y'all today i went on a date with this girl and we drove like 40 minutes north and went hiking and then when she was dropping me back off, we went to visit the tallest building in atlanta and it was so fun and cute
have you ever wanted to add something to improve your life? like consistent exercise or clean eating? if you have, that’s great! you’re already 50% there.
however, have you ever thought about removing elements of your life instead of adding elements? if you have, you’re now 75% there.
if you haven’t, don’t worry, let me explain.
instead of adding elements to improve your life, minimalistic living aims at subtracting elements to improve your life. it targets areas in which you can simplify your life in the most easiest and effective fashion.
so with that being said, i’ve compiled 10 one-day assignments to help you begin your journey into minimalist living.
1. designate an hour for “you time”
choose a secluded place where you can disconnect from the virtual world. focus on what it feels like to be at peace and, if you feel inclined, jot down your intimate thoughts and feelings in a journal.
2. no complaints, no not today
complaining can easily become a habit. however, today try your best to not get frustrated at the man who is taking forever to order in front of you at starbucks or the woman who is walking too slowly in front of you.
3. clear out your email inbox
you know that email subscription you signed up for? the one that sends you emails all the time, but you forget to delete the emails or unsubscribe yourself from receiving future emails? yeah, you know the one. well, take time today to make your inbox spick and span.
4. disconnect and dream
instead of taking your phone to bed with you to check social media posts from besties and celebrities, leave your phone on your desk. your body needs sleep. social media will be there tomorrow morning.
5. remove one item from your to do list
you could probably complete everything on your to do list, but doing so may leave you burned out by the end of the day. so instead, choose the most important assignments and leave out the last one.
6. listen instead of waiting for your turn to speak
when talking to a friend, a family member, or a colleague, actually listen to what he/she is saying, then respond.
7. eat a meal without watching a movie or show
it’s easy to make dinner then plop on a couch with a plate full of food to watch your favorite netflix show. however, watching a show takes away from the eating experience. instead, sit and eat while paying attention to how the food actually tastes.
8. turn off notifications
notifications can easily interfere with your day. so for today, only check your social media accounts when necessary.
9. make two lists
make one list of things that make you happy. then make another list of things you do every day. adjust accordingly.
10. wake up an hour earlier
although you may classify yourself as a night owl, try becoming a morning person for one day. hop out of bed, make yourself a cup of coffee, and begin to conquer the day. you’ll be amazed at how much work you can complete with waking up one hour earlier.
if you try out any of these assignments and you show progress, feel free to individually message me. i would love to hear your story.
Without birds, nature would lose her voice and the planet its most engaging envoys. Birds matter precisely because they matter to us. Environment is a concept. Nature a label. Birds are real, elements that live within our sensory plane. They spread their wings and bridge the gap between our world and the natural world.
Gisha snapped from the depths of a restless sleep, sending droplets of sweat raining from her head and face. The soft moonlight still shone through the door but red fire still seared Gisha’s mind. The heat of the uncontrolled blaze still tormented her. Even now, the fire at her core was thrashing at the focus which contained it. Like an unchecked forest blaze, it blew with an unseen wind as though searching the air for a chance at decimation.
She ran her hand up her neck, towards her face. Her pulse throbbed in her neck and her skin felt hot to the touch. The sweat that she now soaked in was only evidence of the turmoil she had just woken from. That turmoil still raged in her memory. Orange fire, clouds of embers and soot, familiar ruins of Valoran. She saw great flags of proud peoples melting under the heat. Faces fell forth from the flames. Faces of agony, of those she had killed long ago. Men and women of no particular significance were it not for the horror and pain engrained upon their features. Even in her freshly woken state, Gisha’s ears still rang with their tormented cries.
But the past wasn’t the worst of it. The future was by far the most horrifying. A seething flame, shackled in a prison of timbers, consuming all that was placed upon it but never growing bigger. She could remember a limited number of trees, yet a constant stream poured into this gargantuan fire. It was then that she had woken to a restless flame.
Quietly, she slipped out of the covers, holding her breath so as not to wake Rai with sobs that were quickly welling in her throat. With silent footsteps, she exited the bedroom and fled to the hallway, quietly making her way to the balcony on the far side of the house, where she could cry alone in the shadow of the manor.
“They’ll never stop…” She mourned between sobs, hot tears streaming down her cheeks. “…No matter what course I take… No matter what I study… nor how much I practice… They’ll never stop…”
What you need to know: an elemental
wizard living in an abandoned bath house has become mind controlled
by a parasitic psyker, mold growing on her/his brain. This occurred
during experimentation with acid mold/fungus or is a fluke
occurrence. The psychic mold wants to destroy all life except
mold/fungus and is forcing the wizard to unleash acidic mold/fungus
onto towns and ecosystems eating everything away till there is only
Premise: Acidic mold/fungus is growing
on buildings/tree/vegetation, slowly dissolving the structure/plants
till destruction or death occurs. It has become rampant and is
spreading to neighboring towns through mold spores carried by the
wind. The players can even come across dead wildlife layered in mold,
their guts eaten away by acid. Recently, it has even begun
infecting people, their skin turns green and rots away as acid
dissolves their bones.
Note: this is an acid disease that deals 1
damage a day at first, then progresses dealing more damage in shorter
increments of time - 2 damage a day, 5 damage an hour, 10 damage a
min, etc. It needs cure disease to cure.
Locals are desperate for
answers and will pay everything they can if someone can find the
source of this outbreak and put it to an end. This is a good chance
to offer that magic item or information the players really want or
For added fun, you also have the ground
water contaminated with acid, making it deadly to drink, giving the
players only days to solve the problem before they die of thirst.
For additional challenge, you can have
a ranger/druid order coming to burn everything to the ground and even
kill the people to stop this acid mold from spreading, forcing
players to both hold off druids and rangers while finding the source
of the acid mold at the same time.
1 - in the middle of a lake/pond, a
gray marble building rests atop a hill of green mold and mushroom
A – lake/pond is acidic, dealing X D6
acid damage to anyone who enters.
There is an illusion of gold/glowing
weapon at the bottom of the pond, placed there as a trap
B - hillside is layered in mostly
harmless acid mold that eats away at the players boots slowly, but
does little else
The acid mushroom patches spit acid,
give the clusters a set of hit points and one spit attack for X D6
C - bathhouse is built of dissolving
gray marble, eaten away by layers of green acid mold. However, it is
sill structurally sound, nor is there any holes in the walls.
D - a marble walkway leads through rows
of marble pillars and statues (local hero/legend of the past/god),
they are caked in acid mold and already half-dissolved.
The front door is only scarps of
dissolved iron with a blanket of mold covering the entrance.
If any player touches the mold, they
take X D6 acid damage on touch and contract the acid disease.
2 - gray marble room contains 4 baths
built into the floor. The floors and walls are layered in green
A - acid/mold fills the tubs. If
players touch the contents, they receive X D6 acid damage and
contract the acid disease
B - the acidic mold on the floor is
much stronger than the mold outside. It eats players’ boots on
contact in one round. Note: if players touch the acid, they
receive X D6 acid damage and contract the acid disease. This forces
the players to find a solution to cross the floor.
C - the front door is only scarps of
dissolved iron with a blanket of mold covering the entrance. If any player touches the mold, they
take X D6 acid damage on touch and contract the acid disease.
3 - gray marble room. In the center of
the chamber stands a gray marble stature of a human woman in a dress
with four faces, one facing each direction. There is no noticeable
exit to the chamber.
A - when players enter the room, the
statue spits acids from all four faces in a spray/cone attack
The acid dissolves 1 mundane item –
clothing/backpack/weapon, etc for any player that gets hit and also
receives X D6 acid damage
Once the players enter, the statue
continues to spray every X rounds till the players leave- It draws
from the pond outside and is virtually endless. The walls are acid
resistent, similar to a wall of force.
B - one of the walls will slide open if
a players tries to find secret doors or pry it open. This will lead
to room 4 Note: for added difficulty, you can
have walls and floor layered in acidic mold as per room 2
4 - gray marble room with an iron door
leading out. Basins are cut into the floor filled with acid. Large
green tinted jars with glass toppers rest at the bottom.
A - basins are filled with acid,
dealing X D6 acid damage upon touch
B - the jars are so tinted, they cannot
be seen into and therefor must be opened
The contents inside contain the
wizard’s treaures: coins/potions/scroll/magic items/etc
C - the door is locked and need to
either be brute forced through or unlocked.
5 - a corridor of gray stone ends in a
thick iron door with a small funnel jutting out from the center.
There is a cupboard cut into the walls to the left of the door with 5
jars of acid on each of 2-5 shelves.
A - the door is at least a meter thick
and 1000s of kilograms, making it almost impossible to open by brute
strength. The players must pour the acids into the funnel from
weakest to strongest or reverse to open the door
B - the jars containing acid can be
color coded for ease: blue/green/yellow/orange/red, or all the same
if you want to increase difficulty
There should be several sets so if the
players screw up, they have several backup chances.
This puzzle should force the players to
test the acid on equipment or themselves to find the strength of
each. Note: the acid damage should be around
d6 blue, 2d6 green, 3d6 yellow, 4d6 orange, 5d6 red For added
difficulty. you can have walls and floor layered in acidic mold as
per room 2
6 - a gray stone chamber with shelves
and tables adorned in bottles of colored liquid, clay pots of mold
and fungus and other various tools. In the back, a naked humanoid
covered head to toe in green glowing fungus works tirelessly pouring
liquid from bottles into the clay pots and only stops once the
players step inside, and becomes aggressive. The creature is a human
wizard of any level you deem fair, but also has a few upgraded
abilities form the psyker mold. Mundane weapons melt upon her/his
flesh as the acids eats it away instantly. All elemental spells
now do acid damage, lighting bolt equals acid bolt, fire ball equals
acid ball The wizard gets an acid vomit attack every 3 rounds,
spraying the room in acid. It deals X D6 acid damage equal to half
the dice of the wizards level plus dissolves up to 2 mundane items
and infects the players with the acid disease.
Note: for added difficulty you can have
a few acid mushroom patches growing in the room that spit acid or
release acidic choking spores, dealing acid damage and stunning the
player for a round.
When the wizard dies, he bursts in a
radius, spraying all the players in acid, dealing X D6 acid damage,
destroying 1 mundane item and infecting the players with the acid
A - the potions found in this chamber
can be magically useful as per potion chart or only regents for
alchemy, its your choice.
End: the acid begins to dilute over
time and without the psychic mold, the spores soon dies, no longer
spreading. All infected parties with the acid disease sill need cure
disease to be healed, however.
If you want to increase difficulty, you
can have the acid still remain, forcing the players to find a way to
Maybe the psychic mold isn’t dead or the last of
its kind and is in fact spreading, becoming a parasite to more
people, turning them into acid mold zombies.
Maybe the magically
engineered mold mutates to more powerful versions or increases in
potency, turning the entire ecosystem into a stew of acid.
the druid/ranger order isn’t satisfied the threat is being dealt with
and starts burning and killing the infected.
Regardless, have fun and hope to see
you again soon.
Remember: the Force is Light and Dark and every shade in between; dread and awe in equal measure. It is not cruel, precisely – to say that one is cruel implies intentionality – but despite having a Living element, the Force has never been alive in the traditional sense. For all that the living are part of the Force and it part of them, the Force does not – can not – understand their petty (momentous) cares. It is ancient and it is inexorable and it is so much larger than you can imagine.
The Force is hungry; it will take all that you have to give… and then it will take some more. Those that the Force loves most, it asks the most of. Those that the Force loves most are swallowed whole or chewed up by it, with only their bones spit out. Those whom the Force loves, it never releases. Its love is fierce as flame and rough as the sea.
Why do you think the Jedi advocate surrender to the Force? It hurts so much less when you submit willingly.