logic skill

2

With the Windenburg University Fan Pack, you can better prepare your Sims for their transition into adulthood. Immerse them in the college lifestyle and let the Campus become their classroom! Send those teens off to Get Educated!

EXPLORE THE VAST CAMPUS by @redhotchilisimblr

ID : DWould / CC Free / 64 x 64 / Library / 859K

  • Get set up in your new dorm room and meet your fellow students, maybe join a club or two! On the first floor of your dorm, you will find the common area where we keep recreational and gaming equipment that can be checked out from the hall desk, as well as a small kitchen for late night snacking.
  • Don’t forget to take note of the lecture halls inside the main building so you aren’t late on your first day. The Dean has a great view of the entire Campus from his office in the tower so make sure to be on your best behavior.
  • The library in the West wing of the main building boasts more than 3000 books to browse, 14 desktop computers, and a quiet space to spread out and do all that homework you’ve neglected!
  • The cafeteria in the East wing of the main building will keep you well fed. Keep an eye out for (hopefully) delicious experimental dishes from the Culinary Arts Kitchens upstairs.
  • Interested in the fine arts program? Take some time to explore your creativity in the Art District next door to the dorm. With it’s towering walls decorated with former student’s works of art, you’re sure to feel those creative juices flow and become inspired to create some of your own.
  • Across the Quad from your dorm is the Science District. Collect samples from the surrounding area to splice and grow in our gorgeous Greenhouse and terrace.
  • In your free time, ‘The White Lotus’ basement terrace is a gorgeous place to grab some caffiene and sweets. Later in the evening, The Green Leprechaun Bar will be your new stomping ground. Mingle with your fellow nightowls and blow off some steam! Shop at the official campus bookstore for all of your supply and swag needs.

Windenburg University Majors

  1. Science (Skills : Logic - Programming)
  2. Art (Skills : Painting - Handiness - Photography)
  3. Media / Communication (Skills : Charisma - Photography)
  4. Physical Education (Skills : Fitness - Wellness)
  5. Drama (Skills : Charisma - Comedy - Singing)
  6. Business (Skills : Logic - Charisma)
  7. Culinary (Skills : Gourmet - Baking)
  8. History (Skills : Writing - Logic)

SHOW YOUR SCHOOL SPIRIT SWAG  by @vivificus-zombiae

And also new buy mode recolors (with various swatches each) :

Includes*… :

  • 4 base game top recolors (5 swatches each)
  • 5 new hairstyles
  • Puff chair (19 swatches)
  • “Hipster” style 3-piece living room seating set : couch, loveseat, armchair (5 swatches)
  • Matching area rug (10 swatches)

(*) Base Game Compatible.

TS2 > TS4 CONVERSIONS by @zx-ta

Includes 25 objects from The Sims 2 : FreeTime and Teen Style Stuff

Also includes a walls set !

STORYTELLING POSE PACK by @haziesims

Includes 16 new poses (more not in the preview)

Note :

Every items have been successfully playtested. For MAC users, you might encounters stuttering issues if your computer is running on an old version or with minimal requirements. For newest versions or PC users, no issues have been found.

Because the University is set as a lbrary, kids can possibly show up. It doesn’t happens a lot, but it could be annoying for some users. To prevent this, chose the lot trait “teens hangout”. Also, if you’ve Get Together, create a group of students and set up the campus as their favorite location. With both combine, you’ve a slim chance to have kids showing up, and if they do, they’ll leave pretty soon.

> DOWNLOAD <

(Includes all the custom contents, the poses pack and the lot tray file)


We’re all so proud and happy to finally share our project. It was quite challenging but I think the wait finally worth it. Thanks for your support, your patience and ideas. Besides, I want to thanks all the person who’ve somehow participated on the project. No doubt I’ll do it again because it was such a great experience to share with amazing creators and you. Once again, happy simming and feel free to tag us or use the hashtag “windenburguniversity” if you’re using our creations !  -Red.

no one is accusing them of being racist… people are upset that they don’t care enough about the feelings of poc to listen to them, stop associating with someone who has influenced millions of people into thinking casual racism and antisemitism are acceptable (and can be brushed off with a half ass apology), or even address the fucking situation when their fans are clearly upset.

astrological placements 01.

the inner planets. 
these planets have the most effect on the individual, because these planets complete their cycle around the sun more often; the placements that appear person-to-person are more varied, and more specific.


  • sun. (ruled by leo)
    outer expression.
    the most basic sense of self. the lens through which the rest of the chart is seen. it’s like a filter for the rest of our natal chart, it colors everything. 

  • moon. (ruled by cancer)
    inner expression.
    the understanding we have of ourselves.
    receptivity. emotions and sensitivity.
     
  • mercury. (ruled by gemini/virgo)
    communication.
    the use of language, and our communicative manner and tendencies. reason, logic, rationality, evaluation. learning, skills, and abilities. 

  • venus. (ruled by libra/taurus)
    affinity.
    our expressions of love and what appeals to us.
    intimacy, beauty, pleasure, romance.

  • mars. (ruled by aries)
    action.
    the assertion of ourselves, and methods of achieving goals.
    passion, drive, courage, aggression, impulsivity.

the outer planets. 
these planets have less obvious effects on the individual, and more generational. these planets complete their orbits very slowly, so they are more relevant to understanding ourselves in a grander scheme.

  • jupiter. (ruled by sagittarius)
    growth.
    the search for meaning, the sense of justice.
    purpose, faith, philosophy, expansion. 

  • saturn. (ruled by capricorn)
    limitations.
    the laws and rules we choose to live by, our perceived reality. moral compass.
    conviction, concentration, caution. 

  • uranus. (ruled by aquarius)
    intuition.
    sudden insight, openness to what is new, unusual.
    inspiration, instinct, change, originality.

  • neptune. (ruled by pisces)
    supersensory.
    experience of the transcendental. the line between reality and fantasy.
    paranormal, mystic, occult, supernatural. 

  • pluto. (ruled by scorpio)
    power.
    dealing with the power and control. the cycle of creation and destruction.
    regeneration, transformation, rebirth, subconscious.
Not So Berry Challenge (TS3)

So you might have heard of this little thing called the Not So Berry Legacy Challenge for The Sims 4. This a conversion of those rules for The Sims 3! You can read the original rules to the challenge here.

Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you!

Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences.

Basic Rules:

  1. Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke). This is optional, but it is a big portion of the fun.
  2. The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
  3. Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
  4. Keep the lifespan on normal.
  5. If you play this challenge and want to share it, go ahead and post with #notsoberry so we can see!

My good friend @alwaysimming​ and I created the original version of this challenge for The Sims 4. We wanted to make something that forced us to play with parts of the game we’ve never explored before. I tried to capture that same goal for The Sims 3. All of the generations follow the same theme as they do in TS4, but with a few slight differences to fit the limitations of this game.

Keep reading

Development

In order to develop, I must…

Aries North Node/Libra South Node: find confidence, avoid relying on others, put my own needs first, take more risks, be more assertive.

Taurus North Node/Scorpio South Node: avoid controlling behaviour, be more open, live in the moment, ground myself, appreciate simplicity. 

Gemini North Node/Sagittarius South Node: learn how to effectively communicate with others, listen, focus on the present, be more open to opinions and ideas, consider others.

Cancer North Node/Capricorn South Node: express my emotions effectively, nurture others, avoid fixating on status, steer away from workaholism, embrace my sensitive side.

Leo North Node/Aquarius South Node: rid myself of the constant need to be liked, learn how to lead, display affection, avoid emotional detachment, appreciate the material aspects of life.

Virgo North Node/Pisces South Node: avoid self-pitying behaviour, stand up for myself, focus on reality, pay attention to details, learn how to solve problems in an objective manner. 

Libra North Node/Aries South Node: consider the needs of others, avoid aggression, learn how to cooperate, be generous, be patient. 

Scorpio North Node/Taurus South Node: exit my comfort zone, embrace change, avoid overindulgence, connect to things on a spiritual level.

Sagittarius North Node/Gemini South Node: challenge myself, avoid dishonesty, learn to see the bigger picture rather than fixating on details, adventure and explore, be curious.

Capricorn North Node/Cancer South Node: improve my logic and reasoning skills, lead and empower others, avoid passivity, be more self-sufficient, focus on practical matters.

Aquarius North Node/Leo South Node: broaden my mind, avoid attention-seeking, learn how to be more selfless, cooperate with others, approach issues in a rational manner. 

Pisces North Node/Virgo South Node: use my imagination, engage in activities that require creativity, avoid overly critical behaviour and perfectionism, process my emotions, develop my intuition.

NETFLIX LEGACY


Hi! So I made a spur-of-the-moment decision to make a Legacy challenge! After an hour or so of deciding what it should be I decided on a Legacy based on TV shows! It is known as the Netflix Legacy! If there are any flaws in the challenge, let me know and I will edit them.

Rules

- Can start on any lot but with the standard legacy amount of money (1800)

- Don’t have to stay on the lot you start with

- Mods are allowed 

- Money cheats are not allowed

- Contact me if you have any issues!

Generation 1: Girlboss

“There are secret opportunities hidden inside every failure.”

- Must be YA
- Must have 3 jobs before buying a retail lot (Never beyond Level 2)
- Must only sell things bought/stolen from other places/stores
- Must be Noncommital and Kleptomaniac
- Must master Mischief Skill
- Have 2-3 Kids
- Must get married


Generation 2: Riverdale

Begins when a teenager (all of them)

If Betty Cooper:

“Something is seriously wrong with me”

- Compulsory Traits: Geek and Hot Headed (Dark Betty)
- Upon turning teen, must have a poor relationship with mother
- Complete Critic career (Choose any career if you dont have City Living)
- Must reach at least level 5 writing while teen
- Has two kids

If Archie Andrews:

“I was born alone. I’ll die alone. I’ll sing alone. I’ll be okay.”

- Complete Fitness Aspiration
- Parents must Divorce/Separate
- Live with Dad and have a poor relationship with mother
- Master Singing Skill (Can only start this skill when done with Fitness)

- Adopt one child

If Jughead Jones:

“Sardonic humor is just my way of relating to the world.”

- Father must be a criminal
- Must have Loner trait
- Must be in a club with father’s friends and don’t get along with them (SSS)
- Write a masterpiece (About Jason Blossom)
- Either Complete Criminal or Writer career (KEEP IN MIND JANE THE VIRGIN GEN REQUIRES MAX WRITING)
- Have 4 Kids

If Veronica Lodge:

“Maybe I’m that reckoning”

- Parents lose half their money upon this gen starting
- Parents seperate until this sim is a YA
- Must live in a different neighbourhood to first gen
- Master Logic Skill
- Complete Business career

Generation 3: Young and Hungry

“Charm and sexiness just keep oozing out of me!”

- Starts when YA
- Favourite parent dies when teen
- Compulsory Traits: Foodie, Outgoing
- Own a restaurant and visit it at least once per sim week
- Have the restaurant be 5 stars by the time sim is an Elder
- Master Cooking Skill
- Master Gourmet Cooking Skill
- Have an on and off boyfriend until you get married as Elders
- Have at least 2 kids

Generation 4: Stranger Things
    (Playing as Eleven)

“Promise?”

- Starts when Child
- Have four close friends as a child
- Move in with a police officer until teen
- Lose all contact with family until YA
- Master Wellness Skill (For the powers)
- Marry one of the four close friends
- Have a near-death experience (Be eaten by a cowplant once? Be creative)
- Complete Friend-Of-The-World aspiration

- Adopt a child-in-need (really poor, criminal parents…)

Generation 5: Jane the Virgin

“Life is full of tough moments, you have to fight for what you want”

- Starts when Young Adult
- Compulsory Traits: Bookworm, Family Oriented
- No Woohoo until marriage (Duh!)
- Have a child without woohoo (Wishing Well, Abduction)
- Master Writing Skill
- Complete Writing Aspiration
- Have a love triangle of some form
- Live with your mother and grandmother
- Have one more child (Two in total)

Generation 6: How I Met Your Mother

If Robin:

“Its one thing to want something, it’s another to be told you can’t have it”

- Starts when Teen
- Compulsory Traits: Hates Children, Dog Lover
- Reach Level 5 Singing Skill before becoming a YA
- Have 4 really close friends
- Master Social Media Career
- Have 3 Dogs
- Complete Serial Romantic Aspiration
- Never have kids of your own
- When an Adult, either:
         - Adopt and be a single parent
         - Marry someone with one child (the heir)

If Lily:

“Yes, I’m lovable, pretty and wise, but is it enough?”

- Starts when Teen
- Compulsory Traits: Art Lover
- Meet future husband/wife when a teen
- Master Painting Skill
- Do a civil service job until Adult
- When Adult, Master Art Critic/Painting Career
- Master Parenting Skill (Charisma if no Parenthood)
- Complete Painting Aspiration
- Have 3 Children

Generation 7: Switched at Birth

If Bay:

“I want to be the person you raised me to be but I’m also the person I was born to be”

- Starts when Baby/Teen
- Get switched with a baby from a different household (of your choice)
- Don’t find out until a teen
- Reach level 5 Painting skill
- Reach level 5 Guitar Skill
- Complete Renaissance Sim aspiration
- When he/she finds out about being switched, start to rebel (date, get a piercing etc)
- Have two children
- Child is taken by a cult leader

If Daphne:

“Never thought I’d be the kind of girl who’s caught up in some outsider label of who’s cool”

- Starts when Baby/Teen
- Get switched with a baby from a different household (of your choice)
- Don’t find out until a teen
- Compulsory Traits: Family Oriented
- Have a negative trait that’ll make it harder to play as her
- Move in with biological parents when teen
- Master Fitness Skill
- Complete Fitness Aspiration
- Have two cats (Why not?)
- Have three children
- Child is taken by a cult leader

Generation 8: Unbreakable - Kimmy Schmidt

“If this is your idea of a joke, then you belong in a Woody Allen film because I’m not laughing.”

- Compulsory Traits: Childish, Goofball
- Starts when a Child

- Live underground with 3 strangers until YA
- When a YA, move to a dumpy apartment with a slobby roommate
- Befriend a rich woman and your landlord
- Have at least 5 jobs before becoming an Astronaut
- Reach Level 10 in Rocket Science
- Reach Level 10 in Logic
- Go to Sixam

Generation 9: Brooklyn Nine-Nine

"Do you ever want to punch yourself in the face for liking someone a lot?”

- Compulsory Traits: Lazy, Romantic
- Complete the Detective Career
- Master Mischief Skill
- Kill your mother’s abducter (No one can see this happen)
- Fall in love with your co-worker
- Become best-friends with a co-worker
- Have your best-friend nearly die or die
- Have 5 kids

Generation 10: Victorious

“I am not your missing link”

- Starts when a Teen
- Compulsory Traits: Outgoing, Music Lover
- Have all your siblings fall in love before you
- Max Singing Skill before Adult
- Max Piano Skill
- Complete Entertainer-Musician Career
- Have a taboo love
- Have 2 kids (if you want to continue)

Keep reading

INTJ in Scream

Originally posted by orzigan

INTJ: Hello

Killer: I’m lurking-

INTJ: (hangs up) Why do I answer unknown phone numbers?

Or

Killer: Hello, I’m lurking outside your door with a knife and I’m going to kill you.

INTJ: Well good job ruining your surprise, but seriously since you specifically targeted me and my house, this is personal. We most likely know each other and live within 10 miles of each other. After deducing who knows I have a home phone and ergo, the number to it, you have been to my house, and had a reason to call me before. A call which I actually answered. Also, you know where to hide.

However, there is the possibility that this is the wrong house and I’m just messing with you, because given how you described yourself, and this situation, you would have known if I was lying. Be it that I was claiming not to be myself, or this wasn’t my house. You also would know if I was a stranger, someone you’d just generally kill anyway for kicks and to strike fear into the general area. Apparently you have nothing else better to do.

Going back to my “this is a personal attack” theory, of an intimate nature, I obviously offended or displeased you somehow-Jerry.

Jerry: Oh sh-

INTJ: I’ve also been behind you in the bushes this entire time.

Jerry: How, oh F-

INTJ: We know which one of us was voted most likely to be a serial killer in high school Jerry, oh don’t you, don’t you run Jerry! I am Batman, I am Batman!

Haunted House- A BATIM Fic

I saw a post about this on @doodledrawsthings feed and I couldn’t help myself. My favorite ink demon and my favorite holiday? Together? It was too good to pass up! That being said apologies in advance to all the lovely people named Mick out there, it just sounded like the douchiest name I could think of while I was writing, but it is not a reflection on you. Once again this takes place in Doodles’ Hell’s Studio AU. Some mild swearing, but that’s about it. Enjoy!

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The Functions & Feelings

Often there seems to be the idea that the Feeling Functions are the only ones that have anything to do with feelings - when they have rather to do with intra- and interpersonal, social processing and surely use the feelings of yourself & others as an ‘input’

Indeed, in the brain there is no such division between what gives you skills & what gives you the specific emotional reaction patters we call ‘personality’ . It’s more that every function comes with a certain mental state or ‘emotional climate’.

For example, Fi doms have high activity in an area associated with stating your own beliefs, but also with feelings of humility or at least self-reflection. (There are some very un-humble Fi doms but they usually still reflect on their own behavior alot. & I know many humble, generous Fi users. ), whereas Fe users have activity in a region that processes & interprets social feedback on a cognitive level but also plays a role in feeling embarassment. And all feelers have areas regarding to judging tone of voice & intention on a lot. 

An exeption might be Ti that ‘lies’ in rather isolated brain regions & may dampen impulses from deeper in the brain, though a few regions involved in Ti are also involved with humor - Which may explain why many a Ti-user’s first reaction to bad new might be to crack a dark joke or laugh at the absurdity before they switch over to full emotional processing later on. And, come to think of it,  why ENTPs and ESTPs are so very hilarious (combining two ‘funny’ functions, plus tert Fe which can be kinda ‘lighthearted’ at times.)

Extroverted Sensing

Associated Skills: Kinesthetic-spatial processing, crisis management, perceptiveness, adaptability, making an impression on people, facility for tool use including musical instruments

Mental State: ‘mobilized’, active, alert, in touch with insticts, attracion and repulsion to things

Emotional Climate: Energy, desire, will, relish in physical activity or presence, awareness of status, desire and force both physical and mental

Personality Traits: spontaneous, energetic, active, adventurous, realistic, present-focussed, often ‘sophisticated/mature’ relationship with the material where they greatly enjoy pleasing things but aren’t neccesary ‘bound’ to them and could just as easily lead a more bohemian life, sometimes but not always competitive, agressiv territorial or dominant, express feelings physically (through sex, punch wall when angry etc.)

Introverted Sensing

Associated Skills: Attention to detail, good memory, good at manual work & logistics,  anything that requires practice

Mental State: relaxed state of physical and mental comfort & focus, comparision of sensory stimuli, focus on prolonged state of activity, cozyness, convenience, quality

Emotional Climate:  feelings of comfort & discomfort, pleasant and unpleasant, familiar & unfamiliar - actually displays the  rigidness, stubborness and single-mindedness tseen as characteristicsonly when familiar ‘flow’ is disrupted

Personality Traits: discerning, pragmatic, hardy, cautious, reliable, loyal, down-to-earth, sometimes but not always slow to adapt, express care by physically providing/ taken care of you

Introverted Intuition

Associated Skills: Long-term planning, purposeful action, pattern dectection, prediction/vision, eye for potential, insight 

Mental State: reflective, sometimes wistful, ‘mystical’ state, zen like focus, ‘expert-like’

Emotional Climate: worry & anticipation, clarity & certainty

Personality Traits: Purposeful, philosophical, inert, contemplative, planning/preparedness, sense of purpose, lowkey idealistic, ambitious

Extroverted Intuition

Associated Skills: facility with language, inventiveness, creativity, ressourcefulness, speculation & extrapolation, abstract thought

Mental State: considering possibility & interconnection, high energy, high speed processing, ‘epiphany-like’,

Emotional Climate: Excitedness, enthusiam, playfulness, search, longing 

Personality Traits: open-minded, dreamy, eccentric, bubbly, poetic, mischievous

Extroverted Thinking

Associated Skills: Organization, management, leadership, methodical efficiency

Mental State: active but steady & purposeful, procedural energy, algorithmic action, identifying & removing ‘faults’.

Emotional Climate: criticism, comparision, control, power, confidence

Personality Traits: Cathegorical-consequential, straight priorities, decisive, industrious, hard-working, ambitious, results-oriented, pragmatic

Introverted Thinking

Associated Skills: Logical reasoning, problem solving 

Mental State: Detached Analysis, sorting, categorizing

Emotional Climate: Awe and fear, curiosity and confusion

Personality Traits: bold, independent, aloof, inquisitive

Introverted Feeling

Associated Skills: Artistic proficiency, interpersonal perceptiveness, authenticity

Mental State: Receptive LIstening, takiing in/absorbing surroundings

Emotional Climate: Like & dislike, priority sorting,  

Personality Traits: self-aware, sensitive, contemplative, ethical, creative, intense

Extroverted Feeling

Associated Skills: Social Proficiency, caretaking, servicing humans, persuasion

Mental State: Passion & Fervor, series of experienced moods

Emotional Climate: Approval or disapproval, embrassment or righteousness, cultivating appropiate atmospheres, mirroring others

Personality Traits: Usually a common sensey mature person with a passionate expressive side, emphatetic, generous, affectionate

(As the feeling functions  process, well, dynamic feelings, they’e the hardest to classify in a generalized manner here, too. Personality with F doms can depend a lot on enneagram, upbringing and/or social circle. Still, their conciousness is most likely full of “good/bad” statements and receptiveness to people)

Yondu Udonta x Reader

Yondu fic where reader is part of his crew and he gets jealous because some guy at a bar gets a little handsy. Complete with threatening and heartfelt confessions? Please - crazybunny02-blog

Warnings for language, alcohol consumption, douche bag at bar, some name calling, and a slight suggestion of smut

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12 Intriguing Facts About How The Human Brain Functions

Originally posted by ogicepun

Here’s a list of 12 golden nuggets of information about the human brain and how it functions. John Medina’s book Brain Rules gives incredible insight and intrigue on how our strongest survival organ operates and its uniqueness to each human body. Consider the wisdom below, survival tips for your brain!

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Astrology Legacy

Finally this is going up!! I don’t think you all know how EXCITED I am to be starting this! This legacy was made by @leaflysims,  @tropiccoconut. , and me! They’re all awesome people and you should check them out

General Rules:

1. You MUST complete aspiration and career unless told not to or given other instructions.
2. Minimal cheats are allowed, very small money cheats only if needed. freerealestate is allowed for generation one.
3. Lifespan Normal for whole legacy.
4. All heirs must be color based on planets (makeup, hair, clothing, ect.) pick skin tone as you wish.
5. You may live wherever you wish, unless told specifically.
6. Must complete all tasks before moving on to the next generation.
7. This generation includes some packs, so skip the task if there is not an alternative
8. Tag the legacy with #astrologylegacy so we can see it!

Generation One: Sun

Ever since you were a little girl, you thought the world revolved around you. You believed that money was the only thing that would keep your life happy and in order. Now, you’re a young adult, joining the “real world” and by this time it’s time to get a job. The rich crowd is where you want to be and you’re dedicated to getting there.

Traits: Snob, Creative, Materialistic

Career: Critic

Aspiration: Fabulously Wealthy

-Get to level 10 of Art Critic Branch of the Critic career - Grand Steward of the Arts (business career if you don’t have CL)

-Complete Fabulously Wealthy aspiration

-Get engaged as a Young Adult and marry as an Adult

-Complete Logic skill

-Have a big house by the end of the generation (start with something small and grow)

-Never run out of money

-Always pay bills on time

-Have 1 children

Generation Two: Mercury

You were a single child, always getting what you wanted. Being the only kid, loneliness became your everyday feeling. You finally started school, and made some friends and started communicating. Social skills became your expertise and when you were a teen and you always broke your curfew. Chatterbox was your nickname and you are honored to have it.

Traits: Outgoing, Insider, Gloomy

Career: Social Media

Aspiration: Friend of the World

-Be very lonely as a kid

-Make 8 good friends as a child

-Complete Social skill as a child

-As a teen, break curfew often

-Complete Charisma and Comedy skill

-Complete Friend of the World aspiration

-Get to level 10 of Internet Personality Branch of Social Media Career - Internet Superstar (entertainer career if you don’t have CL)

-Have three children

Generation Three: Venus

As a young adult, you felt like you needed to find love. You just wanted someone to be with to enjoy the moment you had with them, even if it was a one night stand. After a while, you got tired of the same old thing over and over again. You want the real thing now, but you’re also starting to run out of money. Looking for true love with a whole ton of ex’s is going to be a lot harder than you thought.

Traits: Romantic, Materialistic, Lazy

Career: None

Aspiration: Serial Romantic

-Inherit most money from family

-Complete Baking skill (mixology if you don’t have GTW)

-Have two boyfriends as a teen

-Complete Serial Romantic aspiration

-Be a Retail Employee as a teen but quit after three days

-Have 8 failed relationships as a YA (none will be your ‘true love’)

-Marry a childhood friend

-Go on a date with your husband/wife every friday night

-Never get a job as a YA-Elder

Generation Four: Earth

As a child, you always loved the outdoors. You loved to play, go to parks, and look at plants. When you were alone, plants were the thing that kept you company. It might sound weird to other people, but it sure wasn’t to you! You started to see that people wouldn’t protect your plants or the nature around them. This pushed you to be a confident politician that fights for plants!

Traits: Loves Outdoors, Self-Assured, Vegetarian

Career: Politician

Aspiration: Freelance Botanist

-Complete Mental skill as a child

-Get a part-time job as a Manual Laborer as a teen

-Complete Freelance Botanist Aspiration

-Get to at least level 5 of Politician Career but complete career if you can (writing career if you don’t have CL)

-Marry someone with Loves Outdoors trait

-Volunteer at a Beach Cleanup every week.

-Complete Fossil collection

-Complete Gardening skill and get Fishing skill to at least level 2

-Grow a cowplant

Generation Five: Moon

when you were little, you aspired to be like your mother, dedicated to what she loved. But this time its different. your mom wanted you to be ‘down to earth’ but you couldn’t get you head out of the clouds. You’d spend hours and hours in your room dreaming about space. Going to another planet was your only goal in life.  When you become a young adult, the first thing you do is get a job in the scientist career to achieve your goal. Working and working and working, you never thought about love. It never was appealing to you anyway.  Suddenly, you meet someone at work and they sweep you off your feet.  After going to Sixam, you want to be with them.

Traits: Unflirty, Genius, Loner

Career: Scientist (astronaut career if you don’t have GTW)

Aspiration: Nerd Brain

-Complete Mental skill as a child

-Complete Handiness/Woodworking (if you do not have gtw) and Rocket Science skill and get at least level 5 of Logic skill

-Build a Rocket and go to Sixam (Go to Forgotten Grotto if you don’t have GTW)

-Marry a co worker

-Have 2 best friends (can be relatives)

Generation Six: Mars

As a child, you never really had the time to be with your parents, so since they weren’t around, you decided to be mischievous to get their attention. As a teen, you brought over new romance interests every once in awhile to see if they would pay attention to that, but it never really worked. You grew angry at them and ran away on your birthday turning into a young adult without telling them.  A job opened up at a criminal service, and you decided to take it to the next level. Mischief and bringing new love interests to your apartment was the only thing that kept you happy and keep the thought of your parents away from your head. One day you woke up feeling sick, and took a pregnancy test. You were pregnant but didn’t know who the father was, so you kept the baby for yourself.

Traits: Active, Noncommittal, and Hot-Headed

Career: Criminal

Aspiration: Public Enemy

-Move out as soon as you age up into a young adult and lose contact with parents

-Never get married and live alone as a young adult

-As an adult, move in with a sibling

-Make at least 5 enemies

-Have 5 boyfriends/girlfriends in your lifetime (don’t have them last long)

-Accidentally get pregnant (only once)

-Complete Public Enemy Aspiration

-Get to level 10 of the Boss Branch of Criminal Career - The Boss

Generation Seven: Jupiter

Your mother was a criminal, and was very good at doing bad things. Being a kid, your mother taught you bad manners, morals, etc. Growing up, you saw how your mother treated people and it started to make you feel bad for everyone being treated terribly by criminals. You wanted justice… more so, revenge on all those criminals, including you mother, and wanted to be good. Before being able to move out, you had a huge fight with you mother about what she was doing and asking her to realize what she’s done to people. You still didn’t want to lose connection with her like she did with your grandparents, but as soon as you became a young adult, you joined the detective career. As your mother grows older, you help her become a better person since you want to forgive her, but all the other criminals out there need to be arrested. Now. Once you have children, you make it your duty to make sure they don’t grow up to be like your own mother.

Traits: Goofball, Good, Perfectionist

Career: Detective

Aspiration: Super Parent

-Make one enemy as a child

-Get in a big argument with mom as a teen

-Move out when you become a young adult but still keep contact with parents

-Complete Super Parent aspiration (Successful Lineage if you don’t have Parenthood)

-Get to level 10 of Detective Career - Chief (secret agent career if you don’t have GTW)

-Master Parenting skill

-Invite family (mom/dad, aunt, uncle, cousins, etc.) for a dinner party once a week

Generation Eight: Saturn

Your mother taught you correctly, maybe too correctly. You didn’t get jokes that she told you, even though that’s all she talked to you about. You take things very seriously, especially your food. Cooking was your job in the family ever since you were a child and you loved it. Growing up, you wanted to be an amazing chef and maybe own your own restaurant. When it was time to move out, you still loved to cook, so you decided to get some work experience as a chef for another restaurant. After gaining some experience, you finally opened up you own.

Traits: Clumsy, Foodie, Neat

Career: Culinary, eventually own a restaurant.

Aspiration: Master Chef

-Do all the cooking and chores in the house as a teen

-Get A’s in school

-Master Cooking skill

-Get to at least level 5 of Baking skill

-Complete Master Chef aspiration

-Start off in the culinary career (until level 5), then quit and own your own restaurant (continue working if you do not own dine out)

Generation Nine: Uranus

Your parents were out working in the restaurant while you would stay home. You did very good in school, but you loved video games and parties. Gaming all day, and partying all night! You love to show off your moves to others, and that includes your gaming movies too! You win almost every gaming tournament and are the life of the party.

Traits: Geek, Childish, Dance Machine

Career: Tech Guru

Aspiration: Party Animal

-Get B’s or A’s in school

-Join a dancing club

-Master Gaming and Dancing skill

-Complete Party Animal Aspiration

-Get to level 10 of eSport Gamer Branch of Tech Guru Career - Champion Gamer

-Make at least 10 friends

-Meet up with your club at least once a week

-Win 3 gaming tournaments

-Always go to Geekcon (if you have CL)

Generation Ten: Neptune

Your mother liked to party and dance, while you liked to sing and draw. You had a strong relationship with her, but didn’t have many good love relationships. Singing was what attracted everyone to you and you didn’t really liked the attention, but dealt with it anyway. You also had a secret passion for art, but didn’t tell anyone but your best friend and mother. Singing and art were your favorite things to do, and you didn’t want to do anything else.

Traits: Art Lover, Creative, Hates Children

Career: Entertainer

Aspiration: Musical Genius

-Complete Musical Genius aspiration

-Get to level 10 of Musician Branch of Entertainer Career - Concert Virtuoso

-Master Painting and Singing skill

-Perform on streets every week (If you have CL)

-Marry the love of your life as an adult

-Have one best friend and a good relationship with parents

-Have no children

If there are any problems with the legacy, message any of the creators. We haven’t played this, so if there are changes to the legacy that will make it better then we will tell you. Happy Simming!

what good does excluding ace/aros do…?

“we keep out cishets that way!!”

then why do a fuck ton of exclusionists insist that A is for ally, of which, BTW, AREN’T LGBTQIA AND ARE ALL CISHET. THAT IS THE POINT OF BEING AN ALLY. THEY SUPPORT THE GROUP BUT AREN’T A PART OF IT.

plus you’d need rudimentary math and logic skills to get this, which I believe exclusionists lack, but here goes:

heterosexual + heteromantic + cis = not LGBTQIA

ergo, any deviation from that would be LGBTQIA. You’re misgendering nonbinary ace/aros, invalidating trans ace/aros, ignoring non-heteromantic asexuals and non-heterosexual aros. That’s SUPER fucking progressive of you.

And even if they are cis and heteromantic, THEY ARE STILL ASEXUAL. ASEXUAL AND HETEROSEXUAL ARE NOT INTERCHANGEABLE OR SYNONYMS. SAME GOES FOR CIS + HETEROSEXUAL AROS.

“They have STRAIGHT PASSING PRIVILEGE!!”

You mean…. being subject to heteronormativity? Like EVERYONE ELSE? Wanna know who else has this so called straight passing privilege? A gay person walking down the street alone. Or just happens to NOT be holding hands with their s/o. A bi or pan person in an opposite sex relationship. But tons of exclusionists are also major biphobes so is it any shock they use this argument?

Aphobia is just repackaged and rebranded biphobia marketed towards asexuals. It’s all the same arguments just minimally tailored to invalidate and exclude ace/aros. In short–

Aphobe: hey mind if I copy off of you?

Biphobe: sure but don’t make it obvious

Aphobe: got it

Aphobe: YOU AREN’T LGBTQIA BC YOU CAN LOOK STRAIGHT

Elements Legacy

Hello! This is the first legacy I’ve written. If you want to play it, tag it with #Elementslegacy and #elg1, elg2 , elg3, etc. (what gen you’re on is the number for the elg tag)

pls reblog so people can see this, I work really hard on it.

Inspa: Not so berry challenge by @lilsimsie and @alwaysimming
Very Berry challenge by @simmingstrawberry, @sweetersims, @thestolensims, @bluberry-sims, and @simsinablanket <- Deactivated 

Rules:

- You do not have to make your sim based around the color of the element, but I think it’d be cool if you did! (Hair, Clothes, Makeup, Etc.)
- The names also don’t have to be based off the element but I recommend it!
- You must finish the career of each gen unless stated otherwise.
- You must use the traits and aspiration given.
- Money cheats are allowed if not stated otherwise. (Not excessive! Probs like 50k)
- You may use any gender for these generations if your playing a sim who can’t get pregnant, get another sim pregnant and care for the baby.

(btw the color will be given by the title for each gen if you wanna color base it.


Gen One- Wind (Pale Blue)

You had no siblings growing up, in fact you don’t even know your birth parents. You were adopted as a baby, but grew apart from your adoptive family. You have a deep love for technology and organization. Every thing must be perfect. Growing up in a hectic childhood, you wan’t a laid back life and someone to settle down with. You also run a parent blog, did I mention you’re obsessed with being a parent?

Rules:

- Finish the Social Media Career and Super parent aspiration <– (Finishing Aspiration is optional)
- Have at least 3 kids.
- Marry a jealous sim.
- Max parenting skill (If you don’t have parenthood then logic skill)
- Have 2 best friends that you will do anything for.
- Reunite with your birth mom after the birth of your first child.
- Live in San Myshuno until you get pregnant

Traits: Perfectionist, Neat, Family-Oriented
Aspiration: Super Parent
Career: Social Media


Gen Two- Fire (Red)

Growing up, your parents gave you everything you ever asked for. You were surrounded by siblings. But you always found yourself through art. While everyone was outside playing with mom and dad, you’d be inside drawing. When you were a teen, you were cheated on. You caught your bf/gf with your best friend. You became very angry. Since that event, you had decided love wasn’t for you. 

Rules:

- Finish painter career and Painter Extraordinaire aspiration.
- Be cheated on by your boyfriend and catch him with your best friend.
- Never date until halfway through YA hood. Get pregnant instantly.
- Break up with your baby’s dad, have 3 more failed relationships.
- Only get pregnant once.
- Never marry.
- Max painting skill.

Traits: Art lover, Hot-Headed, Non-committal
Aspiration: Painter Extraordinaire
Career: Painter


Gen Three- Earth (Green)

Your mom was in and out of relationships all the time. You don’t understand why she didn’t find someone and stick with them. You, however would get serious with someone, but…. you don’t have many friends… at all. All you have is your extreme love for gardening and cooking. But when you put your mind to something you’ll make it happen.

Rules:

- Finish Chef Branch on the Culinary career and the Freelance Botanist aspiration.
- Max Cooking and Gardening skill
- Collect all herbs, flowers, vegetables, and fruits.
- Have no friends until YA hood.
- Marry someone rich.
- Have at least 1 kid.
- Enter the Sylvan Glade world.

Traits: Loves outdoors, Vegetarian, Materialistic 
Aspiration: Freelance Botanist
Career: Culinary


Gen Four- Water (Blue)

You always had a love for swimming. You grew up spending most of your time outdoors, or gardening with your parents. It came naturally to you. That’s what your parents wished happened. Ironically, your deathly afraid of the water, and can’t swim. Your passion is music and you married  your high school sweetheart. He proposed to you the day of your YA birthday. You said yes and had triplets. Sadly, he drowned, leaving you a widow. From there you became a tangled mess.

Rules:

- Reach level 7 in Entertainer career, then quit your job after your husband dies. (You may get another job but can’t work to get promoted.)
- Have triplets (You may cheat for this.)
- Max 2 instruments of your choice.
- Finish Musical Genius aspiration.
- Never remarry
- Become anti-social.
- Live in 3 different worlds, getting smaller houses each time.
- Have your husband drown

Traits:
Gloomy, Loner, Music Lover
Aspiration: Musical Genius
Career: Entertainer


Gen Five- Sun (Yellow)

Compared to your mom, You are a ray of sunshine. You always find your way to positively somehow. You want to spread your love to everyone, this is why you have many friends. You decide to join the detective career. You want justice for everyone.

Rules:

- Finish detective career and Friend to the world aspiration.
- Max Charisma and Comedy skill
- Have 1 failed relationship before marring your second love.
- Help your mom deal with her life until she passes.
- Write one book on positivity.
- Grow a cowplant in memory of your grandma.

Traits: Cheerful, Goofball, Ambitious
Aspiration: Friend to the world
Career: Detective


Gen Six- Space (Purple)

Your parent was always so helpful. They believed in you, believed that you will reach the moon. So that’s what you want to do. You will do anything to achieve your goals and make your parent proud. You also like to dance.

Rules:
- Finish Scientist career and Nerd Brain aspiration.
- Enter the Simax and make an alien best friend.
- Max logic, dancing, and rocket science skill.
- Build a rocket ship with all the upgrades.
- Marry and business man and have 2 kids.

Traits: Genius, Dance Machine, Bookworm
Aspiration: Nerd Brain
Career: Scientist 

Gen Seven- Lava (orange)

You hated being good. You didn’t want to spread positivity like your grandma would say. You wanted to be bad and cause mayhem.

Rules:
- Finish Criminal career and Public Enemy aspiration.
- Live in a needs TLC apartment until your a adult.
- Max Mischief skill.
- Accidentally get pregnant with twins (You may cheat this)  
- Have 2 failed relationships and instantly marry your third relationship.
- Never pay much attention to your kids.
- Have more enemies than friends

Traits: Glutton, Self-Assured, Hates Children
Aspiration: Public Enemy
Career: Criminal

Gen Eight- Weather (Grey)

Your parent never payed much attention to you. While your mom was out causing chaos, you were playing with your twin sibling. You too are extremely close. You love to work out and hang out with friends,  but you have some of your moms mean genes.

Rules:
- Finish Athlete career and Party Animal aspiration.
- Max Charisma and Athletic skill.
- Live with your Twin til you have your first kid.
- Have at least 1 kid.
- Have a few enemies.
- Live in Oasis Springs
- Cheat on someone

Traits: Evil, Insider, Active
Aspiration: Party Animal
Career: Athlete

Gen Nine- Gemstones (Pink)

You wish you could make yourself not be mean like your grandparent and parent. But you can’t change that. You also wish you weren’t so awkward when it comes to love, but you can’t really change that either. But you are good at writing.

Rules:
- Finish Writing Career and Bestselling Author Aspiration. 
- Have 4 failed relationships (THEY dump you)
- Write Romance novels
- Publish 15 books
- Live in 3 different worlds throughout life
- Marry as adult
- Have as many kids as you like

Traits: Unflirty, Creative, Mean
Aspiration: Bestselling Author
Career: Writing


Gen Ten- Electricity (White)

You grew up a geek, playing video games, doing homework. As a teen, you would get angry really easy. Your parent suggested for you to be put in a Mental hospital for a few years. As they cured your anger, you would always be a little insane. You just want a normal luxury life.

Rules:
- Finish Doctor career to level 7 and Fabulously Wealthy aspiration
- Reach level 5 in 8 skills.
- Have a enemy (probably your parent for putting you in a mental hospital)
- Create a graveyard and memorial for the past generations
- Have 5 kids. (If your coloring them, make them black based)
- Quit your job to pursue your dreams (gaming)

Traits: Geek, Insane, Snob
Aspiration: Fabulously Wealthy
Career: Doctor