This is my submission for the marvellous PixelZine. The theme is ‘Exploring the Outside World’ and this took me far too long to finish! But here it is, an intrepid llama rider venturing out into the wilderness.
Do you have any resources for researching CEOs or people who are business leaders? Thanks
CEO stands for Chief Executive Officer. It is the highest-ranking corporate officer (executive) or administrator in charge of total management of an organization. You can be CEO of an agency, corporation, organization, company, and the like.
The type and/or number of a CEO’s responsibilities fluctuate, as they are set by the organization’s board of directors or other type of authority. The corporation hierarchy is diverse and while, oftentimes, a CEO is taken as a synonym for President of the company, there are instances were the CEO is under the control of a President and a vice-president. So first you’d have to define the power structure of the company your character is working for.
(Sources listed below)
Because of this, it’d be hard to pinpoint with certainty which are their solid responsibilities of a Chief Executive Officer. However, some of the most common are:
Representing the organization at associations and other diverse activities at a local, state, and/or national level.
Communicating, and implementing the organization’s vision, mission, and overall direction.
Leading the development and implementation of the overall organization’s strategy.
Formulating and implementing the strategic plan that guides the direction of the business or organization.
But this all can be very confusing if you don’t know already how organizations work and how they run—because if this is a fictional company or business, this world building is essential to understanding what your character will do. So I’d recommend researching that at first, if you haven’t. How they work, type of corporation, what your corporation does, etcetera.
I always see posts on how a main character should be likeable, however I have a hard time writing stories with good protagonists. I have a main character whose personal plot revolves around him covering up for the fact he tricked God (basically) to get power; he's self-serving and a liar. I find stories of these unlikeable characters interesting. Is it possible to write a novel with mostly corrupt, selfish characters and still have readers interested in what happens and the characters?
I feel like this is a huge misconception among a lot of writers.
Whether your character is moral or immoral does not determine whether they are a likable character or not. Whether other characters like your character does not determine if they are a likable character or not.
When people talk about needing to write a likable protagonist, they mean the reader has to root for this character. People root for antiheroes, villains, cheaters, liars, murderers, and criminals all the time, but that doesn’t mean they would like to be friends with this person.
Of course, whether a character is unlikable or likable depends on the reader, but there’s usually a majority opinion on a character. To do this, you need a reason for the reader to like this character:
Common Enemy: If your character and the reader have a common enemy, they will root for your character. But you need a reason for the reader to hate this enemy as well. If this enemy does something to hurt the protagonist, the reader may gravitate toward your character before they get to know them that well. Or the common enemy could just be a nasty character.
Motive: Your character’s motive could be a reason. This goes with the common enemy. If the enemy is an oppressive government and you show that, the reader will probably root for your character’s motive to rise up.
Emotional Connection: People love the Joker, especially Heath Ledger’s version. But we don’t feel bad for him. We don’t want him to succeed. This is because we see nothing but chaos from him. It’s fun, but there’s nothing that makes us emotionally connected to him. Then you have Batman. He’s not as interesting and people may like the Joker more than they like Batman, but we see Bruce Wayne’s life and the relationships he has with people. Therefore, Batman is likable and we root for him rather than for the Joker.
Protagonist: But, if the Joker becomes the protagonist (like in The Killing Joke), the reader roots for him and not Batman. Putting your character in the spot as the protagonist already gives them a lift in being likable. Your protagonist would have to be extremely unlikable for the audience to root for the antagonist.
Charisma: This is the one trait that can make many characters likable, no matter their actions (but it’s not required). Charismatic and persuasive people naturally draw others to them. They could murder someone and readers will still worship the ground they walk upon.
So yes, your characters can have negative traits and still be likable. You just have to make them interesting and give the reader a reason to like them or their story. Intricate, real characters are likable. Flat, static, negative characters are unlikable.
The lead animator was one of the first people to be integrated into the artistic team. His name is Patrick, a young and athletic gentleman who also came from Les Gobelins, an animation school in Paris.
The lead animator is the chief of the animators. The animators are a strange tribe composed of semi-adult women or men. They are usually polytheists, praying to either Mickey Mouse or Spongebob.
So Patrick’s work was to make sure that the animation in the film was coherent and the same style across all of the animators. Each animator has his or her own sensibility, and each animator makes a character move with its own acting style, like a real actor would play his role. In a way, it’s like if Patrick had to work with ten different actors but each of them would have to play the same role.
Let’s imagine that Bruce Willis and Woody Allen decided to become animators. Of course they would both draw Ernest in their own personal ways. Bruce would draw energetically, Woody would draw more gently.
So Patrick tells them how to draw Ernest in a certain way.
This way, Bruce and Woody will draw Ernest the same way. Patrick is also the one who will decide which animator will receive which scene. Dynamic scenes will go to Bruce Willis, more sensitive scenes will go to Woody Allen.
At first, Patrick made some short scenes in order to see what the animation style would look like. Here are some samples…
Ernest negotiating with Celestine
Ernest escaping from a big mass of mice
Once the production started, Patrick was the one who would also give the intentions of acting I wanted for the characters to the animators. In order to do that, we used to meet and talk about it. Here is how it would happen.
Next week’s theme for my daily exercises will be drawing other people’s character designs.
If you would like to participate, please comment with a description or link to your own character. It could be something that has been bumping around in your head and has never manifested itself visually, that’s fine! Be creative! My sketch of the character will be done within 30-40min, one per day for one week.
I will choose based on what strikes me that day, and not just first come, first serve, go ahead and post your character’s description.
Thank you for giving me the chance to draw your character :) Feel free to reblog this.