Want to make an artist go crazy? Tell them to make a perfect cube.
Hey everyone! Welcome to my second illustration assignment–a T6 vertebrae, in a cube. Then an additional illustration with a slice off the top. Rendered in pencil, and labels added in photoshop. This was definitely a tougher project and I would even go as far to say that some of us took the same amount of time making the perfect cube perfect, as making the actual vertebrae itself!
Honestly, I am not too sold on getting hung up on perfection. Yes, it is important to be accurate, but at some point, you (the artist) must MOVE ON–Create something! Artblocks (roadblocks for artists!) are all too common and often stymie progress and growth…and in an assignment, time simply isn’t affordable. So instead of drafting a perfect cube, I used Photoshop’s 3D workspace to drag out a cube to a decent, slightly superior, anterolateral, position and moved on. I can live with that.
Why a vertebrae in a cube? For the mental orientation exercise of lining up transverse, sagittal, and coronal planes of an organic object with corresponding planes of a cube…aka, orienting two objects in relation with one another. But, man, is it a lot harder than it looks. So, if you ever want to drive an artist crazy, tell them to draw a perfect cube in perspective.
Oh, and my cube isn’t perfect. None of the vanishing lines line up. Oops!
Also–the labels. Labeling is truly an art form–we were required to label many things that all happened to be in the same tiny little space, and I had to get pretty creative. My solution for the IPD and APD (interpedicular distance and anteroposterior distance), for example, is very unique and I’m not totally sure if my instructors are sold on it. But other options of labeling in that small area simply weren’t plausible without making the labels a total cluster-you-know-what (I give my teachers this blog too so I won’t say clusterfuck) .
Anyway, enjoy! As always, hope you all get a kick out of it.