loading cities

I think June was maybe meant to test my determination, dedication, and resilience. So many things I have tried, have gone wrong. I have had to start over more days then I have had to just continue habits.

Then it hit me, fitness journey’s aren’t always going to be easy, or pretty, or pleasing. Sometimes they are gross, sweaty, sticky, bloody, & painful.

Sometimes you cruse through dropping lbs and crushing PR’s, sometimes you fail to do the thing, or eat the way, or sometimes you get injured.

When I think about it there isn’t one good thing in my life that I haven’t had to fight tooth and nail for. I have had to restart art 100’s times, change jobs loads of times, move cities loads of times, but every time I fought through the bullshit road blocks in my way I came out the other end, better/happier for it.

I will not let my brain win, I will not let it convince me that I don’t deserve health, cause it sure as hell is trying.

I’ve fallen down 7 times already, this is the part where I stand up 8

Rumor: No new Assassin’s Creed game in 2016. Will be back in 2017 and be as massive as The Witcher

It’s a rumor but one that’s welcomed in many ways. While I loved Syndicate, I’d love to see the series come back stronger than ever. Rumor is that AC is going big in 2017.  According to a Ubi dev the next AC will be set in Egypt. There won’t be an AC in 2016. You’ll have to wait until 2017 for it. The reason: It will be a complete revamp of the series. The game is going for a Witcher feel, with player progression, a free form combat system. Horse riding is back, and boats too. The project is being developed by the Black Flag team. If true, I’m super excited. The Witcher stepped the game up for open-world action games and I’d love to see the Assassin’s series step it up as well. 

EDIT: Some more details:

  • - Ancient Egypt. They want the least amount of historical documentation to get freedom. The story is set before the Assassins and Templars even existed. This is basically a prequel to all ACs. 
  • - Think Black Flag. IE, not much to climb outside of villages

  • - This one has a lot more story than any of the rest. Going back to Ancient Egypt means they can do whatever they want, without “historical accuracy” to hold them back. 

  • - You play as a slave or ex-slave. He looks a lot like Altair, but with a darker skin tone. He is not edgy, from my understanding.

  • - The biggest difference about this one is how colorful it looks. Like holy fuck, blue skies, lush vegetations and desert sequences where you get mirage and shit. Also you have a pet eagle you can control. 

  • - The focus is more on adventure.  

  • - It’s about 3 times the size of Black Flag. Unlike BF, you don’t have to load cities. Everything is seamless.

Via: GameReactor


by Kim Addonizio

They hang around, hitting on your friends
or else you never hear from them again.
They call when they’re drunk, or finally get sober,

they’re passing through town and want dinner,
they take your hand across the table, kiss you
when you come back from the bathroom.

They were your loves, your victims,
your good dogs or bad boys, and they’re over
you now.  One writes a book in which a woman

who sounds suspiciously like you
is the first to be sadistically dismembered
by a serial killer. They’re getting married

and want you to be the first to know,
or they’ve been fired and need a loan,
their new girlfriend hates you,

they say they don’t miss you but show up
in your dreams, calling to you from the shoeboxes
where they’re buried in rows in your basement.

Some nights you find one floating into bed with you,
propped on an elbow, giving you a look
of fascination, a look that says I can’t believe

I’ve found you. It’s the same way
your current boyfriend gazed at you last night,
before he pulled the plug on the tiny white lights

above the bed, and moved against you in the dark
broken occasionally by the faint restless arcs
of headlights from the freeway’s passing trucks,

the big rigs that travel and travel,
hauling their loads between cities, warehouses,
following the familiar routes of their loneliness.