kimitoshi yamane


“Scherazade” Guymelef

Technical Data

Equipment Type: Guymelef
Government: Asturia
Manufacturer: unknown
Accommodation: pilot only
Dimensions: height 8.1 costa
Mass: 6.9 peizo
Energists: 2 red
Design Features: none
- Armament -
1 x Sword

Description and History

Despite lacking the craftsmanship of Ispano manufacturing, the Scherazade is still considered a formidable Guymelef largely due in part to the great skill of its pilot, the Knight Caeli Allen Schezar. Its relative agility and Allen’s skillful use of the rapier-like sword makes up for its limited weaponry and inability to transform modes or fly.

Note: Scherazade (Sherazaado) is an alternate spelling of Scheherazade (also rendered as Sheherazaado, Sheerazaado, Shaharazaado, or Sheerazaade), the vizier’s daughter who recounts the tales to the sultan in the One Thousand and One Nights (Arabian Nights).

Production Notes

Debut: The Vision of Escaflowne, Episode 3
Pilot(s): Allen Schezar
Other appearances: none
Original mechanical designer: Kimitoshi Yamane Escaflowne


(カウボーイビバップ Kaubōi Bibappu) is a 1998 anime television series animated by Sunrise featuring a production team led by director Shinichirō Watanabe, screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical designer Kimitoshi Yamane, and composer Yoko Kanno. The twenty-six episodes (“sessions”) of the series are set in the year 2071, and follow the lives of a bounty hunter crew traveling on the Bebop (their spaceship).Cowboy Bebop explores philosophical concepts including existentialism, existential ennui, and loneliness.


What can I tell you about Cowboy Bebop that many of you don’t already know? Many people cite the series as their very first anime, many more cite it as their favorite anime, and even more would put it on their list of BEST ANIME OF ALL TIME. It’s almost unbelievable how this show has managed to become a major hit in all markets, particularly in America where it’s most popular; a feat that was only accomplished by the likes of Dragon Ball, Sailor Moon, Science Team Ninja Gatchaman, and Astro Boy.

Welp– all I can say is the proof is in the pudding; Bebop’s sense of style, story telling, and characters is unlike any other anime we saw before and have seen since. It’s got a retro-futurism kind of vibe to it with the aesthetics of modern industrialized society thrown in. It is in the future, and it takes place across the whole galaxy but there’s a modern look to most everything, even the technology. That helps but possibly the biggest contributing factor to this show’s international success comes from the heavy use of themes from the Western world.

Dirctor Shinichirō Watanabe has cited that the series is mix of multiple things. That’s a theme that runs in a lot of his works.

Samurai Champloo mixes Hip Hop culture with Samurai

and Space Dandy mixes 1950′s American retro-futurism with Funk music.

The story at its core is based on American Western movies with space itself acting as the New Frontier and there being so much crime that the strapped law enforcement has to employ bounty hunters all across the galaxy to capture criminals. The main characters are basically those movie cowboys but they’re not the conventional depiction of those kinds of characters. From then on out the rest of the series is basically “what kind of cool shit can we make apart of our story?” Somehow, they managed to make it work; exploring existential themes, the hardships of the past, the bleakness of the future, and what it means to live.

It really was such a breath of fresh air. Other animes at the time were wall to wall action; made to keep kids interested, and adults with child-like minds. Then here came this show to completely blow us all out of the water with some intense action but also very gripping, slow moving moments that explored some pretty unconventional ideas. Some might call that boring and slow moving but it really lends to the strength of the narrative.

Everything in Bebop reeks of substance; not only is the main story exciting to follow but there isn’t a single boring episode in the entire run. Each one feels exciting in its own right and is recommended for watching in its own special way.

You didn’t need me to tell you all of this, right?


  • The series premiered in Japan on TV Tokyo from April 3 until June 26, 1998, broadcasting only twelve episodes and a special due to its controversial adult-themed content. 
  • The entire twenty-six episodes of the series were later broadcast on WOWOW from October 24 until April 24, 1999.
  • The anime was adapted into two manga series which were serialized in Kadokawa Shoten‘s Asuka Fantasy DX.
  • A film was later released to theaters worldwide.
  • In 2001, Cowboy Bebop became the first anime title to be broadcast on Adult Swim in the United States.
  • A Cowboy Bebop video game, developed and published by Bandai,[54] was released in Japan for the PlayStation on May 14, 1998. A PlayStation 2 video game, Cowboy Bebop: Tsuioku no Serenade, was released in Japan on August 25, 2005


You know, it’s no wonder Adult Swim kept the series around figuratively FOREVER. It pretty much survived, and ran non-stop through every new programming block and style change that they went through, and only stopped for a short time when they lost the rights to broadcast the series. It’s a staple of Adult Swim, just as much as it has been a staple of many people’s lives.

That’s why I’m proud to have it as the final part of ADULT SWIM ACTION WEEK. I hope you all enjoyed, and now it’s back to our regularly schedules programming