large scale projection

BTS-Trans Projects' WINGS Tour 2017 Banner Project Announcement

BTS-Trans / BangtanSubs is proud to announce the first part of our WINGS Tour 2017 project!

We previously released information about a raffle event we are hosting to raise funds for this project. We are now able to announce that we are planning a large scale banner project that will cover as many stops as possible on this tour!

Before releasing our raffle event, we polled fans to ask what their favorite BTS lyrics are. We have already sorted your submissions and organised the lyrics. Our goal is to link these BTS lyrics together, by having banners with different lyrics for each tour stop. Each specific stop on the WINGS tour (for as many as we are able) will have a different banner, and these banners will be handed out for free to fans. The lyrics will go in order of tour stops, linking together to create a message/letter to BTS and make it, what we hope will be, a memorable event for BTS. We have not yet determined which song the banners will be raised for, so stay tuned!

If you would like to help us with this project, you can participate in the raffle! Each ticket costs $1 USD, and there are lots of awesome prizes. All proceeds will go towards the funding of this banner project.

We hope to bring you a great project, and we will release more information about the banners once we finalize the designs. Currently, this is our only confirmed WINGS Tour project, but we are working on an additional piece, pending approvals. Thank you for your support!

Mary Yeh
Head Administrator
@BTS_Trans

Here’s my entry for the amazing @miracuclasszine project! 

The Horrificator episodes is one of my favorites because it shows exactly how everyone works together to make this film project happen. But a large-scale project like that doesn’t just happen in one day, so figuring out what everyone’s role in pre-pro would be was tons of fun.

Major thanks to @shamelessmagic and @whistlecat for organizing all of this. You did an amazing job and thank you again for including me. 

Please do not repost this image!

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Stellar simulators

Astrophysicists at UCSB’s Kavli Institute for Theoretical Physics will use a supercomputer to explore the driving forces behind mass loss in massive stars


It’s an intricate process through which massive stars lose their gas as they evolve, and a more complete understanding could be just calculations away – if only those calculations didn’t take several millennia to run on normal computers.

Now, astrophysicists Matteo Cantiello and Yan-Fei Jiang of UC Santa Barbara’s Kavli Institute for Theoretical Physics (KITP) may find a way around that problem.

The pair have been awarded 120 million CPU hours over two years on the supercomputer Mira – the sixth-fastest computer in the world – through the Innovative and Novel Computational Impact on Theory and Experiment (INCITE) program, an initiative of the U.S. Department of Energy Office of Science. INCITE aims to accelerate scientific discoveries and technological innovations by awarding, on a competitive basis, time on supercomputers to researchers with large-scale, computationally intensive projects that address “grand challenges” in science and engineering.

“Access to Mira means that we will be able to run calculations that otherwise would take about 150,000 years to run on our laptops,” said Cantiello, an associate specialist at KITP.

Cantiello and Jiang will use their supercomputer time to run 3-D simulations of stellar interiors, in particular the outer envelopes of massive stars. Such calculations are an important tool to inform and improve the one-dimensional approximations used in stellar evolution modeling. The researchers aim to unravel the complex physics involved in the interplay among gas, radiation and magnetic fields in such stars – stellar bodies that later in life can explode to form black holes and neutron stars.

The physicists use grid-based Athena++ code – which has been carefully extended and tested by Jiang – to solve equations for the gas flow in the presence of magnetic fields (magnetohydrodynamics) and for how photons move in such environments and interact with the gas flow (radiative transfer). The code divides the huge calculations into small pieces that are sent to many different CPUs and are solved in parallel. With a staggering number of CPUs – 786,432 to be precise – Mira speeds up the process tremendously.

This research addresses an increasingly important problem: understanding the structure of massive stars and the nature of the process that makes them lose mass as they evolve. This includes both relatively steady winds and dramatic episodic mass loss eruptions.

Called stellar mass loss, this process has a decisive effect on the final fate of these objects. The type of supernova explosion that these stars undergo, as well as the type of remnants they leave behind (neutron stars, black holes or even no remnant at all), are intimately tied to their mass loss.

The study is particularly relevant in light of the recent detection of gravitational waves from LIGO (Laser Interferometer Gravitational-Wave Observatory). The discovery demonstrated the existence of stellar mass black holes orbiting so close to each other that eventually they can merge and produce the observed gravitational waves.

“Understanding how these black hole binary systems formed in the first place requires a better understanding of the structure and mass loss of their stellar progenitors,” explained Jiang, a postdoctoral fellow at KITP.

The implications of the work Cantiello and Jiang will perform on Mira also extend to broader fields of stellar evolution and galaxy formation, among others.

Your Sharp-Dressed Fed

Now that it’s been released in its entirety, I’m at liberty to disclose that I was the writer of the inaugural season for everyone’s favorite lovable traitor, Mateo Estrada. This was my first large-scale project for Voltage, and I hope to have many more in the future!

Thank you for reading! ^_^

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District Large Scale Service Project (DLSSP) North was pretty fun and look at this cool machete I got to use today (dw no one got hurt except biomass meant to be used for compost)

K. Bennett, courtesy of Spencer Finch

Art Matters

For Its Next Big Project, Creative Time Heads to Central Park

See more here

Why I'm really excited for halo 5
  • Halo CE: One of the first Large-scale projects made by a smaller than average team of developers. A story about a colossal mysterious ancient object and the revelation of it's mysteries and dangers, The primary focus being the main protagonists, Master Chief and Cortana who end up facing a forerunner enemy. The game, while having an incredibly strong story, has a tendency to be a little bit linear and repetitive in it's game-play, sometimes being a little too obvious and hand-holding the player from one set-piece to the next with little in-between action. Which can be slightly forgiven given The set pieces themselves are incredibly fun and memorable.
  • Halo 2: The next big large-scale project made by a buffed-up development team. A continuation that gives more depth and detail to the world presented in the previous game by splitting the story between two protagonists. One side being about self-discovery and questioning leadership, the other being a planet-hopping, galactic adventure to save mankind. The game-play being amplified from the original, adding features that are improve the flow of the game without being obnoxious. Level design takes a gigantic step forward by taking set pieces and making them non-linear, more frequent and more obtrusive. Any major set-piece or battle-ground MUST be navigated or overcome in some way whether through classic platforming, defeating strategically-placed enemies, removing obstacles via player interaction or an organic mix of all three. Overall a massive improvement from it's origina
  • Halo 4: One of the first Large-scale projects made by a smaller than average team of developers. A story about a colossal mysterious ancient object and the revelation of it's mysteries and dangers, The primary focus being the main protagonists, Master Chief and Cortana who end up facing a forerunner enemy. The game, while having an incredibly strong story, has a tendency to be a little bit linear and repetitive in it's game-play, sometimes being a little too obvious and hand-holding the player from one set-piece to the next with little in-between action. Which can be slightly forgiven given The set pieces themselves are incredibly fun and memorable.
  • Halo 5: ( ͡° ͜ʖ ͡°)
Exciting news!! The Blackout is launching a GoFundMe campaign in order to become a legitimate brand!

Due to the positive feedback and the unexpected large scale of this project, we would like to solidify ourselves as a unique and uplifting movement by trademarking and incorporating. What that means is that we will be able to take The Blackout to a whole new level and solidify its presence outside of social media. 

We can’t do this alone. The idea and the name for this movement came from two broke college seniors that had no idea what this could become. The legal fees associated with this venture are beyond our capabilities and we’d love your support.

Here is a link to our GoFundMe campaign: tremix.us/Blkfund

This is an all or nothing campaign. We have until May 4th ; if we cannot meet (or surpass) our fundraising goal by that time, all donations will be given back to donors via the GoFundMe team. We did this to show that we are serious about keeping this movement about positivity and to show that we are in no way personally benefitting from donations. The quicker we can meet our goal, the faster The Blackout can launch into the stratosphere. 

We are ever so grateful to you all for your continued support and want to keep this going so that we can continue to hear how this movement has encouraged people. 

Even if you can’t donate, spread the word by sharing this campaign on your social media platforms. Every share counts.

The Blackout Team ( expect-the-greatest , blkoutqueen, nukirk

Two adolescents search for gold at the Kekoro mining site in Mali. Large-scale mining projects account for much of the country’s gold production, but the gold sector also remains dependent on small-scale, labour-intensive, low-wage mining. In the largely unregulated work, many children labour alongside their parents to help support their families. Children complain of back problems caused by the strenuous work and of difficulty seeing or breathing because of exposure to dust.

Ruby and Ironwood | The Infection

@littleredscythe

It had been a few weeks since the infection had broken out over Remnant. No one knew the source but most assumed it had come from Atlas, the kingdom most likely to be handling large scale scientific projects. 

General Ironwood did not know, all he was aware of was that 80% of his army had changed, with the others infected as well. The…zombies…were ruthless, attacking anyone and everything in sight. He had been attacked and bitten but there had been no change for days which made him quite thankful for his cybernetics. Something had halted the disease and he was grateful.

Now he found himself running through the forest, looking for shelter as he fired shots at the hoard chasing after him. His coat and military regalia were gone and instead he wore his plain black jumper with his shoulder pads and ammo. 

In the distance he spotted a building and he ran to it, picking up the pace, pushing further with his metal leg in order to increase his speed. He slammed into the locked door, fumbling with the latch to open it before closing it behind him, leaning against it as he locked it again, breathing heavily.

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Yeah, so I’m reopening my commissions!

If you’re interested, feel free to contact me via my tumblr (asks, instant messaging, and fan mail all works!)

I only accept payment via paypal.

Stuff I will draw:

  • Nudity
  • Mild gore/violence
  • Body horror
  • OCs
  • Canon characters
  • NSFW material (on a case-by-case basis)

Stuff I will not draw:

  • Sexualized depictions of underage characters
  • Guro
  • Most animals
  • Hyper-detailed armor/robots
  • Fan art for independent properties (i.e. Under//tale)
  • Anything dickish and unnecessarily mean.
  • Large-scale projects