leather scale armor

vespidolive  asked:

What would your original characters look like in the Overwatch World?

Ooh, crossover time! I went for my Skyrim characters since those were the easiest to come up with and also because this turned out long enough as it is. My original intention was to do just some armor mashups, but I waded a bit too deep into the “what if” territory, and now my guys also have rough skillsets to go with the outfits.

Disclaimer: these have nothing to do with game balance or viability, I just felt like they could fit these particular characters… ¯\_(ツ)_/¯ So, here goes:

Skaila the Dragonborn aka “what if Reinhardt had a massive battleaxe and could also shout you down?” Heavy armor to compensate for the fact that she decided to bring an axe to a gun fight. Sturdy and shouty, but no movement abilities.

Type: Melee 

Role: Offense 

Weapon & Abilities:

  • Wuuthrad: Slash targets in front of you with a mighty swing. Charged attacks are slower, but will inflict extra damage
  • Bash: Slam your weapon into a close range enemy with a chance of interrupting them
  • Unrelenting Force: Amplify air and sound to knock down enemies caught in its wake


  • Dragon Shout: Combine shout with one of two types of reagents. Fire Breath inflicts intense burning damage to all enemies caught in the blast. Frost Breath does less freezing damage, but it can also slow enemies down


  • Storm’s Tears: Wuuthrad inflicts extra damage to elves omnics
  • Juggernaut: Grants a minor resistance against projectiles

Bron the Ultimate Thief aka “the unholy mix of Hanzo and Sombra that will steal your ultimate and probably ruin the match for both teams”. Low health, high annoyance. 

Type: Ranged 

Role: Defense 

Weapon & Abilities:

  • Nightingale Bow: Fires an arrow at a target
  • Poison Arrow: A poisoned arrow will inflict additional damage over time
  • Sneak: Become invisible for 6 seconds


  • Heist: Steal 10% of ultimate charge from all enemies caught in the radius


  • Muffled Movement: Reduced noise generated by footsteps
  • Thief: Ultimate charge gained by killing an enemy will be reduced from the target’s ultimate counter. Only applies to final blows

Laraniel the Seer aka “it’s not magic, it’s just, uh, really advanced science - I promise“. Jack of many trades, but mostly focused on restoration/alteration/illusion. 

Type: Ranged/Beam 

Role: Support

Weapon & Abilities:

  • Staff of Magnus/Staff of Mending: Staff of Magnus shoots an energy beam that absorbs health from the enemy target it hits. Staff of Mending creates floating restorative orbs that heal an ally they come in contact with
  • Greater Ward: Encase a friendly target within a protective barrier that negates damage and other effects for 6 seconds
  • Detect Life: Nearby living creatures can be seen through walls. Effect is not visible to others


  • Vision of the Tenth Eye: Reveal all enemies that have an ultimate ability available. The vision is shared with your allies


  • Clairvoyance: Reveal three unused first aid kits closest to you


EDIT: Altered Laraniel’s would-be ultimate to make it a better fit for the seer theme


(Mostly) finished Mermaid Armor Clawed Gauntlet! I’m quite satisfied with how its turned out, given that its the most complex bracer I’ve made so far.

 I’m hoping to make a pair to put in my etsy shop sans claws. they are, unfortunately, a bit too precise to make without knowing someones exact measurements and having them available for at least 3 fittings throughout the process. 

Now I just need to get off my butt and finish the pauldron as well.

What if Jon were raised as a Reed? A fic by me and for @draganchitsa, because if Jon has to be raised anywhere other than Winterfell, it damn well better be Greywater Watch.

Living in a moving castle may seem like strange and complicated way to live, yet Jon could hardly imagine a life any simpler. The crannogmen woke when the sun rose and retired when it set. They spent their days hunting and weaving baskets and used spare material to make everything from clothes to armor. They all broke fast together and supped together as equals. Howland Reed was a lord, yes, but he did not act like other lords. At least, not as Jon thought lords acted like.

Keep reading


Hey look, more scribbles.

Anyways, decided to give a try at drawing out what I think Feral!Hiccup dresses like in hiilikedragon’s story, Wild Hearts! (it’s fantab go read it!)

I’m no designer. But I wanted to keep Hiccup’s main design in HTTYD2 the same here, just because it’s so… Hiccup-y. Even in the wilds surrounded by dragons Valka managed to somehow make her own leather and scale armor, so I figured Hiccup would too, with his own flair of course.

I added a few details from Valka’s armor into it, mainly the excessive use of leather straps (wait Hiccup already has that) and some dragon spikes! He also mimicked Valka’s use of bright paint - but a color he liked more. I added a few colors from Valka’s scheme because hey - she already has the colors, why wouldn’t Hiccup use it too?

Also his staff - from the first time I read the story I pictured Hiccup’s staff to have a large rock at the end of it as the bludgeon, and I looked up old stone clubs and the sort to see how they’d attach the rocks to sticks (lots and lots of leather straps, hey!) And I figured the blade would/could probably be a large dragon spike sharpened and carved into a blade. I added the holes in it for some flair, maybe they can make noise like Valka’s staff?

Hiccup of course put some flashy dragon design on his left shoulder, and he has a few hidden blades on him as well, most noticably the one on his right forearm and right boot. His cloak is from a large brown bear that was killed by some dragons defending itself, and Hiccup figured the pelt wasn’t too scorched so he made himself a cloak. He also has some dragon hide on him, but only from dragons who died naturally of course. Mostly on his upper torso under his leather. He doesn’t want it to be too noticable lest the dragons get upset over it.

Aaaand his mask! Big, spiky, and rather alien looking. And more red! Yay! That’s not scary at all is it. Then things like his leather gloves and metal kneepads to help protect him while he’s out romping on all fours… read the story, you’ll understand. 

Anyways, I just had fun with this, hope you like!


Inquisitor Warden Armor progress! 

Been working on this costume off and on for a while now, and it’s finally looking like something! I’m doing all the leather work, scales, armor, quilting ect from scratch and I’m overall very happy how it’s turning out.

Going to really really try and make it to Dragon*Con with this for 2016!

This is Davor, done for Dylan, the first person to ever tweet me @rndfantasy

Davor Chainfist is a yellow orc sargeant in the military of Bellshine, where was born to skilled, though struggling craftsfolk. He was very close with his sister, but when she grew deathly ill the family had no choice but to sell Davor into slavery in order to pay for his sister’s medicine. He went without complaint because of his love for his sister.

Davor has always been large for an orc and, while in slavery, was quickly purchased by the owners of a pit fighting ring. He took to it quickly and learned to wield two chains to great effect. He was known for his preternatural swiftness which, unknown to Davor, had some foundation in arcane magic, manipulating the space around his body.

One day a skilled mage saw Davor fighting and purchased the remaining years on his contract. Over several years the mage helped Davor to harness his abilities consciously. He showed particular adeptness with warping and item enchantment, though he always preferred more concrete reality, rather relying on magic to augment his physical talents.

Immediately once his contract was up Davor set off to find his family but they weren’t back home. Without funds to travel to find them he joined the Bellshine military, hoping the travelling they would be doing would facilitate his own interests. In the military his skills and noble character made him invaluable and he attained several promotions through acts of valour and his service in various campaigns.

As for his appearance I was told he wears sleeveless, dark grey, leather armor and still wields his two chains. So with that, plus the fact that he’s counted in the ranks of a slightly rag-tag military force from a Dwarven and Orc-based society, I went with a no-nonsense military vest with a high collar. Something militaristic, plus high collars usually imply some level of status or authority. The surface of the vest is based on strip-leather scale armor, and the button hasps are there to imply some kind of uniform iconography.

The “shoulder boards” are actually the shackles that used to bind him as a slave, now enchanted and incorporated into his regalia. I wanted something to be on his shoulders and I felt this would be a great place for a call back.

His belt buckle is a stylized, angular Dwarven symbol for Bellshine (it’s simply a bell), and the lower scabbard belt, since not being used by swords in place of Davor’s chains, is used to hold another “weapon” of his: a small wooden owlbear pull-toy his sister gave him. He does use it in combat, which I go into in the long-play video, but I wanted it to look simply made (as if made by a competent child, in a medievalesque setting no less), was well cared for (pretty good shape for being used in combat by an orc in the military, plus it still has all its wheels) but has been chipped up quite a bit after all (it would be inevitable).

His pants are based on some 18th century chavalric officer pants which involved leather layers around the insides and outsides of the legs. I’d imagine Davor’s station would put him up on a horse and he would then be equipped for riding it. The chainmail thigh guards are there just for some extra protection from swords and other slashers. And his feet were based on Roman caligae, the sandals worn by ancient roman military, but with wool socks for comfort and longer walking. The Roman army was known for travelling far quickly, and since Davor’s motivation for joining the military was it’s travelling, I thought foot wear that helped build a reputation for long travel might be appropriate. They are as sophistically made as Roman ones, however.

Davor’s chains have been repaired, lengthened, shortened, lengthened many times over their existence, and in many lands and under many circumstances, even before he ever found them, so I wanted the chains to be made up of different styles of links to reflect that. At the end of the whip chain is also the key that was once used to lock him up as a tip. I thought that would be cool.

Davor was very rewarding to draw. I love drawing more creaturely characters more than humans and elves, though I enjoy drawing them too, but he was a nice change of pace and was happy to draw him.