Just wanted to write out some of his skills that he may currently have. His skills will be divided into 3 Categories: Offensive Shadow, Offensive Water(Ice), and Magical Support. Passive skills being excluded. (Below is his Arcane/Magic Crest )
Rune of Oblivion- (Short-ranged, AoE): A shadow-based spell that conjures an ominous dark void that eats away at a person’s mentality. This skill only affects Liot’s main surrounding area, so those who come into contact with him will be affected. Also inflicts “Blind” status. ( 3 Hit Combo )
Valhalla’s Calling- (Medium-ranged, AoE): A skill that summons an array of shadow-like arms known to be from those who had long deceased on the battlefield. The arms are said to cling desperately at a person’s soul until they are pulled down with them into the darkest depths of the abyss, and in turn, those who are unfortunate enough to cross paths are strangled by their burning desperation. (10 Hit Combo)
Frozen Thorn- (Long-ranged, Single Target): A spell that conjures a vine-like row of ice shards to sprout from the ground, resulting in an end-strike where the concentration of mana at the end of the rows explode into a mass of frozen spikes. ( 5 Hit Combo )
Wrath of Sleipnir- (Large-ranged, AoE): A skill that summons a large snow storm within its mana-field, penetrating those with the frozen form of Sleipnir which stampedes towards its foes in a burst of blue flames. ( 8 Hit Combo )
Crown of Darkness-( Self-Support): An elemental support skill that temporarily gives a small boost in Magic Attack, as well as effectiveness on Shadow element skills. Cool-down time is also quickened slightly.
Shattered Night- (Self-Support): An elemental support skill that temporarily gives a small boost in Magic Critical Rates, as well as effectiveness on Water or Ice element skills. Cool-down time is also quickened slightly.
Subzero Vanguard - ( Ally-Support, All): A magical support skill in the form of a translucent shield that temporarily raises Magic Defense for all allies within range, as well as raises defense against elements pertaining to Darkness and Water/Ice. Also provides temporary protection or recovery against “Burn” status and “Poison”.