ok but what's its diet, are their wings made of leather or scales, how dense will their scales be, will they become stronger as they age, do they molt slowly or all at once, will we make them more mammalian or reptilian, what's the possibility of a fire drake mutating into an ice drake, do they spit fire or do they breathe fire, what are the chances they will turn on our orcs
So I’m working on this D&D-ish game (link to the Google Doc below), and we’ve been playtesting it for awhile now using armor as damage resistance, but I’m wondering if people would prefer using the D&D system of armor just making you harder to “hit”.
Things to know:
Damage resistance (currently) ranges from 1-5. Leather is 1, scale is 3, plate is 5. Masterwork and magical armor could up this, but the most armor a character has had is like 7, and that’s only when I let Abjuration talents stack with armor.
Armor piercing is a thing. Typically ranges from 1-3. If you get hit with an AP attack, you reduce your armor by that amount before applying damage.
Attacks that just ignore armor are also a thing (for stuff like poisonous gases).
If you get hit, minimum damage is 1. So, you can’t just slap on plate and wade into a kobold warren and just ignore everything.
Most characters and monsters are pretty easy to hit: you’ve got a Reflex Defense that starts at 10, and is modified by your Dexterity, shields, and other class things. Generally you’re looking at a range of 9-14. What makes them hard to kill is a combination of armor and hp.
Attack bonuses are mostly based on your stat, at least at the start of the game. A 1st-level fighter with Strength +3 will have +4 to hit (+3 from Strength, +1 from class), and they get +1 to hit every 5 levels. Wizards are in a similar boat, but only get bonuses to magic attacks.
Characters can also get damage bonuses. For example, fighters get +1 damage with weapons every 4 levels, while wizards get a damage bonus with magic attack
HP isn’t much changed from 3rd and 5th Edition. A run of the mill bandit has something like 7 hp with 1 or 2 armor. So, a fighter with a one-handed weapon still might be able to take one out in a single hit, while a wizard would need a few whacks to get the job done.
Things I’ve noticed using this system:
Since the Defense numbers are pretty low, a wizard can feasibly contribute to a fight without resorting to magic (whether or not they have magic). In the Age of Worms campaign, Humal has been able to hurt and kill things with his staff, and in a one-shot the wizard player was able to use a bow to take out various bandits.
(I like this, not that I expect wizards to start wading into melee because their hp is low and they usually aren’t wearing much if any armor. Plus, they can’t do much against critters with high armor ratings.)
It takes a bit longer to calculate damage because you’re doing another step or two (depending on whether the attack has armor piercing or ignores armor completely).
But, curious what others think, especially those who play D&D and D&D hacks/clones. Would you wanna see armor as Damage Resistance? Armor Class? DR with optional rules for AC in the back? AC with optional rules for DR in the back?
I’m also curious as to why. Would this be too much of a change for you? Too complicated? Is there something about armor-as-damage-resistance I’m overlooking?
A mostly blue dragon tail with a yellow underbelly. Made with anodized aluminum scales, a full line of chrome spikes down the spine, and a diamond-shaped leather spade tip in blue.
I included a close-up of the tip of the tail to show the lobster clasps that hold the spade tip. And also a photo under fluorescent lights to show how hard it is to get this blue to show up properly in photos. White balance is weird, guys.
Anyway, the stats on this one: it measures 33 inches from tip to top of belt line, and the spade tip adds 2.5 inches. In total it weighs 3 pounds 6 ounces.
(Mostly) finished Mermaid Armor Clawed Gauntlet! I’m quite satisfied with how its turned out, given that its the most complex bracer I’ve made so far.
I’m hoping to make a pair to put in my etsy shop sans claws. they are, unfortunately, a bit too precise to make without knowing someones exact measurements and having them available for at least 3 fittings throughout the process.
Now I just need to get off my butt and finish the pauldron as well.
Jon turned to Alys Karstark. “My lady. Are you ready?”
“Yes. Oh, yes.”
“You’re not scared?”
The girl smiled in a way that reminded Jon so much of his little sister that it almost broke his heart. “Let him be scared of me.” The snowflakes were melting on her cheeks, but her hair was wrapped in a swirl of lace that Satin had found somewhere, and the snow had begun to collect there, giving her a frosty crown. Her cheeks were flushed and red, and her eyes sparkled.
“Winter’s lady.” Jon squeezed her hand.
The Magnar of Thenn stood waiting by the fire, clad as if for battle, in fur and leather and bronze scales, a bronze sword at his hip. His receding hair made him look older than his years, but as he turned to watch his bride approach, Jon could see the boy in him. His eyes were big as walnuts, though whether it was the fire, the priestess, or the woman that had put the fear in him Jon could not say. Alys was more right than she knew.
“Who brings this woman to be wed?” asked Melisandre.
“I do,” said Jon. “Now comes Alys of House Karstark, a woman grown and flowered, of noble blood and birth.” He gave her hand one last squeeze and stepped back to join the others.
“Who comes forth to claim this woman?” asked Melisandre.
“Me.” Sigorn slapped his chest. “Magnar of Thenn.”
“Sigorn,” asked Melisandre, “will you share your fire with Alys, and warm her when the night is dark and full of terrors?”
“I swear me.” The Magnar’s promise was a white cloud in the air. Snow dappled his shoulders. His ears were red. “By the red god’s flames, I warm her all her days.”
“Alys, do you swear to share your fire with Sigorn, and warm him when the night is dark and full of terrors?”
“Till his blood is boiling.” Her maiden’s cloak was the black wool of the Night’s Watch. The Karstark sunburst sewn on its back was made of the same white fur that lined it.
Melisandre’s eyes shone as bright as the ruby at her throat. “Then come to me and be as one.” As she beckoned, a wall of flames roared upward, licking at the snowflakes with hot orange tongues.
Alys Karstark took her Magnar by the hand.
Side by side they leapt the ditch.
Amidst all the entropy and failure of the Feastdance, surrounded specifically by chapters about capitulation and cynicism and endless grinding semi-cold war from the Riverlands to Slaver’s Bay, we see it: the Dawn, if only briefly, a ripple sent backwards in time.
It’s a state of mind as much as a social project; an existential victory, a temporary resolution of “the human heart in conflict with itself,” made practically literal in Melisandre’s two-hearts-as-one framing. The sheer density of personal and political material in the Alys-Sigorn wedding could fill a goddamn book; suffice to say that it’s one of several such the-future-we’re-fighting-for moments in Jon’s ADWD plot, as when he comes across the Castle Black snowball fight (among GRRM’s most blatant metaphors for innocence, and most effective) or the moment in the weirwood grove beyond the Wall when he formulates his later argument to Bowen Marsh, that the wildlings are included in the “realms of men” the Night’s Watch are sworn to protect.
But Jon’s ADWD arc ends with a false revelation: the Pink Letter, which I’d bet anything ain’t gospel even if we can’t agree on who wrote it. And Jon’s reaction, accordingly, is delusional clarity, if that makes sense; he has banished all the uncertainty that has clouded him throughout ADWD (“Now he was a man grown and the Wall was his, yet all he had were doubts. He could not even seem to conquer those”), but only by overtly refusing to consider the consequences. As relatable as the Shieldhall speech is on a gut level, the Fates punish him for it, because the Dawn won’t come that way. To rebuild Westeros in the image of the Alys-Sigorn wedding, you need to do more than fight evil, whether it be Ramsay or the Others; you need to fight it for the right reasons, which I think will provide much of the (internal, existential) drama for Jon, Dany, and Tyrion in ADOS.
It’s similar IMO to how Sansa and Sandor are working their way out, with each other’s help in person and from afar, to the revelation that their ultimate triumph is refusing to break, insisting on making their ideals live all the more strongly because the world doesn’t reflect them like they once thought. I said a while back that ASOIAF is about reconstruction as well as deconstruction. GRRM doesn’t want to just leave all the fantasy-shards lying around after his exquisite explosions, he’s trying to rebuild them into something better, genuinely shattering and so then genuinely inspiring: an earned heroism. No matter what’s foretold for you, it’s still you that has to face the fire (or the ice), grab each other’s hands, and leap the ditch.
Been working on this costume off and on for a while now, and it’s finally looking like something! I’m doing all the leather work, scales, armor, quilting ect from scratch and I’m overall very happy how it’s turning out.
Going to really really try and make it to Dragon*Con with this for 2016!
Spring 2015 is finally here in the UK! This is my pouch of goodies for days spent out in the forest, which compliments whatever backpack and kit I have with me. All the contents fit in (or on) the Condor pouch, apart from the Black Fox knife and pouch. Both the Condor pouch and knife go on a thick leather belt, so are with me at all times. Certainly not minimal, but there’s lots of toys to play with outdoors! I’ve gone with the ‘two is one, and one is none’ approach to cutting tools, tool sharpening, cordage and fire starting. Either way, it’s nice to know I’ll get by, wherever I might find myself.