Continuing my trend of editing the bajeezus out of existing screenshots…
Sine and Tangent: The new mostly-blue and yellow beams are *mostly* how the Sine and Tangent Beams should look, based on the appearance of the Cosine beam (pictured, magenta.) In terms of how the actual graphs, the sin/cos/tan beams are fairly accurate; Tan overlaps with Sin, then crosses it; the high point of Cos is where Sin and Tan overlap, the low point is where they cross. However, I was so enamoured with how the straight-lined version of the Sine Beam looked that I blended it in (not irremovably) with the wave version. I’m also not sure how far up and down the Tangent Beam should go, but it’s pretty easily extendible.
Laser Bees: I went for a slightly more fierce look on the laser bees than the original had. Notably, though, I kept the very bulbous body and the placid pink wings. (The wings still need some work, maybe?) What makes it look angry is mostly that jet-intake-disguised-as-a-mouth. Logistically, a downward-angled turbine would wreak havoc on the guidance systems of the critter, but from a visual point of view, it’s awesome.
Hive: Today I learned that the image I have of a beehive is actual a type of basket called a Skep! So I made one of those, added a few miniature laser bees, and tossed it in front of that same blue-sky background Olajuwon’s Fire has.
Locks: Small pixel chains are the route I went with for these locks. You’ll note that there are five styles of lock, each arranged into a Tetromino for two reasons. 1: To demonstrate that each lock tiles left/right and up/down. 2: To make referencing any individual style here more simple. There are two pairs of locks that feature the same style of chain; S and L, and Z and Square. J is a third, distinct shape of chain. Uh… Z is the only lock that completely fills the 32x32 space; J does not have a dark border (which would imply chains made of energy?) L and S differ only through shading, but L is my current favorite.