level change

The Sims 4 Parenthood: Cheat Sheet Master List by TwistedMexi

 TwistedMexi has published a Sims 4 Parenthood Master Cheat List! Check it out!

Please note testingcheats must be turned on for these cheats to work.

Parenting Skill

Change the level of skill for your Parenting capabilities.
Valid values are 1 through 10.

  • stats.set_skill_level AdultMajor_Parenting <value> 

Curfew Cheat

Quickly change the curfew of the current household with this cheat.
Valid values for <time> are 19, 21, and 23. (7PM, 9PM, and 11PM respectively)

  • curfew.set_curfew <time> 

Character Value Cheats

These cheats will let you set your sims character values, -100 for completely negative, and 100 for completely positive.
0 is neutral.
<value> should be a value between -100 and 100.

  • Empathy - stats.set_stat lifeSkillStatistic_Empathy <value>
  • Manners - stats.set_stat lifeSkillStatistic_Manners <value>
  • Responsibility - stats.set_stat lifeSkillStatistic_Responsibility <value>
  • Conflict Resolution - stats.set_stat lifeSkillStatistic_ConflictResolution <value>
  • Emotional Control - stats.set_stat lifeSkillStatistic_EmotionalControl <value>

Character Trait Cheats

These cheats are for the traits that are normally rewarded for having a certain character value. Opposite traits can not be added at the same time, and you may use traits.remove_trait to remove the existing trait if you wish to add the other one.

  • Good Manners - traits.equip_trait GoodManners
  • Bad Manners - traits.equip_trait BadManners
  • Responsible - traits.equip_trait LifeSkills_Responsible
  • Irresponsible - traits.equip_trait Irresponsible
  • Mediator - traits.equip_trait Mediator
  • Argumentative - traits.equip_trait Argumentative
  • Compassionate - traits.equip_trait Compassionate
  • Insensitive - traits.equip_trait LifeSkills_Unfeeling
  • Emotional Control- traits.equip_trait EmotionalControl
  • Uncontrolled - traits.equip_trait Uncontrolled

Childhood Phase Traits

These cheats are for the traits that are normally part of the childhood phases system. Conflicting traits can not be added at the same time, and you may use traits.remove_trait to remove the existing trait if you wish to add the other one.

  • Picky Eater A - traits.equip_trait ChildhoodPhase_PickyEater_A
  • Picky Eater B - traits.equip_trait childhoodphase_PickyEater_B
  • Picky Eater C - traits.equip_trait childhoodphase_PickyEater_C
  • Picky Eater D - traits.equip_trait childhoodphase_PickyEater_D
  • Picky Eater E - traits.equip_trait childhoodphase_PickyEater_DisgustedByFood
  • Clingy - traits.equip_trait ChildhoodPhase_Clingy
  • Picky Eater F - traits.equip_trait childhoodphase_PickyEater_F
  • Loud - traits.equip_trait ChildhoodPhase_Loud
  • Rebellious - traits.equip_trait ChildhoodPhase_Rebellious
  • Mean Streak - traits.equip_trait ChildhoodPhase_MeanStreak
  • Bear - traits.equip_trait ChildhoodPhase_Bear
  • Distant - traits.equip_trait ChildhoodPhase_Distant

I once had this weird SU idea:

Peridot gets poofed over the ocean and then sunken into the sea. In the depths of the sea there’s too much pressure and not enough sunlight so she can’t reform. She has to wait until her gem washes up on shore or until the Crystal Gems find her.

She does eventually washes up on shore but that takes a long time. A very long time. Over a million years.

After all that time, thinking she’s been forgotten forever, Peridot washes up on shore and reforms. She fends herself against the harsh abandoned reality and the weird human-gem hybrid monsters that inhabit future Earth.

Eventually she finds the time temple, which after the ocean levels changed, is now on land, it’s the only structure left standing. She uses the time technology there to create a portal into the past.

She knows she’s too far gone, but she can tell past Steven where to find her past self and rescue her on time. Just before she closes off the portal and waits to die in her future timeline, Steven reaches in and grabs her back into his timeline.

They rescue past Peridot together and now there’re two Peridots. Normal past Peridot and depressed existential Future Peridot.


Levels of polar sea ice just hit another record-breaking low

  • Since regular record-keeping of sea ice started in 1979, combined sea ice levels at the polar ice caps were at their lowest ever on Feb. 13, NASA and the National Snow and Ice Data Center announced.
  • Furthermore, the Arctic’s winter “maximum extent” — the peak amount of ice in a year — and the inverse “minimum extent” for the Antarctic, in which it is now summer, together hit a record low in early March.
  • Between 1981 and 2010, the global minimum extent average was 7.05 million square miles.
  • But on Feb. 13, with its record-breaking low levels, there were only 6.26 million square miles of polar sea ice.
  • As compared to the nearly 30-year average, the world lost enough polar sea ice by Feb. 13 to fit into Mexico, NASA noted. Read more (3/23/17)

follow @the-future-now

How I turned pro with Tarot Readings (but I still have a lot to learn!) 👌

Divination is a complex art, even though sometimes it doesn’t look like it. As you all know, I do tarot readings and I noticed how this particular method of clairvoyance gets the same reaction as a piece of contemporary art: people look at me and say I could have done it myself, or something along the lines, to which it’s hard not to reply with a Fuck off, why don’t you do it then?

I must admit that when I first got into tarot reading, doubting my abilities was somehow legit, since I kept using just a single tarot spread to answer whatever question I got and the answers didn’t always stick to what I needed to know. Luckily, in the last few years I’ve improved my technique. But how did I reach my level of expertise? 

I changed my perspective on tarots. This was really the first step. At the beginning of my practice the idea I had on tarot reading was completely different. The questions I usually asked all regarded my future, so I made readings whenever I had no idea about how things would turn. Don’t get me wrong, that is still divination, there is nothing wrong in it. But at the point tarot readings to me were just a game I’d like to play when I was bored and all alone or during sleepovers with my friends. Let’s see if he is gonna kiss me this weekend, and I was all ready to throw a tarot spread. It took a lot of years to understand that in tarots there is more than that. When you ask something to tarot cards what you are actually doing is asking for a consult, as if you were in a therapist’s office or talking with a helpline. Tarots gives advice. Which means you have to talk to them heart-to-heart and listen to their words accordingly.

I made tarot readings personal. Whenever a friend asked me for a consult, I wanted to give them the most accurate response there could possibly be. And in order to do that, I couldn’t just use that one and only tarot spread I knew, but I had to choose a spread that was specific to the case. So I decided it was time to start creating them all by myself and it turned out it wasn’t as hard as it seemed to be as long as you keep in mind these simple rules:

🔮 You need to understand where the Consultant mentally is, what they are facing in that moment, where does the question actually come from. Even when people say they just want to investigate their future, their desire probably comes out of something that buggers them.
🔮 You have to turn the Consultant’s request into a series of simple questions, that can help you get the hang of the situation. If the Consultant can’t find a job, I don’t ask the tarots the when’s and the if’s. Instead, I ask why they are blocked in the situation and what they can do to overcome the problem.
🔮 You should choose a layout that helps you get into the right mindset. Avoiding banalities (a heart-shaped layout for a spread about love can be a little too cliche), you can choose a shape that reminds you of the things you are inquiring on, like a Cupid’s bow if you’re asking about new love interests.

I turned off my rationality. As I said before divination really is an art form and, as most of the art forms, it’s easier to understand it if you don’t look at it through the eye of intellect. It might seems illogical, but that is the best way to let the meaning of the cards gets to you. No prejudice, no preconceptions. Sometimes the response could be hard to accept and that’s why I avoid to do readings about controversial or sensible matters. 

Did I really become a pro in tarot readings? There aren’t any tips or tricks to be brilliant at it. It takes time and exercise, and even after decades of practice you’ll find you still have a lot to learn. Some people have a natural inclination, other requires more effort instead. But if you’re receptive enough, tarots will disclose their secrets to you without a hitch.

Let's get one thing straight:

Badlands National Park is not in defiance of the president, they are in support of the American People. They don’t work for him, they work for US. Climate change is a direct threat to our national resources, and the most severe threat facing our parks today. This is not a political issue, this is not Democrats vs. Republicans, this is data-backed endangerment of our open spaces and federal lands. If a building is deemed structurally unsound, you fix it, you don’t claim that scientists are lying to you about serious fatigue in the load-bearing members, or else it comes crashing down around you. Climate change is no different, nobody has ever tried to claim that forest fires are a myth invented by the Chinese.


he’ll get promoted soon

i didn’t expect him to somehow make his way onto my main team tbh

In partnership with San Diego State University, Tumblr is launching Scholars of Change, an op-ed series dedicated to featuring the voices of academic experts on the issues most impacting our communities. 

Sea Level Rise and Social Equity

Climate change and accompanying sea level rise could put millions of homes in the U.S. underwater by 2100. Florida and Louisiana will be the states most affected, but even in California, hundreds of thousands of homes may be at risk with property losses estimated in the $100 billion range. The disastrous impacts of sea level rise depend to a large extent on the population’s vulnerabilities which are intensified for certain communities of low-income or color. Not only do these communities lack the political capital to influence decisions on where and who to protect, but social inequalities also increase both the exposure and severity of vulnerable groups to an array of climate hazards such as excessive heat and air pollution. Therefore, the effects of sea level rise will be seen in the poorest neighborhoods. Because sea level rise is occurring slowly and because the poorest communities have the least economic and social mobility, they will be the ones remaining (the last to leave) as their property values fall in the face of both flooding and weakening market demand. Steve Lerner tells the sad story of the burdens of toxic pollution on low income and minority communities in his book “Sacrifice Zones.” He argues that although chemical manufacturing and hazardous waste impacts everyone, vulnerable commutes will experience the largest burden. Unless we as a society (and government) stop putting our collective heads in the sand, and start devoting time and resources to building climate resiliency and promoting social equity in response to this climate change time “bomb”, these new forms of climate change “sacrifice zones” will become all too common.  

Want to take Action? Here are some organizations that fight for climate change reform

Adapting to Rising Tides: http://www.adaptingtorisingtides.org/portfolio/equity/

Climate Action Campaign: https://www.climateactioncampaign.org/5fights/equity/

Public Health Institute: http://www.phi.org/

Heberger et al., 2009. The Impacts of Sea Level Rise on the California Coast. California Climate Change Center and the Pacific Institute. http://pacinst.org/app/uploads/2014/04/sea-level-rise.pdf

- Richard Gersberg PhD, MS Professor of Environmental Health, San Diego State University

Tumblr: (https://richardgersberg.tumblr.com/)

The views and opinions expressed in this post are those of the author and do not necessarily reflect the official policy or position of Tumblr. 

Polar Bear Diet Changes as Sea Ice Melts

“There is little doubt that polar bears are very susceptible as global climate change continues to drastically alter the landscape of the northern polar regions,” said Robert Rockwell, a research associate in the Museum’s Department of Ornithology. “But we’re finding that they might be more resilient than is commonly thought.”

Polar bears are listed as a threatened species under the United States Endangered Species Act and are classified as “vulnerable” with declining populations on the International Union for Conservation of Nature and Natural Resources’ Red List. Climate warming is reducing the availability of their ice habitat, especially in the spring when polar bears gain most of their annual fat reserves by consuming seal pups before coming ashore for the summer. The new work, led by Rockwell and Linda Gormezano, a postdoctoral researcher in the Museum’s Division of Vertebrate Zoology, examines how polar bears might compensate for energy deficits from decreasing seal-hunting opportunities.

Read more about this research on the blog.


Chemistry is…well, technically chemistry is the study of matter. But I prefer to see it as the study of change. Now just think about this. Electrons, they change their energy levels. Molecules, molecules change their bonds. Elements, they combine and change into compounds. Well, that’s all of life, right? I mean, it’s just…it’s the constant. It’s the cycle. It’s solution, dissolution, just over and over and over. It’s growth, then decay, then transformation. It’s fascinating, really.

Astronomy From 45,000 Feet

What is the Stratospheric Observatory for Infrared Astronomy, or SOFIA, up to?

SOFIA, the Stratospheric Observatory for Infrared Astronomy, as our flying telescope is called, is a Boeing 747SP aircraft that carries a 2.5-meter telescope to altitudes as high as 45,000 feet. Researchers use SOFIA to study the solar system and beyond using infrared light. This type of light does not reach the ground, but does reach the altitudes where SOFIA flies.

 Recently, we used SOFIA to study water on Venus, hoping to learn more about how that planet lost its oceans. Our researchers used a powerful instrument on SOFIA, called a spectrograph, to detect water in its normal form and “heavy water,” which has an extra neutron. The heavy water takes longer to evaporate and builds up over time. By measuring how much heavy water is on Venus’ surface now, our team will be able to estimate how much water Venus had when the planet formed.

We are also using SOFIA to create a detailed map of the Whirlpool Galaxy by making multiple observations of the galaxy. This map will help us understand how stars form from clouds in that galaxy. In particular, it will help us to know if the spiral arms in the galaxy trigger clouds to collapse into stars, or if the arms just show up where stars have already formed.

We can also use SOFIA to study methane on Mars. The Curiosity rover has detected methane on the surface of Mars. But the total amount of methane on Mars is unknown and evidence so far indicates that its levels change significantly over time and location. We are using SOFIA to search for evidence of this gas by mapping the Red Planet with an instrument specially tuned to sniff out methane.

Next our team will use SOFIA to study Jupiter’s icy moon Europa, searching for evidence of possible water plumes detected by the Hubble Space Telescope. The plumes, illustrated in the artist’s concept above, were previously seen in images as extensions from the edge of the moon. Using SOFIA, we will search for water and determine if the plumes are eruptions of water from the surface. If the plumes are coming from the surface, they may be erupting through cracks in the ice that covers Europa’s oceans. Members of our SOFIA team recently discussed studying Europa on the NASA in Silicon Valley Podcast.

This is the view of Jupiter and its moons taken with SOFIA’s visible light guide camera that is used to position the telescope.  

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

Dungeon Crafting: Puzzle Dungeons

image source: Legend of Zelda: Oracle of Ages

Now, I don’t know if you people have seen Mark Brown’s miniseries on YouTube known as Boss Keys, but it’s pretty great. It picks apart and analyzes some of my favorite dungeons from the Legend of Zelda games and finds out what makes a dungeon a Zelda dungeon. I have always loved these dungeons because they have a lot of density and force you to explore the space slowly and think your way through its puzzles. Definitely check out Boss Keys. From what I learned from those videos plus my own experiences as a DM, I’m going to try and detail how to create a Zelda-like puzzle dungeon. There are a few hallmarks that you should hit on:

Dungeon Density

Each area in the dungeon should be complex. It should have several things to interact with in each room other than the monsters or guardians. Everything doesn’t have to be immediately useful or usable, but it should provide context for the dungeon. For ideas, think what the dungeon was used for and research what sorts of things might be in an ancient tomb, lost temple, or forgotten keep. Have certain puzzle elements stand out. A good example from the Legend of Zelda is the eyeball above a closed door. I would stray away from that type of “puzzle” as it’s very well-known, I assume, that you have to hit the eye to open the door. On the other hand, a well-known puzzle like that could signal to the players that this is going to be one of “those” dungeons.

Making a dungeon complex and dense will mean that you have less rooms to populate, and will make it feel robust and well-used. It will also give a feeling of slight confusion for the players as they try to organize all of the information you’re giving them, but as the dungeon progresses, they can pick and choose which parts of the dense dungeon are integral to solving the dungeon!

Hub Areas

With all of that dungeon density I’ve been talking about, it’s good to have some sort of hub area. It could be a large room, a safe sanctuary, or have some overbearing landmark for players to imprint on. This will be the main part of the dungeon that they remember and can rely on. They will pay the most attention to this hub. So if this hub is a main part of solving your dungeon puzzle, they will notice changes made to the room very easily. For instance, a hub room could be a gaping chasm with bridges that seem to be mechanical. When certain levers in other parts of the dungeon are pulled, some pathways in the hub open up and some close off as the bridges ascend, descend, or turn. Back in my post about dungeon tempo, this creates a nice rhythm for players to always come back to a room that they’ve cleared and notice progress.

Branching Paths

Branching paths are a key part of puzzle dungeons. Don’t have a dungeon that is all one path that railroads players to the end of the dungeon with a puzzle for each room. Players need to be able to explore and discover the available paths in the dungeon and find the path for themselves. In the Boss Keys miniseries I mentioned, Mark constantly differs Legend of Zelda dungeons by whether they make you find a path versus making you follow a path. I personally enjoy finding the path and I think most players do too. It is key in creating what are known as…

A-Ha Moments

An a-ha moment is not that feeling you get when listening to Take On Me, but it’s pretty close. It’s that feeling a player gets when they figure out a puzzle by suddenly putting two and two together. There are a few aspects to create this in dungeon and level design:

  • Foreshadowing: implying that one part of the dungeon must be revisited later or implying something further in the dungeon exists. Laying this groundwork puts thoughts in players’ heads to help them markedly acknowledge that it’s okay to leave this area, because something lies ahead.
  • State Changes: the environment of the dungeon or its parts changes based on the actions of the players. This is the “puzzle” part of the a-ha moment. Pressing a button to change gravity, move a pylon, or change water levels can would count as a state change. Even acquiring a key item that can affect the dungeon or the players’ movement would count (see Link’s Pegasus Boots, Hover Boots, Silver Gauntlets, etc.)
  • Backtracking: After the state change, the dungeon has shifted. Some areas that were once inaccessible can now be accessed, and areas that were once open have closed off. This forces the players to backtrack. Where do they backtrack to? The place that foreshadowed the backtracking.

How does this look in practice? Let’s make an example:

The players enter a dungeon and quickly make it to a hub area with four doors. three of the doors have a bridge extending from it to a central platform. The platform and bridges are 100 ft. above a pit of spikes, which are very satisfying to kick the kobolds in this room onto. Once players tire themselves of punting kobolds, they notice that the central platform has a large plinth with a stationary mirror set into it. The mirror is facing one of the directions of the bridges. The mirror can’t be easily moved without tools, and it has no apparent use yet. The players move on to one of the doors connected by the bridge.

The players go through several chambers, fighting monsters and avoiding traps, when they find a room with a lever in it. When pulled, they hear a low rumbling and grinding of stone elsewhere in the dungeon. When they return to the hub room, the central platform and bridges have rotated, allowing passage to the door that didn’t have a bridge leading to it before.

Down this new route, the players find a stone button with an angel relief on it. After pushing a huge rock onto it, they hear another rumbling. On returning to the hub room, an angel relief is now visible on the wall as a stone slab has moved away to reveal it.

The yet unexplored room is still accessible by the bridge, and after exploring down that path, the players find a crank near a gilded relief of a sun. The crank opens up a sunroof in the hub area. The sun (if daytime) shines light onto the central mirror in that room, which then reflects it out in one direction. The only problem is, the beam of light from the mirror isn’t facing the way the PCs want (towards the revealed angel relief in the hub area).

Realizing that they need to point the mirror so the light shines on the angel relief, they must backtrack to the room with the lever that rotates the bridges and mirror until the mirror is oriented the way they want.

This example has density. It’s essentially four rooms with all the things they need to solve a puzzle in the hub area (the central room with the bridges). It could use more density though with more puzzle intertwined throughout some filler rooms or with more things to do in each room; I was light on description for the purpose of the example. It has three branching paths (four if you include where they entered from). The mirror foreshadows a light puzzle, and the sun icon foreshadows the opening of the sunroof. The bridges, angel relief, and sunroof all exist in the hub area and change states based on the players’ actions in the rest of the dungeon. Players have to backtrack to the room that changes the bridge orientation so they can rotate the mirror to face the right direction. This is a fairly simple puzzle, but in the context of a session of D&D where the story less shown and more told, it can prove more difficult. Keep all of these factors in mind when making a puzzle dungeon, and don’t forget to watch Boss Keys!


Pairing: Lin x Reader

Requested?: Yep! Taylor requested this quite a while ago and I finally finished it! (you dug your own grave, twin)

Prompt: “This is my official request for you to write a fic based on those tags.” aka Lin takes you out to the Opera for date night but, he looks ridiculously good in a tuxedo and it’s all you can think about.

Warnings: public sex, biting, unprotected sex, Lin in a suit

Words: 2.9k+ (literally like 20 words from 3,000; holy shit)

A/N: Welp, my first Lin imagine and it is smut. Oh well! Thank you again to @helplesslylins , @diggs4life and @tempfixeliza for reading this damn thing like 3 times and encouraging me to post! Enjoy it you sinners!

Tags: @linsnavi  @alexanderhamllton @secretschuylersister @fragmentofmymind

Originally posted by yayhamletnonstop

It was one of those rare times when Lin was not running from country to country working on projects. He was there when you woke up in the morning and actually listened when you asked him to stay in bed for a few more minutes. You learned to cherish these times and take advantage of it, so when you suggested a “night on the town” Lin was on a mission to find the best thing out there.

“Do you mean casual dress? Or an all out black tie affair?” Lin asked, looking up from his computer as you entered the bedroom.

“Uh, well, black tie! It’s been awhile since we got all fancy.” You replied after some thought, laying next to him and raising a brow as he quickly minimized his window.

“It’s a surprise.” He stressed, kissing your forehead. “Don’t give me that lip.”

You sighed, getting off the bed and heading to the door.

“Fine, fine! Get to planning, I expect to be dazzled!”

And a week later, Lin told you to clear your schedule for Friday night.

Keep reading


wonder boy: the dragon’s trap is really great and wow i just cannot say enough about how beautiful the new art is

like the original game had simplistic graphics even for the time it was released - this came out on the master system in 1989, the same year as some of the best looking nes games like batman or castlevania iii. but the new team managed to make even these incredibly simple rooms absolutely beautiful without even changing the level geometry