The dumplings. They have come for me.

I don’t know why or how they appear, but recently in Guild Wars 2 whenever I’m in combat I see little “dumpling spirits”, as I have dubbed them, float up above enemy heads. Eventually I’ll figure out what those numbers mean, but for now I’ll just savor the mystery.

My sister’s Asura elementalist has not yet witnessed the dumplings, and thus she is ever more convinced that Lantanna was dropped on her head when she came out of the pod…

Humans - Other Ethnic Groups part II

Human, Halruaan

During the fall of the ancient empire of Netheril, most of the land’s inhabitants fled west from the spells of the phaerimm,  settling the North. But some of Netheril’s folk, led by the archwizard Raumark, fled far to the south by means of great flying ships. Raumark’s followers settled the sheltered basin of Halruaa, intermingling with the small population of native Tashalans in the region. There they founded the wizard-ruled realm of Halruaa, determined not to repeat the mistakes of their ancestors. Traces of Netherese culture are strong in Halruaa, including the Draconic alphabet once employed by speakers of Netherese and Loross. 

The Halruaan tongue is simply a modern dialect of ancient Netherese. However, worship of the Netherese pantheon has gradually evolved into the veneration of deities such as Mystra and Azuth, to a much lesser extent Savras, and, recently, Velsharoon.

Early in Halruaa’s history, a small band of dissidents who venerated Leira, goddess of illusions, migrated westward to the distant island of Nimbral. Although the two realms share a love of magic and the Halruaan tongue, interactions between the two peoples are few and far between.

The church of Leira was the state religion of Nimbral before the Time of Troubles, but the current state of religious worship in the Land of the Flying Hunt is unknown.

Human, Imaskari

The Imaskari are the legendary inhabitants of the lands now swallowed by the Raurin Desert and the Plains of the Purple Dust. Vilified by the Mulan, the artificers of Imaskar were mighty wizards who built great portals to other worlds in order to carry off thousands of slaves from distant planes. Little is known of the Imaskari, except what the Mulan chose to preserve of their ancient masters. At one point the Imaskari Empire held sway from the Endless Wastes to the Golden Water and from the Alamber Sea to the very frontiers of Kara-Tur.

Ruins of tremendous antiquity in the Plains of Purple Dust may be the remains of Imaskari cities. 

The Imaskari spoke Roushoum, a precursor of such varied tongues as Durpari, the Rauric family (Chessentan, Mulhorani, and Untheric), Raumvira, and the various Tuigan dialects. 

The Imaskari alphabet has wholly fallen out of use, and is only found inscribed on a few ancient artifacts and the walls of Imaskari ruins.

Human, Lantanna

The Lantanna inhabit the isles of Lantan, Suj, and Orlil off the northwest coast of the Chultan peninsula. Known for their large green eyes, copper hair, and parchment-colored skin, the Lantanna are rarely encountered outside their native isles except aboard merchant ships. They trade along the shores of the Trackless Sea as far north as Neverwinter, the Shining Sea as far east as Lapaliiya, and the Great Sea as far east as Halruaa. The homeland of most Lantanna is the nation of Lantan, named for the largest island it claims.

Speakers of Lantanese, the Lantanna employ the Draconic alphabet used by most cultures descended from Netheril. As the Lantanna are not believed to be in any way descended from ancient Netheril, some scholars suspect that early Halruaan or Nimbrali traders introduced this alphabet to the Lantanna. 

The state religion of Lantan is the faith of Gond, and many believe that the Lantanna introduced the Wondermaker into the Faerûnian pantheon.

Human, Maztican

Maztica is a far-off land that lies west of Faerûn, beyond even fabled Evermeet. Tethyrian explorers from Amn discovered Maztica just over a decade ago, and Maztican immigrants are now found in very small numbers in Amn, Baldur’s Gate, and Waterdeep. Faerûnians lump all inhabitants of Maztica into one group, but in truth there are seven known human ethnicities in that land: the Azuposi, the Dog People, the Green Folk, the Metahel, the Nahopaca, the Nexalans, and the Payits.

The Nexalans are the only group to have journeyed east to Faerûn, so all Faerûn-dwelling Mazticans are speakers of Nexalan, the language of the nations of Pezelac, Huacli, Kultaka, and Nexal. The Nexalan tongue is written using the Draconic alphabet. Nexalans are relatively tall, with long, lean physiques and beardless, angular faces. Nexalans are generally reddish bronze of hue.

Human, Nar

Descended from the survivors of Narfell’s cataclysmic destruction, the Nars consist of twenty or more nomadic tribes that inhabit the dry grasslands east of the Giantspire Mountains and north of the Rawlinswood. Further details of their history may be found in the descriptions of the Damarans and the Rashemi.

Nars are short and stocky, with darkly tanned skin tones and straight, raven black hair, usually worn to the shoulders. They are some of the finest horsemen in Faerûn, and famed breeders of the legendary Nar heavy horse. 

Although they once spoke Narfelli, a forgotten tongue strongly influenced by Abyssal, the Nars now speak the Damaran tongue common to lands near the Easting Reach as well as a smattering of Common. 

As most Nars can be considered barbarians, few can read or write, but those that do employ the Dethek runes adopted by speakers of Damaran

Cheers and Greetings!

A million and one funny things happen when I play Guild Wars 2, so I’ve decided to kick off this comic strip as an outlet for Sylvari-induced sillies. We’ll be following my Sylvari Guardian, Lantanna (Sanctum of Rall), and friends on their misadventures through Tyria.

Don’t expect an update schedule; these will be quite spur-of-the-moment. I do hope to have the first comic up soon, so stay tuned!