killswitching

Killswitch is a game(survival horror) that was supposedly created by Soviet gaming company Karvina Corporation in 1989. Not many copies of the game were made, it was popular with soviet kids, but rare.

The objective of the game was to navigate these haunted coal mines and fight creatures and ghosts. You could play with either a girl or an ivisible demon. It was hard playing as the invisible demon since you could not see the character so most people chose to play as the girl. Unfortunately, No one ever completed the game with the demon, because upon beating the game all trace of it would be erased from your hard drive.

Yamamoto Ryuichi bought an unopened copy of this game on ebay for $733,000 so he could upload his playthrough to youtube. He only uploaded one video and that was of him staring at the computer screen and crying.

EDIT: SOURCE

I Have the POWER

When I was first starting out in this position I had easily become the target of many pranks from the students. Did you know there is a freaking spell that glues your feet to the ground? I know.

It took all of 2 days for them to quickly realize I literally have a switch that shuts off all the wifi access to the entire school. I don’t need forbidden curses. I have more power than any witch or wizard at this school could ever possibly imagine.

.All I Want Is Nothing.
  • .All I Want Is Nothing.
  • Frnkiero And The Cellabration
  • Stomachaches
Play

And all I want is nothing

Cause all I want is what I can’t have

All I want is nothing

If I can’t have just one more second of a time 

Google reaches into customers' homes and bricks their gadgets

Revolv is a home automation hub that Google acquired 17 months ago; yesterday, Google announced that as of May 15, it will killswitch all the Revolvs in the field and render them inert. Section 1201 of the DMCA – the law that prohibits breaking DRM – means that anyone who tries to make a third-party OS for Revolv faces felony charges and up to 5 years in prison.

Revolv is apparently being killswitched because it doesn’t fit in with Google’s plan for Nest, the other home automation system it acquired. Google’s FAQ tells its customers that this is OK because their warranties have expired, and besides, this is all covered in the fine-print they clicked through, or at least saw, or at least saw a link to.

This isn’t the earthquake, it’s the tremor. From your car to your lightbulbs to your pacemaker, the gadgets you own are increasingly based on networked software. Remove the software and they become inert e-waste. There is no such thing as a hardware company: the razor-thin margins on hardware mean that every funded hardware company is a service and data company, and almost without exception, these companies use DRM to acquire the legal right to sue competitors who provide rival services or who give customers access to their own data on “their” data.

We are entering the era where dishwashers can reject third-party dishes, and their manufacturers can sue anyone who makes “third-party dishes” out of existence. Selling you a toaster has never afforded companies the power to dictate your bread choices, nor has making a record player given a company the right to control which records get made.

The last-millennium Digital Millennium Copyright Act has managed to stay on the books because we still think of it as a way to pull off small-potatoes ripoffs like forcing you to re-buy the movies you own on DVD if you want to watch them on your phone. In reality, the DMCA’s anti-circumvention rules are a system that makes corporations into the only “people” who get to own property – everything you “buy” is actually a license, dictated by terms of service that you’ve never read and certainly never agreed to, which give companies the right to reach into your home and do anything they want with the devices you’ve paid for.

https://boingboing.net/2016/04/05/google-reaches-into-customers.html