lava jump

9

Star Wars worlds : Mustafar 
Mustafar was a small volcanic planet located in the Mustafar system, situated between two gas giants in the Outer Rim Territories that was aligned with the Confederacy of Independent Systems during the Clone Wars and later taken over by the Galactic Empire after the Techno Union was nationalized at the conclusion of the conflict.

Fire Emblem Fates Private Quarters sentence starters

“Did you need some music to relax to?”
“I would love to hear the story of how you fell in love…”

“I’m glad we’re finally getting the chance to know each other.”

“Is this about the thing I broke? I am SO sorry!”

“I brought you a snack…Oops.”

“thanks for inviting me over…and for not asking me to clean your room!”

“Thanks for always being so nice to me…”

“I know we’re friends, but I’m still happy to work for you.”

“I’ll always walk by your side. And hopefully not trip you constantly.”

“Care for a cup of tea? I brought a hot kettle just in case.”

“I though you might be famished, so I brought you some refreshments.”

“Do other guests get the same sterling treatment here?”

“When we’re together like this, it feels just like old times.”

“Would you mind if I hide out here awhile?”
“Thanks to you, I am still alive. Thank you, my friend.”

“I shall dedicate every waking moment to securing your health and happiness.”

“I hope you like talking about animal husbandry and cooking…”

“I’m not sure it’s good for me to be seen in here…”

“Teaching you to pick a lock won’t take long, but I gotta ask… Why?”

“I can think of a few people who’d hate to see us being friendly like this.”

“Y'know, if things had turned out differently, we could have really gotten to be friends.”

“I’m glad you invited me here. I really needed a break.”

“If this is how it is, I’ll get my slippers. We can all cuddle.”

“What’s with all the racket in here? Are you playing the drums or something?”

“Why did you invite me here again?”

“I finally feel like I can trust you. What? It’s a compliment!”

“I Really appreciate you offering to help. You give the best advice.”

“Your room is so nice… Thanks for giving me a tour.”

“If you don’t mind, maybe we could spend more time together. Is that selfish?”

“You make me want to try my hardest to be a better person!”

“You sent for me? Well, I’ve got a few questions to ask you too.”

“That seemed completely pointless, But I’ll give you the benefit of the doubt.”

“I’m sorry that you’re totally wrong about everything.“
“I know you wanted to talk to me about something, but I forgot what it was…”

“I wonder how you’d look in something new?”

“I don’t like being inside. I’d rather be outside training.”

“Shall I perform for you? Reciting poetry is one of my gifts…”

“My room was dark. You don’t mind if I sleep in here…do you?”

“Do you have anything to eat? I’m starving!

“I really miss my family sometimes…”
“Hey if you’re ever lonely… I’m here.”

“I’ve never felt so taken care of. I wouldn’t mind coming here more often…”

“Ok. Let’s hear your latest knock-knock joke. I hope it’s good.”

“You’re not going to lecture me on my temper again, are you?”

“I Brought some more face paint like you asked.”

“It’s brave to summon me when I’m all worked up. Are you ready to fight?”

“I’d be glad to help you with some chores. It’s no trouble at all…”

“Nothing is more important than training, but I suppose one must also rest every now and then.”

“Did you have a long day? Let me rub your head.”

“Just tell me who I need to kill to make you happy, sweetie.”

“What are you doing? You’re obviously not studying.”

“Are you ready for our tickle fight?”

“I’m planning to chat up some girls later. Mind if I run some lines by you?”
“This has been fun, but I need to get in some dance practice today.”

“You know what would look great on you? The blood of our enemies!”

“Next one I slay in battle is all for you!”
“You’re not going to make me play that game again, are you? I won fair and square!”

“I brought the poison like you asked. Do you want to taste it? A sip won’t kill you.”

“You didn’t summon me here to braid your hair, did you?”

“Who did you want to exact revenge on this time? Go ahead… you can tell me.”

“You seem nervous. Was this meant to be a date?”

“If you don’t have anything planned for tonight, I can think of a few suggestions…”

“It’s so revealing to see your room like this.”

“I’d offer to give you a massage, but…. I might break you.”

“You need a jar opened or something? No problem.”

“I am ready to administer Justice!”

“Tell me…. Does a vigorous romance keep you young at heart?”

“I hope you’re grateful to have such a safe haven.”

“I don’t know why…but I get exited every time you invite me over!”

“This was fun. Ok, bye.”

“Your room is looking really clean. Here. Let me sprinkle some dust around for you.”

“I’m ready to plan our next prank. So who’s the unlucky guy this time?”

“Kind of you to have me over. and not to clean, right?”

“May I assist you? We must keep your things in working order.”

“I’m here! Where are the appetizers? What kind of party is this?”

“It’s so weird to be a guest and not the host. I think I like it!”

“Your party games are the silliest. I’m taking notes…”

“I don’t need any divine insight to know we’ll always be friends.”

“I’m home! Are you going to ask me about my day now?”

“I’ve been rehearsing our duet. Should we do some vocal warm-ups?”

“Are you going to show me your drawing? I’d love to see your artwork.”

“Are you going to teach me that tune you were whistling?”
“I just clocked out. This won’t take long, will it?”

“Shall I brew you some coffee now? I could use some too.”

“I have up on a nap to come visit you… and I’m glad I did.”

“Are we here to chat, or is there something I should be apologizing for?”

“I’m glad we got to talk. It helps me forget about the bad stuff.”

“I picked some fragrant herbs for you… wanna smell?”

“So are we going to hang out…together?”

“Maybe i’ll bag a bear soon. I’ll bring it here if I do!”

“I came all the way here, so you better make it worth my while. A few cupcakes will do the trick.”

“Why would you invite me over during snack time? Snack time is sacred!”

“Let’s play! The floor is hot lava. Quick! Jump on the bed!”

“I didn’t realize this would be such an…informal…get-together”

“Is it customary for people to spend together time like this? I wasn’t aware…”

“You summon me here / For some poetry lessons. / Too bad you’re hopeless.”

“How very tranquil it is here. I wish the world was the same.”

“Wow. This room really IS a mess. You should really let me help.”

“I hope I’m the only one you invite back here….”

“I know I don’t NEED to put a spell on you…but I think I’m going to anyway.”

“May I look at your book collection again?”

“I wish you’d let me help you decorate. Some of these fabrics are so dreary!”

“All right, here’s my greatest beauty tip: love yourself, no matter what ugly things other people say.”

“Did you just invite me here to tease me… or what?”

“We’re not planning on staying up all night telling each other ghost stories, are we?”

“Anytime you want to clean, just ask me! We might find some lint!”

“Your room is huge! There’s tons of space to play!”

“I love hearing about your dreams.”

“I swear that when I achieve true transcendent power, I will use it in your service!”

“I’m here for my singing lessons. I know… I’m hopeless!”

“Do you want me to do the cheer-up dance? It will turn your frown upside down!”

“Whew…it’s hot in here! I’m just gonna take off my–Oh, sorry. Is that not appropriate?”

“You know what this place needs? Kitten posters!”

Trickster. Gabriel One-Shot.

Title: Trickster.

Pairing: Female Trickster Reader x Gabriel.

Prompt: In honor of April Fool’s, I wanted to write a little something about my favorite trickster, whom my friends and I have determined is my real life guardian angel because my pranks never have repercussion :D Just a bit of fun and fluff.

Triggers: None. Unless period cramps count.

Enjoy :3

Keep reading

Size may or may not matter
What you need to know:

A random pocket dimension where the players size continues to change randomly appears at the next door the players open.

How it begins:

The next time a player opens a door, maybe within a dungeon or a tavern, anything, they will see, instead what they expected, a random pocket dimension.


–1–

The sit above a planet, the atmosphere just skimming the horizon. The players view this world as if they are 100 kilometers tall and the door 1000 kilometers above the world.

  • -A-
    If players jump or climb out of the door, they fall 1000 kilometers to the surface of the world becoming a giant meteor crashing into the surface, leaving a huge creator and tearing up the planet for kilometers in every direction - which to the players, given their size, is the equivalent of 10 meters.
  • Every player who falls suffers D6 fall damage and sends a blast wave of ejects in the atmosphere only to rain back down a few rounds later, forcing all players in a radius to roll and avoid fiery rocks as they plummet to the earth and take X D6 fire damage.
  • -B-
    If the players stand, they cannot breath as there is no air at their height and begin to suffer the rules for suffocation, they also take X D6 cold damage as they are exposed to frigid temperatures.
    Note: crawling will avoid those effects.
  • -C-
    The world is a vast expense of forests, mountains and oceans the players can traverse with ease given their size -100 kilometers or 100,000 meters.
  • Examples:
    Mariana trench is 10,994 meters deep which would only reach the knees of a submerged player.
    Average ocean depth is 3,688 meters.
    Mount Everest is 8,848 meters, reaching only a shin.
    Average mountain is 4000-6000 meters.
    Airliners crush at around 10,000 to 11,000 meters.
  • -D-
    Give the players a few rounds to move about the world, splashing in oceans, crushing mountains under their feet before they start to shrink. As the players explore, every round of movement away from where the players landed, they begin to shrink by 1 kilometer till the players reach 10 kilometers in size and enter part 2.

–2–

A series of mountain ranges cross the players’ path.

  • -A-
    The players will begin to shrink for every mountain range they climb over.
  • The first range the player see is 10,000 meters tall and the mountains only 5000. The player can easily step over this range.
  • 2nd range - Players can still make it over this range without a climb roll. (Players are 7500 meters tall.)
  • 3rd range - Players make 1 climb check or suffer 1 D6 fall damage. (Players are 5000 meters tall.)
  • 4th range - Players make 2 climb checks or suffer 2 D6 fall damage. (Players are 2,500 meters tall.)
  • 5th range - Players make 5 climb checks or suffer 1 D6 fall damage. (Players are 1000 meters tall.)
  • -B-
    Once the players are 1 kilometer tall and climb past the 5th mountain range, they enter into part 3.

–3–

A range of primordial earth extends to the horizon. Volcanoes, geysers and pools bubble with spewing magma, forming 500 meter flows of lava that cover the surface of the world. The players can see dry lands between the flows of lava.

  • -A-
    Players will being to shrink for every lava flow they jump over.
    Note: Flows are 500 meters wide, but only 10 meters deep.
  • 1st flow - the players being 1000 meters tall will walk over the magma with ease.
  • 2nd flow - the players being 750 meters tall can hop over the flow without issue.
  • 3rd flow - the players being 500 meters tall need to roll a basic jump check to succeed. Failing results in suffering minor burns to their feet, suffering 1/10th lava damage or 1 D6 fire damage.
  • 4th flow - the players being 250 meters tall need to roll a moderate jump check to succeed, failing results in the player falling ankle deep into lava, suffering only 1/5th lava damage or 4 D6 fire damage.
  • 5th flow - the player being 100 meters needs to roll a very high jump check to succeed. Failing results in in the player falling waist deep into lava, suffering only ½ lava damage or 10 D6 fire damage.
  • -B-
    After the 5th flow, the players reach a set of stairs leading up the side of a 6000 meter tall volcano spewing molten globs of rocks. At the end of the stairway is a 100 meter tall obsidian doorway.
  • As players climb the steps, they must roll to avoid the hurling molten rocks or suffer X D6 fire damage.
  • -C-
    The door is locked and needs to be picked or brute forced to open all while the players dodge molten rocks.
  • The doors leads to part 4.

–4–

A 100 meter tall, 100 meter wide and 1000 meter long obsidian hall extends before the players, ending at a 30 meter iron door at the other side.

  • -A-
    Every 10 meters the players move, they shrink by 1 meter till reaching the door only 1 meter tall.
  • -B-
    The door is unlocked and the players must push open the door, needing a high strength roll to succeed.
    Note: this should require the effort of all the players.
  • The door leads into part 5

–5–

The obsidian hall starts off at 100 meters tall by 100 meters wide, but shrinks 1 meter by 1 meter every meter in length.

  • -A-
    The players do not shrink as they move through the hall and remain their 1 meter size.
  • -B-
    The hall ends 10 by 10 centimeter in size with a 10 centimeter size door blocking the way.
    Note: The players, even at 1 meter, are too tall to enter the door.
  • The door leads to part 5.
  • -C-
    There is a secret panel in the hall the players must find that opens to a lever that when pulled shrinks the players to 10 centimeter in size.

–6–

The door opens to the inside of the wall where the players are only the size of a mouse. The mouse hole leads out of the wall and into a cottage where a man can be seen sweeping the ground. Across from the players on the other wall is another mouse hole. A mousetraps with a key instead of cheese is by a giant table near the person sweeping.

  • -A-
    If the players leave the hole, the person will react to the players as if they are rats or mice and begin trying to swat the players for X D6 damage.
  • -B-
    The 2nd mouse hole contains a locked door which can only be opened with the key on the mouse trap.
  • The door leads to part 7.
  • -C-
    The key on the mousetrap, if touched or moved, springs the trap resulting in a player having to roll or be struck for X D6 damage by the wire. The player, if hit, then must roll again or become pinned under the metal wire.
  • Any players pinned in the trap must roll escape artist or dexterity to become unstuck.

–7–

The door opens to a field of grass where the players are only the size of ants.

  • -A-
    Past the grass, the players reach a pond where fish swim below the surface and frogs sit upon lilies.
  • Floating in the center of the pond upon a lily, a wooden door is built onto the side of a small stone.
  • -B-
    Traversing the pond requires the players to avoid being eating by the frogs or fish.
  • Any player hit by the fish or frogs results in being swallowed whole.
  • The player then suffers X D6 acid damage as they are digested.
  • The player can cut their way out of the stomach by either doing X damage or needing X rounds to create a hole, whichever you as the DM deems more appropriate for the moment.
  • -C-
    The door on the stone is unlocked and leads to part 8.

–8–

The door opens to the inside of an artery where the players are the size of a cell. Red and white blood cells tumble together as the sounds of a heart beats in the distance.
Note: the players are not required to breath from here on.

  • -A-
    Any player who enters the artery is immediately pushed through the veins by the force of the heart.
  • Players must roll strength or dexterity to maneuver through the veins.
  • Any player who fails is tossed about against the other cells, suffering X D6 crushing damage.
  • A 2nd consecutive fail results in players being sucked towards the heart and a third failure results in death as they are crushed by the heart.
  • -B-
    The veins should be a small maze the players can explore, trying to find the end.
  • -C-
    The white blood cells will attack the players.
  • They will have the stats of oozes and deal X D6 acid damage as they try to engulf a player.
  • -D-
    At the end of one of the veins, the players can find a door.
  • The door is unlocked and when opened leads to part 9.

–9–

The door opens to a realm of atoms where the players are the size of electrons.
  • -A-
    Immediately when the players enter, they are bonded to an atom nucleus flying around the atom as an electron.
  • In order for the player to move form atom to atom, they must use force of will or roll wisdom, finding their own internal energy and changing it.
    Note: There is no real threat here, just let the player enjoy being atoms.
  • -B-
    After jumping a few times, the player enter in a vortex, becoming even smaller, entering the realm of strings, quantum foam and points, this starts part 10.

–10–

At this level, the players no longer have a size tossed around in the foam of space. They eventually see the foam bubble, vibrate until it explodes creating before their eyes a big bang. The players hurl through the space of the universe until they once again reach the very door where this all started, their hands on the handle just before they were about to open it.

The door will no longer open into the dimension and instead open to where it was previously intended to.

End:

There is no treasure or big boss. It was an experience, but what impact did it have on your players?
Maybe they all gained points in wisdom or intelligence, learning things about their world they never knew.
Maybe it left them fearful of size changes and in the future anything that can change its size will result in the player rolling fear.
Maybe the experience changed the fabric of the players, resulting in the players being able to change their size to that of a giant or mouse a few times a day, week or month.

Either way, have fun and hope to see you again.

so i think it’s a fandom-wide headcanon that Hanzo does nearly everything with calm, ceremonious grace but i just

give me dad!Hanzo playing with his kids ok

Hanzo pretending to be a dragon while chasing them around the yard, bellowing out roars and making the little ones squeal and giggle as they run away

Hanzo rearranging the furniture for the optimal “the floor is lava” game, jumping from the sofa to the ottoman right along beside the kids, gently tossing them “to safety” into a pile of pillows

Hanzo giving kids piggy back rides, or playing a horse and crawling around on the floor (the kids use his hair ribbon as the reigns)

Hanzo instigating tickle fights, blowing raspberries on the kids’ necks and tummies before letting himself be overtaken by the little rascals, and he ends up laughing so hard he can hardly get a breath

How to Write a Fight Scene

So by all means don’t take this as the end-all, be-all Way To Do It, or think that I’m telling you your way is wrong.  It isn’t! This post is my attempt to quantify the process I’ve developed over the years, because I often see people bemoaning having to write action scenes, and lately my Sith Apprentice: Darth Venge series has gotten a lot of positive feedback on its action sequences.  I’m hoping to be helpful rather than didactic.

With that said, let’s break down the steps I go through, accompanied by a scene from one of the stories in th Venge series where the eponymous protagonist fights four elite mercenaries known as Mandalorians.  (Continued under the cut.)

Keep reading

Anytime (Spencer Reid x Reader)

#53: “Quick! The floor is lava!”


A late night at the BAU. You were staying late to finish up paperwork. The rest of the team had decided to head home and comeback to finish their paperwork tomorrow. You had decided to get it done now, so that you wouldn’t have to come back tomorrow and could have the whole day to unwind.

Apparently, great minds think alike, because Dr. Spencer Reid was there with you. You worked in a comfortable silence. Filling out the simple but tedious forms. When you first started your journey to this career, no one warned about the dangerous amounts of paperwork. Your family worried that you would get shot. No one thought to think that you would be crushed under an avalanche of case files and forms.

Around two in the morning, you had started to get restless. You needed a break. The words before you were turning into squiggles. You let out a frustrated sigh.

“You okay?” Reid asked from his desk across from yours.

“Yeah.” you waved off his worry, “Just been sitting too long.” you stretched out your arms, cracking them in the process.

The genius nodded before standing up, setting to work. He pulled out your colleagues chairs, away from their desks slightly.  Before you could question him, he jumped up onto his desk.

“Quick! The floor is lava!” he cried, jumping from his desk to a chair.

You couldn’t help but laugh. Weren’t you guys a little old for that game?

“Y/N! You’re sinking into the lava! You have to get to Hotch’s office!” he yelled again as he jumped onto another desk, somehow avoiding the papers on it.

Screw being old.

You jumped onto your chair, trying to plan out the most strategic path to get to Hotch’s door.

“You gotta be quicker, Y/N!” Spencer called from ahead of you. Determined not to lose to him, you quickened your pace. Pretty soon, you were caught up to him. Until you manages to trip on a folder.

Your life flashed before your eyes as you reached out for whatever was closest to you. You heard a rather high pitched shriek as you went down. You closed your eyes, bracing yourself from impact, however the floor was much softer than you expected.

Wait. Floors don’t groan.

“Reid?” you asked, your eyes opening wide. You had somehow landed on top of him.

“Bad enough you were going down, you had to take me with you?” he let out a noise that was a combined chuckle and a groan.

“You okay?” you looked up at his face.

“I’m fine. Aside from being burned by the lava when I was so close to victory.” he looked over at the stairs that led to Hotch’s office, less than a few feet away from where you landed.

“Sorry about that.” you blushed as you tried to get up off of him.

“It’s not too bad. I rather enjoy this view.” he snaked his arm around your waist to keep you from moving.

You looked into his eyes, trying to figure out what he was thinking. After a few moments you gave up and relaxed into his chest. His other arm raising to wrap around your back, pulling you closer to him..

“Reid?” your voice was soft, not wanting to break the moment. He hummed to let you know he was listening.

“Thank you.” you had needed a few minutes to act childish and laugh. He had known and gave it to you.

“Anytime.” he leaned down and gently pressed his lips to your forehead, “Anytime.”

Welcome to hell. short campaign part 2

After breaking into the safe and regaining consciousness, my brother wakes up in hell. He walked around for a while.

Me: You found a lake of lava. You stand on the edge of the ground.

Bro: What do I do?

Me: What you want to do.

Bro: Okay, okay. I say 736.

Me: In front of you, a dimensional portal opens in front of you. It is three feet away…above the lava.

Bro: I’ll jump that.

Me: Are you sure?

Bro: Yes.

*rolls 3 with a -1 from acrobatics*

Me: As you get ready to jump, the ground under you collapses and you fall into the lava.

Bro: I JUST WANTED THE MONEY!!!