legobuilders

While reading stories and fics to see how writers stylize their works and build their emotional themes, these were the patterns that came to mind about FE vs FI Storytelling: 

fi+ne/si storytelling focuses on building the narrative into one single intense experience, usually emotions or themes legobuilding over another which makes themes of romance or death, the extremes, a popular topic. events in a story are written episodically, described as discrete states and snapshots of an event. events are described as how they are: A, B, C. there is a fewer cast of characters and if there are many it is obvious who the constant main character is. there’s way more analogies and comparisons, “X was like” “and did Y as though”. regular objects are described as metaphors (”the slivers of moon guillotined itself across the room”). everyday objects are described as what they resemble rather what they are and has an enchanting quality.

what to consider– the only person who actually values that fi intensity is you. sometimes that’s the reason your story is so inaccessible though. to you, it may be a complete unraveling of that hard-earned fi experience but to others it can come across as inert storytelling. you introduce anecdotal variety with slapstick and even shallowness. there is an inclination to over describe what body languages and facial expressions mean rather than letting the physical space around the characters imply what’s going on and leave impression for readers. a majority of fanfic could be simplified without needing to dig for SI experiences and I suspect the writing process would go faster as well. 

fe+ni/se storytelling tends to be in constant flux and several plots move at the same time. events tend to be written in a continuous sequence rather than snapshots, described in terms of how events A lead to B to C, how things move and change across time. they are more inclined to describe facial and  body expressions changing (but not necessarily what they mean; you are expected to know). there are usually multiple main characters. writing style has little to almost no analogies. for example the aesthetic of objects are described as they are, but very pronounced in descriptors of sensory experience. the writing style is more straightforward. but when describing an emotion they tend to describe others’ reaction and interaction with that emotion rather than a standalone experience. 

what to consider– fe storytelling easily engages readers but one major pitfall is when you introduce too many characters and try to use that character as a tool to change major plot points then each person’s role becomes too predictable, serves a single purpose, and then their role gets lost in a tide of more interesting and new characters with no sense of balance. with so many names and faces it is also hard for readers to remember who’s who. newness and novelty doesn’t always change all preexisting conditions. even though you could be highly aware of tropes you could inadvertently end up writing into them, choosing based on what you think should naturally and reasonably happen, especially with topics of humor. easiest way to avoid tropes is the think about the formation of a single personality through their past experiences.