Designed by Igor Stechkin, manufactured by the KBP Instrument Design Bureau c.2002-today. 7.62×42 mm SP-4 five-round moon clips, swing-out cylinder, six o’clock barrel, integral laser sight, double action, manual safety. A very interesting design brought to us by the Stechkin automatic pistol guy, the OTs-38 was developed from an earlier model designed for Vietnam tunnel rats, which fired tungsten birdshot rounds for some reason. This revolver’s rounds are only similar in that they are completely silent, using a low amount of gunpowder located behind a piston inside the case, meaning no gas is actually released when firing the gun, producing no sound or muzzle flash. The gun itself being a revolver also means no spent cartridges can be heard dropping on the floor.
A police photographer, furious with a Rolling Stone magazine cover photo he says glamorises the surviving Boston Marathon suspect, has released gritty images from the day Dzhokhar Tsarnaev was captured. The photos released to Boston Magazine on Thursday (in August 2013) by Massachusetts State Police tactical photographer Sgt. Sean Murphy - who has been relieved of his duties and ordered not to speak to the media as a result - show a downcast, dishevelled Tsarnaev with the red dot of a sniper’s rifle laser sight on his forehead.
Murphy said in a statement to the magazine that Tsarnaev is evil and his photos show the ‘real Boston bomber, not someone fluffed and buffed for the cover of Rolling Stone magazine.’
The photos were taken when Tsarnaev was captured April 19, bleeding and hiding in a boat in a suburban backyard.
Alrighty ladies and gentlemen, it's time for Splatoon 2 Salmon Run tips
By someone who plays this game too damn much. This turned out longer than I thought it would so here’s a read-more.
As soon as you start; cover as much turf and walls as you can. I mean it’s a given to ink ground, but also focus on walls. Because that will make transporting golden eggs much easier. And it probably save someone, and yourself, from getting overwhelmed. Keep everything as covered as they can, constantly.
Your lifesaver colors actually show your ink levels, if you rely on knowing in Inkling form.
Remember that you have two free Specials to use each game, they could turn a wave around in no time. However: try your best to save them for the last wave, if not, the end of a particularly hard wave.
Try to keep away from ledges, especially during high tide. Chum and Smallfry can push you into the drink with relative ease.
Always keep an eye out for downed teammates. Constantly check the teammates condition on the top left. If they’re down and surrounded, try bombs. Try to lead them over using the “This Way” call. If you’re down, try to move towards teammates in an open area. Also, be sure to lay on the “Help” call to keep their attention. It might be annoying to the others, but it’ll be worth it to them once you’re up and working.
Don’t get greedy with grabbing golden eggs if your co-workers are heading for them. Instead: support them by covering the way back to the basket, and protect them from enemies.
Slip through grates if you’re surrounded, be aware of your surroundings before doing so.
If the wave is about to end, you’ve met your golden egg quota, and your team is starting to become overwhelmed; try to distance yourself from the fight until time is up. Knowing when to retreat is key to winning.
If you’re surrounded by golden eggs, and are away from the rest of your teammates while they’re fending off enemies and bosses. Do not sit there and guard them. You will most definitely get overwhelmed and lose the eggs either way. Or worse; start a team wipe. Let them go, because odds are the quota could still be met downing future bosses. If you want to keep them safe while you transport them or assist the team; lob a bomb to take out any Snatchers.
If your weapon isn’t good with range, or you can’t get to high ground, don’t try take on a Steelhead. Instead; try to kite his bombs away from the team and reliable ground. Steelheads are the Chargers calling. Sting Ray Specials may possibly chip his health away. Don’t quote me on that.
Hope to God that the number of Flyfish that appear in a game are little to none. When you’re getting targeted, the lines around your target show how many missiles are heading your way. Also where the Flyfish is located. If you and another teammate are challenging it; wait for the teammate to toss their bomb First. This gives you a chance to aim your bomb, and to see which box they target, so you can take down the other. Ending the pain and suffering it causes you all. The Inkjet and Stinger Specials miraculously will take Flyfish down from afar without the use of bombs. Just be aware of your surroundings and take a good aim before you activate it.
If a Steel Eel is following you, lead it away from teammates. Try to circle around and get to high ground to take out the operator. Use bombs to get to the Chum that tend to stay underneath it’s spray.
If a Maw is chasing you in a rough situation. Pause for a millisecond so it can prepare it’s attack. This gives you some time to run or swim away. When you have a clear shot and enough ink, roll a bomb along the ground towards the target. Time it to hit just as it attacks to take it down painlessly.
If a Stinger is attacking you, it’s a no brainier to run or swim away as fast as possible. But also be considerate of your teammates if they’re close by, one attack can down more than one of you if you stick around each other too closely. If you see a teammate being targetted, help them out by covering the ground around them so they aren’t stuck and eventually busted. Don’t aim for the fish at the top, only taking the pots down count. Any weapons that can be used in rapid succession (Splatlings, Splat guns, Brushes, etc.) can down them with ease. If you can afford to lone wolf it over to one to stop it from causing more trouble, take caution and don’t get overwhelmed. Fight fire with fire by using your Stinger Ray Special to take them down from afar.
Hit Drizzlers whenever they’re floating to their location to get a little damage before they start their attack pattern. You can actually shoot down their torpedoes so that they don’t have a chance to rain down on you. Try to aim it towards them if you can, because if you manage to take it down, they won’t stay as vulnerable as they usually are. Hitting them with their own torpedo will take it out instantly, as a bonus.
Try to lead scrappers to an open area. Whale on them to stun them, and swing around the back to take them down.
Special Wave Tips
Always keep an eye on the tide. Try not to slip off when it rises, and resist swimming around grates. The basket will always move during low tide, so use the “This Way” call to keep teammates focused.
Nightfall usually means that a particularly hard wave is coming. Keep an eye on Mr. Grizzes’ messages to see what you’re dealing with. Also to follow his instructions, if anything is new to you.
Nothing much to do in fog except to keep your eyes peeled for Flyfish and Stingers. Goldies are good to lead over to the basket as well.
Ink cannons similar to the ones in Octo Canyon will pop up during a Cohock Charge. If you’re good at doing support from afar, try to grab the one furthest and highest from the basket. However; you must keep an eye on your ink level when firing, and make sure not to get attacked while operating the canon. Time shots right with boss vulnerability to make life much easier for the teammates collecting eggs. Be careful of Flyfish and Stingers. Revive teammates easily with shots.
If you’re the one collecting eggs, take advantage of the other cannons close to the shoreline.
Goldie Seeking waves are impossible without teamwork. Start opening gushers, then find the one’s with the most light coming out of them. The brighter the light, the closer the gusher with the goldie is. Once you find it, call over teammates with the “This Way” call. Lay it on the Goldie for maximum egg output. Tons of golden eggs will be strewn around everywhere. Try to focus on transporting them back before searching for the goldie again, loads of Snatchers will usually come to snag your bounty. As you continue to attack the goldie, it’ll shrink and become faster. Eventually it will pop into three more eggs. A new Goldie will appear in the gushers, however by the time you deal with the first one, the wave will be close to ending.
Keep an eye out for the Griller’s laser sight. If they target you, steer it away from teammates as best as you can. When they are chasing someone else, move around and shoot the spot on it’s back to stun it and attack. The stinger special, despite dealing with other bosses, will not damage Grillers. Predict their movements and keep away from their instant death mowing. Use bombs to deal with Smallfry.
Rush waves are the worst waves, and can end a game quicker than grillers. If you’re swarmed with bugs, get to the highest ground and fight off the hoard with your teammates. Alternatively, you can actually hang out on walls, just out of their range so your teammates can pick them off with ease. Make sure that the walls are high enough however, don’t get too cocky. If a teammate is swarmed, try to fend off the hoard. But also keep some distance just in case they are downed, and you get swarmed. Focus mainly on defending yourself, but also try to get the egg quota filled.
Mothership Waves requires two kinds of teammates: the ones who take down Flying Chinooks, and the ones who collect eggs and bust coolers. Keep an eye on the Mothership when it starts to move. Watch Mr. Grizzes’ messages to know when it’s coming to steal eggs back. The attacks typically happen twice a wave. Rumor has it that the Stinger Ray has the ability to pop the coolers in the Mothership during an attack, which results in many golden eggs. Useful for if you weren’t able to meet quota in time.
Shooters tend to be a mixed bag. Ones with high rate of fire, like the Jr. or N-Zap, are good for covering ground and mowing down hoards of enemies up close. Shooters that have low rate of fire and high damage, like the Pro and Squelchers, are good with general support and taking down bigger foes, usually at a distance.
Rollers are extremely helpful with keeping the field clear. Literally steamroll enemies with the Splat Roller (Cohocks not included). Vertical swings are good at dealing with further-away targets. The Carbon Roller can only squash Smallfry, so it’s best to fling ink around to attack and cover. Take the Dynamo Roller’s slow sling speed into consideration when taking on hoards, and take advantage of the high damage. Same goes for the Flingza Roller’s vertical swing.
Blasters are good with crowd control and high damage direct hits. Shooting into groups of enemies can really chew them up. When covering ground, aim high so that the trail of ink and burst can cover as much ground as possible (also a good tip for turf).
Pray to any form of religion, belief, or science you follow that you don’t get a Charger loaned to you. Chargers are a support-heavy weapon, stay on high ground to keep an eye on most of the action. Don’t focus on smaller enemies,
fire small shots to help deal with any that swarm you. Keep as many enemies off of your teammates as you can. Keep a clear path back towards the basket for your teammates. Use it’s long shot to your advantage when teammates are downed a distance away from you. Keep an eye on the reticule when aiming at a target to know when your shot will hit. Remember the new feature of keeping a charge for a small ammount of time while in squid form. Take advantage of the longer charge the Gootuber. E-liters can actually one-shot Steel Eels and Scrapers. Be aware of your surroundings when given a scope. Do not jump into action with hoards of enemies, you will be overwhelmed. You might not grab as many eggs as you’d like, but you won’t cost the team a wipe.
Brushes are extremely helpful on the front lines, but don’t bite off more than you can chew. Rapid swings can deal with heavier enemies if done right. Golden egg retrieval is also easy with the ability to run and cover quickly. This makes moving over grates that aren’t squid-form friendly much easier. Keep an eye on your Ink levels. Running your Brush along the ground will actually splat Smallfry.
Sloshers can knock out large groups of enemies. The ability to arch your shots can make any situation as painless as possible. Not to mention it’s large area of ground coverage. Use height to your advantage when dealing with almost all enemies, rain attacks down on hoards before they even reach you.
Splatlings follow the same rules as chargers essentially, but they give you a better chance of taking on enemies by yourself. Being overwhelmed is still likely, however, due to the charge.
Dualies are good to distract and kite enemies, and escape deadly situations with their ability to dodge roll. Their range and rapid fire is also good at keeping ground covered.
Brellas are handy for when you get swarmed. Dont rely on the shield too much, as it only covers the front of yourself, consumes ink, and can eventually be broken. It’s short burst shots can pack a punch, and does a decent job on tougher foes. Be aware of the Tenta Brella’s larger ink consumption and slower shield activation, compared to the basic Splat Brella. However the high damage can really give your enemies a whallop, and the bigger shield can probably save your hide if used correctly.
Specials are good for the situations they’re designed for. Bomb Rushes and Splashdowns take out groups of enemies that you can’t handle, in all directions. Stinger Rays have the same rules as chargers, but they’re handy for reviving teammates through walls and dealing with armored foes. Inkjets are the most useful Specials, as they will lift you away from most threats, and give you a chance to revive downed enemies from afar. Don’t fly over the water, otherwise you’ll waste it and land back into the fray.
“Booyah” after you meet your egg quota and complete a wave to keep team morale high. Show yourself as a friendly and optimistic member.
Don’t give up! You’ll always get something out of your hard work. Push through when things get tough.
The name of the game is strategy and teamwork. Hope this helps someone out, I’ll update and add to this whenever there’s something new (or when I feel like it). Feel free to add anything else.
“Off you fuck, go lay someone who doesn’t have more important things to do,” Q says cheerfully.
Bond leaves Q Branch empty-handed.
“The answer is still no,” Q says, breaking the gourmet chocolate bar in half. He hands one half to Bond and takes an enormous bite out of the other half. “Mmmmm. Feel free to keep trying, though,” he says.
There’s already a chocolate smudge at the corner of Q’s mouth, and for a moment Bond forgets the pen in favor of fantasizing about interesting ways to clean Q up.
(Q’s answer is the same for the stolen German prototype and the miraculously-returned-in-one-piece Walther. In the latter case, Q takes the time to press a ‘Good job’ sticker onto one of Bond’s hideously expensive lapels and sends him an e-ticket to a Bon Jovi concert.
It’s the first concert Bond has been to in years that isn’t work-related, and it’s brilliant.)
“For the thousandth time, no, 007,” Q says. “I will not make you an exploding car, pen, boat, shoe, tie, or tube of toothpaste. At this rate, however, I may well be tempted into designing an exploding condom just to see if you try to use it.”
Bond begins, “I had no idea you would be so interested in what I do with my–”
“–with your only exploding device?” Q interrupts dryly. “Metaphorically speaking, that is. Literally, you don’t have any.”
“Yet,” Bond says. “I don’t have any yet.”
Q doesn’t kick him out, so Bond sticks around, gossiping with the other boffins, observing Q, and mourning the fact that the C4 is kept in a room with special “No 00s Allowed” security measures.
He’s been hanging around Q Branch a lot, lately. The annoyance strategy requires frequent contact in order to wear down the target’s endurance, after all.
In the early days he had toyed with the idea of tricking one of Q’s staff into retrieving something from the armory for him, but most of them had demonstrated commendable loyalty and a surprising amount of spine when it came time to turn him down. He had exactly one taker, a lonely technician named Tom Watts who’d only wanted a nice date and a good fuck for his troubles, and somehow Bond’s feet had taken him to Q’s office shortly after that conversation, to report this potential breach in security.
He doesn’t only want an exploding pen, it seems. He wants Q to be the one to give it to him.
“Why would the Japanese government have complaints about Blackwatch, a covert ops organization?”
Gabriel, situation room in Tokyo: Alright, Genji - we got a lot of dirt on this politician, but we need the final nail in the coffin (heh). I need you to get in there and rip his offline files with that hard drive I gave you.
Genji: Understood, Commander!
Gabriel: Remember - no one sees you going in, no one sees you coming out.
Genji: Please, sir - I am a ninja. I have been trained in the ancient arts of stealth by the last living ninja clan in Japan. I am ready for this!
Gabriel: All the same, good luck and be smart, agent.
Also Genji: *runs up side of skyscraper, every part of his cyborg body lighting up brightass red like a rave, screaming at the top of his lungs* THE DRAGON BECOMES ME
Gabriel, turning to a monitor: Well, at least I can count on Jesse to investigate London properly -
*On the monitor: a cowboy dressed in all black and high heels on the top of Big Ben, waving his laser-sighted revolver around wildly as he yells, “IT’S HIGH NOON”*
Gabriel: so can I go back to being Strike-Commander?
Jack: …funny, I thought you needed a statue to be the Strike-Commander.