Elspeth’s infected home plane: a Phyrexian scrapbook
I really hope to see another block built around a new configuration of Phyrexia’s all-consuming civilization (one that evolved and adapted differently than both Yawgmoth’s Phyrexia and New Phyrexia).
When this happens, ifthis happens, Elspeth’s home plane will probably be presented as this alternative compleated world. I assume, however, it will take a long time for us to visit it, so in the meantime I thought about gathering what we may find about it in the Quest for Karn novel and the Planeswalkers comics. Enjoy!
Card Text: Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.
In Norse mythology, elves are a race of supernatural beings split into two categories: the “incredibly beautiful” light elves (Ljósálfar) and the “swarthy” dark elves (Dökkálfar or Svartálfar).
Ljósálfar live in the realm of Alfheimr, under the rule of the Vanir Freyr. Skilled craftsmen, the Dökkálfar (who have been conflated with the dwarves), live underground or in the realm of Svartalfheim and are credited with creating Fenrir’s bindings, as well as Thor’s Mjolnir.
In medieval Germany, elves were mostly a sign of ill omen–they brought nightmares to unwary sleepers and caused epileptic fits.
When introduced to England, the term elf became almost synonymous with “fairy” which gave the interpretation of elves as small and mischievous (while still being considered harbingers of illness), though of course the most popular interpretation of elves was given by Tolkien: tall, forest dwelling humanoids with a superiority complex.