kick to the head

Fanfic To-Do

I was tagged by Mo @goddamnmikeross and @dearly to write about my next five fanfic projects. So sorry, guys, for the late reply!!! Thanks a lot for tagging me :) Unfortunately, I only have 2 WIPs (okay, maybe 3 if the never-ending sequel to Unspoken counts as one).

- I have written 4 long chapters of a story I named Grey Matter, which tells the story of Harvey, renowned neurosurgeon, and Mike, a recently divorced father of one and kick-ass lawyer. I have this story completely mapped in my head, but I stopped writing it months ago and I can’t seem to go back to it. It probably will never see the light of day.

- There’s also this other story based on the book (now also movie) Me After You that I started writing (about 2 chapters into the story). Here’s a spoiler: the wounded guy is Harvey :D. I have no idea when/if I’ll go back to it, I can’t seem to write a line these days, much to my dismay because I miss writing so much…

- And well, last and maybe least, I want to keep adding chapters to Freefall, one of the sequels to Unspoken. I’m not ready to let them go, I’m too attached to this story and the Harvey and Mike I have created. There is a much higher chance that this one will be written, though I have no idea when… Could be next week, could be in 6 months.

I can’t wait for my muse/inspiration/whatever to come back, it’s getting really frustrating!!!

Thanks again for tagging me!! I’m going to tag @tattooedsiren, @love2slash, @janedujour and @jonibeloni. Only if you want to, of course, and if you have already been tagged, feel free to reply and link to your post, I want to read it! I haven’t been online much lately, I probably missed it.

anonymous asked:

How was slam dunk fest 👀👀👀

anon! it was amazing. i’m on the way home
now, i saw some amazing bands (though i did get kicked out for ‘excessive crowd surfing’, and was dropped on my head onto concrete and it was caught on camera)., met waterparks and with confidence basically backstage, so yeah! it’s been good thank you! 3rd year running and certainly not the last

4
What is a legacy? It’s planting seeds in a garden you never get to see.

so apparently femshep’s official height is 5′3″, and garrus’ is 7′. that’s a height difference of a whopping 21 inches. I’m honestly so disappointed that this isn’t addressed in-game because you just know he’d absolutely rip the piss out of her for it 

“hey shep I’m pretty sure alliance regulations say that anyone under 5′7″ has to use a booster seat in the mako…” 

garrus…kiss ur tiny angry girlfriend before she decks you…

Supergirl AU

Cat Grant knows her assistants are cheating, she just doesn’t know how yet.

She even knows the exact date it started almost two years ago, when suddenly her constant stream of incompetent aides began to improve, to last longer. All her life her assistants have been barely adequate, but for some reason the last handful have gotten sharper and sharper. 

It’s been three weeks with this new one and, while his performance within CatCo is lackluster at best, he has yet to make a single mistake with her coffee or food orders. And if there is one thing Cat values more than all else its what she consumes; she spends all day creating media for the consumption of millions so what she herself takes in is of the highest priority.

This week she had a stress headache and she sent him off with a screech to get her some sustenance. Now she had very low expectations for this, so imagine her surprise when he comes back with a perfectly made bacon wrapped hamburger (her headache guilty pleasure) and a medium latte with just a dash of cinnamon. 

There is no way on Earth that this Witt fellow should know about that. Her guilty pleasures are closely guarded secrets, and Cat Grant has never explicitly told anyone about her infatuation with bacon and cinnamon (both separate and together). And yet when she needed it the most, he just happens to get it exactly right. This assistant hasn’t even made it a month yet; there’s no way he knows this is a weakness of hers.

Which means there’s a snitch somewhere feeding answers to her assistants.

Keep reading

8

saudade (noun) | PORTUGUESE

a deep, nostalgic, and melancholic longing for something or someone, often accompanied with a denied fact that what one longs for will never come back

“I wonder, can I keep up with it? The speed of the world without you in it.”

I may or may not have spent the past day trying to map out the Bunker.

This may have involved watching every scene in the bunker since season 8 up till current. Yes, within the last 24 hours.

I may have come to the conclusion that this is impossible.

Sam’s bedroom keeps moving where it is in the bunker. Doors appear and disappear. Doors are placed in walls where they can’t logically go anywhere. Directions are given to rooms that don’t exist. (There aren’t four doors on the left down that hall Sam I counted there just aren’t.) One room may be four separate and distinct locations. There doesn’t seem to be anything on the top of the map, yet I know of three rooms that have to be there. There’s at least one basement and one upper floor. I can’t find the stairs.

Don’t ever try to make sense of the Bunker. Save yourselves.

9

sassy Slytherin!Yoongi🌵🐍

Okay so imagine Spock Prime in the days after Nero destroyed Vulcan.

After all of the chaos settles and people start to mourn and plan how to move forward, Spock Prime is (illogically) blaming himself for the destruction of his planet and the billions of lives that were lost. Deep down, he knows that the blame rests with Nero, but he is also acutely aware that his actions played a role- starting with the Kelvin. He is partially responsible for this version of his friend/brother/t'hy'la growing up without a father. So, he starts looking into this reality’s Jim Kirk, because there will never be a universe where he does not care about him. He is devastated to find out that he still was on Tarsus. He had held out hope that by one horrible tragedy happening, another could have been avoided. After all, the death of his father would have been more akin to a tidal wave than the flapping of a butterfly’s wing. He digs farther and farther, finding new information and grieving for the young man that will shape his counterpart’s life (that had shaped his life). A police report about a boy driving a car off of a cliff, an (unresolved) notice of George Kirk Jr.’s disappearance, Starfleet logs about the aftermath of Tarsus, and then… nothing, nothing for years until suddenly there are outstanding aptitude scores with a rap sheet to match. Then, the official Starfleet cadet headshot, and glowing remarks from professors (with demerits and discipline records to match).

When he reaches the end, he feels as though he had lost his world again. He mourns for the young boy who would never be the same man he knew (he thinks my fault, my fault, my fault), and it sinks in that, for the first time in his life, he is truly and completely alone in this universe.

The Average Intergalactic Cadet’s Field Guide to Understanding Their Human Classmates and Crewmates.

Written in Earth English
Current as of Earth Date 05-09-17

Understanding Their Competitive Nature and Occasional Aversion to Physical Activity or Friendly Sports

The Barbaric Practices of Young Human Physical Education.


Physical Education in many Human Schools

In the required Physical Education class, the students play all sorts of physically demanding games such as: Kickball/Matball, Dodgeball, Prisonball, or Linetag. These names may sound alarming and rightfully so. In our observations, the “games” they play are often humiliating for some and potentially injury inducing for others. Pardon our generalizations, but if your human is academically inclined, it is likely they do not have fond memories of their Physical Education classes and you will understand why after reading this breakdown of a typical class period (45 minutes to an hour long)

Kickball/Matball:
In Kickball and Matball, the small humans are divided into two “teams”. This may be done by the “coach” or by an outdated and socially cruel process of assigning “team captains” among the students who then alternate picking their fellow students to be on their teams. From this, the students who are either athletic or popular or both are easily determined from the shy, clumsy, or awkward students.

Once the teams are decided, the team that will be attempting to score points will line up; they are called the “visiting” team. The team trying to keep the opposing team from scoring points fan out across the gym; they are called the “home” team. The defending team will roll a spherical object called a “ball” at the line of students visiting team. One of the offensive students will then kick the ball as hard as they can and then run for a mat/base like a Idjwluge is chasing them.

Now this is the part where things get interesting. The home team students will attempt to catch the ball. If they catch the ball in the air before it hits the ground, the kicker is “out”. Three “outs” will cause the teams to switch roles. The kicking team doesn’t want out; the defending team wants to cause outs. If they don’t catch the ball, they can still grab the ball and throw it. We do not joke: the only way to get the kicker out after a non-catch is to THROW THE BALL AT THEIR BODY SO THAT IT HITS THEM. There is another option where the defensive team holds the ball and taps the running player with the ball, BUT THAT NEVER HAPPENS; THEY ALWAYS RESORT TO THROWING THE BALL AS HARD AS POSSIBLE. BECAUSE HUMANS LOVE TO MAKE THEIR LIVES AS DIFFICULT AS POSSIBLE WITH THE MOAT POTENTIAL FOR PAIN. However, if the runner gets to the base/mat before the ball hits them, they are “safe” and cannot get out as long as they are on the base.

This is one way where kickball and matball differ. In kickball, the runner on base is required to keep moving to allow room for the next kicker in line to get on base. In matball, there can be as many people on base as can fit on the mat. This routine will continue: kick, run, kick, run until you can run “home”. “Home” is the place where you kicked from. The bases form a diamond and there are four of them that form a circular running pattern. You kick from “home” base, and run towards “first” base. You then head for “second” base. Then “third” base and then back to where you started. If you safely make it home, you score your team a point. In kickball, you run the bases once. In matball you run them twice: first, second, third, back to first, second, third, then finally home. This probably to makeup for the advantage of choosing when you run to the next base rather than being obligated to.

The goal is to score as many points as possible before the other team gets any person on your team out three times.


Dodgeball:
If you thought that game was horrid prepare yourself again. After this description, the word “dodgeball” will strike fear in your heart. The entire goal of dodgeball is TO THROW A BALL AT THE OPPOSING TEAM WITH THE EXPLICIT INTENTION OF HITTING THEM WITH IT.

THAT’S IT.
THAT’S THE GAME.

The humans are split into two teams similar to the kickball teams. They line up on opposite walls. Precisely in the middle of the “gymnasium” (which as near as we can tell is the official name of the torture chamber of public schooling) are a row of spherical balls lined up parallel to the lines of students on each side. When the “coach” blows a whistle the students sprint for the balls, grab them and retreat. What follows is a chaotic battleground the likes of which we haven’t seen since the Battle of Wakowwnoif. The “game” is simple. Throw the ball at a member of the opposing team. They avoid the ball. If they are unsuccessful at dodging the impact, they are “out” and move to the wall. If they do dodge, they are fine and nothing happens. If they catch the ball thrown at them, they can bring one of their teammates back into the game and the person who threw the ball is out. If the person gets hit in the head, the person who threw the ball is out (this is the closest we could find to any sort of safety precautions laid out in this game). The game continues until one team systematically hits every member of the other team out.

Humans.

Prisonball:
Prison ball is exactly the same as dodgeball, it just has a few more enhancements and opportunities for social humiliation. Teams are still split in two. However, each team has three figurines called “bowling pins”. They are placed on the gymnasium floor. The goal of prisonball is to knock down the other team’s figurines and get the other team out. So each team is guarding their figurines while still playing dodgeball. Another twist comes when you are hit with a ball. Instead of simply being out, you are in Prison. Prison is an area in enemy territory separate from your team.

There are two ways out of prison. One is statistically unlikely. On each side of the gymnasium, located high up on the wall is a hoop with a net hanging from it. If the opposing team manages to to throw a ball through that hoop from their side of the gymnasium, everyone on their team in prison gets to rejoin the game.

The other way out is if a teammate throws a ball from their side of the gym, over the enemy territory and the enemies heads and the comrade in prison catches the ball, then the prisoner is set free.
This method requires a few things. First it requires the prisoner to have a friend on their team willing to throw them a ball. Second, it requires the non-prisoner teammate to be able to throw a ball that great distance accurately. Third, it requires the prisoner to be able to catch the ball. Fourth, it also requires the non-prisoner to also get hit in the process of doing all this, and if the prisoner and would-be rescuer don’t have any other friends-they are simply out of luck. In other words: the human must be popular and athletically inclined or just very very lucky. This is where the social humiliation comes in. However, many of our reports have shown that this game is prefered to dodgeball because once the human is “in prison” they simply have to pretend that they are trying to get people to get them out but then can just fritter away the rest of the game not participating. These are the humans we want to recruit for strategic planning.

The game ends when all the figurines are knocked down-either by the opposing team throwing balls at them or by the guarding team’s clumsiness.

Linetag:
Linetag is the least strenuous “game” the humans play in Physical Education. In all honesty, it looks rather fun. The human game of “Tag” is usually characterized by chaotic running around and avoidance of the human that is “it”. If “it” touches another human, that human is now “it” and must “tag” another human. There are many variations of this game that we will detail below since they are the least barbaric of the human “games” and might be useful in certain training exercises.

Linetag is one of those variations. Linetag requires a floor with different sets of intersecting lines. For some reason, humans decorate their gymnasium floors with a design of lines. Further research is required to discover if these are sacred markings, if they have special meanings, or if they are just for aesthetics. Two to four humans are chosen to be “it”. They remain “it” for the remainder of the game. Their goal is to tag every one of the non “it” students. When the student is tagged, they must sit down right where they are-no matter what.

The trick to the this game, however, is that the humans are only allowed to walk on the lines. They cannot deviate from a set of prescribed routes. They cannot hop lines. They must find intersections to avoid “it”. When a player is tagged and they sit down, they become a “roadblock”. The fleeing humans cannot pass them-but the “it” humans can. The game continues until all students are sitting.

Other Tag Variations:
Freeze tag: chaotic running pattern, but when “tagged” the player freezes though touched by a Nxiebxwoie. Game continues until every player is frozen. Players can unfreeze friends by crawling through their legs. (We do not understand why this would work to unfreeze someone but we have discovered that humans have very vivid imaginations when it comes to recreational activities)

Amoeba tag: also known as “sticky tag” or “worm tag” one player is “it” until they tag another player and then they are “stuck” together and must hold hands while chasing the other humans. With each tag, the “it” group gets larger and larger continuing to hold hands, link elbows, etc. Great fun to watch.

Circle tag: humans pair up and link elbows in a circle. “It” and a “runner” will begin a pursuit. The “runner” can link elbows (the bendy bits of their upper limbs) with anyone of the pairs and the partner that didn’t get linked must then run away. If they are tagged they are now “it” and the former “it” is now the “runner” and must find a pair to break up.


For the athletically disinclined human, you could understand why these activities would be traumatizing. Oftentimes these games were treated as though they were the equivalent to our Yeqipguited Games by the more athletically inclined. The less talented humans may have been mocked. If the human you are working with seems less inclined to participate in a game of Bejbpoi, you now understand why.