
~Tell Caregiver who you belong to, owns you, etc.
~Treat Caregiver with respect
~Treat yourself with respect
~Use your manners/being polite (Please, thank you, etc.)
~When Caregiver says no, they mean no

Punishments:
~A scolding
~Anything else Caregiver sees fit
~Being grounded
~Early bedtime
~Extra chores
~No bubbles or the toys when taking a bath
~No bedtime story
~No call/video
~No computer time
~No game app(s)
~No going out
~No photos of Caregiver
~No social media
~No sticker (for reward chart/general)
~No sweets/desserts
~No toy(s)
~No tv/movies/YouTube/etc.
~No video game(s)
~No wearing Caregiver’s clothes
~Not being able to talk for a certain period of time
~Spankings
~Timeout
~Writing an apology letter to Caregiver for what rule you broke
~Writing lines

Punishments that are NEVER okay:
~Anything nonconsensual
~Anything you or your little do not feel comfortable with
~Belittling your little’s feelings about ANYTHING
~Destroying your little’ confidence
~Forcing your little to do something they are uncomfortable with
~Giving your little the “silent treatment”
~Ignoring your little for ANY period of time
~Not letting your little take care of their necessary/basic needs (eating, going to the bathroom, sleeping, etc.)
~Punishing your little because you want to even if they did nothing wrong
~Telling your little you do not love them anymore/you do not want them anymore
~Using your little as an outlet for your anger (hitting or spanking them because you are angry at something else)

hogwarts houses as good things

SLYTHERIN: looking drop dead gorgeous in formal wear, killer eyeliner, giving the most carefully crafted insults, loving your heritage, having a close knit group of friends that you would kill for, sarcasm off the charts, being able to put the fear of God into people’s hearts after one look.

RAVENCLAW: the perfect high ponytail, clear lip gloss, the feeling after you figure out a complicated math problem, getting an A on an assignment the rest of the class failed on, looking killer in business attire, wearing sweatpants after a long day, vocabulary so big even the teachers don’t understand what you’re talking about, the skill of reading while walking, messy desks, inked hands.

GRYFFINDOR: winning an argument, feet hitting the pavement, acting like an idiot with your friends, being yourself without caring what others think, volunteering in class, long, complicated handshakes, wearing whatever you want, dying your hair neon shades of hair, because you like to “rebel against the system”

HUFFLEPUFF: soft hoodies, sitting next to the new kid, getting excited when the new kid remembers your name, long hugs, sunrises, being swaddled in furry blankets, baking, sharing snacks, long hugs, cheering up even a random stranger when they seem down, running back down the hall to compliment the teacher with the wonderful looking nails, the adorable nose crinkle that happens when someone genuinely smiles.

✨🔮How To Find Your Craft Name🔮✨

I have recently found my craft name and I’m absolutely in love with it!! I went through many methods of trying to find mine, in this post I will show multiple ways you can go about finding your craft name, and not in only the way I found it. I hope this helps you all out!! Bless

Corresponding Names:

One way to go find you craft name is to find names that corresponds to things normally found in witchcraft/wiccan/pagan. For example:

Herbs: Rosemary, Sage, Willow, Bay, Valerian, etc.

Animals: Wolf, Owl, Bear, Raven, Snake, Tiger, etc.

Elements: Rain (water), Tornado (air), Amber (fire), Clay (earth), etc.

Celestial: Venus, Moon, Star, etc.

Crystals: Ruby, Emerald, Jasper, Crystal, etc.

Creatures: Dragon, Phoenix, Mermaid, etc.

Gods/Goddess: Thor, Aphrodite, Artemis, etc.

OR you can combined!!: RubyMoon, SageTornado, SnakeMoon, etc.

Birth Number:

Another way to find your craft name is finding one that corresponds with your birth number!! This mean that the number of the craft name matches your birth number. This is how you find your birth number!

Say your birthday is May 27, 1998. So, your numbers are 5271998. Now add them all together! 5+2+7+1+9+9+8=41. Now take those two numbers, in this case 4 and 1 and add them together. 4+1=5. Your birth number, in this case, is 5!

Now, you will use the key below to find the sum of the name you have found.

1 = A, J, S

2 = B, K, T

3 = C, L, U

4 = D, M, V

5 = E, N, W

6 = F, O, X

7 = G, P, Y

8 = H, Q, Z

9 = I, R

Let’s use my name for example, Tempest! So you would take the number that corresponds with each letter and add it together. For Tempest it would be 2547512. Now you will do the same thing you did with your birth date, add those numbers together. 2+5+4+7+5+1+2= 27. Then add this two numbers (2 and 7) which for me would be 9.

If the name you found doesn’t match your birth number then try other names you like! Or try a different method.

Magick Methods:

You can use divination to find your name! Ask your tarot, ask your pendulum, use your runes, use scrying, use automatic writing, and any way you are most comfortable with!! These are good and somewhat simple ways to find your name!

You can meditate/envision your craft name!! Bring yourself into a meditative state and just clear your mind and your craft name can very much come to you in your head. As well as your dreams!! If there is a name that you remember or sticks to you in your dreams it probably means something and you should take it into consideration!!

Pay attention! Maybe you are seeing a name consistently throughout your days, and you may not notice it but if you pay attention you could find a name that is surrounding you. Be aware. Pay attention. You got this!!

Research+Feeling!!!

This is how I found mine out!!! I tried all of the methods above but this one is what felt most comfortable for me. So what I did is I found something that I love in witchcraft, something I am connected to or use a lot. I love the weather, so I looked up names that corresponded with the weather and names of different weather conditions. For example; rain and windy and stormy and lighting, etc. I researched and researched until I got the feeling! I felt so drawn to my craft name when I read it. I felt my heart tingle and I fell in love with the name. Thats how I knew it was the one for me!

Feeling!

Finally, you can just simply use feeling. Research, do all of the methods above, do ANYTHING until you found a name that just fits you or makes you feel more like yourself. It may take days or it may take minutes.


DON’T DOUBT YOURSELF

If it feels right, ITS RIGHT!! Don’t try and second guess because you feel as though there is something better. If it comes to you, don’t let it go out the other ear, pay attention, listen to it, consider it!

You will find it I promise you. Don’t stress either. The right name will come at the right time. Good luck to you all and bless✨💕🌻

Hello everyone! As promised, I am here with a new 30-day challenge. It’s focused on introspection and geared towards self-exploration. But wait, there’s more! It’s designed for witches who are just starting out in their exploration of witchcraft. 

You can do this challenge regardless of your length of time practicing, but it’s likely to be most useful for people who still feel that they’re just getting started. I wanted to create this so that witches could answer it as they begin their Craft, then (hopefully) look back on it later and see how (and if) things have changed because of their magical work! 

it would be really great if those of you doing this would tag the posts with #rootsofcraft so I and other witches can read the responses easily, compare, and learn more about how diverse our community can be. As noted, I designed this to be highly introspective, and I do hope the questions inspire a lot of thought!

In a few days, once I’ve typed it up, I’ll be posting a second challenge, called Fruits of Your Craft, designed for those who consider themselves more experienced witches. 

Neither of these are really confined to any skill level or number of years/months spent practicing; it’s just a matter of how you, personally, feel about yourself. Do you feel that you’re beginning, or more experienced? So, feel free to do this, or the next one, based on that rather than the amount of time spent. 

Enjoy, and I look forward to reading responses to the questions!

Roots of Your Craft 30-Day Challenge

  1. Divination. Does it work? Would you use it? What do you think of those who do? Why?
  2. What do you think Magick actually is? What is the power or force behind witchcraft?
  3. How powerful do you believe Magick to be, and why?  
  4. What are your beliefs about ethics and morality? Do you think practicing witchcraft will change your views? If so, how?
  5. Do you plan to be open about witchcraft to people you know? Why or why not?  
  6. What kind of belief system were you raised with? Do you feel it suits you, or are you making a change?
  7. What was your earliest memorable exposure to the concept of witchcraft? How did it influence your interest in it?  
  8. Do you think you will work with or worship deities as part of your Craft? Why or why not?  
  9. Was there a tipping point that convinced you witchcraft was worth practicing? What influenced your desire to learn more and why are you learning about it?
  10. What kind of witch do you want to become?  
  11. What kind of witch do you believe you will become?
  12. What do you think your life will be like in five years, magically speaking?
  13. What worries you most about learning witchcraft? What might be a risk?
  14. What excites you most about learning witchcraft? What might be a reward?
  15. If you could list one thing that you hope to gain from practicing witchcraft, what would it be?
  16. Which of the four classical elements best describes you at the beginning of your journey? (Earth, Wind, Air, or Fire)
  17. If you’ve practiced spellcraft, what was the experience of casting your first spell like? If you’ve not yet cast one, what do you think your first spell will be and why?
  18. Are there any witches or magicians in fiction or history that you particularly admire? Why or why not?
  19. If you were to think of your beginnings in witchcraft as a certain color, what color would it be and why?  
  20. What are your general thoughts about newer magical traditions such as pop culture spells, and technowitchery?
  21. What are your general thoughts about older magical traditions such as rune Magick, kabbalah and esoteric eastern traditions?
  22. Do you think that tradition is important in witchcraft? Why or why not?
  23. What role do you think dreams play in magical life, if any? Why or why not?
  24. Are you more aligned with chaos or order in terms of the Magick you have or will practice? What do you think Magick itself is more aligned with?
  25. Curses. Do they work? Would you use them? What do you think of those who do? Why?
  26. Blessings and protective Magick. Do they work? Would you use them? What do you think of those who do? Why?
  27. Do you have an affinity with an animal or type of animal? What does it mean to you? If you don’t, but had to have one, what do you think it would be?
  28. Do you think that there is any potential in utilizing certain ritual places or “ley-lines” between ritual places? Why or why not?
  29. What role does the archetype of death play in magic to you, if any? Why or why not?
  30. What do you think of practicing magic in a group setting? What about practicing alone? Why?
  • shout out to witches who use the “nasty” ingredients that cause other witches to say “im not one of THOSE witches”
  • shout out to the witches who use spiderwebs, dead insects, raw meat, and mud.
  • shout out to the witches who use blood, bones, chicken feet, and poisonous plants.
  • shout out to the witches who use dolls, fingernails, mold and drugs.
  • shout out to the witches who use sex magic, demon summoning, spirit work and cursing.
  • shout out to the witches who know how to stay safe while doing all of these things and have studied up on proper usage and sanitation methods.
  • shout out to the witches who are shamed for using things that were used in the “old days”
  • shout out to the witches who are shamed for doing the things their ancestors did to get by but have been called users of “black magic”
  • shout out to the witches who do what they fucking want and dont water down our craft to look better for others.

Archive Of Our Own has outpaced fanfiction.net

In 2015, the rate of new works started per day on the non-profit archive exceeded that of the older fanfiction.net, and this fan-run project is set to surpass the fastest growth of either archive in 2017. 

Below the cut, I explain where these numbers come from, look more closely at the seasonal variation in each archive, and the overall pace of fanworks being posted.

Keep reading

we were little girls with messy hair who wanted to shoot lasers at the people who hurt us. we made our barbies fly, made them spies, made them as strong as we wanted to be. they could stand up to the bullies. when we were older, we would ask, “where are the female superheroes?”

“it’s just a movie,” we were assured, “and what’s wrong with being the girl next door?”

we were angry adolescents with no safe direction to lash out in. we were not allowed to be violent. those of us who turned to our playstation were embarrassed for it. many of us were bullied. many of us turned to fantasy. when we were older, we would ask, “why is there only one playable girl character in this whole game?”

“video games are art,” we were sneered at, “i’m sick of these fake gamer girls ruining our media.”

we were high school girls who were worried we weren’t being kissed fast enough, even at 15. we felt shame boil up around our ears when men leaned out of cars to sling slurs at us. we wanted to feel good about ourselves but were sent home for showing our shoulders. what were we telling people by being so in love with our bodies that we showed them off in any small way. when we were older, we would ask, “why does this advertisement for socks have a barely-18-year-old girl lying mostly-naked on a bed?” we saw our own 18-year-old self, who could barely kiss right and still trembled about sex.

“relax,” we were told, “if you don’t like it, don’t look. if you’re mad they’re selling you your clothes like this, just don’t buy from them.”

we turned into tired adults. we have our fires burnt out. we have explained and explained until our tongues turned numb why we deserve to be able to live without fear. we got sick of being teachers. any dent we made was quickly refilled. we were sick of trying to talk to people who would never change their minds about us. we were sick of it. and we still asked: “where am i? where are the people who look like me?”

i once was in a coffee shop sighing to a friend, “why don’t people get that not every girl has the same body or same metabolic system” and i was interrupted by a large man who has no idea how i eat or how much i weigh or how healthy i might be, and he loudly and briskly informed me, “Victoria’s Secret models have a more common body type than you think. If you’re so pissed about not being like the girls on tv, how about you change what you look like?” i had gone 6 days without eating. 

so we made it up. we gave barbie a cape and our spotted dog the ability to control the weather. we wrote barely-legible fanfiction about vampires who were also terribly in love with us - because we were perfect in this world, unlike the mess of what really was - we crafted entire sub-stories about how the main characters in our favorite universes were secretly girls in disguise. we made 17-year-old characters who would cut the throats of anyone who hurt them. we drew pictures of women in full, angry armor. we wrote bad poems about the girls we loved and the ones we were jealous of. we hurt ourselves often, were excellent at denying ourselves in the name of something. we only ate salad, we wouldn’t touch grease, we didn’t buy certain things, didn’t get dirty. we used things to fill the gaps. bath bombs. fussy boots. venti iced mocha half-caf.

we made it up. we flooded the market. we put up pictures of ourselves smiling, with messy hair and silly faces, with back fat, with smudged makeup. we made videos perfecting our lips. we made art of possible fashion - all with pockets. 

a few girls take selfies at a sports event. they are slandered across the news for it. 

can you imagine? can you imagine the selfishness? the audacity? the self-possession one must feel to take a picture of themselves where they control everything? 

we don’t belong. images of us have to be photoshopped. made in buildings with perfect lighting. a young girl in underwear. we don’t belong. we don’t exist. keep quiet. if you don’t like it, don’t look at it.

2

DIY TERRARIUMS

My project for the day was to Make cute little terrariums in jars from what’s available on hand! and I’m pretty pleased with the results!

What you’ll need

> jars, or any glass container (Find them on Amazon, or any Dollar Tree, really)

> Fake grass (same thing)

> pinecones (just go look outside, or find them on amazon. There’s probably some fake ones at the Dollar Tree too)

> some rocks (really? don’t look here, you know where to look to)

> Herbs (you can use fake, but I used one Rosemary branch) 

> A pair of tweezers 


And you’re good to go! Good crafting my witches! 

Another Terrible Magic Item Idea: Chainmail Chain Mail

Looks like a suit of masterfully crafted chainmail. Due to its magical enchantment, it provides great protection from weapon impacts, while maintaining an impressive degree of flexibility for the user. But of course, it’s cursed.

Once you put it on, you gain all the defensive benefits of the armor, but you also have to pay the price. The armor can’t be removed through conventional means, and the user has seven days to produce seven copies of this armor and give them to seven other living people.

The copies created will automatically acquire the same properties, as well as the curse, of the original. If the debt is left unpaid by the end of the deadline, the armor will suck the life from the wearer. If it is completed in full, the curse is lifted and the user now has a badass suit of “regular” magical chainmail.