lake oblongata

anonymous asked:

random hc: raz hates going down to Milla's underwater labs, but fakes being perfecctly fine even though he can constantly see the hand of galachio trying to break the glass

I’m sorry, but I have to disagree. When Raz had to go to the bottom of Lake Oblongata, he did it and he did it without flinching.

Even that, my headcanon is that Raz loves aquariums. He loves water creatures. He loves just how peaceful things can be underwater despite having a curse. He is afraid of drowning; afraid of what hands can do to him, but is it really the fault of the water?

I know I’m being a little harsh but I’ve been running this blog for two or three years and Raz got pestered with water questions. I don’t enjoy the fandom idea of having Raz deathly afraid of water, even to the point where he does not even want to touch it. He’s been close to water many times in his life that he has learned his limits. He knows how to be careful. He understands his strange inability to swim and works around it without it having to be a daily weight on his shoulders.

Raz fears drowning and will always fear drowning- In this blog, he also fears suffocation and he has a phobia for enclosed spaces due to this feeling. But for every fear, we as a species have the capability of getting out of a situation we dislike. Even with this blog’s Raz’s claustrophobia, he still found a way to punch out of the Brain Tumbler Egg when he is suffocating and he ALWAYS drags himself back to shore after getting caught by his curse. Because we all have weaknesses, but we all find ways around them to survive.

So… I think Raz actually will enjoy Milla’s underwater lab. It allows him for the moment to experience something underwater that he is unable to do on his own. 

And, how else can he visit his friend in her natural habitat?

5

By the Lake Oblongata boathouse.

The lone tree out on the rock in the middle of the lake is eye-candy, but I want to talk about the birch trees. The trunks and branches of the birch trees are thin and even, like pipes or poles. Since Psychonauts has existing movement mechanics around those - climbing poles and trapeze-swinging from pipe to pipe - they apply those effectors to the trees as well. The stand of trees forms an obstacle course with an upgrade piece as the reward for making the jumps and climbs.

A lot of games use foliage as either decoration or as mechanical topology, and the times the two sets do merge it tends to involve a lower-fidelity foliage representation (think a vine texture on a wall denoting its climbability). I have a lot of respect for Psychonaut’s willingness to examine its own preconceptions and not sacrifice foliage fidelity or the expectations it teaches the player about similar shapes.

Psychonauts (2005)