knight-of-rage

The Rage Aspect and its God Tiers/Classpect Roles

Keywords: Unconditional Hate or Fear, Refusal, Defiance, Rejection, Skeptical Criticism, Doubt, Negativity, Despair, Getting the ‘Red Light’ or a Hard Stop, NO

Symbols: Immovable Objects, False/Counterfeit, 'Demons’

Rage is one of the 12 Aspects of Homestuck. Its Opposite is the Aspect Hope. When I think of Rage, I think of Undying Doubt and Skepticism that everything around is 'perfect’ or going to be okay, one way or another. Everything will actually turn out wrong, if not completely horrendous in the end. Rage is unconditional Hate and Fear, it is the cold shoulder, rejecting any thing or person. It is the underlying thought that what is here is wrong and false. It is the thought that there is no will and there is no way! No matter how deceivingly peaceful everything looks on the surface, its not real! It’s actually false, lies all of it! Rage is despairing and refusing that everything will be 'just fine’, so their answer is always an adamant NO! But don’t think of Rage as only a fierce angry thing lashing out at everyone, Rage is also like the Demon that creeps towards you from behind, paralyzing you and slowly binding you and dragging you away with no escape. It is the Cage, the Immovable Object that constantly surrounds you on all sides.

(side note: Rage may sound bad, but it is the only thing holding you back from Hope and their charging blind beliefs, which can be just as dangerous. It’s good to know when to hold back and say No instead of always saying Yes to everything. Rage can be just as much Constructive as Destructive.)

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Knight of Rage:

The Knight is the active exploitation class. Knights exploit their aspect for any purpose they can, oftentimes weaponizing it, and using it to protect their teammates. Rage is all about anger, passion, fear and falsity. The Knight of Rage would use their passion and anger to protect their teammates, and strike fear in the hearts of their enemies. Knights must learn to accept their true nature.

PERSONALITY:

Knights often hide a fear of failure regarding their aspect behind faked confidence and obsessive effort. A Knight of Rage would think their underlying paranoia and anger would make people turn away from them, so they resort to faking an indifference regarding their anger responses, most people would see them as an exceptionally happy and well-natured person for this, but when caught at a bad moment the Knight of Rage wouldn’t be able to suppress their emotions so when someone surprises them their first instinct might be to punch them in the face. The Knight would obsessively train how to suppress their anger. A Knight of Rage would be a great Teammate in any Session, a Knight always strives to protect all their teammates and with their Passion and Anger they are a force to be reckoned with.

POWERS:

A Knight of Rage Would be able to weaponize Rage in the form of Anger, Passion, Fear and Falsity. This results in:

  • Scaremongering: The Knight of Rage will excel at exploiting Fear, Paranoia, Anger and Falsity. The Knight would be able to create illusions to scare their enemies, attacking them while they are distracted. The stronger the Knight becomes the more effective their illusions become. At low levels the Knight could use jumpscare-level illusions, only startling their enemies for a short amount of time. At their highest level the Knight would be able to create the image of an angered horrorterror in front of their enemies, paralyzing them with fear.
  • Wrath form: The Knight can channel violent rage through their body and soul to gain a new form empowered by their anger. The corruption usually manifests as burning the body/appearance of the Knight and grants improved versions of their original abilities as well as gaining new abilities that reflect the Knight’s wrath. The Knight is invariably driven by incurable rage, although they may be able to control themselves enough to pass as normal, and given enough time they may regain full control. The Knight’s source of power may at first only be their own rage, the more they train the wider their source range could become, at their full potential it might even span session-wide.


HOW YOU AFFECT YOUR SESSION:

Whenever a Session includes a Knight, there will always be a deficiency of the Knights Aspect in the Session. For Example: In the Beta Trolls Session, due to Karkat Vantas’ role as the Knight of Blood, their Session completely lacked trust and emotional bonds between the players, which resulted in the death of a lot of his teammates. In the Knight of Rage’s Session this might manifest itself as a distinct Lack of Passion, most of their teammates only halfass their work, and while in most cases this shouldn’t be a problem, it might make the creation of the Genesis Frog extremely difficult.

FRAYMOTIFS:

RITARDANDO ACRIMONY - The Knight of Rage equips themselves with an illusion, becoming larger and exuding an aura of fear.

BONUS: LAND IDEAS:

The Land of Mafiosi and Panic - Imagine Italy in the year 1800, but the influence of the mafia is cranked up to 100, the Mafia exploit their position and get their resources not only from the citizen of the land, but also the government, at the top of the Mafia sits the of the Knight’s Land denizen, giving out orders to the Mafia. The Knight has to learn how to exploit this situation so they don’t get the raw end of the deal. They might either do this by: Striking down their Denizen, and use the ensuing chaos to re-order the structure of the land, or they become an integral part of the Mafia, and use their leverage to exploit the Consorts. It is up to them to choose their path.

For a Rage player to ascend

I saw a post recently on how after going godtier you are filled with your aspect, that it changes you.

So I’m doing that now with Rage

You find the mundane excruciating. You have no interest in this, why are you doing it? Repetitive duties, paperwork, the activities that don’t interest you become torture

You never get anxiety again
You lose all of your phobias
Those just… aren’t worth your time anymore

You love more. You have never loved your passions more than before. You care so much it hurts, you feel your soul drag away from your body when leaving loved ones or hobbies.
You hate more. You don’t act out any more than usual, but you can feel something dark and powerful inside of you.

You start to notice your veins. They feel warmer than they should be. When you first feel anger you feel lava ignite inside of you. Molten liquid flows through your veins and you feel it burning.
But it doesn’t hurt.
It sure does hurt anyone that touches you. People get second degree burns if they grab you when you are aggressive.

You don’t realize it at first, but when you are swept into a rage you become a storm. When you grit your teeth and growl and seethe thunder echoes from you.
When you clench your fist purple wisps start floating around it. There’s sparks of electricity as you attempt to suppress your anger.

You notice your stressed breathing isn’t quite the same. It’s heavier, thicker. Trails of smoke float from the corners of your mouth with each exhale. It’s like you are a machine and the fire inside of you refuses to go up or burn out.

When you are alone at night you take a deep, relaxed sigh in an attempt to destress. You notice glints of flames in the dark. You exhale embers.

And that’s what it’s like for Rage players after they ascend

Knight of Rage

Knights are active exploitation classes that focus on utilizing and weaponizing their aspect in an advantageous way for them and their session.

Rage is the aspect of fear and passion, with minor themes of negative thoughts/emotions, anger, and falsehood.


The Knight of Rage actively exploits (with) Rage by using fear, passion, and negativity.

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on loving the human

i. they will not appreciate all your gifts, will akin them to a cat bringing dead mice to their feet. this is fine. everything else you give, they will find gorgeous. if you are vain enough, give them something of yours to wear. if you are rash enough, give them something of yours to wear. they will find it beautiful and every Other will know you’ve claimed that one. be sure no one else, such as Not-Cat or even the crows, have done the same yet. a human, no matter their talents, would be worth such a war. you must remember this, if you see them keeping feathers-blacker-than-night in their hair/pockets/pouches. you might be able to fool them from another Fair, but, if the birds have gotten to them, there is no return. best to pick another that can catch your attention. any of them would start pleased with that.

ii. to appear human while first wooing them is best. you will need two ears, two eyes, a nose with (only!) two nostrils, 32 teeth, 206 bones, and about 640 muscles that do not slide or slip or slush. both halves of your (singular) face must react together, but not mechanically, robotically, stiffly, or in any manner similar to plastic or silicon. one side of your mouth must not be higher or lower than the other unless it is a facial expression, of a half-smile or frown. your eyes must not be too close together, or too far apart, your ears must be even, the spacing of your nose-to-eyes-to-ears-to-forehead must all be within a certain ratio. if you must, watch a good artist space faces to see the estimate. but you must not be too perfect, either: your teeth not too straight or too white, your nails not too clean or pristinely cut or without variation, your skin not too blemish-free. you need some faults in order to appear human. you must maintain solid form at all times. still, it’s likely they’ll know, regardless. at least, they’ll probably appreciate the effort. (remember, being seen without protection is even more telling. keep sugar and pewter/tin/aluminum with you at all times; these will look enough like salt and iron. it is also advisable you carry ‘offerings,’ even if you never leave them anywhere. creamer cups are most popular.)

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Going Grimdark and Inversion

Let me be upfront when I say that, as far as I know, there has only ever been one example of a character going Grimdark in Homestuck: Rose Lalonde. Jade’s brief time spent as Grimbark!Jade is not the same since her shift was caused by Her Imperious Condescension’s mind-control, not the Horrorterrors. The Horrorterrors are the key to becoming Grimdark, and as Rose displayed, they don’t control you; they invert your aspect.

Aspect inversion is a tricky subject. How the aspects invert is fairly simple - each aspect has an opposite, after all:

Breath - Blood

Light - Void

Time - Space

Life - Doom

Heart - Mind

Hope - Rage

But class inversion is harder to pin down. There is the Passive-Active dichotomy that Calliope discussed with Dirk (Prince is active while Bard is passive), but this is not an inversion. Inverting someone’s class would require finding the class that acts as its direct opposite. As such, I will be using @classpect-shet​‘s Class Inversion Guide, which can be found here. The inversions of classes are as follows:

Heir - Mage

Seer - Witch

Knight - Rogue

Page - Thief 

Maid - Bard

Sylph - Prince

For example, if I were to go Grimdark, I would go from being a Knight of Rage to a Rogue of Hope: one who distributes inspiration and positive emotions through inspiration and positive emotions. A Mage of Space would become an Heir of Time. Et cetera. When Rose went Grimdark and succumbed to the Horrorterrors, she became a Witch of Void: one who manipulates nothingness and ignorance through nothingness and ignorance. The meaning of her words were concealed to the point where no one could understand what she was trying to say. In other words, manipulating her secrets to make others ignorant. She managed to obfuscate the troll’s viewport of her and those who she was near, creating a Blackout. Vriska said as much when she tried contacting John after their encounter with Jack on the Battlefield when she advised him to get away from Rose so she could see him.

Unlike Trickster Mode - which is incredibly unlikely to occur even with a Cherub influence in their session - going Grimdark is a very real possibility for a session so long as players (probably Derse-dreamer) have a connection to the Horrorterrors. How one would turn it off is a matter of debate. Rose only returned to being a Seer of Light when she died, so there’s no way of knowing if it can even be stopped aside from death.

So yeah! Grimdark! I’m not sure how to end this, so I’ll just add a badass picture of Grimdark!Rose

anonymous asked:

Knight of rage please

Class: Knight

-Knight abilities: Weaponize aspect; direct aspect

Aspect: Rage

-Rage abilities: Physical stamina; kinetic energy

Passive abilities:

-Adrenaline boost when in a fight-or-flight response

-Boosted speed for 5 seconds upon taking damage

Active Buff Spells:

SPITE INFUSION – Requires 20 Rage to use – Charges a target with anger and energy, boosting their adrenaline. Also comes with a mild boost to physical strength and physical speed.

Miscellaneous Spells:

UNSETTLE – Requires 10 Rage – Makes a target slightly uneasy, lowering their trust and making them slightly more paranoid.

DIVERT RAGE – Requires 15 Rage – Redirects a target’s negative emotion towards a different target. Can only affect one negative emotion, of the user’s choice, per use.

BERSERK BUTTON – Requires 60 Rage – Sends the target into a state of uncontrollable anger, and boosts their physical strength and stamina massively. Lasts 20 minutes.

Active Debuff Spells:

BLIND JUDGEMENT – Requires 10 Rage – Slightly clouds a target’s mind with negative emotions, impairing their judgement and making them less able to focus.

FEARFUL GAZE – Requires 30 Rage – Intimidates a target, lowering their speed and strength. Requires eye contact to use.

Active Attack Spells:

FORCE DASH – Requires 20 Rage to use – The user zips forward going much faster than normally possible; lasts for about five seconds before the user quickly slows and returns to normal. The body is augmented to withstand stopping so fast, which would normally cause serious damage.

IMPACT STORM – Requires 35 Rage to use – Launches a flurry of punches lasting up to 30 seconds. The punches are boosted with a ton of energy, making them hit with about five times the force of a normal punch. A small energy field surrounding the fist is the substance that actually makes the impact, so the user doesn’t break their knuckles upon hitting so hard. 

KINETIC CRASH – Requires 100 Rage to use – Rushes a target with incredible speed and enough force to level a building. Single use. The body is strengthened during impact enough to shrug off the collision.

ENERGY RUSH – Requires 180 Rage to use – Heightens the user’s reaction time and physical strength and speed to their highest limits, lasting for up to five minutes. Effects can stack with other spells. 

chimeric-civetta  asked:

I like your art))) As about Voltronstuck, how do you think: wich God Tier each of Voltron crew have?

well.. uh…… sorry. I can’t choose 8ω8 I like all it.

TROLL
Coran - Mage of Hope
Allura - Witch of Life
Keith - Knight of Blood
Shiro - Heir of Space
Hunk - Page of Breath / Page of Void
Lance - Prince of Mind / Prince of Light
Pidge - Rogue of Heart / Rogue of Doom



KID
Pidge - Heir of Light (+grimdark)
Hunk - Page of Hope
Lance - Thief of Breath
Shiro - Seer of Void
Keith - Prince of Rage / Knight of Time

its-me-that-guy  asked:

Howdy! Fellow Knight of Rage coming through! Mind analyzing it for me? Thanks a bunch!

Hello!! :o0c
Alright SO!

Knights usually hide their insecurities with their aspect. They’re an active class so MOST of the time they use it to “defend theirselves.”
Example: Karkat having an angry leader facade, Dave acting like an emotionless cool guy, and Latula being a radical skater gal.
However, they can also use their aspect to defend others, as seen with Karkat making connections and trying to make sure everyone is trying to not kill eachother.

The Rage aspect is one that we don’t have that much actual information on, especially considering that the canon rage players are also destruction classes. As far as we know, “Rage” obviously has something to do with anger. Rage is close to Heart, as Rage players also feel many emotions. They mostly feel like the negative associated emotions, such as sadness, skepticism, fear, and the most obvious one of all, anger.

The Knight of Rage would set up a facade where they’re basically like,
“Hey, if you mess with my friends I’ll mess with you.” And like many Rage players, they have a “berserk button.” They might also have some pretty quick reflexes, because as a Knight of Rage they might always be “on edge.” They would act kinda pissed off a lot to make up for their insecurities. They could be able to use their enemies’ fears and negative emotions to their advantage, but not to the point of manipulation. They might worry that at one point they’ll come off as “too rude” and it’ll make people hate them. In a SBURB session they’ll try to level up quickly and try to make really good weapons in the span of at least a few days. Once god tiered, they might not try a lot and just kinda try to die down their worries a bit. Like many Knights, they’ll also try to be more open about their feelings.

This is probably too long whOOPS
-Mod Gia

anonymous asked:

Could you analyze a knight of rage?

knight: one who exploits or exploits with rage, one who defends, defends with, and is defended by rage one who hides a fear of a failure of rage, one who weaponizes rage

Rage: determination, voodoo, anger, literal rage, self-sacrifice, unconditional emotions, falsehoods

the knight of rage internalizes a lot of their emotions, ESPECIALLY negative emotions. they’re one of the best auspictices i can imagine, along with the knight of heart and knight of blood. but their even better moirails, good at helping their moirail work through emotional outbursts and finding ways to move through things.

but once they snap, they will fucking destroy you. they can weaponize rage itself, even by exploiting other peoples rage (perhaps controlling people through their rage (like literal mind control)).

but the knight is afraid of the things they do when their angry (thats where the fear of failure of rage comes in). they know they lose control, so they bury all their negative emotions. they might act overly happy and calm, or even emotionless, scared that letting even a little out could lead to something horrible.


hope i’ve helped!

am-artist95  asked:

Oooh! Can you do Knight of Rage?

Aw  yeah! I love knights! and rage! this’ll be fun! Lets get going and talk about a

Knight of Rage:

Knights weaponize their aspect. They are fighters, and their aspect is their sword.

Rage is one of the aspects that gets painted inherently negative/evil. I strongly disagree with that idea. There’s a common misconception that Heart is the “emotion” aspect, but thats not really accurate. Heart deals with identity/self/souls, none of those are really connected to feelings.

This is where Rage comes into the picture. Rage is raw, unrestrained, pure emotion. When talking about Rage you need to remember feelings do not have moral alignments. Feelings can make us do good or bad things, but sadness, anger, and fear are just as important as happiness. All feelings are natural and part of us, even sorrow and rage. This is what rage represents. The power of pure emotion.

Knights have a tendency to have some sort of fake persona they hide their real feelings behind. This could cause some difficulties, but how that difficulty is dealt with is up to the player.

Despite those potential hang-ups, a Knight of Rage would be absolutely brutal in combat. They would fight using their raw emotions. If you make them angry than you better watch out!

In conclusion: A Knight of Rage would use their own feelings as a weapon!