A new education project, Braille Bricks, is working to increase literacy levels in youth with blindness — using one of the most beloved children’s toys of all time. Each brick, which features raised studs just like a Lego, represents one letter of the Braille alphabet. The bricks are then arranged into learning kits for students, which they can use to form words.
A team of neuroscientists at John Hopkins University has found that within the first 5 or 6 hours of practicing a new motor skill, the brain shifts the new instructions from short term memory to the areas responsible for permanent motor skills. As subjects initially learned a task, the prefrontal cortex - involved in short- term memory and many kids of learning - was relatively active. When the subjects returned 51/2 hours later, they had no trouble retracing the movements. But at that point, the premotor cortex, the posterior parietal cortex, and the cerebellum - regions that control movements - had taken over. During the intermission, it seems, the neural links that form the brain’s internal model of the task had shifted from the prefrontal region to the motor control region. Even without practice, after 5 or 6 hours the formula for the task was virtually hard-wired into the brain. This suggest that a newly learned skill could be impaired, confused, or even lost if a person tried to learn a different motor task during the critical 5-to-6 hour period, when the brain is trying to stabilize the neural representation and retention of the original task.
John J. Ratey, M.D., A User’s Guide to the Brain: Perception, Attention, and the Four Theaters of the Brain.
So in preparation for MAD MAX: FURY ROAD, I decided to finally watch BEYOND THUNDERDOME since it was the only MAD MAX film I still hadn’t seen.
Real talk - how is Auntie not the hero of BEYOND THUNDERDOME?
She built a
thriving city out of nothing and instilled a harsh-but-fair legal system
all by herself. Then Master, the dude who runs her town’s energy systems (as well as
forces a mentally challenged giant named Blaster to protect him and attack others)
keeps turning the power off as a means of bullying/controlling her. When Auntie eventually hires Max to kill Blaster, thus removing the only ally Master has, he refuses to at the last
second when he learns of Blaster’s impaired cognitive function, but then tries to save and protect the man who’d been abusing Blaster for
years! And then Auntie lets them both live at the end!
Some story-centric art focusing on feral child!N.
First picture presumably taken after they’ve cleaned him up a little and managed to wrestle him into a pair of shorts (Ghetsis demanded pants but shorts were the only thing they could compromise on). He bit anyone trying to touch his hair, so they just left it as it is.
It takes him a while to grow out of walking on all fours.
He does gradually grow fond of his new ‘family’ though, even if they keep an annoying amount of things which aren’t halfway edible around like Rubik’s cubes (Rhames tries to explain that just because it’s coloured like food doesn’t mean it is, child.)
He was probably abandoned as a toddler and they found him when he was five years of age (there was a rumour going around a village near Nacrene city about a 'prince of the woods’ who was running around with some Darmanitan) which is good since he didn’t spend a long enough time with animals to severely impair his learning capabilities.
on the topic of accessibility in the rpc: more rps need to regulate how they let members format their posts. using sub and writing a text without capitalization, punctualization, &or proper structure (aka structuring it like a poem) makes posts inaccessible to people with learning disabilities or sight impairments. in group rps it’s important to have clean, readable posts bc the concept of the rp is that everyone interacts and writes with each other, and I don’t think it’s a stretch at all to request that accessibility should trump aesthetic in that setting.
Baby Tsukki doesn’t speak until he can already do full sentences, and the first things he talks about are colors, when his mother sings him a lullaby in bed.
He talks about cold blues that go to black, trying to find the words to explain stars in space, holding his hands out towards the dark ceiling above him.
Preschool Tsukki standing alone in the playground at recess, hands over his ears because everything’s so bright it’s blinding.
Second grade Tsukki spending his days after school in the music room, touching instruments with tiny fingers, listening to the little sparks of color they make him see.
Fourth grade Tsukki being given headphones by his older brother. “Just don’t hide behind them forever, alright, Kei?”
Fifth grade Tsukki learning about sign language, spending his afternoons at the deafness and hearing impaired center, learning to speak with silence.
Sixth grade Tsukki, taller than the other kids, smarter than the other kids, estranged because of the way he gets when it’s too loud. Disliked because he cuts himself away from the world with headphones.
Seventh grade Tsukki with his first real friend, a boy who talks too loud all the time and simply won’t leave him alone. But his colors are…warm. A different side of space, with those freckles and that sunny smile.
Tenth grade Tsukki joining Karasuno. Fifteen year old Tsukki feeling for once like he belongs somewhere.
Hinata signing with him about things from across the court, teaching Kageyama how to sign for passes, teaching the entire team how to do it.
Yachi talking to him about art. About painting and designs and colors, about putting the things he sees onto paper, because maybe that way they’ll understand him a little better, too.
Eleventh grade Tsukki receiving a small expensive paintset from the team for his birthday, something they pooled all their money for together to get for him.
Twelfth grade Vice Captain Tsukishima, lead blocker of the Karasuno champion school.
Vice Captain Tsukishima, who somehow knows what his teammates are thinking without them saying it, seeing it in the color of their voices and the words they choose.
Captain Yamaguchi, who pulls the players up, guides them and encourages them, but Vice Captain Tsukishima, who knows how to push them. Which words to use and what to say.
Vice Captain Tsukishima, who doesn’t say a word on the court, but sometimes he makes some quick, fleeting motion with his hands and the team just responds, in perfect, coordinated harmony, like he’s the conductor of a symphony.
Losing weight and controlling my eating never solved any of the problems I thought it would; it just made me too preoccupied and impaired to learn to deal with them. The truth is, you can’t take it out on your body, when your mind is what needs to heal. Just try to remember that when you start to get wrapped up in your own thoughts and compulsions to turn to food or other related vices. Those are only manifestations of the real problem.