kickstart 2013

anonymous asked:

How do I make up some flowers that sound plausible? I mean, something like bioluminescent flowers.

Hi Nonny,

to make a believable plant first we take a look at the climate it thrives in. If it’s based on the real world, you should take a look at the Köppen climate classification, which is most commonly used to illustrate our worlds different climate zones and gives a good overview on how they’re structured. Below you’ll find a rather simple version of a world map and our climate zones. As you can see it’s not exactly clean cut.

(Source)

If your world is fictional to any degree and you haven’t figured out its climate zones that well or at all, don’t despair now. The most important thing right now is to focus is the climate the plant is growing in, you’ll be surprised how much it will be able to tell you about its looks and growth. For an easy example let’s look at dry and desert-like places. Harsh sunshine makes for small leaves, succulents or thorns instead of leaves. (Cacti have thorns, and roses have pricks, not the other way around, just trust me on this, it’s true and accurate.) Cold generally kills plants, which is why our poles have only snow, but Greenland still has plants growing. Equator plants largely grow beneath the shadow of large trees, so while they’re generally used to heat and warmth, they cannot stand direct sunlight for extended periods. Temperate climates usually can grow a large variate of plants, even from other climate zones however those usually can’t stand the autumn and winter.

How much sun (heat factor), wind (dries soils), rain (keeps it wet of course) and shadow (keeps soil from drying out just a little longer) does your plant get? How warm or cold is the place, is it a bog or fen (depends on how acidic the ground is) which makes for mushy, wet soil in general. Give them bloom cycles and consider what happens when someone cuts them (how long do they live, if at all) or what happens when they are replanted into a different climate. Can they stand being indoors or do they die within two days like margarites? Are they hardy or do they have to come inside when it gets cold?

If you’re going to break any of these conditions (aka our reality) for the sake of your world, let there be a reason, which is a little deeper than just someone yelling “magic!” Have your characters study the plants, trying to explain why they behave the way they do even if the end result is that they just can’t figure out how it works, e.g. they don’t have the necessary technology or scientific methods to figure it out.

So now that we’ve covered that, how exactly do we make bioluminescent plants?

Bioluminescence is a form of chemiluminescence and considered the production and emission of light by an organism. Chemiluminescence describes the emission of light in response to a chemical reaction, and when the whole thing happens inside a life form that’s when it becomes bioluminescence.

There have been several tries of humanity creating bioluminescent plants since the 1980s, however, most being futile. The most recent and probably most well-known try was in fact kickstarted in 2013. So far our idea of creating bioluminescent plants is to create a GMO (genetically modified organism) and why not, DNA at its core is all the same bolts and screws. Which makes the theoretical idea quite plausible. Take the genetic code that makes the light from one being and glue it into the DNA of your plant of choice. (Yes, we have the technology to do these things, no I am not going to elaborate, we do floristry, not genetics.)

If it only were that easy. Turns out genetic manipulation is a little more difficult than that. (We are not going to discuss whether that’s a good or bad thing, this is simply stated as a fact nothing more.)

For a plant to actually glow a little tiny molecule called luciferin is needed and required to react with its corresponding enzyme luciferase. Two things plants do not naturally produce. The general problem here is to incorporate this process into the plant with all the genes and DNA intact and have it act as a natural part of the whole organism. One of the reasons the previously mentioned Kickstarter hasn’t shipped any plants to this day is exactly that one of the genes broke while they implanted it into the plant, which of course made no bioluminescent plants at all. One of their future goals was, in fact, bioluminescent trees, but let’s guess that’s not going to happen for a long time with how things are progressing.

An actual success in the field proved to be the Avatar Starlight created in 2010 inspired by the flora from the 2009 movie Avatar. The company website is unfortunately down, but going by the fact that it was sold at an auction (and presumably at much more affordable prices at an online store for a while afterwards) I think we can say it was at least a short-lived success. The plants lived for approximately 2-3 months and a quick Google search will easily pull up multiple articles about the plant.

Scientists have also managed to develop an algae powered street lamp, which admittedly isn’t bioluminescent at all, but instead making use of the photosynthesis to power it, but that’s still pretty cool.

Now, fungi. Fungi don’t exactly count as plants, they’re more or less they’re own thing, but over 75 species are considered to be bioluminescent, so it’s definitely not a thing exclusive to bacteria, insects and deep-sea fauna.

When it comes to plants I think one of the major questions is also what for is it bioluminescent? Animals have all sorts of reasons for that behaviour and prettiness isn’t exactly on the list, although it could fall under the attraction purpose (to attract prey or mates), other uses include attack, defence and communication. Considering your world is already fictional, why not give these plants a cool reason for their appearance.

For anyone feeling like it, you can also brave this academic article by the guy who developed the Avatar Starlight. I admit I haven’t read it, I tried to, but it just made my brain hurt even skimming the paragraphs. I am pretty sure it is interesting though and I would like to clarify that this blog cannot give a statement on the article and its opinions at this point. This is simply linked for all those who want to further their research even more.

- Mod Jana

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Disclaimer

This blog is intended as writing advice only. This blog and its mods are not responsible for accidents, injuries or other consequences of using this advice for real world situations or in any way that said advice was not intended.

4

I don’t really remember how I came across Legend of Iya, but I definitely missed their fine Kickstarter back in 2013. Ah, those were the days. Double Fine Adventure (a.k.a. Broken Age) just started missing its deadline towards its eventual 2015 release … But I digress.

Legend of Iya is developed by an industry veteran Andrew Bado a.k.a. DarkFalzXL who looks remarkably like Superman … but I digress again.

Let’s go through our indie pixel art game checklist: platformer, check, metroidvania, check, 16-bit era, check. Yup, looks like another indie pixel art game, but with super silky smooth animations that Tumblr’s 3MB GIF limit can’t even begin to handle. 

So here’s a video instead:

This comes from 2 weeks ago which means that after 4 years in development, yup, the game is still well and kicking. Here’s to a happy ending a la Owlboy!

Oh wait, but there is more … ZX Spectrum version?

Don’t ask me about it, this is all as mysterious as the game’s author, but I sure will keep an eye out for further development.

youtube

A cult classic beloved by its legions of devoted fans (“Marshmallows”), Veronica Mars put a truly fresh spin on the TV mystery genre. The show was set in sunny, wealthy Neptune, California, where things weren’t so bright for teenage sleuth and social outcast Veronica (Kristen Bell) and her father, Keith Mars, a disgraced police chief now running a private detective agency with his talented daughter. Former young adult novel author Rob Thomas (Party Down, iZombie) created the show, a modern-day combination of equal parts noir and Nancy Drew, and it ran for three seasons on the UPN and then the CW. Here’s why Mars disappeared in 2007 (only to be resurrected in 2014 as a crowdfunded movie).

IT HAD LOW RATINGS

Originally posted by hanitjemars

TV networks are a business, and low-rated TV shows tend to be a poor investment. In its first season (2004-05), Veronica Mars ranked a dismal #148 out of 156 total shows. It ticked up a bit to #145 in its second season, and #138 in its third and final run. All the while, total viewership held steady at about 2.5 million viewers. (The only shows with fewer viewers that year were other CW shows—and they were all soon canceled, too.) Said CW entertainment president Dawn Ostroff at a TV industry event shortly after the cancellation: “We really tried every single year to bring in more viewers and we just weren’t able to crack it.” Maybe, but the network didn’t do Veronica Mars any favors by scheduling it against Fox’s American Idol at the peak of that show’s popularity.

IT WAS A UPN HOLDOVER

Originally posted by karamelka

In 2006, there were six broadcast networks: ABC, CBS, NBC, Fox, and the smaller, forever financially struggling “netlets” UPN and the WB. The two debuted in 1995 and both catered to younger, hipper audiences, which led to a cannibalization of viewers that left both networks losing money. The solution: They merged into a new network called the CW. Those initials stand for “CBS” and “Warner Bros.,” the same Warner Bros. that ran the WB. This really meant that the WB absorbed UPN, as more WB than UPN shows survived the marriage. Over time, more and more of the old UPN shows disappeared, particularly the expensive-to-produce scripted series. Among the first to go was Veronica Mars.

IT DIDN’T FIT WITH THE CW

Originally posted by agentsmars

Even though CW corporate sibling Warner Bros. Studios produced Veronica Mars, it was canceled because it couldn’t draw in new viewers. That’s because the CW was going after a couple of very specific audience niches, and Veronica Mars—a difficult-to-categorize show that was a little funny and a little dramatic—didn’t fit in. It wasn’t an African-American sitcom (like Girlfriends, The Game, and Everybody Hates Chris) and it wasn’t a teen soap (Smallville, One Tree Hill, Gilmore Girls).

IT WAS AHEAD OF ITS TIME

Originally posted by -veronicamars

Veronica Mars ran on broadcast TV just before the so-called “Second Golden Age of Television,” and before streaming services enabled the phenomenon of “binge watching.” Before shows like Breaking Bad and Game of Thrones were appreciated for intricate plotting that required a viewer to pay close attention and watch every episode in order for maximum understanding and enjoyment, TV shows that dared to be innovative, cinematic, and complicated were often critically acclaimed but commercially ignored. (Veronica Mars aired around the same time as Arrested Development, another show that pulled in a small but devoted audience of fans who appreciated precision.)

A PROPOSED REBOOT DIDN’T COME TO PASS

Originally posted by loislance

While Veronica Mars was still on the air, some CW executives asked Thomas to write a show about rookie cops. He countered with the idea of making the fourth season of Veronica Mars jump forward in time to show Veronica in her first year as an FBI agent, and they produced a pilot presentation (a mini-episode about 12 minutes long). While well-received by CW brass, the reboot/spinoff wasn’t meant to be—Thomas is pretty sure CBS president Les Moonves, who had a strong hand in programming decisions after CBS took co-ownership of the CW, personally nixed the idea of renewing the low-rated show with a new premise.

MOVING ON

Originally posted by veronicaneptunes

Probably seeing the writing on the wall, Veronica Mars creator and showrunner Rob Thomas had already secured his next gig by the time the series was wrapping up its third season. He was hired on as a writer and producer for ABC’s Miss Guided, a sitcom starring Judy Greer as a high school guidance counselor. Thomas was quickly promoted to showrunner and executive producer, but left the show after only a few weeks due to creative differences. Miss Guided was ultimately a midseason replacement that aired only seven episodes in the spring of 2008.

THE DEAD SHOW THAT LIVED AGAIN

Originally posted by sylviasatterthwaites

Veronica Mars’s hardcore fans couldn’t let go, and neither could the show’s talent. For years after the cancellation, Rob Thomas and Kristen Bell mentioned the possibility of a movie in interviews. It seemed like a longshot for a studio to finance a big-screen version of a show very few people watched, but then along came Kickstarter. In March 2013, Thomas launched a drive on the crowdfunding site to finance the movie directly from fans; within 30 days, the project had collected an astonishing $5.7 million. Thomas took a screenplay and his Kickstarter money to Warner Bros., and the studio kicked in a few more million to get the movie made. It was released to theaters and to video-on-demand platforms in March 2014.

* Rob Thomas meant reason number 6

10

Did you guys know I started my own self-anthology, Shonen Jump-type comics series called SUN BAKERY? ??? ???? It’s a *for real comic* that you can *for real attain at comic shops* and/or order it if your shop needs copies! 

It’s a bi-monthly ongoing series. First issue came out in April, issue 2 (right) comes out this month on the 15th. 

Sun Bakery #1 | Item Code: FEB161067
Features: 
- Arem
- Dream Skills
- Bat Rider
- Seedless

Sun Bakery #2 | Item Code: APR161202
Features:
- Arem
- Dream Skills
- Bat Rider
- Bloodshed
- Seedless

Sun Bakery #3 comes out in AUGUST
Features: 
- Dream Skills
- Street Knuckle
- Bat Rider

* * * 

This is true grassroots new energy independent comic books. 

If any of that sounds appealing to you; I humbly suggest you support this series! 

*NOTE: this series is unrelated to the SUN BAKERY Kickstarter I did in 2013. They share no content. They only share the title. I call the Kickstarter one Sun Bakery #0*

mymiscool  asked:

Can you tell me about hyper light drifter? (imagine you're talking to someone who knows 0 things about it, I know a little bit but not much though)

Always!

It is a top down zelda-like 2D action RPG successfully funded via kickstarter back in 2013 (kinda an understatement, they were funded like, 20 times over the original goal). The game is still in development and will be out come spring of next year. 

the story is about a drifter (scavenger of lost technology, in the game’s terms) who explores a violent post-post-post apocalyptic landscape in order to find a cure to an illness he has while trying not to die from danger in all directions. the game is known for challenging gameplay and honestly i’m scared because im a scrub ahaha but I will! believe in myself! 

aaaand then there’s the art!!!! the art is like, what people talk about most. the world and a lot of design elements have distinct ghibli vibes and overall just looks so good. here’s some screenshots from the demo released last year

the character designs are also really nice. here is the protagonist he is cute and handsome and i love him

here is their web site

here is the kickstarter page (monthly updates, give or take)

here is Alex’s twitter (updates most frequently)

here is their tumblr (updates less frequenty)

here is their facebook (usually updates when the kickstarter does)

ok that covers all bases i think, or at least most of them!

Project Update #14: Adventure Game Update
For backers only Posted by MS Paint Adventures ♥ Like
Greetings, and Happy New Year. Welcome to the First Annual Homestuck Kickstarter Update of 2013!!!

Much progress has been made on the adventure game since the Kickstarter ended. The game design work is mostly complete, thanks to the gritty combined efforts of myself, the developers, and those who for now I will refer to as Mystery Friends. Please observe the graphic below for evidence of this fact. This is a behind the scenes look at the true nature of Professional Game Design. A rare glimpse if you will at what Top Dev Honchos refer to as “the big leagues”.


(Click image for high resolution version, to read all the juicy details.)
Even though a lot has been done so far, there have not been many junctures which I have felt would make for good Kickstarter updates along the way. Primarily this is because I want to avoid spoiling stuff as much as possible, and without such specifics, there tends to be… not a lot to report! There has been high level planning. There has been legal shuffling. Some modeling. Gameplay mockups. Entire sketchpads filled with gibberish. All such material tends to fall into one of two camps. Either too boring to bug you with, or TOO HOT FOR TV! It would be cool to be able to drop some killer screenshots on you, from strategically vague and mysterious moments throughout the game, but the fact is, that kind of content won’t be available until the whole thing is nearly ready for prime time anyway. So until then, I hope you will bring yourself to enjoy nigh-impenetrable offerings such as these.

I guess I could announce the name of the developer, but even that I would like to wait until just the right moment I have in mind. (My reasons for keeping them a secret are also a secret!) But for now I will say they’re good at making games and it’s been a lot of fun working with them so far.

So what can I say about the game for now? How about I start by clarifying what the game is NOT. I hope I’m not using too much vertical space to state the obvious here. But I’ve seen enough conjecture like this to think some selective debunking may be in order.

You will not be able to design or customize characters. The game includes a hard wired cast of protagonists.
The game will not involve Sburb. It won’t be some crazy MMORPG involving kids playing Sburb and the insane number of things that would entail. For one thing, Sburb is a very broad and ambitious game concept which implies a project with a much bigger budget than the one this has. For another thing, that idea is not quite what an “adventure game” is. And besides, in my view, a bunch of kids playing Sburb is what Homestuck is about. This game will be about something different.
Game will not be multi-player. Again, that’s not really how adventure games work. - No voice acting. VA in this game sounds like a can of worms to me, and too easy to do badly. I’m personally not that big on VA in games like this anyway. I think it’ll be a stronger product without it.
If you already knew all that, thanks for bearing with me! If you didn’t, and are disappointed by those facts, I am sorry.

Now here are some things that the game WILL have!

New characters. All major characters in the game have never appeared in Homestuck before.
New story. As mentioned, does not involve Sburb, but does take place within same fictional realm as Homestuck. Events of story have only a loose relation to canon HS storyline. It is not necessary to read HS to play game.
Trolls.
See below.

(Click image to snoop on mystery girl.)
That does it for the First Annual Homestuck Kickstarter Update of 2013! I can only hope it was at least mildly frustrating for you to read, because that probably means you want to play the game. Thanks to backers for their ongoing support. Stay tuned for more news next year!

-Andrew Hussie

mystrutmagazine  asked:

Can't wait for dead meat I know it'll be awesome! So my question is what is the most difficult thing about this project

Definitely getting the puppets made.  I was originally hoping to have one person/group of people/company make all of the puppets, but since then I’ve decided to take them as they come.

I spent a fat wad of my own money to get the main characters built for a Summer 2013 Kickstarter campaign.  By Fall 2013, I had a garbage bag full of unfinished puppet parts and decided that I’d have to make due using my dog to sell the project.  My dog was thrilled because it meant he got to eat a lot of peanut butter.  I can’t help think, though, that if I’d actually gotten some finished puppets and produced a proper trailer, I’d be in much better shape right now.  But considering that I still don’t have the puppets I wanted for the Kickstarter campaign, there might not have been a Kickstarter campaign at all. Let’s call it a mixed bag.

After that, I turned the main characters over to some puppet makers in New York and finally received a partial puppet earlier this year before being informed that the builders had lost interest.  Wah-wahhhhhh.

I had MacMurray and a couple of side characters built this Spring, and while the puppets all turned out amazing, the builders ceased communication afterward.  Hopefully they weren’t abducted by aliens.

I’ve started making puppets myself.  I’ve reached out to a lot of different people I found on eBay and elsewhere on the internet.  A couple of people contacted me through Tumblr and ended up building some stuff I’ll show soon.  Currently I have about half of the twenty-five-ish that I need.  Things are definitely moving faster now, but I’m super impatient this weekend.  

I really want to be putting scenes together right this very moment, but I’m still missing a few key characters.  By the time all of the major characters are done, almost everything else I need to do for pre-production will be finished.  So maybe it’s a blessing in disguise and I can just go full speed ahead when that day comes.

If you (the one reading this) or anyone you know has a good work ethic and makes awesome puppets, have them contact me here!

wildparsnip  asked:

waitwait wat w wait what what is that thing about the homestuck game?? that papers drew?? you reblogged it.. the new character????? i looked on mspa but nothing is there?? i don't understand, is this something i should know or.. or what.. i'm so confused please help me

its ok cool it girl heres the whole update backers got

Greetings, and Happy New Year. Welcome to the First Annual Homestuck Kickstarter Update of 2013!!!

Much progress has been made on the adventure game since the Kickstarter ended. The game design work is mostly complete, thanks to the gritty combined efforts of myself, the developers, and those who for now I will refer to as Mystery Friends. Please observe the graphic below for evidence of this fact. This is a behind the scenes look at the true nature of Professional Game Design. A rare glimpse if you will at what Top Dev Honchos refer to as “the big leagues”.


Even though a lot has been done so far, there have not been many junctures which I have felt would make for good Kickstarter updates along the way. Primarily this is because I want to avoid spoiling stuff as much as possible, and without such specifics, there tends to be… not a lot to report! There has been high level planning. There has been legal shuffling. Some modeling. Gameplay mockups. Entire sketchpads filled with gibberish. All such material tends to fall into one of two camps. Either too boring to bug you with, or TOO HOT FOR TV! It would be cool to be able to drop some killer screenshots on you, from strategically vague and mysterious moments throughout the game, but the fact is, that kind of content won’t be available until the whole thing is nearly ready for prime time anyway. So until then, I hope you will bring yourself to enjoy nigh-impenetrable offerings such as these.

I guess I could announce the name of the developer, but even that I would like to wait until just the right moment I have in mind. (My reasons for keeping them a secret are also a secret!) But for now I will say they’re good at making games and it’s been a lot of fun working with them so far.
 So what can I say about the game for now? How about I start by clarifying what the game is NOT. I hope I’m not using too much vertical space to state the obvious here. But I’ve seen enough conjecture like this to think some selective debunking may be in order.

You will not be able to design or customize characters. The game includes a hard wired cast of protagonists.
The game will not involve Sburb. It won’t be some crazy MMORPG involving kids playing Sburb and the insane number of things that would entail. For one thing, Sburb is a very broad and ambitious game concept which implies a project with a much bigger budget than the one this has. For another thing, that idea is not quite what an “adventure game” is. And besides, in my view, a bunch of kids playing Sburb is what Homestuck is about. This game will be about something different.
Game will not be multi-player. Again, that’s not really how adventure games work.
No voice acting. VA in this game sounds like a can of worms to me, and too easy to do badly. I’m personally not that big on VA in games like this anyway. I think it’ll be a stronger product without it.
[12/31/13 8:41:34 PM] Kira: If you already knew all that, thanks for bearing with me! If you didn’t, and are disappointed by those facts, I am sorry.

Now here are some things that the game WILL have!

New characters. All major characters in the game have never appeared in Homestuck before.
New story. As mentioned, does not involve Sburb, but does take place within same fictional realm as Homestuck. Events of story have only a loose relation to canon HS storyline. It is not necessary to read HS to play game.
Trolls.
See below.


 That does it for the First Annual Homestuck Kickstarter Update of 2013! I can only hope it was at least mildly frustrating for you to read, because that probably means you want to play the game. Thanks to backers for their ongoing support. Stay tuned for more news next year!